- Patch Notes for 5/10/23 - 10 May 2023
When exploring a dungeon, the camera no longer flickers black when exploring, unless Skip Animations is enabled.
- Patch Notes for 1/8/22 - 8 January 2023
The final boss fight has been rebalanced based on player feedback. When selecting a new ability for a companion, their existing abilities are displayed to make deciding easier.
- Patch Notes for 10/25/22 - 25 October 2022
Adding a new Generation for added difficulty. Fixed an issue preventing enemies from getting bonus mana from Generation bonuses. Fixed a bug preventing the proper Generation from being included in the leaderboards. Fixed a bug that caused cards to be displayed in the deck that weren't actually there.
- Additional Patch Notes for 10/17/22 - 17 October 2022
Adding additional hotkeys for casting abilities and cards. Adding a setting to disable moving the camera when the mouse is close to the edge of the screen.
- Patch Notes for 10/16/22 - 17 October 2022
Additional checks have been added to prevent soft-locks where combat can not be finished and no enemy units are on the board. Blood to Bark can no longer turn the Usurper into a tree, skipping game phases. Death Nova now properly triggers when sacrificing a unit. Cultists summoned with Grave Robbery can now use the Summon Demon ability. Details used to calculate high scores were incorrectly being carried over between runs, resulting in higher than expected scores. This has been fixed, and the leaderboards have been reset. It's not anticipated that leaderboards will need to be reset again anytime soon.
- Patch Notes for 10/15/22 - 16 October 2022
Stolen Crown will no longer run in the background, to avoid music playing when not focused. Dungeons now have a toggle option to skip animations and jump straight to chests.
- Patch Notes for 10/13/22 - 13 October 2022
Fixed a bug that caused the Merchant to freeze if the new Esdras companion is available. Fixed a bug that prevented the Double Edged Sword relic from causing additional harm to the player.
- Now Leaving Early Access! - 13 October 2022
Thank You! To all those who played Stolen Crown during it's development, I want to thank you for giving your time and providing feedback to make it a better game. Your opinions and insight allowed me to craft something better than I could have on my own. What's Been Accomplished? There have been a significant number of changes and improvements over the course of the Early Access period. Some of the bigger changes were: Breaking the game into three modes - Draft, Free Pick, and Sandbox. Adding leaderboards and high scores. Adding new abilities and spells. Adding new companions. UI improvements based on player feedback. Lots of balance tweaks and bug fixes. Will Stolen Crown See Continued Development? Just because Stolen Crown is leaving Early Access doesn't mean it won't be getting further updates. Major additions are unlikely in the future, but additional content like spells, abilities,…
- Patch Notes for 10/10/22 - 11 October 2022
In preparation of the full release, a tutorial has been added. It goes over the basic combat, like movement, abilities, cards, and conditions. If you feel its leaving out some critical information, let me know!
- New Spells and Companion! - 3 October 2022
We're getting closer and closer to the full release of the game. The Imperium and Umbra lineages have fewer options compared to Magus, so this patch focused on adding more content there. Full details below! Esdras added as a new recruitable mage companion. Magus now has access to Magic Fist. To address pain points for Imperium, they now have access to Shrug It Off, No Pain No Gain, and Split In Half. To address pain points for Umbra, they now have access to Murder, Extort, and Blackmail. Assassinate has its range increased from 1 to 3. Leaderboards now include the generation the score was achieved on. Small bug fixes and UI tweaks.
- Patch Notes for 9/05/22 - 6 September 2022
New generations can now be unlocked in Sandbox mode.
- Sandbox Mode - 31 August 2022
The last mode to be added to Stolen Crown is here! In the sandbox, you have the entire arsenal of cards and abilities at your disposal. Mix and match content from different lineages, pick whichever relics you'd like to start with, and make a unique run to fit your play style! Currently, you can modify the following parameters: Gold Health Mana Hand Size Cards Drawn Per Turn Movement Speed Battlefield Size Number of Enemies Enemy Difficulty Have an idea for more settings? Pitch your ideas here in the Steam forums or on our Discord! Other tweaks included with this update: Battlefield generation should now provide slightly more variety. Hovering over a card no longer prevents scrollbars from working. Rallying Cry has its healing increased from 3 to 6. Second Wind has its healing increased from 3 to 6.
- Patch Notes for 8/20/22 - 20 August 2022
Quest progress now properly updates in camp when finding a card and having a relevant quest. Ghost Form has its duration increased by 1, and now depletes after use. Warforged Shield damage reduction increased from 1 to 2, and now decreases max health by 5 and no longer reduces movement speed. Thrill of Battle card added to help Imperium deal with debuffs. Shop encounters are now guaranteed before a gate battle.
- New Game Mode! - 11 August 2022
New Game Mode Up until now, when starting a new run, players created a deck by selecting from a randomized subset of their unlocked cards. Now with Free Pick, you can choose any starting ability for your lineage, and build your deck from any of the cards that have been unlocked! For players that conceded over and over until you got your perfect starting deck, this mode is for you. Free Pick mode will have a different leaderboard from Draft, so get out there and get your name on the new leaderboard! This new mode also paves the way towards putting together a sandbox mode, where you will be able to customize your run even further. Sandbox mode will have all cards unlocked, and open up options like battlefield size, starting gold, and way more. Other minor changes below: Improvements have been made to prevent card details from clipping through windows when hovered. Healing Breeze mana cost…
- Patch Notes for 8/10/22 - 10 August 2022
Fixed a bug that prevented the Settings panel from closing correctly when finished.
- Patch Notes for 8/09/22 - 9 August 2022
Perfect Disguise no longer immediately ends the game in a loss. Charming the last of the Usurper's minions no longer skips the rest of the encounter. Expose Weakness mana cost increased from 0 to 1. Details of how scores are calculated are now provided when viewing scores at the end of the round.
- Patch Notes for 8/07/22 - 7 August 2022
Rupture Ground is now uncommon and properly displayed as a spell instead of an ability. Rupture Ground and Blood to Bark have had their cost reduced to match their rarity. Fixed a bug that caused the wrong reward to be issued during reward selection after combat.
- Patch Notes for 8/06/22 - 7 August 2022
Leaderboards added to the main menu. The speed at which combat functions is now customizable. When viewing the leaderboard after a run, it's no longer obscured by the list of relics earned. In the case an enemy can not reach a target, they will try to destroy neutral units to create a path. When calculating Unstoppable bonuses, it's now only applied once to avoid cheesing high scores. The mouse needs to be moved closer to the edge of the screen before the camera will start to move. The Magus lineage now has access to Rupture Ground and Blood to Bark to generate rocks and trees on maps that have none.
- Patch Notes for 8/02/22 - 2 August 2022
Fixed a bug that prevented units from gaining new abilities when leveling up.
- Patch Notes for 8/01/22 - 2 August 2022
Points are now awarded for a run if you kill the Usurper. Opening the settings menu during combat will now cause the player to stop casting a spell. During the Tavern encounter, the player now starts combat with Poison instead of Deep Wound as intended. Relics no longer give a tooltip for Regenerating that doesn't apply.