- Game Update 0.7.2.243 - 27 March 2023
Greetings fellow Dragons! This latest update contains mostly fixes and quality of life improvements. See below for the list of most important changes and fixes; CHANGES: AUDIO: Added a 1 second buffer when ending combat to smooth the musical transition. CONTROLS: Improved Camera control when using a game controller. Camera control with the mouse has been improved and should no longer behave wildly in some cases. GAMEPLAY: GENERAL: When Frigg dies, the player is now presented with the option of spending an extra life to revive-in-place or reload the saved game. The player may now change the Game Difficulty during game play under the Gameplay tab of the Settings screen. In addition to its initial burn damage, the Firebreath ability now ignites targets with a Damage Over Time (DOT) burn effect. The player camera now smoothly glides and no longer *snaps* back into place after colliding with…
- Hotpatch 0.7.2.116 - 8 February 2023
Minor fixes.
- MAJOR UPDATE! - 6 February 2023
Attention Fellow Dragons! It's been a long time coming, but after months of work, we are finally pleased to announce the release of our newest update. In addition to a host of tweaks and fixes, this update also includes new intro levels, plus new and updated features! Building a solid foundation for deep storytelling and improving the introductory experience were the foci of this update. | Brand New Intro Experience | Begin the game in a multi-environment tutorial level where you meet new friends, encounter new enemies, and learn about the game through interactive dialogue where your choices change the outcome. Hone your dragon abilities as you jump, glide, fight, and fly your way through a treacherous cavern to get into the village. Once in the Village of Ember, Alvis takes the player on as his apprentice, and teaches them magic; starting with Flash of Nature, Magic Missile, and Homewa…
- WEEKEND UPDATE - 16 May 2022
Greetings Fellow Dragons! Apologies for our silence over the weekend, we have been laser-focused on the first major content update of the game! What's Cookin'? While we do everything we can to release one actual product update per week, sometimes the things we have cooking take longer, and this is one of those times. The next update is a bigger one, and we are taking our time to make sure it gets done right the first time. We are Currently Working On: a completely overhauled intro level sequence a brand new dialogue system Frigg's companion character Each of these items need to be working before we can release the enhanced new-player-experience we have planned. So, while we do continue to work diligently, we were unable to release a lesser update this last week. We just wanted to give you, our community, a heads-up and let you know that we greatly appreciate you, and we continue to work…
- The Dragon Apprentice Live Stream - 8 May 2022
Check out The Dragon Apprentice - Playing LIVE! Journey through dungeons and dangers – grow in power as you fight tooth n’ claw to your last flaming breath through 40 procedurally generated levels! Harness the power of Rune Magic to decimate your foes, and take to the air to evade enemies and launch devastating aerial attacks!
- HOT PATCH - 8 May 2022
GAMEPLAY Increased the amount of Energy that Frigg begins the game with by approximately 40%, flying and melee just wasn't fun enough at the start. Reduced the amount of additional reisitance Frigg recieves when gliding at level and upward angles. Arcane Wind now consumes Arcane Breeze when invoked. Temporarily drained the moat around Alvis' ransacked laboratory in Ember Village. Enemy NPCs no longer occasionally pause during combat for no apparent reason. Adjusted the NPC directional algorithm to soften it a bit and tweaked the turning speed of all NPCs to be more in line with that. VISUAL Slightly altered the names of some members of the "Bad Ghoul's Club".
- WEEKEND UPDATE - 7 May 2022
GAMEPLAY Fixed an issue that was causing the quest-giver's return marker for the quest 'Rescue the Village' to fail to appear. AUDIO Background music no longer randomly stops playing. VISUAL Tweaked the lighting in Ember Village (Intro) for better visibility and a more "Autumny" feel. SPECIAL THANKS To Pach for pointing out a play-stopping bug in an older area that we totally shouldn't have missed for launch.
- HOT PATCH - 5 May 2022
GAMEPLAY Fixed an issue that was causing The PRINCE of BONES to not spawn at the end of level 8. Fixed an issue that was causing aggro'd enemies to stop following Frigg when she was airborne. Dodging an attack now negates the flinch and pain mechanics. BONE KING should once again respect his range restrictions. Fixed incorrect ranges in enemy abilities that were causing many enemies to get too close during combat. Enemies no longer meander or appear to get 'stuck on stupid' during combat. AUDIO Frigg now has a chance to taunt enemies with growls and laughs when they die. WORLD Fixed more funky walls.
- The Dragon Apprentice has Released for Early Access! - 4 May 2022
Journey through dungeons and dangers – fight tooth n’ claw to your last flaming breath through 50 procedurally generated levels! Harness the power of Rune Magic to decimate your foes. Become the dragon and devastate your foes with breath weapons, tooth n’ claw melee combat, devastating aerial attacks, and an arsenal of magic! Grow in power as you play through more than 40 procedurally generated dungeon levels where no two games are the same!
- WEEKEND UPDATE - 30 April 2022
GAMEPLAY Frigg's melee combat attacks are now directionally controlled. Enemies no longer just wait around to be encountered and now occasionally wander and patrol around their home area -- some more than others. Increased the health of Skeleton Brutes significantly. Reduced the Arcane Resistance of all demons from 25% down to 12.5%. Decreased the social ranges of all enemies down by 10%. Fixed an issue with spell drops that would occasionally cause them to become unresponsive. Fixed an issue where checking the game difficulty could cause a null exception. Re-tuned all player spells for resource costs and efficacy. VISUAL Added glowing Casting Circle beneath Frigg when a spell is being cast. Correctly invoking a spell now causes the cast Eternity Runes to 'pop' in sequence around Frigg. USER INTERFACE Spellbook now scrolls correctly when selecting Spell items with a game controller. Pol…
- HOT PATCH - 24 April 2022
GAMEPLAY Frigg now animates when invoking a spell. Frigg now plays an attack audio clip when invoking a spell. AUDIO Increased the number of attack sounds available to Frigg. CONTROLS Refactored the Action/Interact and Invoke Spell controls to Button 8 (Left-Stick Button). The Right-Stick Button (Button 9) now activates Dodge.
- WEEKEND UPDATE - 23 April 2022
GAMEPLAY Game now auto-pauses when the game controller comes unplugged during play. AUDIO Audio settings are now correclty loaded at Main Menu startup as intended. Softened AudioSources across the game. GUI/UIX Fixed an issue when using a game controller where game screens would frequently fail to focus after the previous screen had closed. In-Game user reporting now correcty pauses the game when spawned and spawns the Gameplay Menu when closed. GENERAL Polished the Nethervortex - Lightning audio is now directly tied to individual lightning strikes providing for a much stormier vortex. - The lightning flash is now more centered around the eye of the vortes. - Improved the lightning flash visual effect. Lots of additional tweaks and fixes in preparation for the upcoming launch.
- Release Delayed - 20 April 2022
Greetings Future Players! Due to an unforeseen clerical error, today's 12 pm release of The Dragon Apprentice has been delayed. We apologize, and are using all available resources to correct the issue as soon as possible. Wishlist now to stay tuned and get notified on the upcoming release announcement. We thank you for your patience during this exciting time. Best Regards, The PNUMIA Team
- HOT PATCH - 18 April 2022
GAMEPLAY Altered the dungeon creator to generate tighter, more stacked layouts -- your saved games may look different. Enemies now react more often to being hit, this chance increases as the level gap between Frigg and the enemy increases. Slightly reduced the pickup sound of Eternity Runes. Fixed more colliders. Enemy audio sources are now set to full 3D @ 5-500. Enhanced the audio effects of Arcane Strike and Flame Strike. Fixed torch/lighting issues in 'Lost Jungle Temple' level. Fixed issues with some spells audio being in the 2D space, and thus super loud regardless of distance from the effect. Fixed ragdoll issues with Skeleton Brutes. Increased the run speed of all enemies a bit. The portal to the realm of the BONE KING now correctly appears at the end of level 50. Reduced the emission of all torch particle systems from 10-15 to 5-10. PERFORMANCE Additional optimizations, you may…
- Weekend Update - 16 April 2022
GAMEPLAY Spell targeting no longer untargets if the player aims at inanimate objects, this 'sticky targeting' allows for more fluid casting as well as 'behind-the-back' casting. Frigg's Breath and Energy stats now scale with level. Frigg's Breath Drain and Energy Drain now scale with level. Reduced the Energy cost of all Frigg's melee attacks by approx 40% to compensate for the new stat scaling. Frigg now consumes 33% less energy during flight when idling ond 66% less when gliding. Completing a level now fully refreshes Frigg's Breath and Energy stats. Completing a level with a 'Perfect Run' now fully refreshes all of Frigg's stats. Completing a level with a 'Perfect Run' now grants bonus score for each enemy killed and gem collected. Enemy NPCs now assess whether or not to help an ally thats called for help based on a roll against their faction table, resulting in a more organic respon…
- HOT PATCH - 12 April 2022
PERFORMANCE Significantly increased performance by correcting an issue that was causing AI to continue to be overly active outside of their active range from the player, which was causing unnecessary additional load. Additional performance increases. GAMEPLAY Added level 21 spell 'Aftershock'. The Baron of Flesh now drops the Aftershock spell instead of Divine Judgement. Da'Boss now drops Diving Judgement. Fixed more collider issues. GRAPHICS Renamed 'Graphics' settings to 'Display & Graphics' Added Screen Mode setting to Display & Graphics. Added Resolution setting to Display & Graphics. Added VSync setting to Display and Graphics. Added FPS display setting to Display & Graphics. VISUAL Hide and Go Loot now gives the player more meaningful messages and progress feedback. Increased the flicker distance of all light sources from 10m up to 20m. Added damage type to descriptions of Aftersh…
- HOT UPDATE - 11 April 2022
GAMEPLAY Added level 21 spell 'Aftershock'. The Baron of Flesh now drops the Aftershock spell instead of Divine Judgement. Da'Boss now drops Diving Judgement. Fixed more collider issues. GRAPHICS Renamed 'Graphics' settings to 'Display & Graphics' Added Screen Mode setting to Display & Graphics. Added Resolution setting to Display & Graphics. Added VSync setting to Display and Graphics. Added FPS display setting to Display & Graphics. VISUAL/PERFORMANCE Hide and Go Loot now gives the player more meaningful messages and progress feedback. Increased the flicker distance of all light sources from 10m up to 20m. Added damage type to descriptions of Aftershock and Meteor Shower.
- Update 0.4.19.12 - 9 April 2022
WORLD: Added new Pocket Dimension level 'Hidden Temple Ruins'. Added new Pocket Dimension level 'Corrupted Elven Temple'. Added "Hide and Go Loot" mini-game to Temple Ruins and Temperate Island levels. Enemy NPCs now affect water interaction. SPELLS: Added level 21 spell 'Aftershock'. The Baron of Flesh now drops the Aftershock spell instead of Divine Judgement. Da'Boss now drops Divine Judgement. An additional message is now displayed when a new spell is unlocked and added to the spell book via discovery. VISUAL: Improved the appearance of Arcane Strike. Improved the appearance of Flame Strike. FIXES: Fixed more collider issues. Flash of Nature no longer fails to heal. Divine Harmony no longer heals twice. Zombie Murderers attacks now hit more often. Zombie Snappers attacks now hit as intended.barely hitting at all Flash of Nature no longer fails to heal. Divine Harmony no longer heals…
- Live-Stream - 2 April 2022
Live developer play session of The Dragon Apprentice.
- GAME UPDATE - 2 April 2022
UI Gameplay Menu once again properly closes when the Escape key is pressed. The Gameplay Menu is no longer incorrectly bound to the Back Button (B) on the game controller. The Gameplay Menu is once again correctly bound to the Start Button on the game controller. Fixed issues with menu navigation when switching between Keyboard/Mouse and Game Controller. WORLD Dungeons now use progressively more complex pieces at higher levels. Added colliders to all foundation blocks that were missing them, Frigg should no longer be able to walk through some walls. GAMEPLAY Fixed multiple issues with game difficulty scaling not working correctly. Frigg no longer occasionally takes massive blast damage when setting off Flame Strike when positioned next to a Skeleton Archer. Frigg may no longer gain infinite firebreath by breathing fire, then casting a Rune, then canceling her cast. Frigg's fireballs no…