- Exogate Initiative is part of Steam SimFest! - 20 July 2026
We're excited to announce that Exogate Initiative is participating in Steam SimFest!For the duration of the event, you can grab the game at -60% off — the perfect opportunity to dig your first facility, send the most brilliant minds on Earth through a wormhole… and hope for the best.Whether you've been eyeing Exogate Initiative for a while or are just discovering it, now's the time to jump in and start building humanity's first mission across the universe.
- 1.1.0 update hotfix 2 - 9 February 2026
Fixed a bug where some weapon storage could hold more weapons than their capacity leading to corrupted saves
- 1.1.0 update hotfix 1 - 28 October 2025
Fixed a bug where gaters could not be recruited if there was an empty team.
- Update 1.1.0 now live - Plus our biggest discount yet! - 25 October 2025
Greetings, Gaters!After months of post-launch updates focused on bug fixes and stability, it’s time for a gameplay update! Version 1.1.0 brings a host of improvements, balance changes, and quality-of-life upgrades — all inspired by your invaluable feedback.Here are some highlights:A complete rework of strongholds, they can now be repaired, even if you lose the sectorImproved offensive and defensive gameplay when dealing with other factions. Territorial Defense missions will now launch in priority for example.Numerous quality-of-life enhancements and performance tweaks throughout the game.To celebrate, we’re launching our biggest discount ever - 50% off! Your feedback continues to be the most important thing to us. We’re listening across all channels, and the in-game report tool (F10 key) remains the best way to help us solve issues quickly (don’t forget to include your save file when su…
- 1.0.1 update hotfix 4 - 25 August 2025
Fixed bug where it was possible to add gaters to a team in missionFixed bug where crates could get stuck in the elevator
- 1.0.1 update hotfix 3 - 14 August 2025
Fixed a bug where engineers would not handle material crates in some specific casesFixed one line that was not properly translated in german
- 1.0.1 update hotfix 2 - 1 April 2025
Fixed bug where AI would be stuck if there were multiple culture study desks with assigned culture ready at the same time. Fixed a bug where a critical power warning was displayed on load if an ultimate generator was built. Improved visuals when team regroup in front of gate room Fixed a bug where large teams would not be able to regroup if something was built in the 4 blocks in front of the gate room Some additional fixes for stability improvements
- 1.0.1 update hotfix 1 - 22 February 2025
Fixed a bug where game duration of a new game could not always be set properly.
- Patch 1.0.1 - 21 February 2025
New New countries added for gaters recruit: Italy, Spain, Russia, Netherlands, Finland, Poland Changes Lowered xp gains with chat, sample and specimen study Increased xp required for each levels Generators’ durability was increased a bit to reduce builders overload on large bases. Autominers are 30% faster to retrieve ore Replace game duration slider on new game setup with an input box Fixes Fixed a bug where the team would cancel going on a mission if the team leader took too much time to regroup. Improved builders AI to lower performance impact when some actions are not possible for them. Improved ambulance bots AI to lower performance impact when some actions are not possible for them. Improved gaters AI to lower performance impact when some actions are not possible for them. Fixed a bug where ambulance bots would not handle dead bodies. Improve ambulance bot behavior, they will now…
- 1.0.0 update hotfix 6 - 12 February 2025
Influence victory is now triggered even if there is no factions Clicking on the end mission notification will now open starmap on the mission destination Improved pathfinding in the armory. Fixed a bug where a team could be stuck on a destination after a faction released the target planet while doing a liberation mission on a nearby planet. Fixed a bug where a team could be stuck on a destination due to the mission ID being corrupted. Influence gains were not rounded the same way between the Aliens and Artifacts panel and Influence tooltip. Fixed a bug where sometimes an artifact could not be looted on destination. Fixed a bug where exo suits could not be assigned anymore after editing a team assigned to recurring missions. Made lost exo suits reappear. Fixed teams count for humans in Aliens and Artifacts screen Improved builders behavior when trying to store armor and some locker are n…
- 1.0.0 update hotfix 5 - 6 February 2025
Improved edge cases where builders could not fix some equipment. Fixed a bug where gater would not be automatically assigned a medical bed after being irradiated by a Nuclid. Fixed a bug where the defeat event of an enemy faction would not trigger properly if a first final blow mission was cancelled. Fixed a bug where a team was considered in mission if they were about to start their mission before being interrupted by an invasion. Friendly factions influence bonus was not included in the displayed influence total gain by day (but it was gained)
- 1.0.0 update hotfix 4 - 4 February 2025
Gaters in underwear with a nap pod assigned will now complain they can’t change Reduced builders max speed to lower risks of pathfinding issues Reduced speed boots max speed to lower risks of pathfinding issues Fixed a bug where armors were not properly stored and still could be assigned to gaters, leading to some team never going in mission. Engineers will now not always pick the same autominer to operate.
- 1.0.0 update hotfix 3 - 3 February 2025
Fixed a bug where you can sell an object not build yet and get money back before spending it. Fixed a bug where your game settings could be overwritten. Fixed a bug where diplomats were not able to use the spying console. Rework builders maintenance AI to avoid erratic behavior on large base Fixed builder that sometimes will not go to maintain Air Hockey tables Exotic crew achievement will trigger with any team size Exonium generator will now consume 5 times less Exonium Fixed a bug where the ultimate generator would make the foundry stop working on load. Fixed a bug where factions would not form teams when unlimited gaters option was on. Builders stuck will now teleport to the base entrance
- 1.0.0 update hotfix 2 - 30 January 2025
Supporter pack Exogate skin can now be properly disabled Speed boots now work as expected Reworked gaters AI for multiplayer games, both players will now directly go to the game.
- 1.0.0 update hotfix 1 - 29 January 2025
You can now map mouse buttons in control settings Fixed a bug where some gaters would sometime stay in bed forever Fix to solve some teams stuck in a mission on load. We are still investigating why it happens in the first place. Fixed a bug where it was not possible to add more team members after unlocking bigger teams. Fixed wrong icons on Tech tree Removed twitch integration due to third party tool conflict
- Full release now available! - 28 January 2025
Greetings Gaters! This is it, the full release version of the game is finally here! The biggest update yet For those who missed the preview here’s a short list of what you can expect: 3 new factions which whom you can now fight, trade or form alliances 4 new victory conditions New difficulty settings 5 new equipments Lots of QOL improvements and balancing Steam achievements We were also able to add one more thing at the last minute, and it was the most requested feature by the players: You’ll now have access to a new tech that allows more gaters to cross the gate at any time. Meaning you can form teams of 4 or 5 gaters! The more the merrier Please note that saves from the current public version (0.9.1) or earlier will not be compatible with the v1.0. You can switch to a “Beta branch” for the version you were using from Steam game settings if you want to continue your current save. A loo…
- Preview for 1.0 is now available! - 16 January 2025
Hello gaters we are proud to announce that you can now have a first look at the version 1.0 of Exogate Initiative on the “Preview” beta branch. You’ll find the changelog below, our longest since the early access release! Including lots of additions and changes directly from the community inputs that we are sure you’ll love. Among the new things you’ll now compete against (or collaborate with!) up to 3 other factions, define your own victory conditions, use new equipment from a new dedicated tech branch that offers mini exogates to mine directly on other worlds or open portals into stars for infinite energy! The autominer opens a portal directly in a mine on the other side of the galaxy! Feel free to test it and give us your feedback through your favorite channel, on Steam forum, Discord or using the in-game report tool. It’s very important for us to hear from you and tweak the game acco…
- Exogate Initiative will be available in 1.0 on January 28th - 13 January 2025
Hello Gaters, This is it: Exogate Initiative will be released in 1.0 on January 28th. After almost 2 years of Early Access and plenty of new features and content, we are excited to launch the game in the final state we imagined at the beginning of this adventure. This will be the biggest update since our early access release and it will bring lots new content, like 3 new factions, new victory conditions, new room equipments and much more. Tons of bug fixes and quality of life improvements. And a feature you have asked for almost since the beginning: Steam Achievements. You will have all the info in the changelog on the release day. Introducing the Borderless conscience: Charity of a tortoise-like race, expanding their territory in the guise of offering aid This week, you will also be able to play this new version in Beta Mode, and as usual, we appreciate your feedback. Cheers, Xeno Bits…
- 0.9.1 update hotfix 3 - 8 November 2024
Custom game settings are now properly validated Moved options to disable factions and invaders in standard settings
- 0.9.1 update hotfix 2 - 5 November 2024
Improving builders behavior to avoid them being stuck not doing specific actions