- Valve Removing Access - 26 August 2026
Valve is removing my access from the game. I've made it 1$ and discounted it maximally.Goodbye everyone.-DZ
- Game Cancelled Due To Gaben Personally - 24 August 2026
Hi everyone. Things got even worse.Kim abused me and stole all of the project's money. She just lied about everything. She was doing drugs and cheating on me with Grindr dates and going out with my bank card making thousand dollar ATM withdrawals. She bottomed out all of my accounts including Patreon, PayPal, anywhere that there was money, she took it. The only money she didn't take was my trading portfolio, because she tried to get into trading herself. The total bill was 77,000$, plus ~9000$ that are being held by Valve that they won't pay me.I know this happens quite a lot in our society, but I was expecting more from people in our community. I can't expose her because #metoo is cringe now, according to the general public, so she's happily preying on other trans women right now. Yay! I shouldn't be saying this because it could be described as defamation in court. That's because the l…
- Fortune's Run resumes development following creator's prison release: 'The parole board reviewed my case and instantly kicked my ass out of jail' - 17 April 2026
Between 2022 and 2024 PC Gamer's Ted Litchfield wrote about Fortune's Run six times . "It's like the Jedi Knight 4 we never got," he wrote in September 2022 about the stylish immersive sim which, like Gloomwood, doubles as an impactful boomer shooter and even has a basketball minigame. It was definitely among the most interesting early access games on Steam for a while, but that abruptly ceased to be the case when its sole developer Dizzie went to jail ... Read more.
- Immersive sim boomer shooter Fortune's Run back in development as the developer is out of jail - 16 April 2026
The positively rated immersive sim boomer shooter Fortune's Run is getting back into action, as the developer is now back to working on it. Read the full article here: https://www.gamingonlinux.com/2026/04/immersive-sim-boomer-shooter-fortunes-run-back-in-development-as-the-developer-is-out-of-jail/
- Kept you waiting, huh? - 4 April 2026
Good news, everyone! I am writing this Steam post with a computer and not dictating it over the jail phone!To keep it succinct, after a year of getting gaslit by transphobic morons who convinced themselves that I, I quote, real words from my real file, "have failed to acquire a single competency aiming to attain sobriety", the parole board reviewed my case and instantly kicked my ass out of jail. Hurray! The system works! This experience has been strictly negative and pretty much convinced me that nobody in this country is serious about anything, but let us not linger on that. That was so last year, and it's time to play make the GAAAAAME.Okay, what are we doing? Well, I dunno yet. I'm stuck in a halfway house which frankly is not that much of an obstacle since I remain allergic to touching grass :D. Still, I'm really not sure how to structure the next step because as I explained previo…
- Update: 6 months (and some), and a comic - 23 August 2025
Hi everyone! It's Prison Dizzie! Update time??I've been putting this off. Sorry. It's because I only have awful things to say and I'm tired of having pity parties on the internet! ^^"I want you all to know that the game isn't dead, though, and neither am I, by the way!In fact, with every bad thing that happens, my spite increases and I want to finish this shitty game even more. That's what you do when people bully you: you win at life and last as you fade into the sunset on your ski-doo made of solid gold bars. Yes.Basically, Shit Sucks.I've been in reception for 6 months (The average processing time is 3 months), Canadian prisons are medieval shitholes. I really wanted to keep it positive for y'all but it's been sad for worse- the cops discharged a fire extinguisher in my mouth and forced me to swallow. Because I'm stuck in reception, there are no programs of any kind, no rehab, no psy…
- Very tiny prison update - 15 February 2025
Eyo! First of all, the support has been incredible and appreciated so thanks for that! Secondly, hi, I'm Kim and will be keeping tabs on the project until she's out. I know people weren't sure if the project would continue to be worked on but we're doing everything to ensure it does. And now, if anyone wants to send mail directly to Dizzie, here's how: Send an email to [email protected] Simply know that it will be read by both me and the prison staff before it reaches her. That's it for now! -Kim
- It's prison time! - 13 February 2025
Hey everyone. Today is the day. I am leaving in a few moments. What is there to say? This sucks, doesn't it? The Discord server will remain up and my dear and wonderful friends will be staffing it to the best of their abilities in my absence. The game, of course, will no longer receive updates. I have a pretty solid idea as to how to continue development when I get out. Or at least... concepts of a plan... Life is complicated sometimes. If you are all still there, I would love to create a game for you again. Let's see what happens! See you, Space Cowboys, -Dizzie
- Mini patch 0.2.409 - 24 January 2025
Fixed some more stuff! Here it is: -Fixed more mismatched Sybil lines -Can now block while sprinting with melee weapons -Heavies now purge debuffs when the shield pops (you no longer get a long stun from cablegunning them, they just lose their shield) -Fixed Ksao somehow still poisoning the customers with broken save files and one-hit damage. Somebody needs to check on that guy's ingredients! They aren't fresh! -Added PlayerMessage support to the new map! I forgot completely xD. My bad! -Addec Crayons to the briefing shop -Removed Bobby from aquaponics -Put Mozah's voice back in! It's been bugged forever. Well, Mozah speaks again now! -The terminal in ops works properly again! Sorry it took so long! -Added ambience to prison map -Added Smoke Bombs and Stun Guns to the new map I wanted to do proper controller support before leaving but frankly, over the past week or so, the weight of the…
- 0.2.407 - 17 January 2025
Hey everyone! Those of you who are fastidious will have noticed that I've been patching the game but too lazy to post patch notes. Well, in reality, I posted them during the Steam community outage earlier
- 0.2.402 - 16 January 2025
Hey! I'm putting this patch out early because it fixes a critical bug that made all enemies not spawn in the new level. It was related to eating at Ksao's then making a save and loading it. If you were missing enemies or the characters in the hub became non-interactive, or even duplicated, you will be able to fix it by loading the original save in the new build. If not, you'll have to restart that particular level - thankfully using the new start menu you can fill in all your story choices and keep your progression! Big sorry everyone! That's what happens when you QA on prod D: Here are the changes: -Fixed more subtitle errors -Increased Max Focus by 1/3, decreased Focus Burn by 1/3 -Decreased Ulibok's bola spin SFX volume -Made Light Goggles illuminate the Keycard Tracker -Fixed items going invisible in Aquaponics JuncDToCargoB -Fixed lightprobes wrong in Aquaponics Lab -Maneki no long…
- Very quick update regarding the accounts - 15 January 2025
Hi! I just want to drop a quick update to clear things up. I have gotten access to the other developer accounts! Actually, it was in my hands the whole time; I found the logins in our stuff
- Very Small Patch - 15 January 2025
Hey! Just a few fixes. After launch I was mostly watching people play and taking notes, but I still wanted to fix a few things. Also, to be honest, I was a bit stressed out by all the attention, heh. No major bug fixes here, mostly adding in missing VO and fixing mismatched subtitles. We did run into a major bug where the enemies in the Chopshop level do not spawn. This seems related to loading the level start autosave. If you are playing and don't see any enemies, close and reopen the game then restart the level. Sorry! Corrected subtitle errors Replaced mismatched VA and added missing lines (still some missing) Battle music no longer loud as hell for no reason during cop fight Battle music no longer continues after escaping cop fight Hub track resumes properly after Nezzah Johnny no longer engages the player in an infinite staring contest Yoryo7 crew doesn't let themselves get pushed…
- Popular indie FPS won't get updates for a while because the dev was sentenced to 3 years in prison: 'What I did was wrong and that's all you need to know' - 15 January 2025
Fortune's Run launched into Steam early access in September 2023, and quickly became a favourite on the PCG team. The game is like an immersive sim on fast-forward, with lightning fast melee combat, deep stealth mechanics, and immaculate dystopian vibes. Unfortunately, as good as it is, development is now "imploding.".. Read more.
- Positively rated immersive-sim FPS Fortune's Run is on hold as the developer is going to prison - 15 January 2025
Announced originally during the Realms Deep event in 2021, and later released into Early Access on Steam in 2023, Fortune's Run is a highly rated immersive-sim FPS but now its future is uncertain. Read the full article here: https://www.gamingonlinux.com/2025/01/positively-rated-immersive-sim-fps-fortunes-run-is-on-hold-as-the-developer-is-going-to-prison/
- The Long Awaited Update - 15 January 2025
The update is finally done! This was an incredible amount of work and I hope you all love it. It's going to be weird this time, there's a lot more story content and quests and such, but there is also a huge combat level with new enemies and lots of new mechanics. Depending on what you're interested in, you can now launch the game directly from any level from the main menu while still preserving story choices! On this note, savegames will be invalidated! Sorry! I really tried not to do that but we added so many features that at one point it became impossible to maintain the old save file architecture. Thankfully you can use the launcher. If you were in the middle of the level when the update happens, post on the forums! I'll help you set yourself up with console commands so you can resume from where you were. Here is a quick list of changes. It's not comprehensive, because we added so mu…
- Extremely Sad Depressing News, Act III - 15 January 2025
Hi everyone! I'm Dizzie, as of recently the sole developer of this game. First of all, I have some stuff going on I need to make public as it's going to interrupt development. I've been sentenced to prison for the next 3 years. It's a long story, but I've lived a very different life before I was a game developer, and I wasn't living very well. My case is about 5 years old now, I have been going through the legal process the whole time I've been working on this. I have finally been found guilty and sentenced, and I'm going away next month. It's a shame, but it's the consequences of my actions. I was a very violent person and I hurt a lot of people in my life. Unfortunately, the sentence isn't going to help with that at all, but I guess we all know that. So the game isn't TOTALLY dead, but unfortunately due to even further bad things happening, it's unclear what will happen. The other dev…
- Extremely depressing sad update - 9 July 2024
Hi! I have some really, extremely bad news. As some of you may know, this game is being worked on by two people; I, Dizzie, and Arachne, my wife. Previously we attempted to collaborate with more people, but long story short, we couldn't afford anything anywhere near full-time because the game just doesn't make that much money. Today, aside from some VA, all responsibilities are split between the two of us. About three weeks ago, Arachne had a major surgery. Everything should have went well and we were planning on resuming production at a slower pace about a week and a half later, with me taking over some of the more demanding responsibilities as she recovers for the rest of the year. That is no longer happening. She has had multiple complications from the surgery and had to be hospitalized in the ICU two days after being released from the surgery center. We've been bouncing around betwe…
- One of my top early access games is finally getting a second level: a 3-hour underground factory-city with an overhauled, Thief-style stealth system, a new RPG hub area, and an explanation for where all those FPS crates come from - 10 June 2024
I've been a Fortune's Run freak since first playing its bafflingly good demo level two years ago, and after launching into early access with a single, sprawling space station playground, we're finally seeing what comes next: an underground factory and settlement with a projected three-hour runtime and accompanying sneaking overhaul set to arrive in August... Read more.
- The "Stealth Update" Update! - 8 June 2024
Did you miss Zlimbratski's Indie FPS stream? Oh. :( Well, it's okay, here's the video update ^^! The first thing to note is that we will be releasing this new content in August and not July as we were thinking a few weeks ago. We've decided we want to take more time because we want to introduce some additional non-combat content along with this huge mission, and we need more time to do all of that. We're actually working very hard on it right now, so I'm going to keep this brief! Here's a highlights reel of all the new stuff you can expect: Whole new 3~ hour mission! This time with a focus on stealth and exploration instead of combat. The new level is a unique setting full of story content which will show you what's happening beneath the surface of New Zabra. Cool volumetric effects such as fog which add a feeling of foreboding to the new, extremely polluted underground area. New classi…