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RunMan Turbo

RunMan Turbo Steam news

Tom Sennett Games | 2026 | game

Coming Soon

GameSteam Store content

ActionAdventureIndieRacing

  • Steam app typegame
  • Steam App ID1696630
  • PriceNo longer available on Steam Store
  • Release date2026
  • DeveloperTom Sennett Games

RunMan Turbo news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID1696630
  • PriceNo longer available on Steam Store
  • Release date2026
  • DeveloperTom Sennett Games
  • PublisherTom Sennett Games
  • Parent gameNot available

Genres: Action, Adventure, Indie, Racing

Company pages: Developer: Tom Sennett GamesPublisher: Tom Sennett Games

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

RunMan Turbo Steam news

RunMan Turbo news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Devlog #3 - 5 May 2023

    Hey guys, and welcome back to another devlog! This time we’ll be highlighting developments from April. April was primarily spent making sure everything was ready for the demo launch (if you haven’t tried it yet, why not?!), as well as the speedrun contest. Find out more about those here in this post: https://steamcommunity.com/games/1696630/announcements/detail/3696935994332995870 This devlog will be short and sweet, but let's get into it! Gameplay Developments Small tweaks were made to the movement, trying to make the game feel as good as possible. Adjustments were also made to the length and difficulty of levels - they should be easy to complete, but tricky to grab those top times to earn medals! Gamepad support has been added, so you now choose your weapon of choice! The controls have also been added into level 1, so you can go back there for a refresher! Finally, a flashing lights w…

  • Demo Now Available! - 3 May 2023

    RunMan Turbo Demo The RunMan Turbo demo... HAS ARRIVED! Run (don't walk) over to the Steam page and play now! Tell your friends! Tell your enemies! Get hype! Run your buns off!! Speedrun Contest Alongside the demo, RunMan Turbo will be hosting a speedrun contest! Prizes include the final game for free, as well as RunMan merch! All you need to do is send over some gameplay of you playing the demo, so we can see how fast your run was! If you want to learn more, click below! https://wherecouldtom.be/contest_runmanturbo/ You have until the 16th May to get your entries in to have a chance of winning those fabulous prizes. So what are you waiting for?!

  • Devlog #2 - 4 April 2023

    Hey everyone, thanks for tuning back in for another Devlog! This time we’re taking a look at the progress made over March. A lot of work has been put into tidying up Act 1 for the demo - you’ll be able to play it soon, I swear! A new map design, gameplay alterations and special animations! Keep reading to find out more! Gameplay Changes The final level has been reworked, primarily around the wall bouncing mechanic. In previous builds, the wall bouncing felt clunky and slowed down a run, however it’s now been changed so your momentum isn’t affected. Colliding with a cannon now sends you upwards with your momentum, rather than hitting you backwards and cancelling your speed. The max speed of RunMan has been uncapped, which has allowed all levels to be slightly longer, as well as increase the skill ceiling. Art Updates The map has gone through some changes. The order of the levels has been…

  • Devlog #1 - 6 March 2023

    Hey everyone, and welcome to the first of the monthly devlogs for RunMan Turbo! This one will be short and sweet, as a lot of February’s updates were included in the previous update - go check it out if you haven’t already: https://store.steampowered.com/news/app/1696630/view/3671032690255858372 In this post we’ll be giving a small development update, sharing some upcoming events you might see us in as well as getting your feedback on what you’d like to see over the coming months. Let's get into it! Development Update Levels 1-5 within Bliss Valley are close to being finished. These levels have been revisited a few times to make sure they look and play as intended, as well as fit in with the rest of the game. Some internal playtesting has been done that’s opened eyes to potential issues. RunMan Turbo has terrain changes and obstacles you can react to, and it’s important that you can rea…

  • RunMan Turbo Development Update - 13 February 2023

    Hey everyone! In this post we’ll be giving an update on the development of RunMan Turbo so far, what’s being worked on currently and plans for the future! Past: The return of RunMan was announced back in September, and there was a great response from both old fans and new - thank you! Since then, the main focus has been on designing Act 1: Bliss Valley and nailing the story. There was also a playtest for the game and we launched a Teaser Trailer! The development of RunMan Turbo is staying very faithful to the Tom Sennett Games universe, so making sure the bright colours and big personality translate into the gameplay and level design has been a priority. So far, the focus has been on getting Act 1 to a good place. After some experimentation and changes within the development of Act 1, the rest of the game will follow more smoothly with all the main decisions made. We collected some valu…

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