SPSTEAMPULSELIVE ANALYTICS
Medieval Arms

Medieval Arms Steam news

Goodline Games | Nov 11, 2021 | game

Released

0players observed · 23 September 2026 - 15:45:30 UTC

ActionIndieRPGSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score50% positive

Medieval Arms news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score50% positive
  • Total reviews16
  • Release dateNov 11, 2021
  • DeveloperGoodline Games
  • PublisherGoodline Games

Genres: Action, Indie, RPG

Company pages: Developer: Goodline GamesPublisher: Goodline Games

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Medieval Arms Steam news

Medieval Arms news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • New release! - 11 September 2024

    Hello everyone! I recently released a new game https://store.steampowered.com/app/3031100/Wizard_Blaster/ have a good day

  • Patch notes 29-09 bug fixes and gameplay adjustments - 29 September 2023

    This patch has just been focused on optimizing a lot, not a lot of content. -Added decapitation to some of the bots - now limbs will go flying when they die -Fixed ragdoll t-pose for player death -added some functionality to only spawn at flags when they are being captured -added a heal effect when healing -reworked the way bots move around the map -added more camera delay when moving around -added a shield durability bar for bots that use shields, now you can see their blocked damage -fixed player health bar not animating -fixed a bug where respawn map wouldnt show when dying -reduced build size -fixed bots respawn bug and their healthbars not resetting properly -fixed a hit bug for bots when getting hit -player will now face the target when attacking -added sword effect when attacking UI -Fixed UI bugs

  • patch notes 29-09 bug fixes - 29 September 2023

    This patch has just been focused on optimizing a lot, not a lot of content. -Added decapitation to some of the bots - now limbs will go flying when they die -Fixed ragdoll t-pose for player death -added some functionality to only spawn at flags when they are being captured -added a heal effect when healing -reworked the way bots move around the map -added more camera delay when moving around -added a shield durability bar for bots that use shields, now you can see their blocked damage -fixed player health bar not animating -fixed a bug where respawn map wouldnt show when dying -reduced build size -fixed bots respawn bug and their healthbars not resetting properly -fixed a hit bug for bots when getting hit -player will now face the target when attacking -added sword effect when attacking UI -Fixed UI bugs

  • Huge gameplay patch :) - 23 September 2023

    Patch notes: This time ive been working on some big changes. Mainly gameplay and interface. I wanted to make the gameplay more of a souls-like / lite experience mixed with battlefield elements. So it's focused on 1v1 combat vs bots, but still in a large map, kind of sandbox, and i think im slowly getting there, but there is still a bit of way lol. So yea here goes: Gameplay Player can now dodge when an enemy is close - press space bar in any direction you're moving. Player can do a roll to avoid incoming attacks - press left control button Added quicker attacks for the player -Attacks will reset after 0.6 seconds -Can still combo if you press attack button quickly before it resets Added a lock on / targeting ability - Press F to lock on - flick mouse left or right to change targets Added healing potions, press R to heal 40% hp in combat Added 3 new enemies -Dual wielding mercenary -Knig…

  • Patch 1.1.9 - 13 September 2023

    Im happy to announce a new patch! Since the games original release, i have been reworking the game a lot. I wanted to rework the game to fit my vision better and i have tried to accomplish that this time around. Reworked the way the player feels and plays. Updated the enemies and allies a lot. Reworked the graphics. Still the same concept as an action hack and slash game, but with small rpg elements, such as leveling up, acquiring skills as well as gear. New gear: Earn gold by killing enemies to purchase and equip better gear. Ragdolls Blood Destructible environments Defeat your enemies and defend important areas to win. Added achievements. That's it for now. I plan on improving and update the game a lot, so stay tuned lol. Enjoy and have a good one.

  • patch notes for 15-08-2023 - 15 August 2023

    After a long break i started working on the game again. This time i focused more on the gameplay itself and removed some of the fluff such as the spawn map, scoreboard and damage numbers. I focused on making the player controls better and combat, although it's still a bit bugged and needs work. This is what is done so far: Overhauled the graphics to make the game look better Character customization: Have different weapons and armor to fight with. Updated character movement: player, enemies and allies should have smoother movement now Stamina: everyone in the game now uses stamina. The player, your allies, and the enemy, to make the combat more balanced. One map for now with an attack mode: Storm the castle and capture and defend zones to win. Roadmap: more classes: knight, archer, spearman character customization: choose from more items progression: level up and unlock new weapons tacti…

  • patch 1.0.3.2 - 21 December 2021

    fixed archer firing bug removed thumping noise from main menu updated target indicator updated setting game to fullscreen when first launching game updated splash icon

  • Patch notes for build 1.0.3 - 20 December 2021

    Hello Everyone and happy christmas! Hope you are enjoying your holidays :) because i am! or well besides from working on a new update hehehe. Since last update (which been a while) i have been working on fixing some present issues that made the game rather unpleasant to play. There are ofc still some things to be changed, but this is it for now :) Updates include; AI, player combat, graphics, HUD, flags, level design. Combat: -AI --AI will wait and take turns before attacking the player --AI will try to spread out and circle player if they can --AI should be less zergy --AI has larger aggro range than before -Combat in general: --Added soft lock targetting for the player when fighting AI, you will automatically face the AI when attacking, instead of aiming freely --Added combo damage for each attack, 15,30 and 50 --AI will die faster --AI doesn't attack the player all the time -Player -…

  • Roadmap - 21 November 2021

    Hello everyone! Heres the roadmap for what changes will come to Medieval Arms. Combat system overhaul -add more player attacks and better ai AI overhaul -AI adjustments that will make the ai more fun to fight Upgrades -Weapon upgrades -Different weapons to choose from -Items, health potions etc Leveling system Mission hub and quests Balance player classes Thanks to everyone for playing the game! I will work hard to upgrade it and make it more enjoyable and less bug free. Have fun! :)

  • patch 1.0.1.1 - 13 November 2021

    fixed a bug where tickets wouldn't update according to difficulty when loading a map. fixed a bug where experience and rank wouldn't update when returning to main menu changed sensitivity values in the settings menu in the pause menu changed music slider values to give more precise values

  • Patch 1.0.1 is live! (nov 12) - 12 November 2021

    Patch 1.0.1 is live! Patch 1.0.1 includes controller support and minor updates / bug fixes. -Added full controller support for menu and player characters. -Fixed a bug that made the player unable to spawn as Knight or Archer when playing the map for the first time.

  • The game is now available! - 12 November 2021

    Today is the day! after 8 months of hard work we can finally announce that Medieval Arms is launching on steam! Thanks to everyone who wishlisted it and thanks to anyone wanting to play it! looking forward to making new updates to the game and keeping in touch! Peace out!

Patch notes and updates

S.noRelease datePatch nameGID number
129 September 2023Patch notes 29-09 bug fixes and gameplay adjustments5220291886490522137
229 September 2023patch notes 29-09 bug fixes5220291886490389120
323 September 2023Huge gameplay patch :)5219165352632533477
415 August 2023patch notes for 15-08-20235839532486228497134
521 December 2021patch 1.0.3.24224938027293629282
620 December 2021Patch notes for build 1.0.35320438099051291507
713 November 2021patch 1.0.1.14971405952708467726
812 November 2021Patch 1.0.1 is live! (nov 12)4971405952704371563

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