- Isle Goblin Reveals Open Playtest in Triple-i Initiative! - 8 October 2026
Greetings, goblins! Did you catch the Isle Goblin trailer in the Triple-i Initiative showcase? That was a dream-come-true moment right there 𤩠https://www.youtube.com/watch?v=zXTw84DXWj0 Announcing Isle Goblin's First Open Playtest After 3 years of development, I'm finally ready to go from closed to open playtesting, which means it's time to start harassing some humans in Isle Goblin! Go it solo or grab up to 7 of your pals and head on over to the Steam store page to take part. No purchases, strings attached, or blood sacrifices necessary. As you get to grips with the game and become the goblin you were always meant to be, you can submit your feedback via the official feedback form. This will give me an idea of what you like, what you love, what needs improvement, and what totally stinks. Data is power for a guy like me and I'll be using all your feedback to make the game something youā¦
- Isle Goblin in the Triple-i Initiative on October 8th! - 30 September 2026
What's up, goblins? There's some cool stuff coming your way in the Triple-i Initiative that I'm desperate to share with you all right now, but I have been sworn to secrecy 𤫠If you wanna find out, you'll have to tune in to the show on October 8th at 9am PDT/6pm CEST for 45 mins of back-to-back game trailers (and no ads, whoohoo!). Hold your horses before you get all Sherlock Holmes on me and deduce that there'll likely be an Isle Goblin trailer in the 45-minute trailer showcase. We sure might have a trailer coming your way but that's not the only thing you've got to look forward to from Isle Goblin in the Triple-i Initiative! You can watch the showcase on YouTube, Twitch, or even right here on Steam, so don't miss out! Oh, and if you want a little more info ahead of time, check out the Triple-i Initiative announcement trailer below or visit their website. https://www.youtube.com/watch?ā¦
- Isle Goblin is Partnering with Pocketpair & Fireshine Games (and weāre at TGS!) - 18 September 2026
If youād have told me a year ago that Iād be partnering with the publishers behind Pal World and Core Keeper, AND I'd have a playable demo of my game at the Tokyo Game Show, Iād have laughed in your faceā¦but here we are! Iāve been working with Fireshine for a little while now, and Iām super psyched to announce that Pocketpair is going to be the co-publisher for Isle Goblin in Asia. Weāre kicking off this awesome partnership with an Isle Goblin demo, playable at the Pocketpair booth at the Tokyo Game Show from today all the way to the 21st of September. Oh, and weāve even got some Isle Goblin merch up for grabs! Iāve been working hard on implementing feedback and bug fixes from our playtest, and things are shaping up real nice. The Isle Goblin community is so awesome and I just wanna say a huge thanks for all your support. When youāre an indie dev working on a passion project, thereās reā¦
- Isle Goblin's First Gamescom! - 27 August 2026
What's up, Goblins? I've got some awesome news to share...Isle Goblin is playable at Gamescom, Cologne this year! Some of you already know that game dev has only recently become a full-time gig for me, so seeing my game at one of the biggest game fairs in Europe feels totally wild. The game is obviously still in development but, with the help of my publisher, we put together a pretty awesome demo, and now it's time to unleash Isle Goblin onto the world. Or, well, Germany at least. If you're one of the cool kids attending Gamescom this year, head on over to the Indie Arena in Hall 10 and check out Isle Goblin in booth 31! If a chance the play the demo isn't incentive enough, then maybe I can also bribe you with FREE STICKERS? š Oh, now also feels like a good time to tell you that we're a few weeks into our first official playtest. This is a closed playtest that I invited members of theā¦
- Goblin Research Notes #3 - Cutscenes, Leveling Up, Dyes, and More! - 25 June 2026
Hey Goblins, Before I signed with my publisher, I used to be an electrical engineer, but now my side hustle is my main hustle and I wanna show you some of the cool behind-the-scenes updates I've been working on. I've been tinkering away in lots of different parts of the game, so grab a drink or your favourite snack, and let's get into these Goblin Research Notes. Steam Cloud Saves Added Steam cloud saving Added option to choose which islands and characters are synched with the Steam cloud You know when you put off a task because you think it's going to be a challenge and then it takes you, like, 5 minutes? Yeah, that's what happened when I went to add Steam cloud saving to Isle Goblin. It's now possible to save your game to the Steam cloud and to select which islands and characters you sync. Perfect if you wanna switch between desktop, laptop, and/or Steam Deck. I use Unity as my game eā¦
- Goblin Research Notes #2 - 7 April 2026
Hello Goblins,Matt here again! Welcome back to the second dev blog in the Goblin Research Notes series. Iāve been hard at work behind the scenes, and this update is a bit of a mix! Some deep technical improvements, plus a big batch of new features and quality-of-life changes.Letās jump in. Pathfinding Deep Dive (aka: goblins got smarter)One of the biggest improvements Iāve made is to pathfinding and itās a pretty massive one.Previously, I was using a standard A* system. It works great, but it has one major downside: if thereās no possible path, it still searches everything before giving up⦠which can cause some nasty lag spikes.So I reworked it.Now, the world is broken into sectors, which are further split into āregionsā (basically chunks of walkable or non-walkable space). These regions are all connected together in a kind of network.What this lets me do:Instantly check if a path is evā¦
- Goblin Research Notes #1 - 5 February 2026
Hello Goblins, Matt here! Iāve been developing Isle Goblin for 3 years now and thought it was about time I showed face. This is the first dev blog in the Goblin Research Notes series which I'll be using to update you with my progress. Long story short, Iāve signed with a publisher so now Iām working on my game full time (see ya later employment!), and Iāve been adding some pretty cool stuff. Letās dive in. (Firstly, a BIG thanks for wishlisting! If youāre following me on YouTube, I go into more detail about whatās coming in my latest video. You can check it out below.) If you're new here, Isle Goblin, in a nutshell, will have you playing as a goblin trying to fight off the evil humans. The world is fully destructible, and you can go underground to explore, fight bosses, and gather tons of items. So, whatās new? NPC chatter: I tried a few different options, but settled on a little murmurā¦
- Fight off pesky humans and raise spider babies in Isle Goblin, a blend of Stardew Valley and Terraria - 11 February 2025
Kilowatt Games are currently working on Isle Goblin, a curious blend of features from the likes of Stardew Valley and Terraria that I'm pretty excited to see more from. Read the full article here: https://www.gamingonlinux.com/2025/02/fight-off-pesky-humans-and-raise-spider-babies-in-isle-goblin-a-blend-of-stardew-valley-and-terraria/