- UPDATE 1.3024 - 15 September 2026
Change log 1.3024BugsFixed another problem that in some cases could break the game when nomads spawned in mission 2 and mission 8 (this should be fixed for good now!)Fixed a rare crash that could happen when Skirmish AI tried to place a resource delivery building at the edge of the map
- UPDATE 1.3023 - 7 September 2026
We fixed a few community-reported bugs that in rare cases could be detrimental to the game experience, and made some minor improvements that trickled down from working on the sequel. Change log 1.3023ImprovementsPerformance improvements to high-level pathfindingSkirmish AI will attack more often late-game despite meeting a large army in their last attack, if they manage to re-train a large army of their ownBugsFixed a problem that in some cases could stop nomads from spawning in mission 2 and mission 8Fixed a problem that could cause problems if re-playing mission 2 and mission 8 multiple times in the same sessionFixed a rare bug that could crash the game if a villager was skinning an animal at the same game tick as the animal meat fully decayedFixed a case where you could add a building into a group of buildings and when multiple selected the one under construction would have its const…
- UPDATE 1.3022 - 21 August 2026
Change Log 1.3022General- Changed order of hotkey groups in hotkey listLocalization- Added localization to taking ownership over settlement notification- Added localization to lost ownership over settlement notification- Fixed that unassigned hotkeys error message in game session was not localized- Fixed overflowing localized text in multiplayer room spectator button- Fixed missing localization in multiplayer spectators list titles- Fixed not all villager training bonuses fitting in tooltip in rare cases for most languages- Fixed garden village training bonus not adding a new line in village training bonus tooltipBug fixes- Fixed a problem with mission 8 that could prevent horde from ever reaching player's base- Fixed specialization issues for 3D sounds like wood chopping, attack, etc. due to duplicate listener object- Game over correctly resets all player actions so selection box get h…
- TFC2 Early Access launches August 18th - 30 July 2026
We'e thrilled to announce that the sequel The Fertile Crescent 2 - Collapse of the Bronze Age enters Early Access on August 18th, 2026. It will include 10 narrative-driven missions from the brand new campaign, centering around a group of people who are trying to survive a world in turmoil.Why TFC2?We had to strip down a lot of this game to make it possible for us to make the campaign mode we wanted in TFC2. Instead of tearing apart and breaking TFC1, we decided to start with fresh sheets, and keep this game intact.Overall, we are incredibly proud of our journey with TFC1, from the first itch.io prototype in 2017, to the Early Access release in 2022, while staying 27 months in Early Access gathering community feedback, and then the 1.0 release in 2024. Since then, we released 1.1 and 1.2, which finally added localization and the last bits of much needed polish, thanks to our partnership…
- TFC2: Collapse of The Bronze Age — Announced - 8 May 2026
Hello everyone,Anders and André here from Wield Interactive.The first TFC: The Fertile Crescent started as a hobby project back in 2017. It was our dream to be able to make an RTS game set in the ancient Bronze Age Near East, which combined our passion for RTS games and one of history's most fascinating and overlooked periods. When we uploaded the first prototype to itch.io, it was only the beginning of an epic journey that has led us here.Since the beginning, we received a massive amount of feedback on TFC: The Fertile Crescent. Your support and your feedback has played a big part in us getting this far, and we want to express our deepest thank you!We are incredibly proud of TFC: The Fertile Crescent. The gameplay loop has been shaped from years of community feedback, and it’s fun! However, as a small team with an ambitious project, we didn’t have the resources to complete what we orig…
- UPDATE 1.3020 - 7 May 2026
Change Log 1.3020General Improvements- Replaced Wield Interactive logo in splash- Large UI is disabled by default (first time opening the game)Bug fixes- Fixed UI not positioned correctly for wide screen resolutions- Fixed buggy game over statistics panel when local player resigns- Replays don't continue past player resigning in SP- Fixed wrong description of default value for Smart Unit Selection in Campaign Mode advice- Fixed that saved games didn't load wether gate was open or closed correctly- Fixed several potential cases for multiplayer games desyncing- Campaign progress and Replays now carry over to other devices through Steam Cloud properly- Fixed missing dialogue localization in mission 8- Fixed wrong pixel values for several Assyrian buildings- Fixed a problem with Battering Ram moving to target- Fixed production panel showing wrong values for missing wood and metal- Fixed pro…
- UPDATE 1.30018 - 17 December 2025
Change Log 1.30018Bug fixes- Fixed missing localization string for select building button in panel showing multiple buildings selected
- UPDATE 1.30017 - 15 December 2025
Change Log 1.30017Bug fixes- Fixed a case where placing a building in front of an animal's path caused it to instantly attack and destroy it- Fixed missing localization strings in tooltips showing wonder bonus for farming and villager training speeds- Fixed bottom map area getting visible or explored once a unit is trained (and not updating vision range correctly of new units until they move)
- UPDATE 1.30016 - 15 December 2025
We've been monitoring the 1.3 release, and are thus releasing this update to add some improvements and address a few minor bugs that we noticed.Change Log 1.30016General improvements- Can set rally point while building is under construction- Idle animations have randomised start timeBug fixes- Fixed a problem that in rare cases could prevent units in towers from automatically detecting and firing at enemies in sight- Fixed missing localization reference for Wonder bonus title in civilization information panel- Smart Unit Selection setting no longer have "enabled" and "disabled" labels reversed
- Pixel-art RTS game TFC: The Fertile Crescent joins with MicroProse Software and it's now Steam Deck Verified - 2 December 2025
Now freshly Steam Deck Verified and with MicroProse Software backing it as publisher, TFC: The Fertile Crescent has a big upgrade out now. Read the full article here: https://www.gamingonlinux.com/2025/12/pixel-art-rts-game-tfc-the-fertile-crescent-joins-with-microprose-software-and-its-now-steam-deck-verified/
- MicroProse Publishing Announcement - 2 December 2025
MicroProse Publishing AnnouncementHello all!We at Wield Interactive are proud to announce our publishing partnership with MicroProse!This exciting opportunity will help us bring the game to a wider audience of RTS fans.Check out the announcement trailer below!1.3 Localization UpdateOur new partnership with MicroProse has allowed us to continue improving TFC: The Fertile Crescent, and as part of this effort, we are excited to release version 1.3!Thanks to this partnership, we’ve also been able to add new localizations to the game. With help from professional linguists, we now offer high-quality translations. It was no small task, given that the game wasn’t originally designed with localization in mind. We hope you enjoy it!The Fertile Crescent is now also playable in:GermanFrenchNorwegianItalianPolishPortugese (Brazil)RussianSimplified ChineseSpanishSome of you might wonder why we went t…
- UPDATE 1.2 - 16 April 2025
It’s been almost a year since we released TFC: The Fertile Crescent into version 1.0. Things have been a bit quieter since then as we’ve been focusing on new projects and other work. That said, our love for TFC remains as strong as ever, and we’re still tinkering with it. We’re excited to finally share a new round of improvements with you. Check out the full changelog further below! Sandbox Mode This has been a much-requested feature by the community. In this mode, there are no mission objectives or enemies. It's just you, the land, and endless possibilities. Take your time to explore the game mechanics and build a city worthy of admiration! Map Type Visual Differences Until now, all map types in the game have shared the same visual style. The only real difference lay in how the maps were generated. With this update, each map type finally gets its own distinct visual identity, giving ev…
- TFC Tournament: TG2025 (1vs1, 16-17th of April, UTC+2) - 8 April 2025
Earn your place in the Hall of Fame! Volda E-sport is at The Gathering (TG) and organising a 1v1 tournament for TFC, running from 16-17th of April (UTC+2). If you're not at TG, you're still welcome to join the tournament! Note: All matches will be played on the European server. Everyone who signs up for the tournament gets a free Steam key for the game for yourself or a friend. Not played TFC before? No problem at all! Check out these options to learn the game: Reach out on the official TG Discord and click to express interest in TFC (there is a dedicated #TFC channel) Visit their stand at TG Join the official TFC Discord (#VES-The-Gathering-1vs1) And yes, there will be prizes! Click here for more information about the tournament format and its rules. Semi-finals and finals will be streamed on: https://www.twitch.tv/voldaesport (with developer commentaries) Click here to SIGN UP! Any ot…
- UPDATE 1.1002 - 26 January 2025
Balance - Sapper has 1 base ranged armor (from 3) Other - Fixed that saving a game with a Level IV Wonder (that didn't win the game) would crash the game on loading this save - Minor performance improvements to pathfinding - Fixed a rare potential case for desyncs in multiplayer - Removed 1.0 released panel from main menu
- UPDATE 1.1001 - 4 November 2024
- Fixed error that could happen when trying to place Gate on Wall in fog of war - Fixed that the building placement tool showed that Gate could mistakenly be constructed on top of trees and other objects when attempting to place part of Gate on a wall segment - Fixed two rare causes that could cause desyncs in multiplayer - Minor performance improvement
- UPDATE 1.1000: General Improvements - 15 August 2024
This update attempts to fix the most common feedback from the 1.0 release, by implementing some general improvements, balance changes and bug fixes. Hope you enjoy it! - Team Wield Interactive Important regarding save games! We were forced to rewrite parts of the saving and loading system to fix bugs related to it and add new features; thus, old saves are not compatible with this version. You will not see unsupported save files in your list of games to load. We apologise for the inconvenience! In the future, if you want to avoid this problem, you can always turn off automatic updates of the game through Steam and wait to update until you are confident that you won't need to load any save files anymore. We will do our best to inform you when new updates break old save files. Change log 1.1000 General AIs are much better at bouncing back from starvation Added the option to enable or disab…
- UPDATE 1.0014 - 18 June 2024
Today, we are just reverting one of the changes we patched yesterday. General - Our best players want a real challenge and so in Campaign on Master difficulty level the NPCs will primarily target you again
- UPDATE 1.0013 - 18 June 2024
Hello! Today we are addressing some difficulty level feedback. General - In mission 3 the two enemy tribes are no longer allies and will attack each other as well (this applies to all difficulty levels) - Skilled AIs will no longer only attack you if you do well later in the game in both Campaign and Skirmish - Master AIs will no longer always attack you in both Campaign and Skirmish until later in the game and only if you are doing well
- UPDATE 1.0012 - 17 June 2024
General - Technology Tree pauses game in Campaign missions and single player Hordes - AIs are less likely to starve when transitioning from foraging to farming as they prioritise making farms around Village Center more than other granaries to begin with - Big groups of ranged units are less likely to get stuck behind each other when trying to reach the same target to attack - You can assign hotkey for buildings to the same as for placing a Village Center in customisable hotkeys settings - Changed full screen mode for macOS Bug fixes - Can no longer put Battering Ram and War Chariot in Watchtower - Hotkeys don't trigger while game over panel is open - Hotkeys don't trigger while saving replay panel is open - Open Replays folder is hidden like intended on macOS and Linux versions - Fixed some typos in Campaign dialogues - Reloaded Campaign missions play music - Reloaded Campaign missions…
- Bronze Age pixel-arts RTS game TFC: The Fertile Crescent 1.0 is out now - 13 June 2024
For those of you who love base-building RTS games like Age of Empires, perhaps give TFC: The Fertile Crescent a try now it's fully released. Read the full article here: https://www.gamingonlinux.com/2024/06/bronze-age-pixel-arts-rts-game-tfc-the-fertile-crescent-10-is-out-now