PsiloSybil news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players1 · 6 October 2026 - 05:50:47 UTC
- SteamPulse tracked peak27
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review scoreNot available
- Total reviewsNot available
- Release dateOct 2, 2024
- Developerbad_vertex
- Publisherbad_vertex
Company pages: Developer: bad_vertexPublisher: bad_vertex
PsiloSybil Steam news
PsiloSybil news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Patch notes 1.0.1-c - 1 October 2024
Truffle Traffic - Fixed Raphael dialogue after freeing. Ground Meat - Moved one token and added an obstacle. Crystal Hollow, Gruesome Grotto, Dark Chocolate - Changed lighting to improve visibility.
- Patch notes 1.0.1-b - 28 September 2024
Quick bugfixes and improvements. Thanks to everyone that came together to snipe glitches. Gamepad - It is now possible to override the button prompts to always display keyboard, Dualshock or XInput buttons from the settings menu. You can also select "auto" to continue to use the automatic input device detection. Ground Meat - Invisible walls touchups. - SFX to rideable maggot. - Dust FX and controller vibration when rushing in the riding section. - Fix: prevent face-plant animation from placing Sybil underneath the ground. - Fix: flicker in scenery. Nuclear Winter - Fix: the requirement in the pause menu was incorrectly shown as 24 bronze skull, when it's actually 25.
- New Level: Ground Meat -- Final Update! - 25 September 2024
It was a grueling process, but PsiloSybil development is finally over: update 1.0.1, with the final level Ground Meat, bringing the total to 25 fully playable and unique levels, is here. Ground Meat is a rather macabre level set in decomposing carcasses under the forest floor. It has a sidescrolling section and, a PsiloSybil first, a mascot riding section! Yes, believe your eyes ball, we have the riding section. The level is long, but on the easier side. The NPC mushroom is... well, you should see for yourselves. I have cancer. This is obviously a pressing matter and I really want that when it comes for me to address it, I know that PS is something I can proudly claim to have completed, and can deliver in a respectable state which reflects the spirit of the original project I started way too many years ago. A core of simple, straightforward atoms (you can jump, you can run, spikes will…
- Patch notes 1.0.0-i - 22 September 2024
Citrus Falls - Fixed a spot where Sybil could get stuck and vvVViiIIbbbRRrraAAaatTTEee Close Encounters - Bugfix: cows would freeze in air after squashing Sybil - Changed particles when breaking alien barriers Cliffhanger - Asset redo: bouncy tree things Wizard Giza - Some asset improvements (LODs) Cliffhanger, Stone Cold, Hell's Bells (and new level alpha) - New logic for handling 2d sidescrolling section. Should prevent many glitches of the bonking-head-on-colliders-in-the-spirit-plane sort. It also helps align Sybil to the plane of motion if you happen to be drifting a bit off-plane with your analog stick. New Level alpha - Further changes and bugfixes
- Patch notes 1.0.0-h - 20 September 2024
Overworld - Minor geometry fixes. New level alpha - Fixes and further asset work.
- Patch notes 1.0.0-g - 19 September 2024
Overworld - slight changes. Citrus Falls - Fix for visual bugs involving the drifting logs Roach Motel, the Tower - Changes to the live wires model New level alpha - Some changes
- Patch notes 1.0.0-f - 18 September 2024
Generic - Fixes to Sybil's respawn animation New level (cheat-only alpha) - Many changes
- Patch notes 1.0.0-e - 15 September 2024
Generic - Fixed sporadic bug with stopping cycles upon death - Fixed animation error in skin select menu - Performance improvements New level - A new level in very early alpha state is accessible through cheats.
- Patch Notes 1.0.0-d - 5 September 2024
Gameplay - Killed enemies now play an animation (slapped away or bounced on). The trajectory makes a rough attempt to avoid obstacles. This is not yet implemented for a few enemies in the game for which there are some technical complications. The yellow boarcerers in Wizard Giza now become fully visible when killed. - Rehaul of the input and gameplay controller systems for Sybil. Cleanup of the logic for disabling inputs. It is hoped this will take care of rare input bugs. - Active cycle timers will now instantly halt when Sybil dies, avoiding situations in which enemies or platforms pass right through Sybil while she's playing a death animation. This does not yet affect processes that are not timed to a cycle and do their own timing, such as the boars with the fork in Close Encounters. Settings - It's now possible to disable gamepad vibration aka rumble from the gamepad settings.
- Version 1.0.0 is here!! - 8 December 2023
Time to celebrate! Well not yet as it's not official, but it's here. It's finished! Patch notes for version 1.0.0: Steam Integration - automatic Steam Cloud syncing of savefiles and time trial ghost files. Platformer Level - fixed some visual glitches with the coloured platforms Secrets - haha! Nothing to see here!
- Patch notes Beta 0.7.6-b - 19 November 2023
Intro Cutscene - Preliminary version of the intro cutscene. This cutscene is played on both full and demo editions whenever the "Play" option is selected in a savefile where Undergrowth Burbs has not been cleared. The cutscene leads directly to Undergrowth Burbs
- Patch notes Beta 0.7.6 - 16 September 2023
Cliffhanger - changes to cliff texturing Roach Motel - patched up some ugliness during a camera transition P.E.A.R.L. - Improved glitchy appearance of screen glow when the robotic arm is too close to it
- Patch notes Beta 0.7.5-d - 14 September 2023
Generic - Fixed graphical glitches with the average blending shader Overworld - Added a tiny island for Platformer Level Boarsailles - Minor visual change P.E.A.R.L. - Bugfix: it was possible to jump out of bounds Hell's Bells - Visual rehaul (retexturing and re-lighting)
- Patch notes Beta 0.7.5-c - 8 August 2023
Mystic Castle - bugfix: z-fighting texture in last section. Truffle Traffic - bugfix: boar propellers were not properly affected by fog Citrus Falls - fixed several texturing errors Stone Cold, Hell's Bells - retractible platform redesigned. No gameplay changes. Close Encounters - bugfix: it was possible to jump over the chasing eyeballs. Wizard Giza - fixed gap in geometry at start of chase. - optimized graphics in intro scene. Audio -added option to control UI sfx volume.
- Patch notes Beta 0.7.5-b - 24 July 2023
Secrets - New secrets including a super hidden super difficult boss! - New "InviSybil" skin - New achievement "Crab Rave"
- Patch notes Beta 0.7.5 - 15 July 2023
Veeeeeery close to 1.0. Rendering - Streamlined rendering pipeline by ripping out bloat. - Added PSX-style tessellation of large triangles. This automatically fixes excessive texture swims in certain areas, and the pop effect looks very authentic. - Fixed some shader bugs. Chef Porcini - Some decorations added. Secrets - Many added. So much stuff. See what you can find. The first hint is in the beach!
- Patch notes Beta 0.7.4-d - 18 May 2023
Lord Nutmeg - hotfix: serious bug prevented progression in third phase.
- Patch notes Beta 0.7.4-c - 6 May 2023
0.7.4-c HD Mode - Refactoring of HD video mode. All known bugs related to HD mode (transparency and ordering issues, incorrect letterboxing with windowed or atypical ratios, etc...) seem to be solved. - The colour crunch options now do work in HD mode (though the difference is hard to spot).
- Beta 0.7.4 - Last Stretch - 15 April 2023
Hello people, I apologize yet again for a prolonged period with no updates. Sadly I have had some health issues to take care of. Now I'm back to Psilosybil development and I'd like to finish cleaning up the very last things before we can officially call it done! Now it's possible you may have missed it, but there are many new levels! The latest levels added are Platformer Level - an extremely challenging bonus! Truffle Traffic - a fun, mid-game session of highway hopping Dark Chocolate - the higher road. Make sure to check them out if these don't sound familiar! Here's patch notes for this specific small update: Beta 0.7.4 Citrus Falls, Cliffhanger, The Tower - Fixed a long-standing bug that would make thrown lemons be much slower on certain systems. Dessert Outpost - It's now much easier and more consistent to kill the chocolate bunnies by bouncing on them. This does not invalidate pre…
- Patch notes Beta 0.7.3 - 29 January 2023
0.7.3 Bonus level Platformer Level released (in a beta state) - The only requirement to access it and complete it is beating Lord Nutmeg. - It is possible to free the mushroom and complete the (joke) time trial - Arcade runs still end after Nutmeg - PL is not reachable in arcade. Debug - The debug overlay activated with cheat JIJPPJP now includes a marker for slap cooldown.
Patch notes and updates
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