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HYPERBALL TACHYON

HYPERBALL TACHYON Steam news

Rendah Games | Nov 19, 2021 | game

Released

0players observed · 6 October 2026 - 17:11:19 UTC

ActionIndieSteam Store

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HYPERBALL TACHYON news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateNov 19, 2021
  • DeveloperRendah Games
  • PublisherRendah Games

Genres: Action, Indie

Company pages: Developer: Rendah GamesPublisher: Rendah Games

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HYPERBALL TACHYON Steam news

HYPERBALL TACHYON news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Patch 1.3.1 - 11 January 2023

    Customization Added several "faces" and "accessories" for ball customization Customization options are now randomly unlocked by finishing levels, as well as finding secret coins Beating a level for the first time gives 3 "pulls," repeating that level gives 2 "pulls," finding a coin for the first time gives 5 If you already have the item that's randomly selected, you get a "shard" instead. Collecting 7 shards gives you a guaranteed new customization option Once you collect them all, the unlock screen will stop appearing so as to not waste your time Graphics Options Removed the more granular graphics options, replacing them with "2D," "3D Simple," and "3D Advanced" 3D Advanced is the same as the game was before, with everything turned on 2D doesn't look good at all, but might help weaker computers run the game Bugfixes Fixed some UI bugs, like replays not being clickable Fixed a bug where…

  • Patch 1.3 is Live! - 27 June 2022

    Patch notes: Added Replays to Leaderboard entries, and Local Ghosts to race against! Added a new Challenge Level, “Lotta Difficult”! This is definitely the most difficult and longest level in HYPERBALL TACHYON, but it’s not too bad compared to the meanest of Celeste, Super Meat Boy, Dustforce, etc. So give it a try! ... or twenty. Lotta Difficult also adds a new secret coin, with a corresponding new, final accessory to unlock. One for any Berserker’s Descent fans out there... Added 6 new customization colors UI works better with ultrawide monitors Added controller vibration You can't turn it off I'm sorry Send me a message somewhere if you want me to make it so you can turn it off Follow me on Twitter and yell at me if you want me to make it so you can turn it off Fixed timer bug caused by pausing during stage start/retry camera transitions Fixed a whole bunch of other bugs I can't reme…

  • Patch 1.2.1 - More Polish - 15 April 2022

    Tiny patch with no content: Made HYPERBALL ASCENSION 2 (The last level of the first world) a bit easier. Added a "Retry Marathon" button to the results screen for Marathon modes. Added some more tiny polish things (shiny lights on finish, screenshake on dash refresh, improved "pop" animation)

  • Patch 1.2 is Live! - 12 April 2022

    Patch Notes: Added 3 new game modes, found under a new option in World Select: Marathon Mode, Time Survival, and Chaos Survival. There's no pre-requisite or unlock condition, go and give 'em a try! Polished and added a ton of effects for dashing, bouncing, popping, and clearing a level. The game "feels" significantly more dynamic and impactful now, imo. Popping an enemy Hyperball now restores a dash charge. “Bouncing” enemy Hyperballs are now yellow, to distinguish them from the “Rolling” enemies. Enemy hitboxes AND hurtboxes are now more generous to the player, for all enemy types. Tweaked some of the target times for levels to make Time Survival work better, but they still don’t unlock anything.

  • Level Pack 1 is live! - 30 January 2022

    Here are some new levels for any cool people who want to try them out! Everyone said there weren't enough "Hyper" levels, so I've added 6 new ones scattered around the existing worlds. Now every world (except the snowy world) ends with 2 Hyper levels. I've also added a new final Challenge level, which is not in Hyperball Form. It's very cruel and almost a puzzle of sorts, but relatively short. Try to beat all my times in these new levels! I've also souped up the graphics a fair bit, messing with lighting and background details, and added a bunch of post-processing effects. I think it looks great, but it definitely hits performance so I'm going to be adding a toggle to turn it off at some point. There's one more interesting change here. I reduced the "lockout" time before you can dash after bouncing off of a surface from 4 frames to 3 frames. This lets you be a bit more agile and squeeze…

  • HYPERBALL TACHYON - 1.05 Update Patch Notes - 27 November 2021

    The bug where you randomly clip into surfaces and die seems to be completely fixed! I also made the player and moving platforms/spikes move a lot smoother visually. And I made two of the "Factory" levels a little bit easier. Still working on the free level pack!

Patch notes and updates

S.noRelease datePatch nameGID number
111 January 2023Patch 1.3.15035620840526306609
215 April 2022Patch 1.2.1 - More Polish5493837466482943207
327 November 2021HYPERBALL TACHYON - 1.05 Update Patch Notes4224935490642995684

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