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Primarch

Primarch Steam news

Dale Turner | Mar 17, 2026 | game

Released

0players observed · 24 September 2026 - 13:26:09 UTC

AdventureCasualIndieStrategyEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak18
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score83% positive

Primarch news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak18
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score83% positive
  • Total reviews36
  • Release dateMar 17, 2026
  • DeveloperDale Turner
  • PublisherDale Turner

Genres: Adventure, Casual, Indie, Strategy, Early Access

Company pages: Developer: Dale TurnerPublisher: Dale Turner

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Primarch Steam news

Primarch news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Achievements and Glory - Beta v0.4.4 - 15 September 2026

    Hey all. This patch introduces achievements! There are 29 currently, but at least 9 more will be added with each future hero.In addition, 29 new talents are now unlocked during play. When defeating a boss or completing an achievement, you gain "Glory". For every 3 Glory you gain, a new talent is unlocked. Your current Glory and remaining unlockable talents are shown on the run selection screen. All boss kills before the patch will award Glory retroactively.The Compendium has also had an overhaul, with Run History and Statistics being added as well. Your last 20 runs are viewable, including any before this patch.The stage is now set to begin adding additional heroes, which will be the focus of the next several patches.Beta v0.4.4:General29 Achievements introduced. These are viewable in the Compendium and on the run selection screen (and of course through Steam).29 New talents, unlocked b…

  • Trinket Rate Up - Beta v0.4.3 - 23 August 2026

    Hey all. This patch introduces a new 'rate up' feature while drafting so you get more skills which synergize with your trinkets. This is also intended to help new players, since it acts as a recommended pick. You only get a small amount of these offered per trinket. I also wanted to iron out the way the Turning Timepiece duplicate works to be as fun and versatile as possible, because it's a mechanic we will see more of in the future.One last significant thing was a revision of the Wild Tempest event. This event offers 2 skills, each with a random fusion. The random part made it very unlikely to be useful, so I spent time going through every skill and hand picking a set fusion they appear with in this event. This process also resulted in some bonus skill changes. There is likely some synergies you hadn't considered previously lurking in this event now.Beta v0.4.3:GeneralAll skill drafts…

  • Early Game Rework - Beta v0.4.2 - 3 August 2026

    Hey all. This patch aims to refine early game, making it easier to digest and providing more of a sense of progression throughout the run.The hero will no longer start with regular skills; they now start with 4 new basic skills which have unique secondary effects related to that hero. The next patch will also make some changes in this area.Beta v0.4.2:GeneralThe hero now starts with 4 unique Origin skills.The Juggernaut's landing effect now pulls enemies to you, instead of creating wildfire.The merchant now removes skills for less Aether, but increases the price for each one.The max number of skills is now 12, down from 16. Injuries can still put you above this cap.The Originator talent now grants -20% Time instead of -15%. (its previous effect of reducing any skills of the same name is no longer applicable)Bug Fixes A visual issue with Mind Drain.A very rare bug where you can win the r…

  • Final Boss Powerup - Beta v0.4.1 - 30 July 2026

    Hey all. Now that all the skills are in the game, Abbadon has had the skills of all 4 of his fighting styles reworked to provide more of a final challenge. As outlined in the tutorial, some details about the fighting style he will use can be previewed above the scroll bar on the map.Beta v0.4.1:GeneralThe bottom hp bar now highlights the amount you heal.Abbadon now has far stronger skill combinations.The Adaptive talent now also reduces the Time of your Injuries by 15%.Skill ChangesArrow Rain now additionally gains 1 Area for every 2 yards it travels.Arrow Rain's secondary effect now deals less damage per Range and Area, but increases for every 1 Range and Area instead of every 2, resulting in 50% more damage than before.Bomba now additionally gains 3 Area when exploding early.Flame Breath now affects a line equal to the Range, increasing the overall affected Area substantially. (fun fa…

  • New Skills and Tribes - Beta v0.4.0 - 25 July 2026

    Hey all. Thanks for your patience on this huge patch. The final 4 tribes and last 2 skill elements have been added. We can look forward to more regular patches now.Beta v0.4.0:New4 new tribes added:Growkin (Nature/Death)Suraga (Cold/Void)Astarath (Void/Nature)Exiled (All elements)Exiled enemies are much stronger than other tribes, but there are far less of them in an encounter. All Exiled enemies are the larger elite/boss size.New skill element: Nature (16 new skills).New skill element: Void (16 new skills).1 new Physical skill obtained from the Exiled Avatar.1 new Cold skill obtained from the Suraga Avatar.GeneralSpirit now heals enemies with low Max HP for less (early high Spirit enemies were too strong). This does not affect summons/structures.The 2nd elite encounter no longer has an ally.The Nekrul Avatar now has a more consistent difficulty. It was previously too weak late game.The…

  • Skill Adjustments and Fixes - Beta v0.3.94 - 21 June 2026

    Hey all. These changes were going to come alongside the upcoming content patch, but there were some bugs to squash, so I figured why wait. The content patch is likely to be ready early next month and will feature 4 new tribes and 2 new skill elements.Beta v0.3.94:GeneralFrost now reduces by 20% stacks per skill use, instead of always 3. The Vigor blessing now reduces Time on skills by 2% per stack instead of 3%.Skill ChangesDeadeye's secondary effect Energy cost reduced to 2, down from 3.Crystal Coffin now increases damage by 10% per energy, up from 5%.Creeping Cold's primary effect now also duplicates an Injury.Creeping Cold's secondary effect now adds Frost based on Range instead of Area.Flash Freeze now applies Permafrost when the enemy is affected instead of at the end.Thunderclap now grants Vigor instead of Shroud.Death Surge's secondary effect now heals 10 HP for each Hit, up from…

  • Select a starting trinket! - Beta v0.3.9 - 23 May 2026

    Hey all. There's 2 new features coming with this update.The 1st is a new HP display for the hero during combat. It is much more prominent than the standard HP bar, making it easier to view.The 2nd new feature is the ability to select any trinket to start with (as long as you have seen it before). This is done in the 'start run' window before playing, and replaces the initial trinket draft. To encourage variance, in the future there will be achievements for completing a task with each trinket.This update also simplifies the 'mastery effect' by converting it to a 2nd trinket you start with. All of the effects are still the same, but they now come with a bonus upgrade objective like any other trinket.Beta v0.3.9:GeneralThere is a new HP display for the hero during combat.You can now choose a trinket to start with from the 'start run' window.The 'mastery effect' has been converted to a trin…

  • Combat Log - Patch Notes - Beta v0.3.7 - 12 May 2026

    Beta v0.3.7:Hey all. This patch introduces the long awaited combat log. It can be accessed using the new tabs on the right of the screen during a run.Tab 1: The default information about the hero. Nothing new here.Tab 2: Displays your damage, shielding, and healing during your last (or current) combat.Tab 3: Displays the damage dealt to you during your last (or current) combat.Tab 4: Displays a snapshot of Tab 1 at the end of your last combat. This allows you to check what your remaining HP was or what effects you had active.When combat starts, Tab 1 will automatically be swapped to, and when combat ends, Tab 2 will be swapped to. This behaviour can be changed in the settings.Thanks everyone for waiting on this important feature. I have 1 more planned patch before the additional 4 tribes are added.Bug FixesFixed an issue with the Soaring Vista event.Dale.Join us on the Official Discord…

  • Patch Notes - Beta v0.3.6 - 28 April 2026

    Hey all. Just fixing some small things before the damage log update - expect that coming up next.Beta v0.3.6:GeneralThe map events which draft from a selected keyword now have a refined pool that is more accurate to that keyword - eg. 'Summons ally' won't include Shackle, which mentions summons but doesn't actually create any.The compendium now has additional options to filter within each keyword. This is intended to help locate specific things, like which skills have energy gain on their secondary effect.A backup save has been implemented in case a save file ever becomes damaged.Bug FixesFixed getting stuck on a black screen if you change a setting on the end of run screen.Several prompts now change to match a new key binding.Dale.Join us on the Official Discord

  • Patch Notes - Beta v0.3.5 - 22 April 2026

    Hey all. Beta v0.3.5:GeneralBleed now reduces in stacks by 20% each tick, with a minimum of 1 (was previously always 1).Lakari tribe bonus reduced from -8% Time per level to -6% Time.The Hoarder talent has had the HP granted reduced by 50%.Certain fusion effects which activate at the end of a skill now resolve in a more beneficial order.Added a trim to the bottom of map encounter flags to visually indicate the secondary element of a tribe, and updated the Vernan tribe color to match their element.EnemiesEncounter difficulty was peaking very early and then falling off. These changes aim to flip that. The final boss will receive changes in a future patch.The base HP of normal and elite enemies has been reduced, but will now scale much more sharply.Normal and Elite encounters have more enemies after the first area.The tribe Avatar boss which appears in the last area has a stronger skill se…

  • Summons & Structures Rework - Patch Notes - Beta v0.3.4 - 10 April 2026

    Hey all. Another chunky patch.Ticking off a bunch of 'to do's as well as a rework of Summons and Structures. I've delayed any enemy rebalancing to the next patch. Implementing the combat log will soon become my main focus, then it will be rolling out all the additional content after that.Beta v0.3.4:GeneralThere's a new subtle animation on the skill tray when spending energy.A new display shows the current combat challenge (if any) after starting combat, so it can always be checked.Damage text now overlaps less.Tribe skill drafts now consistently have 2 skills from their primary element, and 1 from their secondary element, including when rerolled. The Brawler has had the damage required to gain 1 Fury reduced from 60 > 40. The damage dealt by their landing has been reduced from 125 > 100.A new talent has been added called Adaptive which limits Injuries inflicted on you to 4. This new ta…

  • Patch Notes - Beta v0.3.3 - 31 March 2026

    Hey all. Beta v0.3.3:GeneralReworked some hero animations, including a new run animation.Reworked the end screen visual.Summons and Structures now inherit the current Body, Mind, and Spirit of their master in addition to any other increases.The Momentum talent now stays active during the entire skill which triggered it, instead of only while moving.EnemiesOnly 1 enemy which can create Summons or Structures will now appear per wave.Bosses on Corruption 2 and up now have the Battle Hardened talent to offer minor protection against Injuries.The tribe boss of area 1 now has 400 less hp on all difficulties.The tribe bosses of area 2 and 3 now have bonus attributes on all difficulties.The Vernan boss has been given weaker talents (Corruption 2).TrinketsI performed benchmarks with trinkets under their ideal usage and have made some adjustments to even out their power level.The Antique Scope tr…

  • Patch Notes - Beta v0.3.2 - 28 March 2026

    Hey all. Beta v0.3.2:The Mind stat now grants additional Shield instead of elemental resistance.The Spirit stat now grants additional healing instead of reduction on Curses.Increases to Shields and healing now update values in tooltips.The text prompt when drafting has been moved to a more central location.The Juggernaut's landing effect has been expanded by 1 yard.Enemies which had the Deflect talent have had it replaced by Energize.Lakari Shieldbearer HP reduced.Bug fixes:Fixed becoming inactive in combat if you teleport while being moved by force.Fixed a crash when borderless mode can't get the dimensions of your monitor.Fixed becoming stuck if you and all enemies are on the top row.Various performance improvements.Dale.Join us on the Official Discord

  • Patch Notes - Beta v0.3.1 - 26 March 2026

    Hey all. Beta v0.3.1:Settings menu restructured.Vsync setting added. It is enabled by default.Borderless mode custom monitor setting added.The name of a skill appears in combat when you use it. This can be toggled off.Text positions on various screen sizes have been refined.The Turning Timepiece and Tilted Timekeeper trinkets now require you to have at least 4 skills.The Corruption 8 effect now happens before combat starts, instead of when combat starts. This is relevant for some interactions.Bug fixes:Fixed the volume not being saved when being changed in the main menu then resuming a run.Fixed the 'always show tooltips' setting not showing helpers correctly when drafting.The stat bonus display was missing when drafting a single skill from an event.Turning Timepiece and Tilted Timekeeper now update during combat if a skill they were affecting was consumed (and now if your overall numbe…

  • Primal Rework and More! - Beta v0.3.0 - 24 March 2026

    Hey all. Today I'm excited to share a big patch. A common frustration I have seen is that losing is often very sudden, with no time being given to recover and adjust. That is why loss of Primal will now cap at 500 in non-boss encounters. If you reach this point, a new animation will play and the enemy will be instantly slain. This gives an opportunity to learn and continue on, while still receiving some punishment.Beta v0.3.0:Primal ReworkPrimal loss is now capped at 500 in non-boss combats, at which point it will trigger a victory. In light of the new feature, starting Primal has been reduced from 2000 > 1500.The primal orb now has an aura when you are protected, and a new skull face will change its mood.Primal lost in combat is now shown on the rewards screen.The tutorial has been adjusted to mention the new Primal mechanic.GeneralThere is now a max number of skills: 16 (not including…

  • Patch Notes - Beta v0.2.1 - 18 March 2026

    Hey all. A huge thanks to everyone who decided to check out the game.Just a quick patch to fix some issues.Beta v0.2.1:Altered the Jorvyr Protector's skills to not have 2 shielding effects. This was hard to handle early.The Jorvyr Channeler can no longer appear in the first combat.Elusive granted by Spirit Form is now 3, down from 5.Bug fixes:Fixed an issue where the game wouldn't be responsive if a controller was plugged in.Fixed a crash when adding the Ice Claw fusion to Frost Caller.Fixed a crash involving the Harmony talent.Fixed a rare issue around missile type skills not detecting where they are.Appended: Fixed a memory leak when restarting a run.Dale.Join us on the Official Discord

  • Early Access & Patch Notes - Beta v0.2.0 - 17 March 2026

    Hey all. Welcome to Early Access!Beta v0.2.0:The final boss, Abbadon, has been added. He has 4 variations he can appear in.Two new masteries for Warrior have been added, which are unlocked when beating a run with the previous mastery. Masteries have a different base mechanic, stats, and starting skills.Corruption levels have been added, which are unlocked when beating a run at the previous Corruption. There is currently 8.Be advised that any individual run that was started during the demo will be automatically ended to ensure compatibility with the new features.Many enemies have been adjusted who were too strong after the summon and structure improvements.You now start with twice as much Primal.Future plans:I have this detailed on the Early Access section of the store page, but I'll add it here as well. I won't be providing an exact roadmap, because as a solo dev, timelines can vary wil…

  • Patch Notes - Alpha v0.1.8 - 14 March 2026

    Hey all. This will likely be the last update before Early Access. Just a reminder that the demo will be taken down when Early Access launches on the 17th.Alpha v0.1.8:Added a brief line about mutations to the tutorial.Mechanical Shell's secondary effect now takes place at the end of the skill, so it can affect any Structures the skill creates.Vile Purge's secondary effect now adds an additional stack to all Curses.Consume is no longer activated if your only other skills are Injuries.The Tilted Timekeeper and Turning Timepiece trinkets can no longer target Injuries.I've made some changes to make Summons/Structures more playable. A trinket to encourage a more dedicated build for each will be added when time allows.Scatter's secondary now summons a Drill Bot behind the target, or as close as the Range allows, instead of directly in front of you.Sacred Flame now summons surrounding behind y…

  • Patch Notes - Alpha v0.1.7 - 11 March 2026

    Hey all. Alpha v0.1.7:Tutorial added. Activates automatically at the start of a run. Some mechanics around the final boss are mentioned, which are not available in the demo.Doubled the tribe bonus from Nekrul. (Your effects from elemental damage occur 30%/60%/90% faster.)Hero masteries now give stats on the same level as trinkets. This is half the previous value, meaning the Brawler mastery lost 15 Body and 150 HP.Bug fixes:Fixed a really fast skill from disabling your hero under some circumstances.Fixed Frozen Nova not following the target if it reaches them and they move.A crash involving Magnet Axe.Fixed the area boss showing on the map before a choice had been made.Dale.Join us on the Official Discord

  • Patch Notes - Alpha v0.1.6 - 6 March 2026

    Hey all. Alpha v0.1.6:Tooltip helpers are now hidden by default and are shown temporarily with Shift (rebind-able). There is a new prompt to mention there are helpers to show. The new prompt can be hidden in the settings, and you can also toggle 'always show helpers' in the settings.Changed the Disciple talent from requiring 3 skill uses to 2. (For every 2 skills from a predetermined element you use, gain 3 Spirit.)The Raging combat challenge is now the 3rd difficulty (red). (Enemies continue fighting for 3s when slain.)Bug fixes:A crash involving a scroll bar.Injuries causing skills to go out of sync and potentially crash.The tribe clash can no longer be hovered while another screen is on top.Several minor cosmetic issues.Dale.Join us on the Official Discord

Patch notes and updates

S.noRelease datePatch nameGID number
13 August 2026Early Game Rework - Beta v0.4.21839676055895159
230 July 2026Final Boss Powerup - Beta v0.4.11839676055886353
321 June 2026Skill Adjustments and Fixes - Beta v0.3.941835871199310802
412 May 2026Combat Log - Patch Notes - Beta v0.3.71832065502823714
528 April 2026Patch Notes - Beta v0.3.61830797770245895
622 April 2026Patch Notes - Beta v0.3.51830797770230733
710 April 2026Summons & Structures Rework - Patch Notes - Beta v0.3.41829528821310206
831 March 2026Patch Notes - Beta v0.3.31828441623112250
928 March 2026Patch Notes - Beta v0.3.21828441623106223
1026 March 2026Patch Notes - Beta v0.3.11827626365770361
1118 March 2026Patch Notes - Beta v0.2.11827626365749252
1217 March 2026Early Access & Patch Notes - Beta v0.2.01826992588603356
1314 March 2026Patch Notes - Alpha v0.1.81826992588597257
1411 March 2026Patch Notes - Alpha v0.1.71826992588589150
156 March 2026Patch Notes - Alpha v0.1.61826362059923079
164 March 2026Patch Notes - Alpha v0.1.51826362059917549
172 March 2026Patch Notes - Alpha v0.1.41825727806718052
181 March 2026Patch Notes - Alpha v0.1.31825727806715064

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