- BASED Demo is out Now! - 13 May 2026
My next game is a online co-op platformer called BASED. It's a small project meant to bring platform fighter players and some more casual gamers together. Please try it out!Combo the moon online with up to 4 players! Tell your friends!Tell us what you think or find teammates in discord:https://discord.gg/osfeDon't forget to follow and wishlist the game!FEATURESAscend with up to 4 friends6+ Unique weapons with different playstylesElemental attacksTether to your friendsGrow and race your petsOnline co-op and offline single playerHope you guys enjoy the new game!-Thomas https://basedgame.com/
- Saffron joins Re;Match on Kickstarter! - 3 March 2026
Saffron is joining the table in RE;Match as a guest character!Using mana and deckbuilding, you can pull off powerful combos to KO your opponents. She comes with 12 unique spells, acrylic standee, mana tokens and custom boards!Re;MATCH is an arcade themed puzzle fighter board game where you'll input your attacks by clearing connected and matching marbles from a shared arcade machine.I've played Re;Match on Tabletop Simulator quite a few times: It's cleverly designed, taking the mind games and game states from fighting games, and translating them to the table. There's plenty to think about and strategize while being super easy to pick up and play!Saffron is also faithfully implemented, with deckbuilding mechanics and spells only she can use! Not to mention the awesome art and components (IRL Spell cards!?). The board game is being created by Brother Ming an indie board game developer, who…
- Shopkeeper Plushie DROP! + New Merch store! - 22 August 2025
Shopkeeper Plushie is now available for Pre-order!If you can't beat em, buy em! We partnered with Makeship to create our second ever plushie! We went through a bunch of different iterations and landed on a design that kept some of her personality plus some plushie smugness. ːEdenOhohoːShe's only available for a limited time so it's now or never!Makeship - Shopkeeper Plushiehttps://www.makeship.com/products/one-step-from-eden-shopkeeper-plushOnline Merch StoreWe also have some other merch like stickers, posters, and shirts available at our store! The store won't be up forever so if you want anything get it now! ːEdenThumbsUpːOSFE Merch Store!https://ristaccia.com/Exodus III DoE TournamentCustom in-game title raffle for all participants💸$200 prize pool, sign up now!Start: Saturday, Aug 23rd, 4:00 PM ETSign-up here:https://start.gg/exodus3doeHope you enjoy the goods!-Thomas
- Patch 2.80 - Balance, Bugfixes, Custom Sleeves/Modding - 31 March 2025
**Patch v2.80:** Bugfixes: Fixed a bug where you could Shield while wrapped Jackhammer - recovery info fixed Skewer - no longer uncounterable Tetra - all hitboxes now match the active frames of the main spell Unleash - no longer has center sweet spot Whiplash - tipper now matches normal hitbox timing Modding: Added an Effect "SoundUnpitched" Added support for custom Sleeves Added Target - All and Owner Added generic counter =, and parent generic versions. They all check using BattleUtils.GetRoundedAmount(efApp.checkAmountApp) Added = checks for Status, ThisDamage, HitHealth, HitStatus, Opponent, ManaCost, and Frame **Patch v2.79 Back on Main:** Maypul - w1 - Vine Whip - startup 7f->6f, recovery 11f->10f, fixed vfx timing Shiso - w1 - Six Shooter - recovery 12f->14f Barricade - recovery 19f->17f Combust - intro delay 0f->1f, shot delay 9f->8f Flurry - recovery 15f->19f (keeping range not…
- Patch 2.70 - Big Balance Update - 1 February 2025
**Patch v2.70:** Characters: Chiretta - w2 sewture - startup 3f->5f, shot interval 12f->13f, recovery 27f->28f | can be shield walked now Harissa - w1 - startup 9f->10f, cooldown 30f->34f | was pretty spammable in front rows Harissa - w2 - airtime 19f->21f, changed warningd ot to paint colors Maypul - Wrap no longer triggers through Shield/Deflect | I think this is how it was intended Perilla - w1 pounce - web dmg 1->0, web mana restore 1->0.5, web duration 180f->120f Perilla - w2 snatch - range 9->4, now counts as a "hit" for dropping shield early Queen - w2 execute - startup (for column dmg) 4f->6f Reva - w1 ricoshield - now pierces again Reva - w2 shield bash - shot 3->1, dmg 1->3, now pushes on hit, now hits 2 tiles in front, startup 13f->14f, cooldown 48f-> 58f Saffron -> w2 sparktex - startup/travel time 10f->12f, recovery 25f->24f Shiso - w2 center mass - shot interval 8f->6f Sho…
- Patch 2.60 - Holiday Banner and Minor Balance Changes and Bugfixes - 23 December 2024
Happy Holidays! Login to get a free holiday banner! Thanks to everyone for playing Duelists. Patch v2.60: Bugfixes: Fixed BreakShot location Moves no longer trigger if moving to the current tile Modding: Added file path when json has errors Added Sounds readme to mod folder Added AmountTypes: SubtractMultiplier and DisplaySubtract Patch v2.59: Added Battle Coliseum Banner Added Harissa Vision Palette Bugfixes: Vertical pushes will now properly order targets regardless of side/facing direction Break Shot will now always Break and Fire shots from the same tiles even during step spells Removed an extra color from Gunner's downed animation Fixed Linux build Patch v2.58: Fixed a missing palette color in Terrable's vfx for cast 1 Windburst - mana cost 2->1, dmg 3->2 Whiplash - recovery 18f->16f Bugfixes: Keybindings ui will no longer hide when cycling through UI modes in training Cracked tile…
- Patch 2.49 - New Characters Perilla & Terrable! Season 2 starts Now! - 4 September 2024
Season 2 Starts Now! Patch v2.49 New Spells: Wind Burst - 3x3 knockback spell Rake - double pull melee spell Chiretta w2 - cooldown 46f->52f, recovery 27f->28f Harissa w2 - cooldown 36f->46f Maypul w1 - startup 8f->7f, recovery 14f->13f Seed duration 360f->300f Neera w1 - startup 13f->12f, recovery 25f->23f, active frames 5f->6f Neera w2 - recovery 16f->15f, added shadow warning Reva w2 - shots 3->2 Selicy w2 - hailblade touch dmg 2->3 Shiso - reworked Terra w2 - summon dark matter dmg 2->3 Amplifier - now only fires in the casted direction, hp 7->6, now triggers off of damage instead of hit BombToss - explosion dmg 12->11 BowSnipe - startup 24f->28f, recovery reduced to match, dmg 17->14, now pierces BreakShot - velocity 8->7, tiles now break on frame 6 instead of frame 1 ColdMedicine - velocity 8->9 Collapse - startup 22f->24f, adjusted visual Crackroots - startup 13f->12f, now hits h…
- Patch 2.39-2.42 - Balance changes and Bugfixes - 7 June 2024
Patch v2.42 Shopkeeper - w2 - now hit-steppable like other push/pull spells Collapse - dmg 5->7 Dark Grasp - mana cost 1->2 FireBreath - recovery 26f->28f Lockdown - dmg 11->10 Sacrifire - self dmg 3->5, dmg 11->10, now always spawns behind player (originally intended to be used with summons behind, should reduce how free it can be thrown out with shield/parry) Triple Barrel - mana cost 2->3 (it lasts pretty long which lets you regen a lot of mana) Other: Added timestamps to chat messages Discord: Added !modbattle and !nomodbattle commands to #matchmaking Patch v2.41 DarkGrasp - dmg 4->3 for both hits Salamander - now has half hit Visual updates to match hitboxes for: FrostSlash Hailstone Snowfall Adjusted overriding buffered input to be more lenient (now only disables overriding attacks while ending a movement) Updated multi keyboard branch to v2.41 Patch v2.40 DarkGrasp - second hit i…
- Patch 2.38 - Six New Spells and buffs - 1 May 2024
**Hotfix: Patch v2.38** Bugfixes: MagnaFlare no longer anchors on projectile hit Harrier with Spellpower no longer stuns, dmg display number fixed Fixed a bug in training mode where opening/closing deckbuilder would cause errors occasionally (that old Queen training bug @windfall had) **Patch v2.37** New Spells: Collapse - pull to center in a wide column InfinityBeam - shoot a laser, on hit teleport to a random tile and recast (yes, infinite times) Harrier - non-lethal 5 shots MagnaFlare - fire a shot that teleports target to random tiles, prioritizes Flame tiles Miasma - hit 4 back center tiles and Poison Whiplash - hits in a hook shape, bonus dmg at tip Balance Changes: Dreadwyrm - w1 - recovery 24f->22f Dreadwyrm - w2 - recovery 13f->12f Harissa - w1 - recovery 17f->16f Harissa - w2 - recovery 15f->14f Neera - w1 - recovery 26f->25f Neera - w2 - dmg 1->2 Compactor - dmg 8->10, recove…
- Patch 2.32 - Crack/Break adjustments, balance, and QoL/Bugfixes - 27 March 2024
Patch v2.32 Reva - w1 - dmg 3->2, now "fades" after hitting something and can now be caught Flamberge back to single hit Frost dmg no longer shield-able Not doing anymore balance changes for a while so don't complain, thanks. Added a yellow diamond icon for playing gauntlet for the first time Bugfixes: 2nd part of pyroblast can no longer be countered Starfield hitbox is now properly delayed by 2f Lobby browser no longer shows matches above lvl 10 for players under lvl 10 and vice versa (unless it's a custom lobby) Patch v2.31 Hotfix Bugfixes: Fixed a bug where mortar spells might not get countered (mostly in the tutorial) Fixed a bug where ranked rating might get messed up with joining custom lobbies Fixed counter tutorial Can no longer join ranked lobbies before lvl 15 in browser Can now properly leave replays mid-game Mine travel time properly increased to 56f+4f startup Diag beam and…
- Patch 2.29 - Lobby Fixes, and 500 Reviews Reward Banner - 22 March 2024
Patch v2.29 Bugfixes: Fixed a bug where turrets would keep shooting after death Fixed a bug where training queue would not resume if cancelled Training mode no longer restarts sometimes when stepping back Running from pinned taskbar should now startup properly Fixed some lobby issues Keyword tips should no longer cover decklists Lobby refresh time actually increased now Patch v2.28 Thank You for 500 Reviews: Added a thank you banner and title on login for the next couple weeks. You guys are awesome! Hazel w2 - widened hitbox to match other wave spells Cataclysm - dmg 6->5 Jackhammer - shots 6->5 Reaper - dmg 7->8 Snowfall - changed to hit in a small column, shots 3->1, dmg 2->4 Transmute - dmg 7->8 QoL: Can now recast spells while they are still ongoing, they will just stop and restart when casted again. (Notably affects Monsoon) Added palette names to character info screen Peak rating…
- Patch 2.27 - Trading Cards, Soundtrack, and Random Title Box - 20 March 2024
The Duelists of Eden - Original Soundtrack by STEEL_PLUS is out now! Includes high quality .wav files https://store.steampowered.com/app/2880260/Duelists_of_Eden_Soundtrack/?beta=0 You can listen to the soundtrack on STEEL_PLUS' YouTube channel! Patch v2.27 Fixed a bug where summons could not be teleported Patch v2.26 Fixed a bug where Harissa could teleport to the enemy field Patch v2.25 Features: Added random title box to the shop, this is basically for after you buy everything in the shop. I'll probably add a bunch more titles later on! (there's like 50? now, collect them all! lol. no please dont. then I have to add more...) Added Autosave Replays option to settings. Replays can still be saved if they are favorited on the victory screen. QoL: Reduced last played opponent cooldowns to 180s for matches and 120s for plays Cancel match found in training is now a hold to press Bugfixes: I…
- Patch 2.22 - Custom Lobby Browser! - 18 March 2024
**Patch v2.22** Dreadwyrm - adjusted vfx to make it more obvious what rows her weapons are hitting Barricade - health 6->9 (this should help it last a little bit longer for trap plays) HydroPump - mana cost 1->0 (might not even be worth 0 mana) Jackhammer - shots 4->6 (didn't update with some recent crack/break changes) ScatterSpear - tiles 4->3 (I'll try to buff spear in some other way soon) Toxicross - spear gain 2->1 Features: Added Custom Lobby Browser (includes ranked and unrated lobbies) Other: Added palette sets Neon A (char lvl 45), Low Bit (char lvl 55), Pal Swap (shop). Order is now char lvl 65 reward. QoL: Added Hazel and scrolling to patch notes screen More loading tips! Finding a custom lobby with a version mismatch will now show a popup Added max rollback setting to custom lobbies, you can try setting this to high if there is a bad connection Slightly reduced the travel ti…
- Patch 2.21 - 14 March 2024
**Patch v2.21** AcidRain - dmg 4->3 (it covers a lot of area, and was a little too punishing to be caught in for beginners) Align - startup 11f->13f, recovery 20f->22f (it was a little too unreactable in some cases) BackSlash - dash distance 1->2 tiles, total coverage still increased by 1 tile (this makes it a bit slower and harder to hit) Barricade - recovery 17f->20f, dmg 6->3 (this spell was meant to be used more for blocking/trapping opponents than landing a hit with, opponents should still not want to walk into it though) Cataclysm - recovery 18f->22f Fadeaway - recovery 12f->14f Glitter - now has half hit (bugfix) KineticWave - recovery 24f->26f (just a little bit slower to use in the front column for free) Lockdown - recovery 20f->26f (this was powerful enough where it could use a bit longer recovery) SpearWave - projectile speed 8->7 (this is now in-line with Unleash) Eruption -…
- Patch v2.18-v2.10 Notes - 11 March 2024
I'll try to be more consistent with updating the patch notes on Steam in the future, but for fastest patch notes please join the Discord.gg/OSFE Hotfix v2.18 Fixed a bug claiming rewards* Update v2.17 Acid rain - can now only hit a target once per wave (will reduce unintended extra hits) BackSlash - now only dashes 1 tile back and hits 1 tile further (this should improve it's neutral use) BouncingBlade - now bounces from the correct height BowSnipe - visual now aims up, arrow no longer launcher until 24f, total travel time still 360f (bugfix, sorry) Eruption - added shadow warnings Glitter - improved warning visual Harvest - now restores 4 mana instead of based on target hp, recovery 38f->40f Poison - slightly increased the cure rate at high amounts (this should make it less awkward when trying to cure poison) QoL: Added some deckbuilder sfx Loading screen between scenes now animates sl…
- Duelists of Eden is OUT NOW! - 10 March 2024
Plaese go try it out, maybe even find some friends to help you learn along the way. https://store.steampowered.com/app/1664200/Duelists_of_Eden/ Thank you to everyone for testing and supporting the game during development. There has been so much help to get the game to where it is today! I really hope you enjoy the game. -Thomas
- Duelists of Eden is releasing on Steam! Thursday, March 7th 3PM EST! - 27 February 2024
Duelists of Eden is officially releasing on Steam! Thursday, March 7th 3PM EST! It's been a long journey, thanks to everyone for the support and alpha testers for helping shape the game. I appreciate you sticking with us! Drop us a follow and we'll see you next week! -Thomas
- Duelists of Eden - Open Playtest is Live! April 13th - 17th - 16 April 2023
Steam Public Playtest from April 13th - 17th! As part of the Indie Fighting Games Festival Duelists of Eden is doing an open playtest on Steam You can play right now by clicking "Request Access" Store Page: https://store.steampowered.com/app/1664200/Duelists_of_Eden/ You'll be automatically accepted! North America - Open Playtester Tournament April 16th - 6pm EDT! Prizes: 1st Place: Saffron Plush and Unique in-game Title! Top 8: permanent alpha access North America and new players only! Sign up here: https://www.start.gg/tournament/duelists-of-eden-ifgf-2023/ If you wanna chat or leave feedback please join the discord.gg/osfe Don't forget to follow and wishlist Duelists of Eden on Steam! Good luck!