Apotheorasis • Lab of the Blind Gods news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score84% positive
- Total reviews43
- Release dateMay 12, 2022
- DeveloperTall Guy Productions
- PublisherTall Guy Productions
Genres: Action, Adventure, Indie
Company pages: Developer: Tall Guy ProductionsPublisher: Tall Guy Productions
Apotheorasis • Lab of the Blind Gods Steam news
Apotheorasis • Lab of the Blind Gods news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- 👁️ IndieCade Nomination + Discount - 5 November 2022
👁️ IndieCade Nomination + Discount Apotheorasis will be featured in the Indiecade Anywhere and Everywhere Steam event! To celebrate, we will be having a special 33% promotion running for one week! 🎉 The Awards will be streamed in a few hours, live on Steam and Twitch! Apotheorasis has been nominated for Audio, Innovation, Design, and the Grand Prix awards - fingers crossed ːsteamhappyː Steam: https://store.steampowered.com/curator/5419830/sale/indiecade2022 Twitch: http://twitch.tv/indiecade Enjoy and share our deepest discount to-date while checking out all the other great indie games nominees and past winners here: https://store.steampowered.com/curator/5419830/sale/indiecade2022
- 👁️ Launch Discount Ending Soon - 18 May 2022
Few hours left... Get the full game now https://store.steampowered.com/app/1694670 https://i.imgur.com/3LJ8NnS.gif
- 👁️ Released ! - 12 May 2022
👁️ Released ! https://i.imgur.com/YEbcZTY.gif Apotheorasis, having had a beautiful visual revamp (funny that this would be so important, despite the genre we’re in) has just headed out into the world. The game's Early Access has been a blast for me as a creator, and I'd love to do it again for whatever comes next :) But, before that . . . https://i.imgur.com/GWRvSNe.gif THANK YOU for the support. THANK YOU for the reviews. THANK YOU for everything ! For now, keeping every finger crossed that the release goes well, and hoping views turn to visits, to purchases and to happy players who want to recommend the game wholeheartedly (this last one's really important to me as a creator). v1.0.4 Changelog Awesome graphics update Rare exceptions handling
- v1.0.4 - 11 May 2022
Visual tweaking ^^ (font, logo)
- v1.0.3 - 10 May 2022
Graphics update ːsteammockingː https://i.imgur.com/11ETzUi.png
- v1.0.2 - 9 May 2022
Minor audio tweaks
- v1.0.1 - 9 May 2022
Rare exception at Cell Escape
- v1.0.1 - 9 May 2022
Rare exception at Cell Escape
- v1.0.0 | Release Candidate - 6 May 2022
The time is upon us. If nothing major comes up, this is the build that will be released May 12 : )
- v0.14.3 - 6 May 2022
Some rarely occurring crash fixes have been handled.
- 🎯 Release Date (devlog #11) - 30 April 2022
🎯 Release Date Ahh it's been such a cold, dark journey in the depths of Deus Proxima Labs. Listening to the every sound countless times, getting lost on purpose stress testing the level design, shivering when things *clicked* and wanting to shift delete the whole project when things didn't... (ok I'm only 10% serious about that last one). https://media.giphy.com/media/k7Vy81QMRxgE31x5dy/giphy.gif Thursday May 12th, Apotheorasis will "see the light of day" so to speak 👁️ In the days leading up to that I'll be focusing my efforts on polishing how the page looks, reaching out to reviewers, curators etc and adding the game's Soundtrack as a package with high quality files, alt takes, and audio-visual material from the rehearsals. - - - - - - - - - - - - - v0.14.2 Changelog Balanced the characters' volumes throughout the game Improved timing of voice lines in all cutscenes Fixed a couple c…
- 🎤 Final Quality Music (devlog #10) - 5 April 2022
🎤 Voice Mastered The final quality voices we recorded a couple of weeks back have now been fully cleaned-up, mastered and imported with their volumes corrected. It's been a pain going through each line but hopefully the result are crisp, warm performances by the 5 actors. I've also re-recorded the system with a better microphone, though something about that synethetic-sounding original recording is missing.. I'll investigate : ) 🎶 Final-Quality Music Added The final quality song and accompaniment (piano) have been mastered, mixed and post-processed to create atmosphere in various parts of the game. Here's a full take from the song we're using. PS: Production has been a bit slow these last 2 weeks (burnout plus COVID did me in :) ), but I'm feeling better now, and ready to push it to the finish line!
- 🎤 Voice Actors Added (devlog #09) - 18 March 2022
🎤 Voice Actors Added It's the time we've all been waiting for. v0.14 brings with it full quality voice acting patched in. My beautiful developer's voice can finally retire, as it's replaced by a fantastic cast of 5 voice actors who will breathe, speak, shout, whisper, whistle, hum and sing just for you! Alongside this update, the price has been set to the intended launch price (50% up from Early Access). PS: They are still non-mastered, so some of the volumes may be off, and it's possible in the 1,100 lines the project has that a handful are misplaced, wrongly trimmed etc - let me know via Discord if you catch anything!
- Act 3 & Challenges (v0.13) - 8 March 2022
👁️ Act 3 & Challenges V0.13 brings Act 3 to the game ! There's "kids", there's songs, there's.. boom!, and dogs and tentacles and dramas and androids... And then, there's.. you, caught in the middle of it all, as usual. As usual, as usual, and not just once, as usual, but multiple times, as usual, over, and as usual over again! In other words.. challenge modes have been unlocked! You get to play the game from the beginning, skipping some narrative parts and focusing on gameplay ; can you finish it in under an hour ? Without dying ? Or will you be stuck in a loop ad infinitum? Enjoy :) PS: If you find bugs, blame the version number (and let me know via Discord) 🎤 Final Recording & Price Increase What a ride it's been.. in a few days we'll have final-quality VOs in the game :D Had the pleasure of doing a few rehearsals with the Voice Actors, trying out different things and fully embraci…
- Patch Notes (v0.12.2) - 18 February 2022
System was so intent on vibrating something that wasn’t there, that, when it failed, anything following that failure was also doomed to fail, including setting up the menu, characters etc. You were stuck with a really sad, non-vibrating system. It’s now been convinced that the show must go on, even without vibrations! https://img.itch.zone/aW1nLzgxODcwMzQucG5n/original/ARoCoJ.png
- devlog #07 - 16 February 2022
🎤 1st Rehearsal With the full cast signed, paid, and onboarded (turns out those simple things are a full time job!), we were able to have our first physical meetup :) The goal was to establish chemistry, go through the 27 scenes' overviews, and make sure everyone is on the same page regarding the creative vision. 1st Rehearsal Highlights ⛏️ Act 3 Underway Act 3 has been fully written, scripted, and coded, pending level design and QA. Barring any unforeseen critical issues, it should be live early next week : )
- Patch Notes v0.12.1 - 10 February 2022
Game fully playable with keyboard-only setups (Controls) F1 Hotkey takes you to the Forums, communicated to first-time players via voice as well.
- v0.12, Voice Actors [devlog #06] - 2 February 2022
💻 v0.12 is out This update improves on Acts 1 & 2 and the underlying systems, which I realized was very much needed before progressing to Act 3. Both from the player's end (few people will get to Act 3 if they encounter bugs during the first two), and from mine (I have a much more solid foundation to build Act 3 on). See bottom for full patch notes. 🎤 Voice Actors Hired The casting was pretty cool as a process, and led to me meeting quite talented people who are excited about the project (some of them almost as much as I am :D). In total, four people have been hired, and I will be working with them over the coming ~6 weeks to take Apotheorasis to the next level. Here's two quick samples (Agent, Scientist). 🎯 Roadmap Updates Having gone through a bit of a crunch to get the Early Access out in time for the Lunar Festival, I decided to stretch out the development of the remaining game b…
- Update notes for v0.11.2 (January 29th) - 29 January 2022
Tweaks regarding volumes, timings and opponent aiming Footstep volumes increased for action segments in noisy places (mid of act 1, end of act 2) Time from enemy preparation (ie. gun loading) to release (ie. firing) has been increased Certain enemies' blindspot has been reduced to make them more cunning (last fight of act 2)
- Time for Early Access [devlog #05] - 16 January 2022
January '22 Devlog (pt. 1 of 2) Happy new year ! Hear ye, hear ye! 🎯 Early Access Announced ! As promised on the last devlog, Apotheorasis is headed to Early Access ! Here's the teaser, containing unreleased segments from Act 2. I don't want to rush it, but it's possible I'll be making it just in time for the Lunar Festival (end of January). Stay tuned ! 🎙️ Casting Underway While the Voice Overs for the Early Access build will be "By the Dev" (I'm kinda improving! .. I think), I've had my first 3 voice actors do their takes on various characters! I'll be sharing samples and doing A/B testing over at my Discord. Come join :D
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 11 May 2022 | v1.0.4 | 4288001105332627706 |
| 2 | 10 May 2022 | v1.0.3 | 4348799082208700948 |
| 3 | 9 May 2022 | v1.0.2 | 4348799082205089774 |
| 4 | 9 May 2022 | v1.0.1 | 4348799082204972866 |
| 5 | 9 May 2022 | v1.0.1 | 4348799082204972379 |
| 6 | 6 May 2022 | v1.0.0 | Release Candidate | 4348799082193681559 |
| 7 | 6 May 2022 | v0.14.3 | 4348799082193274258 |
| 8 | 18 February 2022 | Patch Notes (v0.12.2) | 4246335198895183499 |
| 9 | 10 February 2022 | Patch Notes v0.12.1 | 6154735015613995111 |
| 10 | 29 January 2022 | Update notes for v0.11.2 (January 29th) | 4237326104327717593 |
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