- Keeping the Network in Motion: Performance and Responsiveness Improvements - 17 August 2026
Hey everyone,We're back with another update for Railroad Corporation 2, this time with a particular focus on improving overall game performance and stability. We've also continued working on train behavior, with several changes aimed at making trains more responsive when conditions across your network change.A Faster RailroadWe've been working on a number of optimizations behind the scenes to improve overall game performance. While many of these changes may not be immediately visible, they should help the game run more smoothly.We've also made improvements to loading from save files when the terrain cache is enabled, helping you get back to your railroad faster. Several issues that could cause loading to become stuck at 72% or 86% have also been addressed.Keeping Trains MovingTrain behavior has received another round of improvements in this update. Trains now react correctly when their…
- A Smoother Journey Ahead: Pathfinding & Train Movement Improvements - 4 June 2026
Hey everyone,We're releasing a new update today focused on train pathfinding and movement behavior, an area that plays a central role in keeping your railroad network running smoothly. Smarter Routes, Smoother OperationsWe've continued refining how trains plan and execute their routes. With this update, trains can now apply route modifications while in motion, respond more reliably to infrastructure changes, and handle yielding situations more effectively in busy sections of the track.Additionally, stations can now include designated through tracks that allow trains to pass through without stopping. This gives player greater control over traffic flow, helping reduce congestion at busy hubs and keeping express and long-distance services moving efficiently.As railroad networks grow, so does the complexity of traffic management. These improvements are designed to make train movement more p…
- Keeping the Trains Moving: Post-Launch Update - 19 March 2026
It has been a busy few weeks on the rails!Since the 1.0 launch, we’ve been hard at work rolling out updates, fixes, and improvements based on what we have been seeing and hearing from the community. Thank you again for jumping in so quickly and putting the game through its paces. It has been incredibly helpful!Across a handful of patches, we have focused on smoothing out rough edges, improving stability, and making moment-to-moment gameplay feel better across the board. On the gameplay side, managing your fleet is now more flexible. Locomotives can be replaced or upgraded at any station along their route, and scrapping old engines now returns part of their cost; a small change, but one that should make long-term planning feel a lot smoother.Multiplayer has also seen a number of improvements. AI players are now a bit more considerate and will avoid turning your stations into traffic nigh…
- Railroad Corporation 2 is now OUT OF EARLY ACCESS! - 25 February 2026
Time to dust off your conductor hats, mechanical pencils, and briefcases… Railroad Corporation 2 is OUT of Early Access NOW! Watch the launch trailer here:After over a year, we’re excited to finally open the doors to the 1.0 version of Railroad Corporation 2. Since October 2024, we’ve made a slew of updates filled with new features, fixes, and improvements. Over the past few months, we’ve also shared several looks at new systems and additions that were still in progress. With the 1.0 release, these features are now fully integrated into the game:New locomotives, like the legendary Big Boy, have joined the roster, expanding strategic options and giving players more ways to shape their railroad networks as technology evolves. The variety of engines available allows for different approaches depending on terrain, cargo demands, and long-term planning goals.The Player AI system is now active…
- Watch our Railroad Corporation 2 1.0 Release Live Stream! - 25 February 2026
To celebrate the 1.0 launch of Railroad Corporation 2, we've prepared a pre-recorded livestream. Watch Iceberg Interactive's Producer Lukas and Production Intern Tatum go full steam ahead into our new features!
- Railroad Corporation 2 Releases Out of Early Access on February 25th! - 13 February 2026
Hey everyone, We’ve been teasing you with a bunch of exciting tidbits over the past few weeks, and now we’re super happy to finally share the news: Railroad Corporation 2 is leaving Early Access and rolling into 1.0 on February 25, 2026! Watch the date announcement trailer here: We first entered Early Access in October 2024, and we’ve been able to build on that foundation and roll out tons of features & improvements since then thanks to your feedback, reports, and suggestions. It’s been a real team effort, and we’re grateful for the support and patience you’ve shown throughout development. We’d also like to inform you that as Railroad Corporation 2 is leaving Early Access, we have adjusted the game's price.Here’s a quick recap of what we’ve added since going into Early Access: generated scenarios for more variety, the Autumn biome, a Trading Department, an expansion to the Finance Depar…
- Brand-New Locomotives Are Rolling Into Railroad Corporation 2! - 6 February 2026
Hey everyone, As we more closer to our 1.0 Release, we’ve been sharing a bunch of things we’ve been working on behind the scenes, and today, we’re excited to show off some exciting new additions to our rolling stock. Here are some of the new locomotives that’ll be making their way into Railroad Corporation 2 very soon! ALCO HH 600 The ALCO HH 600 is the first diesel locomotive available in Railroad Corporation 2!At first glance, it may not impress with raw speed; its maximum velocity is limited to 60 mph. But the HH600 truly shines when it comes to acceleration. It reaches top speed quickly enough that, over short distances, it can outperform locomotives with far higher speed. This makes it a reliable and flexible choice for regional routes and busy industrial areas.Efficiency is another key strength: compared to steam locomotives, the ALCO HH 600 consumes significantly less fuel, keepi…
- Player AI is coming to Railroad Corporation 2! - 18 December 2025
Hello everyone, As the year slowly winds down, we’re excited to share another first look at one of the new features coming to Railroad Corporation 2! After introducing you to some brand-new resources and building types last month, we’re bringing you a thrilling new update that’ll make your playthroughs more exciting and lively!Our team is currently working on adding AI players to Railroad Corporation 2. These AI opponents won’t all be the same: each one will have individual buffs, behavior patterns, and strengths that will directly affect your gameplay in unique ways.Our main objective here is to expand gameplay possibilities! AI players will add more variety to your game sessions and offer new types of challenges and issues that you’ll have to suss out if you want to be successful. Right now, these player AIs are still in progress. We’re working on improving them by gradually testing v…
- Orchards, Drinks, and Canned Goods: Coming soon to Railroad Corporation 2! - 14 November 2025
Hello everyone,It's been a while since our last update. Rest assured, though: we’re hard at work on the next update, and today, we want to share a first look at some of the upcoming additions to Railroad Corporation 2.Over the past few months, we have been working on a handful of exciting things. We won’t get into everything in this blog, but we’ll be focusing on some of the new buildings and production technologies that’ll be rolling into Railroad Corporation 2.Let’s start with a brand-new resource: Fruit! Orchard The first brand-new building making its way into Railroad Corporation 2 is the Orchard. The orchard produces fresh fruit that can be directly sold to towns. Fruit is a valuable ressource that can also be used as raw material for a variety of products. To make that happen, we’re also implementing two new processing plants. Beverage Factory Need a refreshment? Grab a drink from…
- Patch 0.8.146771: UI & Other Fixes - 23 July 2025
After last week's update that brought a slew of major changes, we're rolling out a small batch of patches, smoothing out a few UI issues and introducing a handful of fixes. UI: Train list station filter contains player's color marker for multiplayer sessions;James Hall's portrait is now shown properly in Chapter five;Oil power plant earnings effect is now shown properly when upgrading; Fixes:Trains now pass crossroads properly;Restarting of a mission in a campaign now keeps skill points;Bank and Power plants earnings count properly in multiplayer sessions;Oil well capacity fixed in certain missions;
- Power Up with New Buildings and Resource System Tweaks! - 15 July 2025
Hello everyone,It’s been a bit over a month since the last update, and we’ve been working on another round of improvements.After we introduced a change to our resource depletion system in our last update, we have gotten a lot of feedback from the community that we have decided to address with a brand-new building type. Introducing: Power PlantsWith electricity slowly becoming the standard at the turn of the century, you’ll need to find ways to satisfy the demand and keep the ball rolling. That’s why we’ve added two brand-new building types to Railroad Corporation 2: the Oil Power Plant and the Coal Power Plant. With these new buildings, you’ll be able to produce electricity to sell to the greater population, or use it in your own production! The chemical factory, for example, now uses electricity to produce chemicals that can be turned into dynamite in the Explosives factory. More Resou…
- Patch 0.8.14719: Power plants, resource system, balancing and fixes - 15 July 2025
Gameplay:Oil Power Plant and Coal Power Plant buildings added to the game; Produced electricity can now be sold to citizens or used in production; Chemical Factory now consumes electricity to produce fertilizers and chemicals; Chemicals are now required to produce Dynamite in an Explosives Plant; Dynamite can be used to restore exhausted mines; Clay pits have unlimited deposits but require electricity for deeper extraction; Oil wells are now unlimited, but deeper pumping increases upkeep; Competitive Mode is now available for generated multiplayer maps; Added resource capacity scenario options for multiplayer maps; Balancing:City Hall's internal consumption rate has been reduced; Contracts for produced commodities will now appear later; Banks provide services to a limited number of citizens on a monthly basis; UI:Full/empty notifications can be managed per warehouse; Alt+Click on commod…
- Patch 0.8.14136: Balancing and fixes - 12 June 2025
Balancing:Cities will now buy local commodities with less intensity to prevent early depletion;Office staff will now have positive and negative skills more often;Fixes:Video card driver updates now work properly;Misleading "failed" text for objective will not appear now;Some geology staff skills not show proper effects values;Farm building cannot be constructed in Chapter 5;Sausage Factory building cannot be constructed in Chapter 5;Cotton fields now consume fertilizers;Achievements will now be issued according to completed chapter;Depleted cross marker now has a proper material;Railroad construction particle effects optimized;Localization improvements.
- Patch 0.8.14024: New features, rebalancing, and a variety of fixes - 4 June 2025
We’re happy to share a new, exciting update today! ⚠️ Please note that this update comes with a full save wipe due to major system changes. Gameplay New mission added to North Subjugation campaign CEO skill points and skills chart added to North Subjugation campaign Added Trading Department to office building Added contracts for goods delivery Finance Department now allows taking loans and issuing corporate bonds The finance staff now have skills related to bonds and loans Company Credit Rating system implemented Added 4-4-2 Atlantic locomotive to research chart Added new production building – Chemical Plant Added Trading Academy social building Balancing Commodity price and consumption speed now depends on the volume of consumption Seller price in some cases can now be higher than a buyer price Initial buy-sell price gap has been reduced Natural resources available for mining are now l…
- An Exciting New Update Rolls Into Railroad Corporation 2! - 4 June 2025
Hello everyone, We hope you’ve all been enjoying your time on the rails, building networks, striking deals, and growing your corporation one station at a time! Today, we’re excited to bring you a brand-new update! This one’s packed with exciting features, balancing improvements, and quality-of-life upgrades that we think will make your railroad adventures even more engaging. New Features: The North Subjugation campaign has been expanded with a brand-new mission and a full CEO skills system. You’ll also find a Trading Department now available in your office, contracts for goods delivery, and a Finance Department overhaul that introduces loans, bonds, and a company credit rating system. More strategic depth? You got it. When it comes to trains and infrastructure, we’ve added the 4-4-2 Atlantic locomotive to your research chart and introduced the brand-new Chemical Plant as a production bu…
- Railroad Corporation 2: Disclaimer on an Upcoming Save File Wipe - 2 June 2025
Hello everyone, We’ve got a quick heads-up for you today! With the next update just around the corner, we wanted to let you know in advance that this patch will require a full save file wipe. We know that’s never fun news to deliver, but we promise it’s for a good reason! The upcoming update brings many exciting new features and changes; unfortunately, some of that fresh content just doesn’t play nicely with the current build. So, if you’ve been eyeing that last business deal or are mid-expansion on your rail network: now’s the time to wrap it up! Make the most of your progress before the new update rolls out. That said, if you’re not quite ready to say goodbye to your current save, don’t worry. We’ll be keeping the current version of the game available on a separate branch, so you can always hop back in and finish up on your terms. Thanks for your understanding. We can’t wait to show y…
- Catch Our 6 Month Early Access Overview on YouTube! - 4 April 2025
Hey everyone! It’s already been six months since Railroad Corporation 2 launched into Early Access back in October 2024, and we thought it’d be the perfect time to look back at what has happened so far. A bunch of exciting new additions have made it into the game, and our friends at Iceberg Interactive have prepared an overview video, showing off some of the features of the last 6 months. In December, the Autumn Biome was released, giving you the option of trading the snowy peaks of the winter biome for greener pastures. The new biome came with a variety of new maps with a variety of different playstyles: Autumn Journey, a new, larger sandbox map. Nature of Competition, a competitive 2-4 player map, where you can challenge your friends and see who can build the most successful railroad corporation. Mutual Fund, a cooperative multiplayer map. Instead of competing against your friends, yo…
- Customize Your Sessions With Generated Scenarios! - 27 February 2025
Hello everyone, It’s been a while since we dropped our last Early Access update back in December! We’ve been working hard over the past few months and we’re super excited about the slew of features we’re sharing with you today. We know that some of you have probably already explored every inch of our pre-made maps. Well, we have good news: you’ll now be able to create your very own, user-generated landscapes! Generated Scenarios: Craft Your Own Single- and Multiplayer Sessions Start your railroad career on your own, uniquely customized maps! You can define your biome & terrain type, choose the size of your map & toggle the availability of certain raw materials. You can further customize your experience by setting your starting capital and handpicking the amount of commodity objectives in any given game. Generated scenarios are also available in Multiplayer, meaning that you can create u…
- Patch 0.8.12750: Generated Scenarios, UI fixes & balancing improvements - 27 February 2025
We’re thrilled to share the another update for the game! This time, we’re introducing user-generated scenarios! Gameplay Added map generator options for Single player and Multi player; Added special beginning options to generated scenarios; Added City Hall local consumption behavior; An ending save file will be created after each chapter is completed in the campaign; Balancing Grain and Cotton added to Geology resources and now can be discovered; Wood logging added to city lobbying in non-campaign scenarios; Consolidation locomotive rebalanced; Mastodon locomotive rebalanced; Warehouses of one player can now be used by other players in a multiplayer cooperative mode; Lobbyist level requirements for 'This or That' lobbying have been changed; UI Notifications added to a Top panel when a research/lobbying/geology is completed; A Multiplayer saved session is now loaded from a main Load Game…
- Patch 0.8.12156: Autumn biome & 3 new maps - 20 December 2024
We’re thrilled to share the latest update for the game! This time, we’re introducing the Autumn Biome (A.K.A. the "green biome") with three brand-new maps. Autumn Journey A single-player endless mode with no objectives, designed for creative exploration and experimentation. This map is larger than the ‘Frozen Lakes’ map you’ve gotten to know so well by now. Nature of Competition A competitive 2-4 player versus map with specific objectives focused on managing and delivering certain commodities. Mutual Fund A cooperative multiplayer map that illustrates a collaborative plan to fund and develop a railroad network in a resource-rich area, addressing regulatory requirements and shared risks. We do advise players to play the Frozen Lakes or Northern Subjugation maps first as those include vital tutorial elements explaining core mechanics. ------------------------------------------------------…