- 1.0.5 Controller Overhaul and QoL Patch - 28 December 2025
CONTROLLER/STEAMDECKswitched to a software cursor instead of hardware due to input lag + cursor invisibility issues with on some Linux distros and steamdeckadded support for joystick sensitivity, pan sensitivity and zoom sensitivitymany dialogues had buttons that did not show controller button hints and did not react to controller buttons. Standardizing this to fix as many cases as possibleGAMEPLAYIsolated Fortifications - Remote buildings are shielded while they are not adjacent to any OF YOUR other buildings. (supply drops, relics etc. will no longer block the shield function of this augment)Reactive Lava - fixed bug where some explosion chaining was not working OR displaying correctly. Most notable was interacting with Storm Overload but also sometimes impacted by position of explosion vs. location of neighbouring tile.VISUALSresolution options are now determined by your device and t…
- Animation Overhaul and Bug Fixes - 1 December 2025
VISUALSThe main beef of this patch has been to re-write our animation system. The one we had in place was from early development and was never set up to support all animation timings. As a result more than half of animations we intended to play in the game never actually did. Listed some cases belowalmost all animations triggered by end turn were not playing (grassing, explosions etc.) Should work nowalmost all animations triggered by a storm were not playing. Should work nowHurricane Force relic ability now has a disperse animationHarvest and Core Mine now have a new wasteland animationcleaned up various visual artifacts in desert and shield assetsfixed aquaduct assets that were not lining up properly at connection pointsGAMEPLAYSustainable architecture slightly altered because there were a few cases where the old behaviour could affect the player negatively. "Constructing a water stor…
- Bug fixes and stability improvements - 22 August 2024
Animator bug fix This one is a little complicated but there was a bug where building sprites and animators were being reset when you right-clicked or hovered over tiles. This will likely have wide ranging implications but so far this addresses some of the following: Fixes bug where right clicking on a gateway spawned by would flip the gateway back into a ruin (but only visually) Fixes bug where right clicking on a relic spawned by would flip the relic back into a ruin (but only visually) Fixes bug where hovering past animated tiles (e.g. windmills) "resets" the animation as you pass with your cursor. This makes it look like the animation is stuttering when you mouse over Editor Rescue Our sprint towards 1.0 had left the map editor in a terrible state. Cleaned up some of the most critical bugs. Will revisit again in future Fixed crash when editing ruins Fixed crash when editing supply dr…
- First post-launch stability + QoL patch - 19 July 2024
Welcome back! This is just a quick post-launch QoL + stability patch. To everyone that reported issues through discord and steam discussions thank you so much for helping to improving the game! Endless moved to level 4 We noticed that players were frequently going from tutorial or their first beginner game directly into an Endless game. Our best guess is that they're assuming it's a "sandbox" type game mode when in fact it's a very large, high difficulty map with no time limit. For this purpose we're moving it to level 4 so players can have a little more experience before attempting it. QoL improvements All standard games will have a "next game" option. For non-tutorial games this option will take you to the game creation screen instead of needing to navigate between several menus Restarting a game now has a 3rd option - "new game" to take you directly to a game creation screen if you d…
- Wastelander 1.0 is Live! - 12 July 2024
Wastelander 1.0 Has Arrived! It's been a long road but we're finally ready to remove the Early Access tag from Wastelander. With the 1.0 release comes a fairly large amount of QoL changes and improvements! https://i.imgur.com/Hd537jb.gif Re-mappable keybinds & Controller Support We've completely reworked our input system to support re-mappable keybinds for all players. Added a bunch of new controls and menu navigation features. Controller support! As of right now XBOX, Playstation, and generic gamepad style controllers have been fairly heavily tested. https://i.imgur.com/edW8K21.png Improved Menus Home Screen, Daily Challenge, and Standard / Custom game creation screens have been significantly improved both visually and functionally! Post-game screen has received visual improvements https://i.imgur.com/P3yPYQH.png Desolation Level Badge You can now see your current highest desolation le…
- Unlock/Level System + v1.0 Release date! - 18 June 2024
Release Date We're finally nearing v1.0 and releasing the game from Early Access! Our planned release date is July 12 and we'll be working hard on polish and release prep right up until that date! Leveling System One of the last major gameplay components we've added is the leveling system. New players will start with a smaller pool of augments and blueprints when they first install the game. Playing games will increase progress towards level ups, and each level will unlock a small additional set of Blueprints, Deployments, and Augments choices up to a current cap of level 7. Some game modes are also hidden behind level restrictions to prevent new players from diving into the most complex content right away, and to ensure that game modes like the daily challenge are played on an equal footing. All existing players will automatically be level 7 after updating as many of you have already p…
- Major visual update! New Animations / VFX. - 21 May 2024
Ability / Item / Augment trigger Animations! This is a major milestone on the road to release. The game desperately needed animations to make it feel more "alive" and we've finally made some major progress on this front. This patch contains a large amount of new animations. Construction, Abilities, Items, Storms, etc etc. Please keep an eye out for weird behaviors and let us know what you think! If there are any animations you hate also please let us know, and we'll see if we can make any adjustments. https://i.imgur.com/uP27uVs.gif https://i.imgur.com/4j4mrRB.gif https://i.imgur.com/L4qjLOC.gif We've got a lot more polish and improvement work coming down the pipe leading up to full launch so keep an eye out for more updates in the next few weeks. If you're enjoying the game, please leave a review, it helps us out a lot! Likewise if you have feedback, suggestions or questions, come chat…
- New Trailer is live! - 14 May 2024
As we continue prepping for launch from Early Access, we'll be doing more social media posting and promotional work as well. Here's a brand new Trailer for Wastelander that's just gone live to our Youtube and Steam page. Check it out!
- Tutorial updates and polish - 10 May 2024
This patch contains another round of updates and improvements to the tutorial. It now contains videos to show specific gameplay elements as well as reduced amounts of text. Please let us know if you see any issues or have any suggestions.
- SFX Overhaul, Lots of Bug Fixes and Polish - 6 May 2024
Sound Effects Overhaul The game now has more than just 3 sound effects. A ton of abilities and interactions now have unique sounds. Menus, UI elements, and several other dialogues that didn't previously have sounds now do! This is the first of a series of large planned polish tasks, and should help make the game feel a lot more alive. Let us know what you think, and stay tuned for more updates! Bug fixes + other You can now click on objective banners to bring up the last objective and its details Completed a minor rewrite on the camera which fixed a long-standing issues with panning and zooming that could create strange jumps, and sticky points while navigating around the map. Fixed an issue where zooming out near the edges of the map would snap you back into the center of the map aggressively. Fixed an issue with tooltips where they could sometimes stretch off the top and the bottom of…
- Tutorial Improvements, Bug fixes - 24 April 2024
Tutorial pass The tutorial has become significantly outdated so we've been working it again. A lot more visual aids and explanations have been added to ease the onboarding process. Feedback would be greatly appreciated! Bug Fixes Push Left ability from hurricane engine was not functioning correctly at all. Fixed removed all references to "infinite" mode. These were just mislabeled endless mode games storm text for endless games had typos and said that connecting ruins would win you the game (this isn't true in endless mode) starting a new endless game wouldn't warn you that any existing game would be deleted error dialogue now correctly shows up when trying to load an in-progress game from another player If there's something you like or don't like about the game, leave us a review, it helps us out, and your feedback lets us make the game better for everyone! :)
- Endless Mode is Here! - 16 April 2024
New Game Mode - Endless Endless mode is our latest game mode release, and a long awaited feature for many players. This game mode allows you to play Wastelander without turn limits, on a MASSIVE map and push your base building skills to the limit without being limited by the length of the game. https://i.imgur.com/CTE2lim.png Create massive and intricate colonies over a large number of turns. https://i.imgur.com/dIzn4yq.gif The goal in endless mode is to accumulate enough resources to activate the optional "Repair Ship" ability in order to escape the planet and survive! https://i.imgur.com/XFrdAbz.png Engineering Lab For balance reasons, the Metallurgy Lab deployment does not exist in Endless Mode, and has been replaced with the Engineering Lab. https://i.imgur.com/11BIDb2.png This will unlock the "Upgrade Storage" ability. This costly ability allows you to upgrade a basic storage build…
- 0.7.6 - Map Generation and Bug Fix patch - 11 March 2024
In preparation for our Infinite mode release we have had to dramatically improve our map generation efficiency and resting FPS performance. These changes WILL affect how maps are created slightly but should also significantly improve performance and load times. + bug fix - "Unknown" entries on leaderboards now correctly show up as "In Progress" + bug fix - "The Maze" scenario had a bad configuration that would prevent some scores from uploading correctly + bug fix - scenarios could not be restarted instead you had to abandon them from the menu and select them again + bug fix - map generation bug that caused bottom left corner to have disproportionately more mountains + bug fix - unstoppable fissure now reveals supply drops in its path instead of leaving them fogged + bug fix - esc can now close open tooltips (there are rare cases where you can close dialogues while tooltips are up that…
- Early Access Patch 0.7.5 - 1 February 2024
It took a bit longer than expected, but this patch will contain the first pass of our map editor. Make your own scenarios and play them, or share them with others. The UI for this version is not polished, but we will continue to improve it over time. Please report any issues and share your creations!
- Hotfixes - 18 January 2024
- hotfix a bug with agriwall - fixed an issue with reward dialogues
- Small improvement patch. - 16 January 2024
- escape will now close general dialogues and popups (except for item and augment selection dialogues). - text improvements - slightly increased small font size - Unstoppable Fissure now reveals all tiles in vertical line, not just tiles that exploded (behavior now matches description).
- Update Notes For Jan 10 - 10 January 2024
We're back from vacation and working hard to get through the Early Access goals. We had a bunch of new users join us over the holidays so we're addressing some problems we noticed thanks to the increased activity. + Tutorial limit is now 100 turns (previously 30) + Fixed an issue where playing a tutorial would delete any uncompleted games you currently have going + Fixed an issue where tutorials didn't have a leaderboard + Fixed wording on Sustainable Architecture to be a little more readable (thank you Wizzer) + Fixed a weird issue where Wiki boxes were not rendering correctly + Fixed bugs with input dialogues, either not showing up (in the case of tutorial restarts) or not properly submitting fields + Various smaller fixes
- Fixed soundtrack bug - 22 December 2023
- Fixed a bug that was causing the soundtrack to only play a single song. Hopefully there is some more variety in the in-game soundtrack again :)
- UI Improvements Phase 1 - 11 December 2023
This patch contains a large round of UI improvements. Almost all of our button and menu assets have been replaced. Please send any feedback you have on these changes, or report any bugs you see to our Discord server. This will be our last patch of the year, but we'll likely be following up with a number of visual and audio improvements alongside our normal planned patches next year. See you in 2024!
- Scenario Maps + Map Editor Coming Soon! - 27 November 2023
Features Scenarios This patch contains several "Scenario" maps, which are custom maps that have interesting layouts and new challenges to solve. In order to create Scenario maps we had to develop a map editor tool which is currently being used internally only, but will be available in the following patch for players to use to create their own custom maps! Refactors We had to do a large amount of refactors and infrastructure work in order to support custom maps, we've tested these for stability as thoroughly as possible, but if you see any strange issues please report them to our Discord server, or Steam Community page. Thanks! What's Next We'll be stopping work for a couple weeks over the Christmas holidays, so likely the next major patch will be in the new year. Our current plan is to release the map editor as soon as possible, then go full steam ahead on Infinite mode for a release ea…