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Hyper-5

Hyper-5 Steam news

Hyper Productions | Jan 28, 2022 | game

Released

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Hyper-5 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateJan 28, 2022
  • DeveloperHyper Productions
  • PublisherHyper Productions

Genres: Action

Company pages: Developer: Hyper ProductionsPublisher: Hyper Productions

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Hyper-5 Steam news

Hyper-5 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Hyper-5 "Armoury Update" - 30 July 2022

    V9 is the “Armoury Update” release of Hyper-5. I have added in four new unlockable weapons to help you defeat the enemy, as well as new texturing for the main ship and bug fixes. Thanks to everyone who has supported the game and I very much hope you enjoy playing! Updated Hyper-5 ship visuals - retextured - added Gravity Whip and Shield Tech Bay models Weapon Update - added Gamma Sweep, Electro Trace, Pod and Swarm weapons, and associated challenges - one less extremity destruction needed to defeat Level 5 boss Bug fixes: - vulkan rendering path (linux native build) - menu text. "Use Cannon" -> "Use Tech Bay" - environment distance fog in level 2 - fixed possible state machine error during Dendrite enemy death - fixed terrain collision failing in some circumstances - fixed issue with level 5 boss tail initialisation when skipping cut scene Many thanks, especially to players who left rev…

  • Hyper-5 V8 update - 20 April 2022

    Hi all! V8 is a “maintenance” style update. The big change “under the hood” is a migration of the game to a more recent version of Unity. This allows better optimisation of the game which should now be more CPU efficient. I have also taken the opportunity to make a few gameplay tweaks based on player feedback, and to fix some minor bugs. Quality-of-life / Gameplay improvements: - Downgrading weapons now recovers all spent UP (previously only 66%) - Reduced firepower of Sawtooth-P in Level 2 ravine section - Added additional checkpoint to assist progress in Level 5 Bug fixes: - Fixed Level 3 boss cutscene on repeated play - Halo-Bomb mini-missile deployment fixed in Time Trial missions - Fixed minor menu UI rendering issue on level select images As always, many thanks to everyone for your support, and especially to those who left reviews and feedback! Jamie, Developer of Hyper-5

  • Hyper-5 V8 update - 20 April 2022

    Hyper-5 V8 update Hi all! V8 is a “maintenance” style update. The big change “under the hood” is a migration of the game to a more recent version of Unity. This allows better optimisation of the game which should now be more CPU efficient. I have also taken the opportunity to make a few gameplay tweaks based on player feedback, and to fix some minor bugs. Quality-of-life / Gameplay improvements: - Downgrading weapons now recovers all spent UP (previously only 66%) - Reduced firepower of Sawtooth-P in Level 2 ravine section - Added additional checkpoint to assist progress in Level 5 Bug fixes: - Fixed Level 3 boss cutscene on repeated play - Halo-Bomb mini-missile deployment fixed in Time Trial missions - Fixed minor menu UI rendering issue on level select images As always, many thanks to everyone for your support, and especially to those who left reviews and feedback! Jamie, Developer o…

  • Hyper-5 is released! - 28 January 2022

    “THIS IS CALLSIGN HYPER-5!” Hyper-5 released today and is now available to buy on steam. The game is a cinematic shmup inspired by classics from the “golden era” of the 90’s. Responding to a distress beacon, deep space scout ship Hyper-5 is drawn into a terrifying battle with an unknown enemy. Will Hyper-5 survive its encounter on planet 4GDT? There is of course a free demo download and the full game purchase includes a high-quality audio soundtrack to enjoy as well. I would like to thank all the asset makers, alpha testers, reviewers, streamers, curators, the wider shmup and indie gamedev communities around the world, and of course my loving family for their help and support throughout the development of my game. Jamie, developer of Hyper-5

  • Hyper-5 V7 “release tweaks” update - 21 January 2022

    Hyper-5 V7 “release tweaks” update Thanks to everyone who played the V5 & V6 versions of Hyper-5 and left reviews and feedback. In advance of the full release on steam and itch.io on the 28th of January I have some small fixes / tweaks addressing some of the comments received on these builds of the game. Quality-of-life / Gameplay improvements: Improved visibility of turret projectiles Added ability to modify Loadout between levels in arcade mode Tweaked "start game" button assignment, added button overlay to load-out menu Weapons now equippable in armoury using gamepad / keyboard select button for convenience Experimental reduction of texture memory consumption for

  • Next after Nextfest: Hyper-5 demo V5 update - 16 November 2021

    Many thanks to everyone who tried out the demo of Hyper-5 during steam NextFest and especially those who took the time to provide feedback. As a result, I have made some improvements which I am pleased to announce are available now in the V5 update of the demo. This will be the last demo update before release. The most significant changes are: Faster ship movement speed Although speed upgrades are available, the player ship movement was too slow by default. This has been increased by +25%. Selectable font for menus and on-screen display Choose between original “stylised” and new “readable”: High visibility display mode This disables “cluttering” visual effects such as particles, trails etc and also enables a new “terrain collision guide”. Damage rate from terrain collision has also been reduced significantly. Support for mouse button input for firing controls Mouse buttons can now be us…

  • Hyper-5 streamed by the developer - 19 September 2021

    Come and watch new indie shmup Hyper-5 be played by Jamie, the developer. I'll do my best to explain my strategy for defeating the enemy as I go. Thanks!

  • Vote for Hyper-5! - 31 August 2021

    Hi Everyone! I am delighted to announce Hyper-5 has been nominated for the Fan Favourites awards at the Game Development World Championship! 😃 Please vote for Hyper-5 here, no need to register! https://thegdwc.com/ Thanks all for your support!

  • Update on Demo & Development - 5 August 2021

    Hi Everyone! Firstly, thank you all for your interest and support for Hyper-5. I am very much looking forward to releasing the game later this year. I have had several people contact me regards the Demo of the game which I had hoped to release by now. This has been completed and approved from a technical perspective but unfortunately due to difficulties with a promotional tie-in I am unable to release on steam at this time. I sincerely apologise for the delay and I ask for your patience. In terms of the game itself, I am pleased to report that an initial build of the complete main set of five levels has gone for alpha testing with my internal team. I am working on finalising a couple of the remaining weapon systems at the moment, including the "Gravity Whip", a system which allows your ship to attract enemy debris and use it into a powerful weapon! Thank you, Jamie

  • Welcome all Pilots! - 24 June 2021

    Hi Everyone! I am Jamie Paterson, the solo developer of Hyper-5. Many thanks to everyone who has joined the game community. I will provide news and updates on the development of the game here. Please do feel free to ask questions! In addition to getting the steam page live most recently I have been working on the final boss enemy in the game, "The Machine". This is a gigantic mech scorpion with a large number of different attacks. Here is a screenshot of him rushing Hyper-5 with his incinerators. Best get out of the way! Thanks, Jamie

Patch notes and updates

S.noRelease datePatch nameGID number
120 April 2022Hyper-5 V8 update4348797798070832833
221 January 2022Hyper-5 V7 “release tweaks” update4237325463675444596

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