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New Home: Medieval Village

New Home: Medieval Village Steam news

Mustafa Caner Tonbul | Jan 14, 2022 | game

Released

0players observed · 22 September 2026 - 15:45:50 UTC

IndieSimulationStrategyEarly Access

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score63% positive

New Home: Medieval Village news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score63% positive
  • Total reviews76
  • Release dateJan 14, 2022
  • DeveloperMustafa Caner Tonbul
  • PublisherMustafa Caner Tonbul

Genres: Indie, Simulation, Strategy, Early Access

Company pages: Developer: Mustafa Caner TonbulPublisher: Mustafa Caner Tonbul

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

New Home: Medieval Village Steam news

New Home: Medieval Village news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • End of Support & Delisting Announcement - 6 March 2025

    Dear Players, After much consideration, I have decided to officially end support for New Home: Medieval Village and remove it from sale on Steam. The game was originally developed as a learning project, and over time, I realized that significant design mistakes made in the early stages have caused serious development issues. Adding new content now leads to frequent crashes, and in some cases, even prevents the project from opening properly. Fixing these deep-rooted problems would require more effort than developing a new game from scratch with proper design principles. Because of this, I am no longer able to provide updates or continue development. New Home: Medieval Village will be removed from sale soon, but if you already own the game, you will still be able to play it as usual. This change only affects future purchases. I sincerely appreciate the support, feedback, and encouragement…

  • New Music and Villagers - EA v0.61 Update Notes - 7 December 2024

    The EA v0.61 update brings new music and villager models to the game, along with a few gameplay improvements. What's New? New Music: 8 new tracks have been added to the game. I carefully selected these tracks to match the chill and peaceful atmosphere of the game. New Villager Models: The old villager models, which were my early attempts at learning game development, have been replaced with improved and polished models. Changes Zoning Without Roads: The requirement to zone only next to roads has been removed. You can now zone areas even without road connections, enabling more creative settlement designs. Increased Influence Areas: The influence areas of buildings have been expanded: Education buildings: +40%, Fire stations: +25%, Police stations: +30%, Water wells: +50%. This makes the game slightly easier and reduces the need to build these structures too frequently in larger settlemen…

  • EA v0.60 Update notes - 17 October 2024

    The v0.60 update focuses on visual improvements and enhancing the user experience. What's New? Hardware Cursor: The software cursor has been replaced with a hardware cursor. You will now see the system's native cursor without experiencing lag. Since the cursor is no longer tied to FPS, low FPS will no longer affect its performance. Grass Spawn: Grass now populates the terrain, eliminating the barren look of the ground. Moving Cloud Shadows: Dynamic shadows cast by clouds are now visible, adding depth to the environment. New Ocean Water Material: A refreshed water material enhances the look of oceans. Improved Lighting: Sun and sky lighting have been reworked to produce more realistic results. You’ll now see gradual color shifts in the sky during sunrise and sunset, along with a dark sky and stars at night. In previous versions, distant views appeared white, and the sky remained white ev…

  • EA v0.59 Update Notes - 21 August 2024

    With the EA v0.59 update, FSR 3.1 has been integrated into the game, introducing new FSR quality settings and frame generation. Additionally, several visual improvements and bug fixes have been implemented. What's New? FSR 3.1: FSR 3.1 has been integrated into the game, with native, quality, balanced, and performance modes added to the settings. The quality mode provides a 30% FPS increase compared to the previous version. Frame Generation: An option to enable or disable FSR 3.1 Frame Generation has been added. Enabling Frame Generation can double the FPS. It is recommended to disable V-Sync to minimize input latency when frame generation is enabled. Tree Render Distance: Newly developed materials ensure that trees are rendered across the map without impacting performance. Distance Field AO Improvement: The maximum distance for DFAO has been extended, allowing even distant trees to bene…

  • Enhanced Visuals EA v0.58 Update Notes - 17 June 2024

    Hello everyone, I'm thrilled to announce that after a long hiatus, I'm back to working on updates again. Some of you might have seen my responses to questions in the Community section or elsewhere: I had been working on a side project to sustain this one financially. That project is now nearing completion, allowing me to focus on NH:MV again. The side project was quite challenging for me, and not being able to deliver the updates I knew you were waiting for was mentally taxing. I sincerely thank you for your patience and understanding. That project taught me a lot technically and greatly improved my understanding of the Unreal Engine. I plan to incorporate many quality of life techniques from that project into NH:MV. The EA v0.58 update upgrades the game’s engine version to Unreal Engine 5.4.2. This new version enhances the visuals by integrating new technologies. It also updates the se…

  • Regarding future updates - 5 April 2023

    I would like to be in closer communication with you in the upcoming updates. Therefore, I have created a Google form to see what you want. This way, I can learn what you expect to see in the next updates. The form consists of a single question with 10 options, and it will only take a few seconds to complete. Looking forward to talking to you in the upcoming updates. Form: https://forms.gle/36ou9ihNN4vsz3oc6 Best regards, Mustafa Caner Tonbul

  • EA V0.57 update notes - 23 February 2023

    With the EA V0.57 update, changes were made to the water access algorithm in the game. A few translation bugs have been fixed and minor bugs affecting gameplay have been fixed. A feature that provides information about villagers leaving the village has been added. What's New - Reasons for villager leaving: The reasons why villagers leave the village are now recorded. When you hover over a villager in the list of villagers who have left in the last month, you will see a list of factors that contributed to their unhappiness. If you see that there is a problem with his/her house, you can click on the search icon at the end of the line to go to the house where he/she lived. - New water detection method: In the old system, buildings received a list of available water wells, calculated the distance and detected whether they had access to water, sometimes with erroneous results. The new system…

  • EA v0.56.1 patch note - 3 December 2022

    EA v0.56.1 is a small patch that fixes a UI bug during road construction.

  • EA V0.56 Update Notes - 7 November 2022

    EA V0.56 is an update that focuses on sound effects. It also includes a few minor changes and bug fixes. New sound effects Coastline: By detecting the coastline with an algorithm, coastline wave sounds heard only on the coastlines. Sea sound: Added sea sound that is only heard in areas where water is present. Variable rain sound: Added dynamic rain sound, including the sound of rain falling into the water on the water, the sound of rain hitting the ground when close to the ground, and the sound of rain turning into a calm rain sound when the camera is far away from the ground. New wind and bird sounds: Bird and environmental sounds are heard when close to the ground, and become distant wind sounds as the camera moves away from the ground. Ship sounds: Added sail flapping, wood creaking, and water rippling sounds for ships, as well as the sound of movement while in motion. Farm animal so…

  • EA V0.55 Update notes - 27 October 2022

    The EA v0.55 update focused on the appearance of roads and fields. A new technique was used for rendering roads and fields. This will allow for more detailed roads in the game, while at the same time allowing for more road types to be added without sacrificing performance. This update is partially compatible with the old version. You will need to rebuild the fields in your old saved games. New road skins Dirt and stone roads' textures have been redesigned according to the new rendering technique. New field drawing mode The construction of fields has completely changed. Now, when fields are built, the direction in which the crops will be planted can be determined. They will also be surrounded by fences when built. When building new fields, they can be built adjacent to the edges of existing fields. These fences have also been added to the orchard. So the boundaries of the orchard will be…

  • EA V0.54 Update notes - 11 October 2022

    The EA V0.54 update brings autumn colors, a new road drawing mode, underground water flows that affect the range of water wells, and minor changes to color tones. Autumn color tones Some trees are now changing color in the autumn months. The grass on the ground also turns slightly yellow. New road drawing mode Organic path drawing in the game was an idea I embraced from the very beginning of the game. We used to be able to shift+click to add curves to the roads, but most people didn't discover or prefer it. Inspired by the recently released demo of Manor Lords, I changed the curve addition mechanic to left mouse click and also changed the road preview drawing. Underground water flows Added underground water flows that affect the range of water wells. Above these lines, the bonus range is 100%, while in empty areas with no blue tint, the bonus range is 0%. Changes to color tones Increase…

  • EA v0.53 Update notes - 15 September 2022

    Hello to all of you. The EA v0.53 update is now available on the beta branch. If all goes well, it will be updated for everyone on the main branch on Saturday, September 17th. With this new update, grid lines have been added to the game to build symmetrical and parallel road layout, and the procedural world builder has been modified to create larger lands that are not islands. What's New Grid lines: With the grid lines added to the game, you will now be able to draw parallel roads and make sure that the zone areas fit between the roads. Buildings and roads are not clamped on the grid so that free and organic city building can continue in the game. So you don't have to fit the grids exactly. New map creation algorithm: Maps will now have the amount of land based on the sea level you choose. At low sea level there will be a single coastal sea, while at high sea level there will be an isla…

  • About future updates - 4 September 2022

    Hello everyone. After a break of about 2.5 months, I'm making a comeback. During this period, I started a side project called "Kasaba". I launched its steam page. Now I'm focused on bringing updates to the New Home: Medieval Village game again. I would like to briefly talk about a few upcoming updates: Grid tracks will be coming to make more symmetrical constructions. However, buildings will not stick to the grid like in other games. I want to keep organic building in the game. Grid tracks will allow you to see only the area covered by buildings and plots and plan accordingly by adjusting the gaps between roads. It will also allow you to draw paths exactly parallel to each other. Non-island maps can also be created, providing more land area. Iron, gold and coal mines were rarely found on maps with low mountain levels. This possibility will be increased. Existing building parts will be r…

  • EA V0.52.3 hotfix - 25 June 2022

    EA V0.52.3 hotfix changes the zoom in key for French players. Now zoom in key is C instead of Z.

  • EA V0.52.2 hotfix notes - 20 June 2022

    EA V0.52.2 hotfix update is an update with performance optimization. Fixes World LOD system: Disabled LOD system while increasing world creation speed by doubling voxel size. Thus, the world LOD refresh load caused by camera movement was relieved. No more FPS drops that can occur with camera movement. This update will not be compatible with your previous save games as worlds created with seeds in previous versions will not be the same due to the change in voxel size. I will leave the EA V0.52 update open in one of the beta branches. Those who want to continue their previous saved game can enter the game by selecting that branch.

  • EA v0.52 Update Notes - 19 June 2022

    The EA v0.52 update brought great innovations to the game. Ship and villager navigation systems have been completely changed. New mechanics are more closed to bugs. In addition, the LOD system for villagers has been introduced and major optimizations have been made for their movement and animations. In addition, Unreal Engine Nanite technology was used in building rendering. As this improves render distance and performance, we can now zoom out much further without sacrificing performance. What's new Nanite technology: Editable buildings, one of the main mechanics of the game, had a great impact on performance in the later stages of the game. With the new technology, the number of building parts is no longer a problem, as all these parts are rendered in a single rendering stage. No longer will there be an FPS drop due to the number of building parts as the village expands. Still, the per…

  • EA v0.51 Update notes - 16 June 2022

    EA v0.51 update adds dirt road to the game. Also, the mechanics of building fields have been changed. Now you can get corners with different angles instead of rectangles. New content Dirt road: A road that is 40% more affordable than the stone road. New field building mechanic: Now you can get corners with different angles instead of rectangles. Loading screen: Game loading times have been extended due to the late world creation process. That's why we now run this process in the background with a loading screen. Optimization: Shadow optimization: Performance improvement has been made by turning off the shadows of some objects while making shadows more precise. Changes Field crops: Field crops have been adjusted to suit the new field building system. Added wind effect to grape leaves. Bug fixes Ship movement: Added codes to prevent the ship from suddenly flying to another part of the map…

  • EA v0.50.1 hotfix notes - 15 June 2022

    The EAv0.50.1 hotfix fixes a few issues in the game. Shadow performance: Shadow performance has been optimized. Tutorial map: Tutorial map not opening bug has been fixed. Ship bugs: Codes were made to prevent the ship movement from bugging.

  • EA v0.50 Procedural map generation update - 13 June 2022

    The EA v0.50 update brought a major innovation to the game, procedural map generation. Now, instead of selecting a map directly, we create maps by selecting a seed. With this new feature, some mechanics in the game had to change. For this reason, your saved games from EA v0.49 and earlier will not be playable because they are not compatible with new versions. For those who do not want to update the game and continue with the old version, I will keep a beta branch open where they can access the EA v0.49 version of the game. New content: Procedural map generation: You can create random worlds by entering the desired seed and selecting sea and mountain levels. Plant types: Three different plant types have been added for environmental beautification. Changes: Interactive ocean material: The formerly static seawater now creates a rippling visual effect with surfaces it comes into contact wit…

  • EA v0.49 Update notes - 8 May 2022

    Cemetery and a new tree type were added to the game with the EA v0.49 update. A few bug fixes have been made and the game engine version has been upgraded. Engine version upgraded from Unreal Engine 4.27.1 to Unreal Engine 5.01. Village leveling speed has also been adjusted for gameplay balancing. New content Cemetery: A place where dead villagers are buried. Having enough cemeteries in the village attracts the villagers. A new tree: A second tree type has been added to the game and tree density on maps has been increased. In manual tree planting, you can change the tree type to be planted with the "T" key. Balancements Leveling speed: Since the content in the game has increased, the leveling speed has been slowed by half so that it takes longer for all content to be available for use. Also, spending money and adding a service building will no longer give you experience points. Bug fixe…

Patch notes and updates

S.noRelease datePatch nameGID number
13 December 2022EA v0.56.1 patch note4979322040023979045
225 June 2022EA V0.52.3 hotfix4474904295736833013
320 June 2022EA V0.52.2 hotfix notes6214419350718146810
415 June 2022EA v0.50.1 hotfix notes4480533160882476513
523 March 2022EA v0.45.2 Hotfix notes4258723269503536264
622 March 2022EA v0.45.1 hotfix notes4259848535845504882
712 March 2022EA v0.44.2 hotfix notes5631194088566339826
811 March 2022EA v0.44.1 hotfix notes5631194088561114113
99 March 2022EA v0.43.3 hotfix notes.4247463006799929865
107 March 2022EA v0.43.2 update notes4247462367446123470
116 March 2022EA v0.43.1 Hotfix notes4247462367441404630
1227 February 2022Hotfix notes EA v0.42.14246335832520274552
1310 February 2022EA 0.41.1 Hotfix notes6154735015615562247
1417 January 2022Update notes v0.394224939931841920033
1516 January 2022Update notes - v0.384224939931838294856

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