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Jump Lanes

Jump Lanes Steam news

GargantuanCake | Jan 31, 2022 | game

Released

0players observed · 5 October 2026 - 23:30:19 UTC

IndieSimulationStrategyEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Jump Lanes news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews1
  • Release dateJan 31, 2022
  • DeveloperGargantuanCake
  • PublisherGargantuanCake

Genres: Indie, Simulation, Strategy, Early Access

Company pages: Developer: GargantuanCakePublisher: GargantuanCake

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Jump Lanes Steam news

Jump Lanes news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Security Update - 17 October 2025

    Unity Security IssueIn case you haven't heard the news Unity was found to have a security hole in it. This applied to quite a few versions some of which were old and some of which were significantly less old. Jump Lanes used one of them so unsurprisingly that turned out to be something I had to sort out sooner rather than later. These things happen in software land and you deal with them as they come.The game has been updated to use the most recent stable version of Unity which no longer has this issue. Make sure you're updated to the most recent version. There aren't any content additions in this patch and we're still on v0.9 in the end.However, as tends to happen, this big of a version update can lead to some issues. Some stuff broke that I had to spend several hours fixing to get the builds working again. Everything seems fine but if something does go wrong there's a place here for b…

  • Version 0.9 - 16 June 2025

    Scenario #11 - Trade Gate RhoWhile the empire has access to advanced technology some pieces are better than others. Unfortunately some of them are highly impractical for most purposes. While ship drives and jump lanes allow faster than light travel there are still limits to how far and how fast one can travel using them. The known peak of such technology is the trade gate. Unfortunately they are massive, power hungry, and costly to build. While they allow nearly instantaneous transportation they are rare.A new trade gate is however being constructed. Profits can of course be made delivering materials to the site. Despite this companies have largely ignored the area of the new trade gate as the area is sparely populated and barely developed. Prove to the naysayers that money can be made and set your company up for future endeavors.Bug Fixes and RebalancingRegions were supposed to be able…

  • Version 0.8 - 24 August 2024

    Scenario #10 - Fractured Stars Wars never last forever. The Dance eventually ended which led to trade restarting as well as peaceful relations becoming the norm again. The Fractured Stars were something of an exception to this; neighboring nations struggled to get along even though hostilities had largely ceased. This created both economic and political opportunities though gaining access to some of them was not particularly easy. While the region is prosperous the best space is claimed and controlled by various nations in the area. Some of them will be easy to convince to open themselves up to imperial trade; others will be more stubborn. Meanwhile competition for building space will be fierce. Profit margins will get tighter as time progresses Scenario #11 Plans The creation of an event system will allow the creation of more chaotic scenarios. The next scenario will expand the event s…

  • Version 0.7 - 14 March 2024

    Scenario #9 - The Dance History is full of difficult times. Unfortunately the future will likely be similar. While the jump lane era was mostly full of trade and prosperity there were periods where they were also used for war efforts. While the Empire generally preferred to expand peacefully this was not always an option. The Dance refers to both a period of turmoil and a region with an unpredictable nebula. This scenario involves delivering the goods demanded by the Empire for the war effort from this region. While the region is home to other powers that are not part of the Empire they are also not hostile. However they have claimed the calmer, more open areas of the region as their own and will need to be negotiated with to open those up. As a twist on the formula of the game some of the delivery destinations offer a flat rate for profits rather than a rate based on the distance. The…

  • Version 0.6.5 - 21 December 2023

    Scenario #8 - The Wheel The Wheel is a strange region of space that appears at least partially artificial. Who built it or why is a mystery. What is not a mystery is how difficult it is to travel in the region. Strange energies permeate it while gravitic anomalies can make parts of it unpredictable. While adventurous merchants plied the region many avoided it due to the risks involved. Analysis showed that jump lane construction was impossible. Until now, that is. This scenario is primarily a rough terrain scenario about making profit in a difficult region of space. While analysis showed that there would be a great deal of money to be made once shipping was safe in the area the snag was that making shipping safe seemed impossible. However multiple companies immediately dog piled the region once construction was possible. While some parts of the area are immediately available and cheap t…

  • Porting to Godot - 17 September 2023

    In case you haven't heard Unity has made changes to its pricing structure. They're pretty ridiculous and actually quite terrible so I've decided to move away from Unity. This will unfortunately slow down development which I'm not happy about but I don't see how Unity can be trusted after this. The majority of the code won't need to be rewritten as it's already in C#. I largely detached the UI code and game logic so the biggest piece will be creating a new UI. The current plan is to finish the next scenario and then move on to porting.

  • Version 0.6.4 - 8 June 2023

    Life is Crazy, Isn't It? Yes it's been a while since the last update. The short of it is that a lot of life happened. Making games is something I currently do in my spare time which I ended up with precious little of. I'll spare the grisly details. The important part is that I have more time now and have had a bit of a rest. Now I can spend some time on silly things like making games again. This project was never entirely abandoned but development ended up being far slower than I had intended. In particular random map generation has turned out to be more of a sticking point than I had figured. The mathematical balance of the maps can be rather tight which makes generating random maps harder than I figured. That being said it will be finished when I get it finished. Tutorial The original intent was that players would be presented with the game and some basic instructions. Since everythin…

  • Version 0.6.3.1 - 16 July 2022

    Nothing huge in this one. Just some extra help text.

  • Version 0.6.3 - 15 July 2022

    Regions Scenarios may now have areas that begin restricted but may be opened with an investment of credits. The new scenario is largely based on this mechanic. While you must open regions to your company to build lanes there you may still ship using the lanes of other companies. Random Color Destinations Delivery destinations may now randomly change colors. They have a random color from a specific set at the beginning of the scenario and when a delivery is made to them they randomly change which may or may not maintain their current color. Improved Messaging and Tutorial Messages The messaging system has been fully implemented. Some scenarios will have help messages added when they are run. In particular Paul's Fork will tell you some basics while The Dark Pass will explain some basic strategies. This should help players new to this particular style of game learn the ropes more quickly.…

  • Company Creation Bug Hotfix - 12 June 2022

    There were two issues in the company creation screen. First is that the error message widget was not properly displaying if a company name or chairman name were not entered. These must be entered to create a company. The error message quit displaying informing the player of this. This is fixed. Second is that some of the colors were not properly selecting which was creating null reference exceptions. This was due to a glitch in the company color handling. This prevented the company from being created which stuck everything on this screen. This has been fixed.

  • Version 0.6.2 - 5 May 2022

    Cheevos! The first seven achievements are now in Steam and are all fully implemented. More are coming in future versions. Difficulty Rebalance Further testing of the scenarios and difficulties showed that there was still too large of a gap between the difficulty levels. Normal had too many credits available especially early while painful proved to be too difficult on later scenarios. This was especially an issue with The Cradle. One problem was the hard modifier given to all deliveries. The long term effects of this were problematic due to how profits decline as it would become difficult to get enough initial profits to get a network rolling. These penalties have been reduced and have been shifted into a per turn penalty onto each profit source. This reduces the harsh penalties on early game profits for harder difficulties while still ensuring that less money is available during each sc…

  • Version 0.6.1 - 9 April 2022

    Major Lines Not Loading Properly Save games were not always properly loading major lines from saved games. This is now fixed. The Cradle Round Limit Increased 22 rounds was a bit more challenging than desired. The round limit has been increased to 23.

  • Version 0.6.0 - 31 March 2022

    Major Lines Major lines represent major, more generalized shipping lanes rather than individual opportunities. These do not require the matching of a delivery source and a destination. Instead once you have connected both economic centers together with your own company's lines you will receive a major increase in profits. Typically this will be a combination of standard declining profits and a lower amount of permanent profits. New Terrain Types There are now nebulae and rough nebulae. These are expensive to build on and more colorful than asteroids. Scenario #5 - The Cradle The Cradle is a much larger map and a more open scenario than the previously created ones. It also implements the new major lines feature. Profits will be tighter as local traditional shipping is robust and local nebulae make construction more difficult. The scenario's goals are centered around major lines. Difficul…

  • Version 0.5.2 - 8 February 2022

    Scalable Graphics For those of you with high definition or particularly large screens there are now buttons to change the scale of the game's UI and graphics. You will see them on the bottom left hand of the screen. 4X, 2X, and standard scaling are available. Paul's Fork Description Fix The description of the Paul's Fork scenario lacked clarity. The goal is to create a jump lane network containing Rusalka, Paul's Fork, and other locations. It could be read that you needed to connect everything directly to Rusalka. Currently In the Works Scenario #5. This will be on a significantly larger map than the current scenarios. New terrain types. Specifically some very lovely nebulae to sit there and be in the way when you try to build somewhere. Major lines. These represent important shipping lanes that when completed will grant profits without the need to make any deliveries. Achievements.

Patch notes and updates

S.noRelease datePatch nameGID number
116 July 2022Version 0.6.3.14937651144692170075
212 June 2022Company Creation Bug Hotfix4480532686359962532
39 April 2022Version 0.6.14353300134231947576
48 February 2022Version 0.5.24235074931863541951

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