- 1.1.6 - the 5TH ANNIVERSARY update - 24 April 2026
it's true, satryn originally released on march 19, 2021. please enjoy this small gameplay and quality of life update.added a local leaderboard.added extra friends to the first few levels to get that tasty power-up chain reaction started faster.power-ups now auto-collect on level complete if you have 3 or less current ammo remaining.power-ups now avoid spawning on top of you.bombalobs and riflepods now wait a little before shooting once spawned.made all ui transitions FASTER!!added black outline to all enemy bullets for visibility.fixed a fullscreen bug on linux. sometimes.if you enjoy satryn, consider checking out my new game, Merp in Merpworld. satryn deluxe owners get an extra discount by buying it through the maybell ULTRA PAK.
- the next maybell game is here. - 12 November 2025
hey, i just released a new game called Merp in Merpworld. if you like platformers and also liked reading the manual in satryn, i think you will enjoy your time here. i see everyone's feedback for satryn, and after a little rest i will start thinking of a small satryn update. thank you for being here.
- 1.1.4 and 1.1.5 – the PARITY update - 22 July 2024
Satryn DX came out on switch recently! but you're here for satryn deluxe news, so here are both updates that went into the switch version during its development. 1.1.4: performance improvements. 1.1.5: added a new super rare power-up.
- 1.1.3 - the SPRING CLEANING update - 13 May 2024
remember satryn? i have grown and learned much since its release over 3 years ago. i'm happy to still be here, and i'm happy you are too. please enjoy this small update. did some optimizations that should result in dramatic performance improvements. this was done for no reason in particular and is not at all indicative of something to look forward to in the future. changed shooting so bullets queue up and fire when ready. ammo conservers rejoice! fixed a bug that caused the game to pause on game start if the application lost focus while on the menu. fixed a bug that caused devourers and devoiders to sometimes not do anything. apparently this bug existed for 3 years! please note: going forward, i will not be supporting the mac version of satryn deluxe. apple is gatekeeping devs from delivering software to their platform unless they own a mac.
- 1.1.2 – the TOUCH ME UWU update - 1 February 2023
new things satryn is now available on android. for free. touch controls can be enabled in the controls menu for all versions. there is now a sound and tiny graphic on the hud when you pass your high score and farthest level. gameplay changes gluons now appear less frequently, to the dismay of no one. termimama and devoider spawn amount slightly reduced. smaller changes bloom poops now blow up when spawned on another poop, which should prevent blooms making impenetrable poop fortresses in the corners. the game now pauses if it loses focus. auto-power can now be toggled whenever, which is fun to spam while waiting for the next level. visit ko-fi.com/satryn to raise $100 for the apple fee to get satryn on iOS (also for free) uwu
- 1.1.1 - 28 November 2022
reduced minimum aspect ratio, which should better accommodate portrait orientation and non-widescreen displays. "really quit?" menu is less confusing. fixed a bug that could cause a score to not upload and then disappear forever. (thank you for your sacrifice, MrUnbecoming.)
- 1.1 – the ANNIVERSARY update - 14 November 2022
2 years ago today i started making this little thing. this update is special because the last item from the original to-do list is now complete: a boss. new things new water power-up. 5 new cheevos. the keepers are no longer dormant. gameplay changes difficult baddies show up more frequently. more friends spawn per level on average. flame power-up is more rare. white holes repel at a higher force, and are more rare. miscellaneous rebalanced kill milestone cheevos to be less of a grind. removed twitter link from the manual. ;) leaderboard has been reset. bug fixes fixed gamepad bumpers triggering a bunch in menus. fixed joystick aiming favoring diagonal directions. fixed a mouse aiming crash. fixed a memory leak crash.
- 1.0.2 - 4 July 2022
1 new cheevo. high refresh rate support is back. dual shot will now always be overwritten during level clear power-up box collection. rewrote input, hopefully this fixes certain controllers dropping inputs. fixed an arch linux crash.
- 1.0.1b - 11 March 2022
scores now upload periodically during gameplay. hopefully this prevents lost scores in case the application unexpectedly closes.
- 1.0.1a - 4 March 2022
removed high refresh rate support to prevent crashes for now. :(
- 1.0.1 - 1 March 2022
gameplay changes termimamas spawn amount slightly decreased shield drop rate slightly increased bug fixes fixed button hover indicator sometimes not showing up optimized how achievements are checked (it was really bad, should be much better now)
- 1.0 - 28 February 2022
new things shield power-up. save yourself. ball mine. it’s a mine, but it rolls because it’s a ball. a rare hazard. 54 shiny achievements to collect: visual added support for high refresh rate monitors. added button hover indicator. should make navigating the interface with keyboard and gamepad more pleasant. application icon is now shiny: gameplay changes player spawn shockwave force increased. bitch i’m back. friends now step carefully around mines. (but they are not perfect) score multiplier reduction on death decreased to 35% (was 50%) runs start at a higher difficulty. (level 5 is the new level 1) level cap increased to 65 (70 on the old generator) extra lives are now granted every 60 friends. (was 30) player is no longer affected by shockwaves. power-up changes rocket rate of fire increased. rocket shockwave decreased. power-up box shockwave now occurs on collection instead of whe…
- 0.9.2.1 - 5 November 2021
manual added an entry that introduces our hero defined a keyword that should clarify other entries clarified the score multiplier loss mechanic crashes linux users experiencing a startup crash: there is now a beta build available. please run it and let me know if the issue is resolved
- 0.9.2 - the CYANOSIS update - 3 November 2021
gameplay changes you can now only lose friends once per level. go get some bigger numbies power-up boxes now auto-collect on level clear if player does not have a power-up, or if the power-up box is the same as the currently equipped power-up there is now a small window of time after baddies spawn in which they can not hurt you destroying pompi part 3 no longer required for level clear. now they just lil bonus points reduced power-up box shockwave radius and force increased player bullet knockback ui screen transition time sped up even more added an entry to the manual to explain the friend loss mechanic since it’s a little more complicated now specified which things are invulnerable in the manual visual changed player death effect color to cyan. feels more chill this way bug fixes did a complicated overhaul of every script that uses a godot function i had no idea was buggy and could ca…
- 0.9.1.3 - 24 October 2021
changes reduced gluon pull force when connected further flame bullet optimizations small overall optimizations possibly fixed a crash related to the hud entering/exiting (would occur when restarting a run, for example)
- 0.9.1.2 - 22 October 2021
changes player bullet particles are back. if this game is to be a broken mess, it will be a sparkly broken mess “really quit?” menu makes a little more sense, visually flame bullets now hella optimized increased polygon memory limits tweaked godot’s 2d batching settings (i truly don’t know what i’m doing here)
- 0.9.1.1 - 21 October 2021
experimental changes disabled player bullet particles. i suspect they may be responsible for the crashes disabled level edge collision detection for flame bullet let me know if this improves anything.
- 0.9.1 - the I HOPE THIS WORKS update - 20 October 2021
some users have reported that the game is crashing. unfortunately, i have not been able to recreate them. this update contains a collection of guesses, so please let me know if anything has improved. together we can make satryn deluxe (mostly) crash-free (maybe)! ui added a little indicator to show which leaderboard is selected can now press pause during screen transitions level transition time reduced by 1.1 seconds screen transitions are a bit quicker too (oh you want the specific time? well uh okay it’s now 0.235 seconds. was 0.35) gameplay changes gluon mass increased, should make them easier to dodge huntress, mite, and termimite movement speed increased termimites now try to sneak up closer behind you (previously kept a polite distance) bloom, devoider, termimama, riflepod, and gluon max possible spawns per wave slightly increased flame power-up range slightly decreased bug fixes…
- 0.9.0 - SATRYN DELUXE - 13 October 2021
hi :) satryn first launched on itch.io for free and has been updated three times. satryn deluxe is the latest 0.9.0 update. (the itch.io version will forever be stuck at 0.8.3.) if you are new here, welcome to the Singularity of Suffering! 😘 these patch notes are probably only relevant to those who are returning from the itch.io version. if that’s you, welcome back! i missed you 💖 satryn deluxe launches october 14th at 9am PST (that's tomorrow)! here be the patch notes: new things added Steam friends and global leaderboards added baddie: bloom - poops everywhere added baddie: pompi - one becomes many added baddie: termimama and her termimites - ruiner of runs added power-up: flame - burn everything down. added steam cloud support to keep settings and stats synced added option to disable rainbow tunnel transition and reduce rainbow strobe rate for photosensitive folk pretty things your…