Luminus news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews5
- Release dateJul 20, 2024
- DeveloperBytefire Games
- PublisherBytefire Games
Genres: Adventure, Casual, Indie, Strategy
Company pages: Developer: Bytefire GamesPublisher: Bytefire Games
Luminus Steam news
Luminus news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Patch #3 - 18 August 2024
Just a round of bug fixes! - Fix a bug causing certain blocks to inconsistently show up, but have no collision (Thanks to those who submitted workshop levels with this issue that gave me a consistent repro) - Adjusted Buttons and More Buttons level slightly, to make one section with the rising death block slightly more clear in how to approach it - Fixed some funky camera issues with looking up and down, and doing so when going straight into a level versus using the level editor - Fixed an issue where you could get stuck crouching
- Patch #2 - 29 July 2024
Another small list of changes Removed some levels from the tutorial section, I didn't feel they were actually helpful for being part of the tutorials and were more frustrating rather than fun. May rerelease them on the workshop in the future. Adjusted "to slide" to feel a bit less frustrating when just using basic controls Removed another accidental duplicate level Crouching was a bit too sensitive, so I adjusted the threshold to avoid accidental crouching Another guess fix for pause not working on controller (Editor) Timers would previously start working their logic as soon as you placed them into the level, and this could cause all sorts of weird things to break. I've removed that.
- Patch #1 - 23 July 2024
Hey there! Thanks for the warm welcome, and I hope all are enjoying Luminus so far. A small patch today for some small quality of life updates. I have a number of small features I want to focus on in the future. Changes - Added a vsync option. It should default on, though if you've already started playing it will be off to begin with. - Added the ability to hold up or down to look up and down. - There was a duplicate level for "To move with purpose". I've deleted the incorrect version. - Adjusted some settings to hopefully fix a potential issue with pausing on controller. - Using the D-pad now works with controllers; due to technical issues, you will have to go into your keybinds and hit "reset" for this to work, if you've already been playing. - Fixed an issue where spam clicking a button would get the art stuck in a smaller version of it. That's all for now folks! I have some changes…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 18 August 2024 | Patch #3 | 6909171012607670182 |
| 2 | 29 July 2024 | Patch #2 | 5963413094363841987 |
| 3 | 23 July 2024 | Patch #1 | 5969041959984120365 |
Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.
