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SENSEs: Midnight

SENSEs: Midnight Steam news

SUZAKU Games | Jul 22, 2022 | game

Released

0players observed · 6 October 2026 - 04:38:32 UTC

ActionAdventureIndieRPGSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak10
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score69% positive

SENSEs: Midnight news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak10
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score69% positive
  • Total reviews39
  • Release dateJul 22, 2022
  • DeveloperSUZAKU Games
  • PublisherEastasiasoft Limited

Genres: Action, Adventure, Indie, RPG

Company pages: Developer: SUZAKU GamesPublisher: Eastasiasoft Limited

Top Steam chartsTop 100 gamesGame directorySteam Store page

SENSEs: Midnight Steam news

SENSEs: Midnight news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • SURANGAMA, SUZAKU's Next game enters Kickstarter! - 23 February 2026

    Hey everyone! Happy Steam Next Fest! WE hope you are enjoying the many awesome demos and exciting new projects be announced and shown off! Of course, we have our own! It's been a long time, and we've had a lot of struggled and battles to fight. But we finally have a project that shows how much we've grown and improved. Introducing SURANGAMA, a one of a kind Survival Horror X Character Action mashup set in a kowloon inspired Cyberpunk Chinese Hell! With gameplay inspired by Ninja Gaiden, Onimusha, and Fatal Frame master combat AND puzzles to make it out of Hell alive! You can get try out the proof of concept/combat test demo today, right here on steam - And of course, you can back SURANGAMA on kickstarter today! - https://www.kickstarter.com/projects/suzaku/surangama/ Give it a try and Help us SHATTER HELL!

  • SENSE/s: Midnight Console Release Info! - 13 April 2023

    Hello everyone! And thank you for your continued support! We've been away for a few months working hard on porting Midnight to Playstation, Switch, and Xbox and the time has finally come for us to open preorders exclusively at PlayAsia! https://www.play-asia.com/search/Senses+midnight Only 2000 Limited Editions will be produced for Nintendo Switch and 1000 for PlayStation 5, priced at US$39.99 plus shipping to include the game, manual, soundtrack CD and numbered certificate in a collector’s box. Standard copies will also be available as an open pre-order for Nintendo Switch at US$29.99. Midnight will be available digitally on these platforms in June, and physicals should be out in September! We are very excited for this opportunity and hope that anyone waiting to get their hands on the game in another form, or physically will finally get their chance! East Asia Soft worked really hard t…

  • Patch 2.01 - 27 October 2022

    Hello, we've addressed several small bugs, we hope that you are enjoying SENSE/s: Midnight ver2.0. Fixed an issue where the kama was appearing but not interactable fixed an issue where the kama interaction would not trigger in NG+ Fixed a bug where the game would not return to the main menu after the credits. Fixed a bug where the gacha coin in the underground tunnel could not be picked up from certain angles. Fixed Several grammatical errors. Thank you for your continued support! Happy Halloween! Note - for some reason the build is repeatedly crashing AFTER we push to Steam, but not in our tests before. Hopefully 3rd times the charm!

  • Patch - SENSE/s: Midnight ver 2.0 - 21 October 2022

    Hey everyone! Thank you for your continued support for us and SENSE/s! Our MAJOR update is finally, the new content brings the game to a much better and more "complete" feel. We are very excited to see the feedback and hope that anyone that was disappointed gives Midnight another chance! On top of fixes, this patch adds roughly 30 minutes of additional gameplay! FIXES Various minor bug improvements throughout the game visual improvements to several cutscenes, including elements that were broken or not rendering properly. Fixed a bug causing several shinrei shashin to be triggerable in the wrong place, but not capturable. These will no longer trigger unless in the "hot zone". Fixed an issue where several cutscenes would cue improperly causing camera jumps, assets appearing before fade in/out. (these issues may still persist for some scenes) adjusted several interactions that could be sta…

  • HALLOWEEN Re-Launch - 13 October 2022

    Hello everyone! We're sorry for the month of silence, but we really wanted to take stock, reflect, and carefully consider how to move forward and what specifically to address. We mostly have good news for the patch, but want to give some bad news first. Without getting too into the issue, despite our best efforts we were left with no choice but to part ways with our coder, this unfortunately means that the only fixes and additions we could make over all were visual, lore, or minor adjustments or iterations to what we have. Adding combat, new features, drastically changing enemy behavior, is simply not possible. The good news is we aren't quitters and we pretty immediately made moves to find a new coder so that we can rebuild a much better, more versatile, and better optimized way to continue making games going forward. We are very excited to get back to work, and are hopeful on our curr…

  • Patch 1.032 - 14 August 2022

    - fixed an issue which broke camera aiming when using modern(POV) control scheme.

  • Patch 1.031 - 13 August 2022

    -fixed a minor bug regarding shinrei shashin.

  • Update PAtch 1.03 - 12 August 2022

    Hello everyone! As promised here is the big patch including fixes and adjustments for many aspects of both gameplay and visuals. We've worked hard to address every concern and piece of feedback we can, and while some feedback doesn't fit with the kind of game we are trying to make, we will take those critiques forward to our next projects and consider them carefully. Here's the list of changes; ADJUSTMENTS Added facial animations to Kaho in all cutscenes and some in-game animations Gave Kaho eye-glints for even more liveliness. Adjusted the FoV, chase range, and respawn times of all standard game jibakurei Added additional Jibakurei that spawn after a certain progression point to add more difficulty. Changed the mesh/texture for the padlock that needs to be removed with bolt-cutters to avoid player confusion. Adjusted the placement of some invisible walls and added environment detail to…

  • Patch 1.03 - Major Update - 12 August 2022

    Hello everyone! As promised here is the big patch including fixes and adjustments for many aspects of both gameplay and visuals. We've worked hard to address every concern and piece of feedback we can, and while some feedback doesn't fit with the kind of game we are trying to make, we will take those critiques forward to our next projects and consider them carefully. Here's the list of changes; ADJUSTMENTS Added facial animations to Kaho in all cutscenes and some in-game animations Gave Kaho eye-glints for even more liveliness. Adjusted the FoV, chase range, and respawn times of all standard game jibakurei Added additional Jibakurei that spawn after a certain progression point to add more difficulty. Changed the mesh/texture for the padlock that needs to be removed with bolt-cutters to avoid player confusion. Adjusted the placement of some invisible walls and added environment detail to…

  • Full patch 1.02! - 27 July 2022

    We've addressed most of the core bugs and issues with this patch, here is a list of the changes; - Fully fixed the security panel puzzle and card swipe interaction. - addressed an issue where dropped items could clip outside of certain areas and through certain objects. - Fixed the bug where the notes panel's scroll position was not resetting properly between selections. -fixed a bug requiring a second button press to start the fence padlock puzzle, which confused some players about requirements. The puzzle now starts immediately after dialogue. - Fixed a bug with a certain ghost appearing in the camera mode, when he shouldn't have. Here's a list of additional adjustments we've made to improve the over-all experience. - Added an icon for the proper location to 'USE' the umbrella to end it's quest chain. - Adjusted the walking and running speed of Kaho, making her slightly faster. - Incr…

  • Patch 1.01 - 26 July 2022

    - Fixed the bug preventing completing the security panel interaction. Unfortunately, due to the nature of this bug, we will be unable to migrate save files. We apologize for the inconvenience and hope that this patch allows for better enjoyment of the game!

  • PATCH 1 INCOMING - 25 July 2022

    Thank you all for your feedback, positive or negative. We are working hard to address key issues as quickly as possible and are thoroughly testing the fixes we've made to be sure that they work and don't break anything. Here's a list of what we've addressed and will be included in the patch. - Fixed a bug where the camera flash is too bright and obscures all photos. - Fixed a bug with the gate to the rest area's hitbox not responding. Also added an additional light to signpost this interaction better. - Adjusted the hitbox for the security panel puzzle. This may not prevent the bug that disallows you sliding the ID cad, but we are trying to figure out the problem, this bug appears to be rare enough to be very hard to replicate. AS soon as we can identify the problem we will fix it - fixed camera glitches with several cutscenes and interactions. - fixed a bug with the inventory system th…

  • Update Patch 1.0 - 24 July 2022

    - Fixed a bug where the camera flash is too bright and obscures all photos. - Fixed a bug with the gate to the rest area's hitbox not responding. Also added an additional light to signpost this interaction better. - Adjusted the hitbox for the security panel puzzle. This may not prevent the bug that disallows you sliding the ID card, but we are trying to figure out the problem, this bug appears to be rare enough to be very hard to replicate. AS soon as we can identify the problem we will fix it - fixed camera glitches with several cutscenes and interactions. - fixed a bug with the inventory system that allowed an item dupe glitch (only effected interactions with stacked item usage) - Fixed a bug where the clock's face change and audio chime weren't occurring. - Fixed a bug where the vending machine coins were not being used all at once, requiring players to insert one at a time. - adjus…

  • SENSE/s: Midnight - OUT NOW - 22 July 2022

    Hello! We are so excited to announce that after nearly 18 months of dev, SENSE/s: Midnight is finally in your hands! After taking all the feedback from Sense: A Cyberpunk Ghost Story we wanted to apply it as quickly as possible in a way that showed real growth in many key areas. Midnight is the first step in that goal. We truly hope that you enjoy the game and follow us along this journey! We want to give a little information and update (don't worry this isn't a roadmap) on where we are going from here as the first few days of release unfold. We will of course be addressing bugs, paying attention to the community discussions, and taking all feedback we can to improve or fix Midnight where necessary and possible. We know of some minor bugs already that don't effect gameplay or completion and are already working to address them, and we anticipate more of those along the way. We also have…

  • Release date, publisher, UPDATES! - 5 July 2022

    Hello everyone! Hope you are all doing well and we are sorry for the infrequency of development updates. We ended up using patreon and twitter for that more than any other place, but are learning a lot and doing our best to manage the many platforms you all use to get you information. Our first announcement of the day is that EAST ASIA SOFT will be publishing SENSE/s: Midnight here on steam and on consoles(later this year)! We are very happy to work with them again after they helped us so much with Sense: A Cyberpunk Ghost Story's physicals and console versions, and look forward to growing even more with their help! Second, we have uploaded new screenshots and the trailer! check them out on the store page, or watch the trailer here vvvvvv And finally, we are excited to announce that Midnight will be releasing here on steam on July 22nd! The next 2+ weeks until launch we are working prim…

  • Dev UPDATE #1 - 4 November 2021

    Good afternoon everyone! Bad news first, obviously we did not meet our Halloween release date plan. We had an unexpected move we had to make along with two separate health issues for 2/3rds of the team in early October. We effectively lost over a month of dev time. We are all healed up and settled in though and back to full speed work on the game, We hope to have dev wrapped up by Christmas and obviously wouldn't be able to effectively release Midnight until after the holidays. We've decided to take the extra time to polish polish polish and QA test even more. If you would like to be part of the QA test hop on over to our patreon where will will be posting up a test build very soon. https://www.patreon.com/suzaku_games We could really use the help with that aspect! We are still working hard on the enemy AI, which has proven to be a more difficult task than we initially accounted for tha…

Patch notes and updates

S.noRelease datePatch nameGID number
127 October 2022Patch 2.014706851091173869708
221 October 2022Patch - SENSE/s: Midnight ver 2.04714731755417181975
314 August 2022Patch 1.0324607764924162343227
413 August 2022Patch 1.0314607764924155666950
512 August 2022Update PAtch 1.034607764924155209079
612 August 2022Patch 1.03 - Major Update4607764924155204952
727 July 2022Full patch 1.02!4587497456675221379
826 July 2022Patch 1.014598755821881373532
925 July 2022PATCH 1 INCOMING4598755821877731638
1024 July 2022Update Patch 1.04598755821877726801

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