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Signals

Signals Steam news

MKDB Studio | Nov 16, 2021 | game

Released

0players observed · 5 October 2026 - 17:24:11 UTC

CasualIndieSimulationStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak5
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score61% positive

Signals news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak5
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score61% positive
  • Total reviews33
  • Release dateNov 16, 2021
  • DeveloperMKDB Studio
  • PublisherMKDB Studio

Genres: Casual, Indie, Simulation, Strategy

Company pages: Developer: MKDB StudioPublisher: MKDB Studio

Top Steam chartsTop 100 gamesGame directorySteam Store page

Signals Steam news

Signals news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Hotfix 1.1.2.4 - 14 December 2021

    Fixed an issue where icons would not render correctly on some hardware.

  • Hotfix 1.1.2.2 - 26 November 2021

    - Fixed an issue where certain textures would render as white squares on MacOS. - Fixed an issue that allowed buildings to be constructed without paying cost in certain conditions.

  • Signals now available on MacOS! - 24 November 2021

    Signals is now available for MacOS. If you encounter any issues please head to the steam forums or our Discord server!

  • Mac version - 24 November 2021

    Enables Signals for MacOS!

  • Weekly Challenge Mode Added! - 23 November 2021

    Hi everyone! We have just released patch 1.1.0 which contains the newly added Challenge mode. The challenge mode is a fixed map (unknown to the player) where you aim for the highest score on the leaderboard. The score is calculated with a combination of factors which includes money accumulated, time to completion and exploration bonus! We hope you'll enjoy it and see you on the leaderboard! MKDB Studio

  • Patch 1.1.0 - 23 November 2021

    - Water treatment plant now has an indicator on top of it with amount of water left. - Solar array now has an indicator on top with available power. - Minor UI fixes and icon updates. - Fixed an issue where the ambient sound slider would not affect the volume until the ambient track was complete. - Fixed an issue where entering destroy or deforest mode would not clear building attached to cursor. - Sector map can now be closed with escape. - Added weekly challenge

  • Patch notes 1.0.14 - Nov 19th, 2021 - 19 November 2021

    - Fixed an issue where a tutorial task in chapter 1 would sometime not appear leaving some players confused as to what the next steps are. - Fixed an issue where a seed had a 0.64% chance of starting the player on a different planet in the same system in Run Mode.

  • Patchnotes - 1.0.13 - Nov 18th, 2021 - 18 November 2021

    You no longer have to press building shortcut keys multiple times to place the same building. When un-pausing the game the time speed will now return to what it was before instead of 1. Fixed an issue where Chapter 3 Back to Menu button would sometimes not work. Fixed an issue where certain keyboard keys could not be used in the Settings>Input section. Fixed an issue that allowed invalid characters in the Target Framerate setting box. Fixed an issue where the score tracking in run mode was not always granting the Perfectionist achievement.

  • Patchnotes - 1.0.12 - November 17th, 2021 - 17 November 2021

    - Fixed an issue where autosave could sometime overwrite a manually saved game. - Fixed and issue where the hide auto-save checkbox in the Load menu did not always worked. - Saves are now order by most recent first in the load screen. - The save file name is now indicated on the save entry in the load screen. - Added an indicator in the bottom left corner of the screen when the game is auto-saving. That generally happens after travelling to a new planet. - Fixed an issue where the "Show help" settings would not always work. - Relocated the help menu to the middle top of the screen. - Added shortcuts to help sections next to relevant tasks. - Added status icon on top of the signal device that indicates which resource is currently missing.

  • Patchnotes - Build 7725164 - 17 November 2021

    - Tweaked the tasks in Chapter 1 to help better understand the aim of the game - Reworded the tasks in Chapter 6 to reduce confusion. - Fixed an issue where reload of Chapter 4 or 6 from a save would cause the Maltium Detector to no longer be available.

  • Hotfix 1.0.0.5.5 - 16 November 2021

    Small patch to fix an issue where some user would get a freeze or crash due to game files not initializing correctly.

  • Launch Stream - Nov 16th 3pm GMT - 15 November 2021

    To celebrate the launch of Signals, Kat, the second half of MKDB Studio will be playing the run mode for a few hours! Be sure to tune in

  • Signals out on November 16th 2021! - 9 November 2021

    Hi everyone, After a busy few months we are now close to release which will be on November 16th at 3PM British Time. (Countdown to event: https://www.timeanddate.com/countdown/generic?iso=20211116T150000&p0=136) What to expect? The game will be available on both Windows and Linux. The download should be between 500Mb and 1Gb. For issues, bug reports, feature requests or questions, please head to the Steam forums or our Discord! Keep in mind this is a small team of 2 with only one developer, so please be patient, we aim to patch the game every couple of days if not more often for critical issues. What next? We expect to add a Weekly Challenge mode to the game in the first couple weeks where a fixed seed will be generated and players can rank on a leaderboard for the best score. More info on this soon! We are working on adding controller support to the game as well, which requires some mi…

  • Devlog September - Colour - 20 September 2021

    Hello again, Kathryn here, the other 20% of MKDB Studio. So, colour (I'm British, I spell colour with a u) is not something I understood much of before this project. Despite having studied art and design and holding a degree in the subject, colour theory really wasn't covered much in my education. Luckily there are some really good resources for understanding colour theory around the internet and I wasn't afraid to use them when coming up with the colour palette for Signals. It all started with Teal We had one colour in mind for this project and that was this vibrant teal that the two of us felt was a good starting point. https://i.imgur.com/74qPf7L.png It worked well with both white and black and gave us the modern spacey vibes we felt would suit the game. It was from here that I had to research more about colour theory in order to expand the colour palette. Youtube has some excellent…

  • Devlog August - Logo Design - 7 August 2021

    Welcome to this week's Dev log, I’m the other half of MKDB Studio, the wife, Kathryn. I’ve worked with Michel on several logo projects prior to this, he is easy to work with and broadly knows what he wants. At first I found it a challenge to get my head around the Signals logo as all we had was an idea for a space game and 2001: A Space Odyssey as inspiration. So I just got sketching. Getting out the uninspired/bad ideas was a must for unblocking me and it allowed Michel to give me quick feedback. https://i.imgur.com/YbVta5o.png This first image was working through those initial uninspired ideas. Let’s just ignore the fact that I was calling it “Signal” in those first sketches. He had initially wanted a curved horizon line integrated into the logo, however that looked more corporate than space gamey. We liked the idea of the G symbolizing the galaxy and Michel envisioned the triangle A…

  • Devlog July - From idea to game - 17 July 2021

    Hello everyone, This week for devlog #2 we'll be talking about how Signals came to be, early ideas, prototypes, terrible sketches and other artifacts. In the beginning there was 2001 The original idea came about in late-February 2021, lightning struck while watching one of my favourite movies, 2001: A Space Odyssey. "Ever wanted to be HAL9000?", the game would set the player in the role of an AI system onboard a ship sent on a mission with a crew. On this mission your aim would have been to deliver a payload and your crew in as good a state as possible. With that in mind a week or so was spent on information gathering: NASA website, ESA, research papers, ... The question was: what does it take to keep people alive in space, a whole lot is what. The output was a rough sketch of what modules a ship would be made of, their needs and output. https://i.imgur.com/H9u0dWs.jpg A quick prototype…

  • Announcing Signals! - 10 July 2021

    Hello everyone! We at MKDB Studio, that is my wife and I, are pleased to announce our first game: Signals. It is to be released late September for PC on Steam & itch.io and has been in development since early this year. Here is a short teaser: What is Signals? Signals is space exploration builder set in a procedurally generated galaxy. Traverse hundreds of planets, collect resources, upgrade your buildings in the quest to follow the signals as an AI in charge of the expansion. You lead the search funded by the A.L.A.N.* Corporation who wants to use the opportunity to spread its arms across the galaxy. Set up a network of outposts and finance your way forward. Maintain a positive cash flow and cover your upkeep costs so your progress doesn’t stall. Manage your harvesters and take care of their power needs on planet surfaces, build outposts throughout the galaxy, and upgrade your building…

Patch notes and updates

S.noRelease datePatch nameGID number
114 December 2021Hotfix 1.1.2.44224936849668703948
226 November 2021Hotfix 1.1.2.24224935490639203800
324 November 2021Mac version4224935490631851115
423 November 2021Patch 1.1.04227187225811845047
519 November 2021Patch notes 1.0.14 - Nov 19th, 20214227186657144856286
618 November 2021Patchnotes - 1.0.13 - Nov 18th, 20214227186657140805598
717 November 2021Patchnotes - 1.0.12 - November 17th, 20214227186657137857073
817 November 2021Patchnotes - Build 77251644227186657135304680
916 November 2021Hotfix 1.0.0.5.54971406207537646901

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