- Surf's up - 3 September 2026
New word list for wordsearch game.
- Dictionary changes - 26 February 2026
Simplified dictionary files.
- Update to Godot version of wordsearch game - 31 March 2025
Main changes: - Extra board - Extra word lists
- Extra Godot patch - 28 March 2025
remove some blank lines that were added to labels by Godot 4.3 to 4.4 upgrade
- patch godot version - 28 March 2025
- on saving/loading a game restore the camera view. - fix the colour of stars shown when you find a word. - show completed on finding all required words.
- Alpha rewrite of Wordsearch Attack using Godot. - 27 March 2025
There is now a "Play Godot version of WordsearchAttack" launch option that runs an early test version of the wordsearch game mechanics reimagined in the Godot game engine. It contains 2 test boards and 2 test word lists which are randomly selected when you start a new game. The QE/WASD keys rotate the board or WASD pan if Ctrl is held down, shift accelerates. Holding the right mouse button also rotates the board (x/y axis rotation in centre, z axis around edge), middle mouse to pan. Mouse wheel and F/C keys zoom in and out. Left mouse button selects letters. Space opens/closes the word list, holding right mouse button over the word list moves it, also holding Alt resizes it. Esc exits the game.
- Island word list - 15 October 2024
Added a list of islands for the wordsearch game.
- Wordsearch update - 9 August 2024
Extra word list.
- Minor aesthetic changes - 31 March 2024
Small changes to some of the dialogues, e.g. quit's "Are you sure" now followed by a question mark and centred.
- Button change - 3 March 2024
In Word Escape game, changed the starting button to say "Start absconding" rather than "Abscond".
- Voxel designer button patch. - 2 March 2024
Patch to the voxel designer's button overlay z axis position which was causing the buttons to go "behind" the camera at lower resolutions.
- Font changes. - 2 March 2024
Changed some of the fonts being used on the in game displays so that they are consistent with those of menus, tiles, cells, setup screens etc. Linked the setting's option for showing definitions under words to update those currently being displayed (when overlaying the settings screen).
- Patch to "Overlay words" wordsearch update. - 1 March 2024
Found a bug in one of the loading mechanisms for continuing saved games. The bug was introduced in the "Overlay words" update on the 28th February where I changed the format of save game files, but hadn't correctly coded how one of the types of word list was reloaded when it was from an old style save file.
- Titles removed. - 29 February 2024
Apparently it would seem that running the animated attacking title while doing the initialising in the background may help towards giving an amateur feel to the game. Running it like that did give some stuttering to the animation under certain circumstances, running it in serial would have alleviated it to some extent. It was there for 2 reasons: - to mask the background setup - to emphasise the idea of the game bombarding you with words, e.g. that you were being "attacked" by them. On the second point, nobody seems to have associated the "attack" part of the name in the way I'd meant for it to be taken. Therefore, as it has not appeared to address either of the reasons that it existed, I have decided to remove the titles from the game. On starting the game it will now go straight to the help (if still enabled in the settings) or the main menu.
- Wordsearch enhancement. - 28 February 2024
Wordsearch - New "Overlay words" option With this option selected the game plays as before. When placing words to find, they could be placed over one another, e.g. if it were placing the words ONE and TWO, the same "O" could be used for each words placement. You could also use the same letters to find different words, e.g. if you wanted to find ONE and SOMEONE you could find SOMEONE, then use the ONE from that word to find ONE. With this option unselected, two things happen. Firstly words are placed apart from one another. When placing words all the letters are added as their own unique cell/tile. Secondly, when selecting where words are, if you select a letter that has been used to find another word then that word will be removed from your list of found words and you will need to find it again elsewhere (or in the same place in which case the same thing will happen to the word you just…
- Mouse button update. - 23 February 2024
Changed the way the mouse buttons control the game and added an option to allow selection of what the buttons do to the game board (it is on settings tab 2). Therefore in general (depending on what the buttons did before) you can select primary to rotate and secondary to select etc instead of the default of primary selects, middle moves and right rotates. Note that in making this change that I had to decide whether an action resulting from a button press should change based on the setting, or stay the same because it wasn't related to the select/move/rotate principle - e.g. the buttons fall into this latter category, however some things fell a little between the two, in particular in the workshop screens, and therefore changing the setting may not make everything change to every ones tastes.
- Skyboxes for Word Hunt - 22 February 2024
Main change: Added skyboxes for some Word Hunt games. The skybox can come from the chosen layout (e.g. shape definition) or from the selected word list. Additionally the word list can now specify it's own "look", with "Animals" now having a more grassy feel (previously all looks were a type of wavy water). Other changes: - some tweaks to images.
- Replaced the skybox model. - 21 February 2024
Replaced the skybox sphere/mesh to reduce issue of seam on the projected image.
- Patch notes - 21 February 2024
- Changes to the standard colour scheme. It now has a background image plus some transparency has been removed. - Panels added around the game setup screen and the settings option from the main menu, to offset previous use of transparency to derive background colour on these screens. - Changed the way cell count field shown so it doesn't just blend into dark backgrounds (e.g. on the Night colour scheme). - Added a new "Transparent" colour scheme option which is similar to the old standard colour scheme. - Fix to the "Next" button on the "Codeword" screen, it would disappear on smaller screen sizes (e.g. when running in a window). - Fix the size of the player name in the "Battle Board" setup screen. It was no longer linked to the interface scale setting. - Fix to a bug with table image loading where data was checked using the wrong indexing values. - Fix a saving issue in the voxel desig…
- Separate icon scale - 5 February 2024
Splits the "Interface scale" option on the settings screen so that UI icons within individual game are controlled by a new "Icon scale" slider. If you're running at a lower resolution then you may want to run the icons at a lower value than the rest of the interface otherwise they may not fit on the screen or the rest of the UI may be rather small.