SPSTEAMPULSELIVE ANALYTICS
Apopia: Sugar Coated Tale

Apopia: Sugar Coated Tale Steam metadata

Quillo Entertainment Limited | Mar 3, 2026 | game

Released

0players observed · 22 September 2026 - 03:07:33 UTC

AdventureIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak6
  • Units sold (VGI)401
  • Revenue (VGI)$4,328
  • Review score95% positive

Apopia: Sugar Coated Tale metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak6
  • Units sold (VGI)401
  • Revenue (VGI)$4,328
  • Review score95% positive
  • Total reviews41
  • Release dateMar 3, 2026
  • DeveloperQuillo Entertainment Limited
  • PublisherHappinet

Genres: Adventure, Indie

Company pages: Developer: Quillo Entertainment LimitedPublisher: Happinet

Top Steam chartsTop 100 gamesGame directorySteam Store page

Apopia: Sugar Coated Tale Steam metadata

Apopia: Sugar Coated Tale metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1661610/metadata
Steam Storehttps://store.steampowered.com/app/1661610/
Steam Communityhttps://steamcommunity.com/app/1661610
PCGamingWiki search
IGDB searchSearch IGDB for Apopia: Sugar Coated Tale

Reviews, pricing, and metadata

Review summary

Positive

95% positive, 39 positive, 2 negative

Price and discount

$14.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Full controller support, Custom Volume Controls, Keyboard Only Option, Stereo Sound

Achievements

33

Platform releases
  • Steam 3 March 2026

Latest Steam announcements

  • The core dev team members - 4 June 2026

    Hello again my friends! This time, I want to share with you the core members of the Apopia dev team.Beside me as the director of the game, we also got Ricky the programmer and Hanna the art director.I still remember where it all started. It was in 2016 when Ricky and I started exploring different ideas of game dev. We are childhood friends and we both have the passion to make a game. His background is programming while mine is art and design. So our skill sets were a perfect match for a game dev startup.I remember we had our earliest meetings in Starbucks right next to his home and the place where I worked at that time. We met quite frequently to share our ideas, vision and eventually, we came up with the idea: Apopia.Ricky was the sole programmer of the entire game. Which was literally insane. Imagine spending most of your time in 10 years on just a single program.Then, 10 years passed…

  • Polished Artwork & Balanced Cinematics Audio - 15 May 2026

    Hello gamers!In this small update, we have:Polished some artwork to make the game even more beautiful!Balanced the audio output for the left and right speakers in cinematics that previously weren't.Happy gaming!

  • How was everything done Part 1 - The steps & the tools - 12 May 2026

    Hello my friends! Today, I'd like to share with you the procedure of developing Apopia and the tools that we used. First of all, the tasks can be broken down into: 1. Step Outline2. Script writing3. Design4. Level design5. Implementation6. Character animation7. BG and UI illustration8. Cut scenes9. Music and sound effects10. Testing and debugMy plan was to make the development as smooth as possible. I hope that there's no "waiting" for any members in the team. Therefore, I have separated the entire scope of the game into Chapters. First, I began writing the script for Chapter1. I used a tool called Miro to write the ENTIRE script of Apopia. At this stage, I didn't need every line to be finalized because I wanted the art team and Ricky can begin work earlier. For the animations, we used Adobe Animate to handle ALL the character motions. While the BGs and UI were done with Photoshop and C…

  • Removed the lag in The Archive - 26 April 2026

    Hello gamers! Some players have reported lag when monsters are chasing Mai in The Archive. This update addresses and removes that issue. Happy gaming!

  • Illustrating the Environment of Apopia - 24 April 2026

    Hello my friends!Today, I want to share with you our process of illustrating the environment of Apopia. I'm going to be 100% transparent and honest with you... actually, we were NOT confident about this task at all!You know, our development began in 2017. At that time, Ricky and I only had the idea of The Cave and The World outside...As you can see, the only more solid scene at that time was The Cave. So, the development of the world actually began there.Before making game, my background was all about animations. However, as I began designing Apopia, I realize that developing a BG for game is totally different from animations.And I personally do not consider myself someone who has a very good art sense. Therefore, I found it extremely difficult to illustrate a good BG for Apopia. So, what I did, was spending LOTS of time and effort, keey trying and trying until I get the result that I c…

  • Fixed the resolution option, polished some collider and sfx - 22 April 2026

    Hello gamers! This patch addresses several issues: Fixed an issue where the resolution option was not working properly for some players. Fixed an issue where the castle lasers would incorrectly detect Mai even when she was not touching them, but only very close to them. Polished several sfx. If you run into any other issues, please feel free to let us know. We'll continue to polish the game to bring you the best experience possible! Happy gaming!

  • Sharing a few very early screen caps and sketches - 20 April 2026

    Hi my friends!It has been a month since the release of the game. I’m so grateful to see your feedbacks and the fact that many of you have enjoyed the game. We won’t stop here, there’re still a lot of things to happen in the near future. And we won’t stop making the game better!Today, I’d want to share a few very early screen caps and sketches of the game. As you can see, we have tried to make it a 3D game before 🤣 we have also explored the possibility of making it a more action oriented game.So, you may ask, and I have also been asked a lot of times in interviews: Why Point-and-click? Why so many mini-games?A short answer is: Because it has to be.For all the decisions I make, I always ask myself “Why?”. For the game genre, the goal is to deliver the story and emotions efficiently. And Point-and-click is the best way to go. And for all the particular moments in game, I feel like there’s…

  • Added popup reminder UI when a gamepad is connected after the game is running - 13 April 2026

    Hello gamers! I have added a popup reminder UI when a gamepad is plugged in after the game has already started. This is because some players reported that certain gamepad models may not work properly if connected after the game is running. Therefore, please connect the gamepad before starting the game to ensure it is fully supported. I am sorry for any inconvenience this may cause. Happy gaming!

  • Big Improvement! - 13 April 2026

    Hello gamers! This patch contains many subtle updates! I originally planned to release them across several smaller patches, but for some reason I wasn’t able to update the game last week. So I have packed everything into this one update: Added a popup reminder UI when a gamepad is plugged in after the game has already started. This is because some players reported that certain gamepad models may not work properly if connected after the game is running. Optimized the overall game size. Optimized the sizes of multiple UI elements. Improved loading times between scenes. Miscellaneous minor fixes to artworks, animations, and colliders. Hope these updates help you enjoy the game even more! Happy gaming!

  • Some earliest design of the characters - 10 April 2026

    Hey guys! I want to show you guys the very early design of Mai, Nico and their friends 🤣🤣and some earliest design of Black Guards.These very early sketches were done in 2017/1/1. back then Mai totally looked differently. I wanted the game to be about visiting numerous locations and planets. We didn’t even have any clue about how to position our game genre yet. Just some very very very primitive ideas about the world of Apopia. If you guys are interested, I’ll continue to share more exclusive funny contents about the development of Apopia here! 🤭Yours,OnonDirector, Apopia

  • Debug - 2 April 2026

    Hello gamers! This patch has cleaned up and compressed many graphics to reduce loading times and download size. We've also fixed some rarely occurring bugs and a few small defects in the artwork. We hope these changes will give you a more polished experience! Happy gaming!

  • VSync added - 1 April 2026

    Hello gamers! I am very sorry for adding VSync so late. This should have been in the game from the very beginning. The reason was that, technically speaking, an old plugin had somehow overridden the VSync setting in the game. Fortunately, the issue has now been resolved, and the game looks much better.However, if VSync is somehow still not working on your side, please let us know.Happy gaming!

  • Added accessibility to an audio puzzle - 27 March 2026

    Hello gamers! We have received feedback that an audio puzzle in the game might be too difficult to solve using audio alone. So we have added some visualization to that part. Rest assured, we simply added a visual way to solve the puzzle, but the puzzle itself is no less challenging than before! Happy gaming!

  • Fixed a few glitches - 26 March 2026

    Hello gamers! This patch fixes a few glitches, namely: A rare camera-positiong issue when waking up from one of the Dark Worlds. A minimap positioning error in a certain part (no spoiler here =p) when loading the game. The inconsistence of showing or hiding a trap door graphic. In one of the Dark Worlds, a glitch that prevented climbing a rope when interacting with it from certain positions. The drop of framerate when AtAt starts moving in one of the minigames. We're sorry these glitches occured earlier. Thanks to your help, reports, and support, we were able to track them down and fix them. If any of the issues persist on your side, or if you run into anything else, please let us know. We'll always keep polishing the game, and fix any issues we can find or you help us find. Happy gaming!

  • Fixed main character freeze when loading game at specific location - 20 March 2026

    Hello gamers! A player has reported a bug that could cause the main character to freeze when the game is loaded at a particular place. We are terribly sorry for the inconvenience. Fortunately, we were able to identify the cause of the issue and fixed it with this patch. I hope you enjoy the game. If you happen to run into any issues please let us know. We promise we will fix them as quickly as possible. Happy gaming!

  • Now the game has been released for more than two weeks. - 19 March 2026

    Hi everyone,Now the game has been released for more than two weeks. I’m very grateful to finally see how players really feel about my game. You know, for eight years all those emotions in the game have been only within me. I could only keep writing, working and writing and working. Until last week, I finally received reviews and messages from my players. Telling me how they loved the game and the story resonates with them. I’m very very grateful to all of them. That’s the very reason that I made this game. We don’t need to see each other’s with our eyes. But as I opened my heart to write those lines, WE are connected, emotionally. I also want to express my gratitude to everyone that played my game. Thank you!!

  • Fixed some typo - 13 March 2026

    Hello gamers, This patch fixed some typos here and there. No big change but we will keep polishing the game to deliver the best experience we can. Happy gaming!

  • Minor bug fix of a game over trigger - 9 March 2026

    Hello gamers! Just realized there was a point in the dungeon crawler section that should have caused a game over but didn't. This update fixes it, so that part is now just a tiny bit more challenging =p But don't worry, you've got this, I'm sure you'll crush that enemy! Happy gaming!

  • Cleaned typo in different language - 8 March 2026

    This update fixes some: Typos. Graphic layers. Happy gaming!

  • Minor performance and dialog improvement - 6 March 2026

    This update doesn't include any major changes. I mainly updated some dialogs and cleaned up a few files to help deliver a better experience. Happy gaming!

Patch notes and updates

S.noRelease datePatch nameGID number
115 May 2026Polished Artwork & Balanced Cinematics Audio1832700592792401
226 April 2026Removed the lag in The Archive1830797770240989
322 April 2026Fixed the resolution option, polished some collider and sfx1830797770231812
413 April 2026Added popup reminder UI when a gamepad is connected after the game is running1829528821316251
513 April 2026Big Improvement!1829528821316219
62 April 2026Debug1828894815558558
71 April 2026VSync added1828894815555866
827 March 2026Added accessibility to an audio puzzle1828441623105314
926 March 2026Fixed a few glitches1828441623101440
1020 March 2026Fixed main character freeze when loading game at specific location1827626365758217
1113 March 2026Fixed some typo1826992588595420
129 March 2026Minor bug fix of a game over trigger1826362059931035
138 March 2026Cleaned typo in different language1826362059929250
146 March 2026Minor performance and dialog improvement1826362059925739
156 March 2026A patch for the "moonwalking" issue that some players could somehow trigger1826362059924969
165 March 2026Fixed the black screen issue upon game start reported by some players1826362059922287
174 March 2026Fixing the color inconsistence1826362059919458
183 March 2026A small update1826362059916851

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1661610
Live current players0
SteamPulse tracked peak6
Live count (today's peak floor)0
Price$14.99
Free to playNo
Discount0%
Original price USD$14.99
Current price USD$14.99
Release dateMar 3, 2026
DeveloperQuillo Entertainment Limited
PublisherHappinet
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typePositive
Positive review percent95%
Positive reviews39
Negative reviews2
Total reviews41
Steam recommendationsNot available
Achievements33
Average playtime forever381 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1661610/

Short description

Apopia: Sugar Coated Tale is a comedic adventure with dark mysteries. Help young girl Mai to find her way home. Progress by solving puzzles and outsmarting enemies in minigames. Make friends and foes with talking animals. Unravel the mystery of Mai’s identity from her dark and blurry memories.

About this game

HOOK A sugar‑coated fairy tale that may break your heart. Explore a warm, hand‑drawn world — then step into the Dark Worlds beneath it. Solve, listen, and choose: can you stitch back your lost memory and... identity? Why you'll care? We made Apopia for players who love character‑driven indie stories with surprising emotional weight. If you enjoyed titles that mix charm with slow-burning darkness and powerful character moments, you’ll find a lot to love here: heartfelt writing, unique gameplay shifts, and a world full of odd, memorable faces. FEATURES A charming, hand‑drawn world with 100+ bespoke animations. A unique “mind reading” system that turns thoughts into playable spaces. Adventure + puzzle + rhythm + light action — a variety of gameplay to keep each chapter fresh. Rich, character‑first writing: every NPC has personality, secrets, and purpose. Original soundtrack and carefully timed animation to heighten emotional beats. Quiet, meaningful moments balanced with surprising, high‑energy sequences. Cute things you can play as (and YES, you can play as the CAT!). Unravel the dark secrets of of of,f... ofo. .oo ,... VGhlcmUgYXJlIG1vcmUgc2VjcmV0cyB0aGF0IG1vcnRhbHMgY2Fubm90IGtub3cgOik= Final note Apopia begins as a playful, sugar‑coated world — and slowly reveals the deeper, darker truths underneath. We think games can be joyful and honest at once; this is our attempt to prove it. If this sounds like the kind of ride you want to take, please wishlist Apopia on Steam and follow our launch updates. We can’t wait to share the full story with you. Animated short "Apopia: The Broken Crown" also out! Catch a glimpse into a world before the events of Apopia Prologue. Learn why Moly was banished from her castle in this animated short. Watch and enhance your demo experience!

Supported languages

English, Japanese, Portuguese - Brazil, Simplified Chinese

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
68Custom Volume Controls
75Keyboard Only Option
69Stereo Sound
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Medo
steam germany16Gewalt
igrs15Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $14.99
  • Highest observed: $14.99

Apopia: Sugar Coated Tale's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $14.99, the highest is $14.99, and the first visible tracked price is $14.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Apopia: Sugar Coated Tale's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $14.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $14.99. The latest run records $14.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $14.99
  • Current list price: $14.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Apopia: Sugar Coated Tale at $14.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$14.99$14.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $14.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$14.99$14.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $14.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$14.99$14.99No discountSteam Store

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