- Update 1.2 - Coming Oct 1 - 21 September 2026
Adventurers! Our first big post-launch update for you, as promised in our roadmap, is coming October 1st 6pm CET / 12pm ET. Prepare to:Get shot with and shoot the crossbow!This new weapon is one of the most fun ones we’ve made. If you pick up this comically large crossbow, you can load any item or corpse onto it as ammunition. It deals a different amount of damage depending on what you use as ammo. But beware: All regular monsters in the tower now have the ability to throw items at you, so you might see some of your projectiles returned via airmail. Peasants can also carry crossbows and assist you from behind, although of course you should never bet on their intelligence to help you out.Get robbedThere’s a new threat in the tower that fans of Lucky Tower 2 will immediately recognize: the robbers. These human enemies stumbled upon the sewer entrance of the tower and decided to look for r…
- Version 1.1.4 patch - bug fixes, other - 17 September 2026
Other Added a temporary Hubert Plush button to the main menu for the duration of the campaign Bug Fixes Broken helmets disappear when dropped from the balcony Enemies slide after being hit (The big content update is nearing, so only small fixes this time...)
- A Hubert Plushie - 4 September 2026
Adventurers! If you ever wanted to save Hubert in real life, now is your chance: We’re trying to get a Hubert plushie made! This works like a Kickstarter campaign: If enough people pre-order (200 pre-orders are required), the plush will be produced. Otherwise, everyone will receive a refund. Here’s the link to the shop: https://www.makeship.com/products/hubert-the-friendly-tortoise-plushie The campaign will run for three weeks. Once the campaign ends, the plushie will no longer be available for purchase.PS: News about the first big post-launch update will follow soon...
- Version 1.1.3 patch - bug fixes, other - 3 September 2026
Bug Fixes After breaking the vase in front of Evelius, he remains frozen in place Companion textbox rotation Companions are rotated strangely when simply dropped Companions no longer lose their speed boost Certain weapons would freeze the troll when dealing throw damage An anvil hanging in front of a door blocks the player from using it Two-handed items cannot enter the pipe if another two-handed item has been inserted previously Companions carrying shields block damage for the player Softlock after hitting a lever on the other side of a portcullis, with no way to open it again In the Portuguese translation, Von Wanst sometimes has his mouth closed while talking, causing the subtitles to remain on screen Softlock after being hit by a monster inside a wall while talking to the mirror Player gets stuck in the hurt animation after being hit by the rake and moves uncontrollably to the left…
- Version 1.1.2 patch - bug fixes - 5 August 2026
Bug fixes Items become invisible when hitting them out of a pipe Items remaining in the pipe when exiting the tower are not available at the pipefitter sister's When having multiple joysticks connected only one joystick can actually change its input mapping (in order to change the input mapping for a joystick use that joystick to walk around in game and then go to the menu) Randos not picking up stuff anymore after they dropped it before Companions disappear when transforming into a monster in certain bonus rooms
- Version 1.1.1 patch - bug fixes, balancing, other - 3 August 2026
Bug Fixes \ Gold armor drops a green ruby upon destruction\ A damaged vest turns into a hat when dropped\ Summoning the Djinn outside the tower and walking away from him causes the lamp to become unusable\ When Evelius throws an item as a reward or punishment, it falls to the floor if the player is too close to him\ Archwizard spells have a different starting position than normal Wizard spells\ Ming Vases and all break-on-fall items (e.g. potions) did not break when thrown from the balcony\ Unable to put items into the pipe system\ Companions slide outside the cave while Von Wanst freezes, leading to a softlock\ Visual bug when wearing the Hubert haircut together with the large red-feathered helmet\ Rebuilding the tower on one profile after playing on another profile causes save data to be overwritten\ Bounty reward from the mayor sometimes was 100 coins instead of the correct 20\ Softl…
- Post-Launch Roadmap Announcement! - 6 July 2026
Adventurers!Thanks to everyone who supported our 1.0 release. We’re delighted by the many positive reviews, the fantastic Let’s Plays, and the beautiful fan art! We’ve been busy since launch with small patches, but we’ve finally got some bigger news to share with you all.As promised, we’ll continue to support the game with new content, and we’ve made a roadmap for what’s happening next in Lucky Tower Ultimate:Aside from those big beats, we’ll keep the little patches coming with bug fixes and quality-of-life improvements.The patch released today already covers some long-awaited changes:1. There’s now a toggle in the controls menu to separate the drop and pickup actions.2. Buying is now a bit faster at the pawnshop. The clerk talks less and there is a “re-buy” button that you can use to buy your most recent purchase again. 3. You can now deposit money at any ATM, not just inside the bank.…
- Version 1.0.12 patch - bug fixes - 27 May 2026
Bug fixes Fixed: Wizards don't drop their loot when being impaled Fixed: Sometimes, mouse and bear traps would trigger again although they were closed Fixed: Respawn bottle doesn't work when entering the tower via the throne room and never dropping the bottle Fixed: Respawn bottle doesn't work after being eaten by Evelius Fixed: One instance of a black screen after exiting a room to escape from the hammerguy Fixed: Trolls sometimes freeze after playing their dodging animation Fixed: Player can equip a pouch when holding a two-handed item, leading to visual glitches Fixed: Evelius has no valid task on the last floor of the tower, turning him braindead Fixed: Wanstilius' nose intersecting with the red feathered helmet
- Version 1.0.11 patch - bug fixes, other, balancing - 11 May 2026
Bug fixes Fixed: Empty save file displays wrong default numbers with 1000s of runs Fixed: Using the nose potion when reviving Evelius while in dialogue leads to softlock Fixed: Can't repair pipes as a monster Fixed: Speaking to a mirror after transforming into a monster leads to softlock Fixed: Snails die immediately when trying to break them out of glass jars Fixed: The corpse of Evelius is now rendered before the plate Fixed: Not respawning when being killed by hammerguy although the player has a bottle Other Various performance improvements that should fix lag spikes Players now get a hint for reading the prophecy item once they pick it up There's now an option to disable the "start a new run" confirmation for your current session, in case you want to start many new runs (speedrunners) Improved look for knight items Balancing Removed the slowdown from small, moving slime. Now it's ea…
- Version 1.0.9 patch - bug fixes, other - 27 April 2026
Bug fixes Fixed: Throwing Wanst corpse in segment trapdoor enters the next segment Fixed: Evelius does not open the exit door, last voice-line is stuck Fixed: Barenudle Beast Achievement triggering when exiting the very final tower Fixed: Broken tower generation after jumping through the towerverse Fixed: Killing the Wanst doppelgänger while he is still talking leads to dialogue not disappearing Other Only one dialogue button is shown to deposit money in the bank instead of three
- Version 1.0.8 patch - bug fixes - 21 April 2026
Bug fixes "This is healthy" achievement should now trigger for all cases where Evelius eats an Evelius corpse "The Chosen One" achievement should re-trigger if you did not get it the first time and were playing the beta before Fixed one instance of a white screen when jumping through towerverses Added a safety to all rooms in case the player falls through the floor Companions should no longer accidentally follow into the lair Companions and enemies should no longer walk into bridge gaps Fixed antidote broom interaction Fixed: Putting coins into your bank account for the first time more often than not results in just one coin being displayed Fixed: Evelius's heart does not explode when immediately going through the small exit door Fixed: Creating a portal at the stairs and trying to go through it leads to a soft lock Fixed: Companions jump to the other side of a gap after returning to th…
- Properly funny chaotic dungeon crawler Lucky Tower Ultimate 1.0 has launched - 17 April 2026
If you enjoy replayable games that have plenty of action, exploration and comedy - Lucky Tower Ultimate is one you need to pick up. Read the full article here: https://www.gamingonlinux.com/2026/04/properly-funny-chaotic-dungeon-crawler-lucky-tower-ultimate-1-0-has-launched/
- Lucky Tower Ultimate 1.0 Out Now! - 16 April 2026
Adventurers! Do you have what it takes to become the Chosen One and fulfill the prophecy?Our Early Access journey has come to an end, and we’re excited to bring you the Endgame of Lucky Tower Ultimate! Whether you've been playing along from the beginning of Early Access or you’re diving into the tower for the first time, thanks for joining us!Lucky Tower Ultimate is a chaotic, comedy roguelike. Meet your untimely demise again and again as you try your best to escape from a dangerous, randomly generated, uncompromising tower that changes on every run.Having been trapped for ages in this perplexing tower by the evil wizard, Evelius, the newly launched 1.0 content now allows you to defeat him once and for all… if you’re daring enough!With the help of the companions you’ve rescued from the tower, Von Wanst can fulfil the prophecy and become the Chosen One who was destined to save the villag…
- Version 0.5.8 patch - bug fixes, other - 20 March 2026
Bug fixes Fixed that talking to the Genie while being poisoned breaks the monkey Fixed failing the hourglass challenge being considered as completed Fixed Princess not eating the corpse Fixed Princess in vending machine can be picked up Fixed softlock in Hubert's hut after healing the family Fixed companions having the wrong attack animations for bulk items Fixed a pawnshop item exploit Fixed visual glitches in the tavern intro Fixed torturer spike offset Fixed troll corpse disabling both weighted step spikes but visibly blocking only one Fixed selling Von Wanst's corpse at the pawnshop leading to a buggy interaction Fixed trying to skip Evelius at the table leading to a glitch Fixed items in Evelius' "Go Fetch" quest sometimes falling too far away, causing the quest to fail Fixed companion behaviour when running away from hammerguy Fixed being able to sell "hot air" at the pawnshop Fix…
- The hilarious Lucky Tower Ultimate releases 1.0 on April 16 - 19 March 2026
Lucky Tower Ultimate is absolutely brilliant and thoroughly funny and the big 1.0 release is announced to arrive on April 16th. Read the full article here: https://www.gamingonlinux.com/2026/03/the-hilarious-lucky-tower-ultimate-releases-1-0-on-april-16/
- Lucky Tower Ultimate 1.0 Launch: April 16! - 17 March 2026
Adventurers, prepare to rid the land of Evelius’s tower for good: Lucky Tower Ultimate will leave Early Access on April 16th 2026, at 6pm CET / 12pm ET.The 1.0 launch of Lucky Tower Ultimate introduces the Endgame content, daring all knights to undertake a major quest with three key steps:Become the Chosen OneBrew a legendary potion with AlvaDestroy the TowerThe Chosen One:The castle area in the village becomes accessible to players who have village citizenship or unleashed the Princess upon the guards. There, Sobu waits for the coming of the Chosen One, to whom he will unveil the darkest mysteries of the tower.Once Sobu recognizes Von Wanst as the Chosen One, there will be a new way to enter the tower as well.Brew a Potion:The witch Alva will help brew a special potion to aid in your quest.Destroy the Tower:The Chosen One can finally access Evelius’s lair and, through it, the source of…
- Famous Flash Game Lucky Tower Ultimate Gets Full-Fledged Release - 17 March 2026
After a year and a half in early access development and four content updates, Lucky Tower Ultimate now has a release date. April 16th, 2026, is the magic number for the full release of Lucky Tower Ultimate with a price point of $20.56 CAD. The game is coming to Steam, Epic Games Store, and Nintendo Switch, with the Nintendo Switch being able to lay claim as the first console on which it will be released on. According to the press release, it is an “absurd roguelike with slapstick humor and a hand-drawn aesthetic where no two journeys are ever the same.” The main goal is to defeat the evil mastermind of the tower, Evelius, as you play as the knight Von Wanst. When you do perish in the tower, you go back to the local village, and that’s where the run progression carries into permanent upgrades and the like. Back in the early access days, Lucky Tower Ultimate had the aforementioned four co…
- 1.0 Teaser #4 - 11 March 2026
This will be the last teaser image.We'll keep you guessing what it's about...Next week will be a special announcement!
- Version 0.5.7 patch - bug fixes, other, Evelius balancing - 6 March 2026
Bug fixes Fixed items falling through the floor at the village entrance Fixed the drunk effect not resetting on respawn Fixed button hints getting rendered behind balcony houses Fixed wrong music in the player house Fixed items flying into the sky when being wished for at the genie or burped out by the Princess Fixed small items flying into the sky when hitting mousetraps Fixed holding a companion while entering the monkey zone completely breaking the companion Fixed Von Wanst's backhand render order in the intro Fixed Von Wanst's house beams constantly changing order when going up or down the hill Fixed helmets appearing damaged in the intro Fixed Evelius demanding an item that was impossible to find Fixed companions getting killed by hammerguy even though the player left the room on time Fixed hammerguy hitting the floor infinitely upon leaving the room at the last moment Other Adjust…
- 1.0 Teaser #3 - 4 March 2026
It was a tight race, but the knight armor set narrowly won the previous community vote! Over 900 people participated. In case you are sad because your favorite set did not win, we can ease your pain with this new teaser image of Evelius's lair. You'll be able to access his living room in the 1.0 version of the game. Cheers!