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Xenomare

Xenomare Steam news

eiloware | Aug 29, 2021 | game

Released

0players observed · 6 October 2026 - 05:06:12 UTC

ActionAdventureIndieEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Xenomare news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews5
  • Release dateAug 29, 2021
  • Developereiloware
  • Publishereiloware

Genres: Action, Adventure, Indie, Early Access

Company pages: Developer: eilowarePublisher: eiloware

Top Steam chartsTop 100 gamesGame directorySteam Store page

Xenomare Steam news

Xenomare news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Added Linux/SteamOS build - 3 March 2022

    Added the Linux/SteamOS version to the public release. I cannot say if it works natively on the Steam Deck, I'm still waiting for mine :-/

  • Beta testing native SteamOS client - 13 November 2021

    I'm currently experimenting with support for SteamOS in anticipation for the upcoming Steam Deck. Since the chances of me getting a dev kit is slim to none (and my regular ordered one will not be here for another 4-6 months...), I've created a SteamOS VM and try to get the game to work there... If you want to try it out, opt into the beta branch with the following password: BetaBetaBeta Any feedback is welcome. Thanks and have fun, Stefan Edit: Xenomare now works on Manjaro, an Arch Linux that should be close to the OS of the upcoming Steam Deck. On the old SteamOS (Debian based) it throws some errors about missing Linux packages :-/

  • New Version 0.5.6.0 - 6 November 2021

    Feature: New map with new features (you need the EVA suit and the glow sticks help...) Feature: Now there is a tool item class, first tool: glow sticks! Feature: Noisemaker tool to distract enemies Feature: EVA suit if you have to go outside... Enhancement: You will now get a speech bubble if you find things you don't need or already have. Bug: Fixed unresponsive enemy and enemy navigation optimized Bug: Game could crash if no enemy is in level and player gets motion tracker Bug: Invisible menus still open if killed when certain computer screens are open Bug: Fixed UI frames could appear blurry in smaller sizes Bug: Hopefully eliminated the stuttering frame rate Bug: When stamina is not full when dropping a canister, you could not run anymore

  • Bugfix 0.5.5.1 - 21 October 2021

    Some bug fixes and enhancement that were mentioned in some reviews :-) Feature: Watch in-game cutscenes (for now the teaser and trailer) Enhancement: increased the player speed while carrying a canister Enhancement: Tinkered a little with the pathfinding, enemies should hug corners less. Enhancement: Optimized the enemy flee behavior, should now be less prone to get stuck at corners while fleeing. Bug: Fixed a major bug where you don't had to complete all objectives to finish a map. Bug: Fixed a bug where sometimes enemies would not appear on the motion tracker, if there is more than one enemy. Bug: If you've got a flamethrower initially, it properly fades out now if used up.

  • First big update for Xenomare! - 21 September 2021

    Change log 0.5.5: Feature: Multiple enemies! There are now several Xenos, depending on Level size and difficulty Feature: Added a new computer, the terminal - from here you can access the map and scan for cargo in the near vicinity. The cargo scan option was removed from the mainframe, otherwise too many mainframes were needed across the level. Feature: Task list to keep track of what to do Feature: added option to switch between exclusive and windowed full-screen in video options Feature: Added vsync options for full-screen mode Feature: Added a new option to increase the quality of the shadow ray casting Feature: Toggle capture mouse cursor in options Enhancement: Redesigned the lobby screen Enhancement: Redesigned the player GUI Enhancement: Frame around the visible screen portion in cut-scenes Enhancement: Increases range of motion tracker Enhancement: Reworked the levels, added com…

  • Hotfix 0.5.4.1 - 7 September 2021

    Bug: game ran too slow, there was a timing problem

  • Version 0.5.4 - 6 September 2021

    First official patch, version 0.5.4 is now live! Feature: Added "Scan Cargo" option to mainframe computer to mark nearby cargo Enhancement: Added learning about the "Scan Cargo" option to tutorial #2 Enhancement: improved cutscene framework (used for new trailer) Enhancement: added (lower) step sounds for walking, these only alert the xeno if you walk within one tile of it Enhancement: added steam effect to certain tiles Enhancement: if skipping a cutscene speech bubble, the first press of the skip button will instantly show the whole text, the second press will then close the bubble instantly Bug: fixed bug where Xeno would get caught on corners when hunting you; rewrote the hunting logic Bug: Fixed a bug where a door one tile away and orthogonal to a border caused a leak in the ray casting for the visibility layer Bug: fixed game timing bug if game looses focus or gets not enough CPU…

  • Xenomare Release Trailer - 2 September 2021

    After some reworking of the cutscene engine, I could finally create a proper release day trailer. Found some bugs on the way and added a few enhancements (like fog) that will be included in the next patch. Hope you like it :-)

  • Xenomare early access released! - 29 August 2021

    Woo-hoo! The very first public release of Xenomare is available on Steam right now! What's in it? All features planned for the first version are included: three tutorial levels to make you familiar with the gameplay three different maps for the single player mode "Last Survivor" six different difficulty levels with varying objectives for replayability What now? There are still some minor bugs and small things I want to improve, then - based on your feedback - I will evaluate in which direction the game will grow: improved gameplay, local multiplayer or a story mode. Have fun playing Xenomare :-) P.S.: Here is me having a go at the first map, "DSV Ladyhawke"... https://youtu.be/7_895JyTqVk

  • New gameplay video - 24 August 2021

    A new gameplay video just released on YouTube :-)

Patch notes and updates

S.noRelease datePatch nameGID number
13 March 2022Added Linux/SteamOS build4247462367429839191
213 November 2021Beta testing native SteamOS client4971405952706380595
321 October 2021Bugfix 0.5.5.14103335143106156396
47 September 2021Hotfix 0.5.4.14020014099106127481

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