- Furcifer's Fungeon is featured in the Tiny Teams festival! - 4 August 2023
Hey everyone, We hope you've been having fun with the demo so far! Furcifer's Fungeon is featured in the Tiny Teams festival which will be running from now through to August 10th and will feature a whole host of other games made by Tiny Teams! Check out the Tiny Teams page here! - Dorothea & Mario
- Furcifer's Fungeon 0.6.1 (Demo) - 27 June 2023
Hey everyone! It's been a while since the last patch - we have been working on a lot of stuff behind the scenes (Full version content, translations). We got 4 new Darkness items for you to try out. To find them, enable Rotating Demo Content in the in-game options. The biggest change in this update is the Block rework. Block used to be based on the Block chance stat. Now, shields can generate a Block Token that will shield you from exactly the next hit. Shields generate Block tokens in various ways. Let us know how you like this change and the different shields! Full Changelog 0.6.1: New Features: “Block” now works based on block tokens that are generated by your shield. All shields and block chance talents are changed to account for this! Added “Dodge on Hit” chance behaving similarly to the old block, but triggering “On Dodge” effects Rotated out Faraday’s Chainmail, Helmholtz Helm and…
- Furcifer's Fungeon 0.6.0 (Demo) - 6 May 2023
Hey everyone! Today we released patch 0.6.0 for the demo, marking a major version! The demo has been progressing very nicely, to a point that we start to plan for the final release. So at some point, we need to have actual full version exclusive content. We thought about that for a while and think we found the coolest way to do it: We will make large portions of items, talents etc. available in a rotation for several weeks. This way, you can take a look at it, test it and give feedback. This patch is centered around 2 things: 1) We vastly improved controller support, making it almost feature-complete. 2) We introduced new content, some permanent and some of it rotating. Here are the full patch notes for version 0.6.0: New Features: 6 NEW TALENTS: Ice Blocks, Shatter, Azrael’s Ice Demise, Azrael's Final Form, Samael’s Eternal Infernal Burnal, Samael's Final Form FULL CONTROLLER SUPPORT:…
- Furcifer's Fungeon 0.5.6 (Demo) - 5 April 2023
Hey everyone! This is one of our largest content patches so far, bringing a bunch of new enemies, reworked patterns and new Dungeon modules. We also added an Easter egg themed talent. We wish you a Happy Easter! If you want to find out more about the new baddies (such as their elemental vulnerabilities), take a look at the Monster Manual (from the inventory or the title screen) :) Here's the full changelog for 0.5.6: New Features: REWORKED enemy patterns: Mushroom mobs, Bees and Slime Spawns NEW enemies: Black Knight, Black Mage, Black Bolt, Spooker and Sparky Added seasonal “Bunny Eggs” talent Added 9 new Dungeon modules Fixes: Fixed a crash when water was placed in the first frame of a new run Fixed a crash caused by Honking Heal Fixed mushrooms waking up instantly without taking damage Fixed area indicator building unnecessary shapes in the background Fixed a crash when the waterfall…
- Furcifer's Fungeon 0.5.5 (Demo) - 21 March 2023
Patch 0.5.5 for Furcifer's Fungeon is here! We added a feature that was requested a lot: a monster book where you can find out details about the Fungeon's fauna. It also counts how often you have defeated any type of monster, and shows their elemental vulnerabilities! The Frightening Frog, for example, is weak to Fire and Electricity, but resilient against Cold attacks. Cold? Yes, we have renamed Water to Cold, as it's a better representation! Anyway, check out the details in the full changelog for 0.5.5: New Features: Added a MONSTER MANUAL (accessible from title screen and inventory) Also added monster-specific elemental vulnerabilities! Effective/Ineffective damage is now shown next to the damage number (see Options to turn all damage numbers on) Enemies now can deal elemental damage by contact, which should make elemental resistances more useful! Damage numbers are now colored based…
- Furcifer's Fungeon 0.5.4 (Demo) - 8 March 2023
Hey everyone, we finished another update for the demo! The big new features this time are floor mods that change up the environment and enemies, and a German localization! With the mods we hope to make your runs a bit more varied and challenging. We want to add a lot more different mods in the future. Let us know how you like them. The German translation was done by us. Our publisher IndieArk is translating the game (including the demo) into several Asian languages. If you want to help localizing the game to other languages, send us a DM on Discord! Here's the full changelog for 0.5.4: New Features: Added FLOOR MODS, random modifications to floors, like a frozen Forest (currently 3 major and 3 minor mods that are assigned randomly) Added a german localization! Localization can now be picked in options Added a Furcifer statue you can pray to in item rooms - it heals you and opens the han…
- Furcifer's Fungeon is working with IndieArk! - 23 February 2023
Hello everyone! We are very excited to announce that Furcifer's Fungeon is working with IndieArk! We will bring this unique and interesting game to more players, and let more people feel its charm! Currently, IndieArk is helping to make more language versions and look forward to meeting players in the best possible. Please keep an eye on the game, we can not wait to show it to you! We welcome you to join our community! https://twitter.com/TweetFurcifer Or chat with us on Discord: https://discord.gg/sbEkqeUKNr
- Furcifer's Fungeon 0.5.3 (Demo) - 14 February 2023
Furcifer wishes you a happy Valentine's Day! For this occasion, we added a new seasonal talent, "Sweetheart"! 💝 Last week, we've been busy bringing our other game, Super Kill-BOI 9000 to Steam Next Fest. The demo is still up, so check it out! https://store.steampowered.com/app/2126400/Super_KillBOI_9000/ We wanted to give you new content, so we added three more talents. One of them gives you talent rerolls. We're excited to hear what you think about it! Here's the full changelog for version 0.5.3: New Features: NEW TALENTS: “Sweetheart”, “Lumberjack”, “Levitate”, and “Questing Adventurer” Fixes: Fixed a tooltip remaining on screen after viewing the talent tree Fixed visual glitch when Wilhelm’s Portal was active when you die Fixed hyperspeed-particles remaining on screen after death Fixed Anger not shooting when holding down spells like gun/sword Balance: Items Dragon Tail: damage 40 -…
- Furcifer's Fungeon 0.5.2 (Demo) - 1 February 2023
Hey folks, we already have another nice little patch ready for you! This one focuses on quality of life and stability. We fixed some causes for crashes, and an option to enable a software cursor for those whose ingame cursor was invisible. Let us know if it helped! Here's the full changelog for version 0.5.2: New Features: Character sheet can now be opened from the Fungeon Report by pressing Escape Added option for software cursor (useful to fix cursor problems) Added option for the dash mode Added more resolution scaling options The damage dealt by electrified water now is now has damage numbers and scales with the players electricity damage and effect damage Fixes: Fixed a crash when switching away from Fire Orb wand rapidly Fixed talent viewer showing wrong colors after playing a round Fixed a crash when you died while finishing a quest Fixed a softlock when leveling in the same fram…
- Furcifer's Fungeon 0.5.1 (Demo) - 29 January 2023
Since the 0.5.0 update a lot of new players have played the demo, and we have received lots of feedback - thank you guys! In this patch, we added a much requested feature: a talent viewer! It allows you to see what talents there are and what is currently in the talent pool. It should also give you a feeling for how much more content there is to come ;) We also added three new talents, and some other awesome stuff! Check out the full patch notes below: New Features: The complete talent tree can now be viewed ingame. It marks which ones you have seen and picked. Within the run, you see which ones you have chosen and which ones you have the requirements for. NEW CHARACTER TALENTS: “Feathers of Justice”, “Yoink!” and “Time Warp” Trees can now be killed (they are really tanky earlygame tho) The player can no longer be squeezed to death by the screen border, instead, Furcifer will save you Da…
- Furcifer's Fungeon 0.5.0 (Demo) - 18 January 2023
This patch adds the game's first guest character and its first boss fight! We hope you enjoy the new content. And let us know what other characters you would like to see added to Furcifer's Fungeon. Of course, we improved a lot of stuff too! Here's the full changelog for 0.5.0: New Features: Added Fire from Her Name Was Fire as PLAYABLE CHARACTER and the first BOSSFIGHT, coming with 2 complete spellsets Furcifer now has a unique text line for each legendary trinket you steal Fixes: Fixed a music hickup Fixed an error caused by the leaderboard being deleted and not happy with that Balance: General Effect damage bonus per point of int 1.5% -> 1% Contact damage per point of str 3 -> 2.5 Spells Rolling Stone: cooldown 1.6 -> 2.0 Lightning Strike: Adjusted knockback direction Dashes Reduced Britta’s dash startup Increase Britta dash damage 100 -> 120 Incresead Britta dash cooldown 2.5s -> 3…
- Furcifer's Fungeon ✖ Her Name Was Fire - Action Roguelike Crossover - 16 January 2023
We are finally announcing our crossover with a game we really love: Her Name Was Fire! There will be a patch in just two days from now (January 18), bringing crossover content to both games. In Furcifer's Fungeon you will be able to fight the first boss, unlock Fire as a playable character and gain two different weapon sets! Watch the announcement trailer: Get Her Name Was Fire: https://store.steampowered.com/app/2083840/Her_Name_Was_Fire/ There will also be a Furcifer's Fungeon related content update for Her Name Was Fire, including new cards, a new sorcery and an elite enemy, coming this Wednesday 18th January!
- Furcifer's Fungeon 0.4.10 (Demo) - 8 January 2023
This patch brings the game's first familiar, Burnie the Fire Dragon! You can unlock him when you have at least two fire items and choose his talent. You can pick "Dragon Hoard" to make him grow (and happy)! We also rebalanced and polished some things. Here's the full Changelog for 0.4.10: New Features: Replaced Dragon/Steel Dragon with Burnie/Dragon Hoard talent, that now actually gives you a dragon friend! Added Trinket prefix “Weighted”, adding 15kg weight Tutorial now rewards players with Thor’s Hammer instead of a Plate Mail Fixes: Leaderboard run cards: primary stats no longer overflow when they go beyond 255 (you guys keep doing stuff!), they are now capped at 512 Attempted to fix the flickering coins in levelup screen on some hardware (If you had this bug, or still have it, let us know!) Balance: General Reduced Skeleton base damage 60 -> 40 Increased Skeleton base hp 350 -> 400…
- Furcifer's Fungeon 0.4.9 (Demo) - 3 January 2023
We wish you a Happy New Year! Over the holidays we've polished the heck out of the demo. This patch brings a lot of visual improvements, balancing tweaks and even cool new features! Take a look at your inventory during a run, you can now find a damage meter there, giving you more insight into how much damage you dealt with your spells and items. The leaderboard runcards also include a damage meter from now on. We also added a ton of options such as the CRT effect to customize your Fungeon experience! Here's the full changelog for 0.4.9: New Features: DAMAGE METER is now shown during & after the run. It also shows for runs in the leader board Added retro CRT scanline shader to options Resistances now stack multiplicatively (50% + 50% = 75%), floor-wise reduction is removed, and resistance cap is removed Added options: Seasonal talents can all be enabled, disabled or seasonal. Text speed…
- Furcifer's Fungeon 0.4.8 (Demo) - 21 December 2022
In this patch, we introduce Quest talents - these talents give you a task, and a reward when you fulfill it! We added 4 Quest talents, and we'd love to hear your feedback on them! Also, we wish you happy holidays! Here's the full changelog for 0.4.8: New Features: Added QUEST TALENTS “Santa Claws” talent “Burning Blade” talent “Thunder God” talent “Necromastery” is now a quest Fixes: Fixed skeletons’ invulnerability time triggering from their timed life, making them *very* tanky Fixed skeletons getting 100% physical resistances from skeleTONs, it is now capped at 90% Fixed skeletons losing their knockback when passing through another skeleton Balance: General Increased the amount of knockback skeletons take Summon lifetime damage no longer is reduced by their physical resistance Increased skeleton base movespeed by 20% Reduced skeleton base HP 400 -> 350 to partially compensate for impr…
- Furcifer's Fungeon 0.4.7 (Demo) - 11 December 2022
You can now play with a friend in local co-op mode! Just plug in a controller and press Start/+. You can also play with a controller in Single player mode - please let us know how you like it! But that's not all, we've also added 4 new talents, including one for each character that enhances the dash! Check out the full changelog below. Full Changelog 0.4.7: New Features: Added controller support (see Options to switch to controller) Added 2-player local CO-OP! NEW TALENT “Conflagration” spreads burn Reworked “Archmage” talent to emit icicles on combo Reworked “Instant Extinguishing Technique” talent to shoot icicles when hit by fire damage Reworked “Dark Mage” talent, it now spawns bone projectiles from dying enemies Fixes: Fixed poison being applied to the player despite being invulnerable Fixed the player getting stuck in the tutorial by contacting the cactus while invulnerable from a…
- Furcifer's Fungeon 0.4.6 (Demo) - 27 November 2022
In this patch, we reworked the "Knight" talent tree and gave it its own mechanic. The "Slash" is a close combat attack that scales with your contact damage - this should make the stat way more viable. There are many balance changes and fixes, as always. Here's the complete changelog: New Features: Added “Tactical Tackle” Talent Reworked the Knight talent tree, replacing stat-only talents with the SLASH, dealing your contact damage without the need to run into things (essentially 5 new talents) Reworked “Heavy” talent. It now gives block chance and regenerates HP on block Reworked “Evasiveness”. It now refreshes your dash when you take damage. (10s cd) Reworked Cleansing Amulet: regeneration now triggers when you are below 50% hp. It also gives 50% increased hp regen Increased coin pickup amount now increase with floor, Reduced luck-based pickup amount from 2% to 1%. Let us know how this…
- Furcifer's Fungeon 0.4.5 (Demo) - 20 November 2022
In this patch we introduce summoning as a game mechanic! The new items and talents allow you to summon an undead horde of skeletons! Full Changelog 0.4.5: New Features: 2 new darkness ITEMS 13 new darkness TALENTS: You can now summons skeletons! Agility now gives 1% attack speed, 1% movespeed, 1% dash rate instead of 0% attack speed, 2% movespeed, 2% dash rate per point Strength now additionally gives 3 contact damage per point Intelligence now gives +1% effect damage instead of 1% attack speed Shockhands now has a final hit launching enemies away Player projectiles can now pierce enemy projectiles for only a slight reduction in power. This should be huge for projectile spells late game. Removed the cap to basic attributes of 200, because you guys actually got there for some reason +1 stat pickups are now affected by the pickup range stat If you somehow manage to get past “THE END” (whi…
- Furcifer's Fungeon 0.4.4 (Demo) - 13 November 2022
This patch brings new Electricity items and talents to Furcifer's Fungeon! Of course, we are also improving balance and added some quality of life features. Full Changelog 0.4.4: New Features: 23 NEW TALENTS: Epic talents requiring level 20 ZAP-related skill tree Crit-related skill tree Also, “Electrostimulated Learning” and “Hammer Juggeling” can now actually be acquired 3 NEW ITEMS NEW STAT “Effect damage” scales the damage of items and talents (Such as Thor's Hammer, Shockwaves or Ignite burn) Trinkets are now shown in the leaderboard! It also shows the cause of death, which items the player started with and the progress in meters. Leaderboard now allows you to scroll to see more entries. It can now be accessed from the title screen, too. Reworked ‘Poison Spray’. It is now directed, deals much more damage, and looks cooler Added Furcifer MEOW when you enter the fungeon Added trinket…
- Furcifer's Fungeon 0.4.3 (Demo) - 6 November 2022
We are back with another update bringing lots of balance tweaks and some quality of life. From now on, scores submitted to the leaderboard have the build attached, including the talents and items you picked. Just click on entries and see what other players built! We immensly buffed the dashes, they should be a viable offensive option now! Here's the complete changelog: New Features: Leaderboard now shows the players builds! (not working retrospectively) Tumbling can no longer deal damage to the player - bouncing them into you is good for you now Player now starts with the Portable Lightning wand instead of Serpent Stick Added an option to reduce sprite size of player and enemies (visual only) Early floors now scroll faster Made items in Fungeon Report easier to click Talents can now be chosen using keyboard Furcifer rage level 4 (more enemy hp) and level 5 (more enemy damage) are now sw…