- Vacancy Unlimited - Community Update #4 - 13 September 2022
What I've been working on : Small Level Rework for Cascade View North Small Level Rework for Pinehurst Small Level Rework for Bluffs Small Level Rework for Holly Increased Jump Height Grapples release adds more forward and upward momentum on releasing early or with jump held Lowered Gravity Added speed line effect for when player is moving faster than a velocity of 20 units per second Common wood chests now provide more mana spawns than before Increased Lefaucheux Critical hit chance Increased EBR Critical hit chance Increased SKS Critical hit chance Increased Sten Critical hit chance Increased VSS Critical hit chance Steam Deck Gameplay : Note from dev : I additionally bound the ability function to 3 on keyboard as well, because this control is broken on Steam Deck somehow. I will bind 3 to a button in the default Steam Input once I record some more Steam Deck gameplay for VU. I'll add…
- Vacancy Unlimited - Community Update #3 - 1 July 2022
What I've been working on : Added the Contender Pistol Updated Mystery Thermos Drops Fixed Skatepark lighting in South Forest Park Did a small map rework for Glacier View mainly focusing on optimization Fixed lighting in Glacier View Changed terrain in Glacier View for better optimization Lowered the ceiling on Glacier View for better optimization Added new loot drops and explosives in Glacier View Added more background elements of Glacier View MP7 Critical Chance Increased Famas Critical Chance Increased M60 Damage Increased M60 Critical Chance Increased Note from dev : Spryward the sequel to Vacancy Unlimited has a new issue launching on 07/14/2022! https://store.steampowered.com/app/1862420/Spryward/ Apastron is 50% off till the 7th! Have a great weekend everyone! https://store.steampowered.com/app/1264850/Apastron/
- Vacancy Unlimited - Community Update #2 - 23 May 2022
What I've been working on : +Finished level rework for Port Gardener +Added mystery thermos drops to Port Gardener +Added Aug Bullpup +Increased Deagle shoot SFX +Grapple out of a kick will allow you to fire your gun while holding your next kick Note from dev : Spryward begins monthly issues on Steam starting May 31st with Issue #1 Just Another Day. It takes place 2 years after the finale of VU! If you enjoyed the work I've done on VU consider continuing the story in Spryward! https://store.steampowered.com/app/1862420/Spryward/ What's coming next : Next VU Update Around : 07/02/2022 New Level Rework New Weapons New Potions
- Vacancy Unlimited - Community Update #1 - 2 May 2022
What I've been working on : +Added new Assault Rifle ACR +Changed interact icon from "E" to "-Interact" +Interact icon now displays for harvests & light monuments +Increased Food Spawn +Fixed Bug where zombies would phase through destructibles +Fixed Navigation on Bluffs +Added more loot drops to Bluffs +Fixed Navigation on Port Gardener +Adjusted Map proportions of Port Gardener +Rebuilt occlusion of Port Gardener +Increased Thompson Damage +Increased USAS12 Damage +Increased Super Shotgun Damage +Increased M60 Damage +Increased FMG9 Damage +Increased Evo Damage +Increased G11 Damage +Increased G11 Bullet Velocity +Increased Critical Hit Chance for M1 Garand +Increased Critical Hit Chance for Five Seven +Adjusted UI scaling +Increase loot drop chance for tier2 weapons +Fixed bug where melee when switching could break the melee weapons Note from dev : Welcome all new players to VU! If y…
- Vacancy Unlimited Launches on Steam! - 30 March 2022
What I've been working on : +Added a final boss fight! +Added ending cutscene +Added achievements +Added spot on map menu for final boss +Small level rework for Cascade View South +All levels got changes to lighting and foliage +Fixed some broken spawns +Added shotgun ravager alert sfx +Updated basic ravager sprite +New Trailer Note from dev : As I stated in the last update, you will still see a next update date listed in the main menu. I'm still dedicated to doing level reworks, adding potions, fixing bugs, and overall improving the game. The end of Vacancy plays a huge role in Spryward and the entire future of the Apastron universe. Spryward will kick off 2 years after the finale of VU. If you enjoyed the work I've done here with VU consider continuing the story by wishlisting Spryward. https://store.steampowered.com/app/1862420/Spryward/ Thank you everyone who helped support this gam…
- Vacancy Unlimited Devlog #30 - 26 March 2022
What I've been working on : +Added final level Northwest +Added new cutscene for Northwest +Added Fire potion +Increased number of weapon drops from military crates +Designed Final Boss +Reworked Pinehurst to look more like it does in Spryward +Reworked Madison to look more like it does in Spryward +Optimized Valley View and fixed broken lighting +Optimized Twin Creeks and fixed broken lighting +Added new Main Menu background +Updated Loot pools for Mystery Thermos +Added monstrous ravagers to bayside level +Fixed bug where fists could be disabled in inventory causing a soft lock +Added missing gun animations +Added new vfx for prox charge ability +Prox charge attack can by canceled by releasing skill button while holding right click +Holding right click while prox charge now glides the player down Note from dev : Final boss fight drops this Wednesday the 30th. After that I will post th…
- Vacancy Unlimited Devlog #29 - 19 March 2022
What I've been working on : +Added new map Delta +Added new cutscene of Geoff vs Spryward +New Enemy the Abomination +Added UI disabler in menu +Added Molotov equipment +Added Coffee Mana pickup +Added new potion weapon type (uses mana as ammo) +Added new potion the finger gun potion +Fixed bug where you could drop fists glitching out the game +Fixed FOV bug where having 2 scoped weapons would make the game unplayable. +Added new animation for prox charge ability +Added new animation for grapple equipment +New music for Delta +New music for cutscene What's coming next : Final map Final Boss New trailer New Potions RNG changes
- Vacancy Unlimited Devlog #28 - 11 March 2022
What I've been working on : +Added incendiary ammo +Astral Rifle now shoots incendiary damage 100% of the time +Type 89 now shoots incendiary damage 10% of the time +Added the construction drone enemy from Spryward +Made a new enemy the Monstrous Ravager +Did a small map rework for Westmont +Updated Friendly Adams Corp Employee talking sprites +Updated Villain Adams Corp Employee talking sprites +Fixed bug where destroyed base icon would spawn too early on map menu +Added the Mystery Thermos (guaranteed item spawn) +Added multiple Mystery Thermos spawns to all levels each thermos w/ a 15% chance to spawn Note from Dev : I was expecting to be done with VU by next weekend. I had a family member pass away this week and have to delay when VU leaves early access. I apologize for not having a continuation of the finale ready for this week. The delay will give me more time to work on the end o…
- Vacancy Unlimited Devlog #27 - 5 March 2022
What I've been working on : This week on VU, Spryward is bleeding out. Phoebe can't teleport the crew back to the Adam's Corp building without some power first. Explore the riverside area. +New Weapon Deagle +New Map Riverside +New Cutscene +Fixed broken spawns on Bayside level +Fixed bug where current skill point text wouldn't reset on reset of skill points +Fixed bug where drones made zombie sfx when destroyed +Fixed UI rescaling bug on map menu +Updated loot pool, weapon spawn increased +Updated steam page graphics What's coming next : Continuation of the finale Incendiary gun damage Mystery Thermos New Map w/ Cutscene New trailer Priority Target Changes Drone Changes
- Vacancy Unlimited Devlog #26 - 26 February 2022
What I've been working on : This week on VU, Geoff finds his father. He's confronted by an old friend. Things are different now. The secrets of the light monuments have been revealed! +New map Bayside +New Cutscene for Bayside map +New Music for new cutscene +New Music for new map Bayside What's coming next : Continuation of the finale Incendiary gun damage New Map w/ Cutscene New trailer Priority Target Changes Drone Changes
- Vacancy Unlimited Devlog #25 - 18 February 2022
What I've been working on : +Improved all enemy projectiles to be more accurate +Drones have a longer bullet life time +Drones have a unique firing SFX now +Added gas cans that can burst into fire +Added fire that has AOE damage, can burn other objects, and has a chance to spread +Thank you to FoundationSFX for the SFX for fire pools +Reworked loot drops into tiers of possible drops +Added missing colliders on Pinehurst +Exp sets in the save script when gain exp now rather than waiting till save game is called +Zombies have different destroy particles than ravagers +Added loading screen to map menu +Type 89 rifle Note from dev : My other early access project just ended! This means Vacancy Unlimited is my only task each week. With that our update day for the week will officially move to Fridays! We're one month away from when I want to launch VU. We have 4 more levels and cutscenes to go…
- Vacancy Unlimited Devlog #24 - 8 February 2022
What I've been working on : +Reworked map Bluffs I've completely overhauled the bluffs map. I went in and deleted all the old geometry. I started from scratch using tools and methods of building levels that I learned while working on VU. I tried to keep the spirit and continuity of the previous version of the map. Some areas were removed, but most areas were remade and replaced. The level is much more compact and optimized while still keeping the traversal experience similar. +Skill Tree +4 Vitality Skill Tiers +4 Magic Skill Tiers +4 Strength Skill Tiers +Skill points are determined by your level +Skill point menu on map level select screen +Reset skill point button from map level select screen +Set default max fps to 144 +Can now modify max fps from pause menu. Spryward has a Steam page now! It will launch after Vacancy Unlimited leaves early access. https://store.steampowered.com/app…
- Vacancy Unlimited Devlog #23 - 2 February 2022
The finale for VU rolls on. North Credell get's caught in a blizzard. Geoff, Spryward, and Phoebe join the search for Geoff's father. Revelations from a parallel universe may be the key to stopping the apocalypse once and for all. +New Map Port Gardner +New Cutscene +Frozen Zombies +New Music for Port Gardner +New Music for the Cutscene +New building textures +New snow variants of the default textures +Falling snow particles I had hoped on being ready to leave early access in February, but I've been dealt with some delays on my other Early Access project Entodrive. With that said I'm not interested in rushing Vacancy out of early access just to release by the end of February. So it seems March is a more reasonable launch window for the final version of the game. Thank you everyone for your understanding. Enjoy the update! Spryward has a Steam page now! It will launch after Vacancy Unlim…
- Vacancy Unlimited Devlog #22 - 19 January 2022
What I've been working on : + Added Linux Support + SR-2 SMG + DP2-7 LMG + Made some changes to how Madison looks. The level reflects more how it looks in the Spryward game. Spryward has a Steam page now! It will launch after Vacancy Unlimited leaves early access in February. https://store.steampowered.com/app/1862420/Spryward/ What's coming next : Loot rng changes Reload Canceling Projectile Physics Improvements Balance Changes Priority Target Changes Drone Changes
- Vacancy Unlimited Devlog #21 - 5 January 2022
What I've been working on : +New Map Pinehurst +New Music for Pinehurst +New Cutscene +Grapple shots increase move speed +Added intro dialogue message from Spryward +Added sprites for Anna Mojek, Aarron Driscoll, and Ross Chamberlain. +Added dedicated spawn for RPK on Pinehurst +New Achievement for Pinehurst What's coming next : Loot rng changes Reload Canceling Projectile Physics Improvements Balance Changes Priority Target Changes Drone Changes
- Vacancy Unlimited Devlog #20 - 20 December 2021
What I've been working on : +USAS12 +RPK +Updated Loot Pool +Improved lighting for Lowell, Madison, South Forest Park, Westmont, & Bluffs +Reworked Lowell Light Monument location +Improved map menu +Fixed drone movement bug +Uzi critical chance buff +Updated Steam Screenshots +Updated Steam Page +Updated Steam Banners Note From Dev : I just want to thank everyone for such an amazing year! This early access has been way more fun and successful than I could have hoped for. All the support and feedback helped me make this year special and one I was very proud of. I hope everyone has an amazing holiday season! See you in the New Year! What's coming next : Loot rng changes Reload Canceling Projectile Physics Improvements Balance Changes Priority Target Changes Drone Changes
- Vacancy Unlimited Devlog #19 - 8 December 2021
What I've been working on : +New Map South Forest Park +New Gun Miststick +New Cutscene +New Music for South Forest Park +Prox Charge ability now gives player moon jump on hold What's coming next : Loot rng changes Reload Canceling Projectile Physics Improvements Balance Changes Priority Target Changes Drone Changes
- Vacancy Unlimited Devlog #18 - 1 December 2021
What I've been working on : +Scroll wheel now switches between inventory slots +Added Scorpion SMG +Added a baseball bat melee weapon +Drones can now drop loot or the weapon it is using when destroyed +Fixed bug where melee weapons wouldn't cycle through all possible attack animations Loot Changes : Worked on implementing a new loot drop system logic the first use of this is on the new drone loot drops, I will be adding this new loot drop logic to all loot sources in the next update. Instead of picking a random item to spawn the loot drop system now goes through the AI manager. It will keep track of what loot has dropped in an instance to try and not repeat items, but also allow loot to be categorized in order of importance and selected randomly from each category. What's coming next : Reload Canceling Projectile Physics Improvements Balance Changes Priority Target Changes Drone Changes
- Vacancy Unlimited Devlog #17 - 24 November 2021
What I've been working on : +New Weapon EBR Sniper +New Map Madison +New Cutscene that ties into Apastron Episode 3 Time of Crisis +New Achievement What's coming next : Projectile Physics Improvements Balance Changes Priority Target Changes Drone Changes Spryward Prototype : Here is a link to the free Spryward prototype you can play right now! Download Spryward
- Vacancy Unlimited Devlog #16 - 16 November 2021
What I've been working on : Added new gun HK416c Added new gun Spas12 AR15 less recoil AA12 Mag Capacity increase Drones can now be grappled Added drones to Lowell Drop key bug fixed Fixed issue where setting vsync wouldn't set after changing levels What's coming next : Continuity changes More Time of Crisis aftermath Priority Target Changes Drone Changes Spryward Prototype : Here is a link to the free Spryward prototype you can play right now! Download Spryward