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Heart Of Muriet Playtest

Heart Of Muriet Playtest Steam news

Matthias Schindler | Mar 31, 2025 | game

Released

0players observed · 22 September 2026 - 08:35:28 UTC

ActionIndieRPGSimulationStrategy

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Heart Of Muriet Playtest news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
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  • Release dateMar 31, 2025
  • DeveloperMatthias Schindler
  • PublisherMatthias Schindler, 2P Games

Genres: Action, Indie, RPG, Simulation, Strategy

Company pages: Developer: Matthias SchindlerPublisher: Matthias Schindler, 2P Games

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

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Heart Of Muriet Playtest Steam news

Heart Of Muriet Playtest news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Small Improvement and Bugfixes - Version 081rev102-105 - 29 July 2026

    Please note that due to a bug in the event manager, fire events would often not trigger correctly. This is now fixed. Please expect fires to break out at your provinces and build pools or wells early. I will add a tutorial quest for building water sources earlier, but that's not in yet.Improved recruiting UI: pressing the right mouse button on a squads build button, will fill up as much squads as possible into the queue.Improved: Squads getting into tents is a lot smoother now.Improved: build and recruit queue buttons now have an additional blue glow when hovered.Improved tutorial quest order for demo and added a few more workers at the start for faster progression.Improved the create hamlet requester UI close button position. Rebalanced stealth. Stealth is reduced when too much squads are exploring/spying the same province. High stealth diminishes at lower rates, lower stealth diminish…

  • NPC Spawner, Units, Corruption, Difficulty and more- Version 81rev101 - 24 July 2026

    AdditionsGlobal Spawner & Corruption EventAdded an NPC spawner and corruption event to the global event system, along with additional quest triggers for corruption on a map.The event can place a standard or wave NPC spawner (including the ruin building) on any province, or a corruption spawner on a random province at least one province away from AI or human players.Players get a message describing what type of corruption has started spreading on the map.Triggers for the event are configurable and can use any quest trigger in the game, including from the map editor's quest system.Gates now carry a corruption aura effect (applied only when the player matches the aura's data settings) that buffs neutral units with corruption. Added new sound and particle effects for the aura, and a particle effect showing corruption on individual units.NPC Spawner SystemAdded 4 different Gate models/sizes…

  • Improvements and bugfixes - Version 81rev62 - 9 June 2026

    Hey play testers! This time a small but important patch which fixes two long standing crashes which especially happen in late game scenarios. Special thanks to @ASJoker from the Heart of Muriet discord for relentlessly playing, reporting bugs and providing savegames. Added a settings options to position the message popup to the left, right or center.Fixed a rare crash bug in repairable behaviour as an old unit property was used which does not exist anymore.Fixed a rare crash bug in charge behaviour when the target got invalid.Fixed a bug in worker manager, as after an earthquake the resources would not be updated correctly and could not be mined.Fixed a bug in regards to watch towers as stationed troops would attack neighbouring provinces buildings.Fixed a bug in repairable when repairing multiple siege machines, it would only repair the first, worker would still work, but the other sie…

  • New skeleton units, improvements and bugfixes - Version 81rev60 - 8 June 2026

    Dear play testers! I have been on vacation so the list is a bit smaller than usual.And sorry again for crash which would happened when the AI or the player would pick up a realm tome. Thanks for being patient again. Here is the list of additions, improvements and fixes.Added skeleton magician NPC unit with several spells and special ability to cast stone skin on allied units.Added a skeleton archer NPC unit.Added: Loot spawns when NPC spawner building is destroyed or the corruption has been removed from a province.Added: NPC spawner can now apply research (new behaviours or equipment) to units in waves or standard spawners. This allows very specific unit setups.Added: Showing an error when trying to place buildings into burning trees.Improved position of message dialog UI.Improved performance of NavMeshupdater when not in the editor.Improved player resources UI (slightly bigger) and emp…

  • Better Pathfinding, performance and many bugfixes - Version 81rev52 - 15 May 2026

    Dear play testers! This update is an important update as it revamps the path finding which wasn't working as it should for quite some time and some very important crashes fixes especially inside the research tree. Sorry for the inconveniences this may have caused. Path finding, performance and other improvementsImproved: Path finding is now working a lot better. Units and building are circled as it would be expected.Improved: Overall targeting in fights have been improved.Improved charge behaviour for ranged units in mountain areas. This wasn't working for a long time. Finally with the new pathing system it got a lot better. Improved Reworked how formation, province and squad radar work.Improved significantly how charge behaviour selects targets.Improved performance on all radar behaviours significantly, due to far less container operations.Improved charge behaviour due to better path f…

  • German Localization, Linux Version and more - Version 81rev28/29 - 3 May 2026

    Hey. This update took a while due to applying for a government release funding, adding a new language to the game and finally adding a native Linux build. I tested as much as possible, but expect this version to be a bit more unstable than usual, as a lot of under the hood changes have been made. I have also added the NPC spawner feature to the game, but it needs a bit more polishing, balancing and testing, so I decide to not add this to the playtest map yet.Sorry for not including any pretty pictures this time. Once I talk a bit more about the NPC spawner features this will change.Find below all the changes made in the last couple of weeks:Game Additions Added German localization to the game.Added several localization tools to automatically include new strings from quests, enums, dialogues, etc.Added a native IL2CPP Linux version. It's about 20% faster as the Windows 11 build on AMD gr…

  • Population Bark System and other Improvements - Version 80rev135 - 16 February 2026

    Population Bark SystemAdded a residential houses/population bark system.Added a bark section in the building object UI including an icon and a text which will be shown when selected.Added about 40 different population bark types.Added fitting icons to each bark type.Added a probability for how oft certain barks should show up.Added a timer to the barks which currently last for 2 seconds until the scale down and fade out.Added an export/import function to the happiness bark runtime set for easier manipulation of texts.Added a filter bark function to prevent showing the same over and over again. This also depends on how much is going on at the province.Tower Upgrade SpikesAdded a deadly spikes upgrade voxel model for small and medium tower sizes.Added the deadly spikes building upgrade to Wooden Archer Tower, Stone Archer Tower, Ballista Tower, Mortar Tower and Guard Tower.This make tower…

  • Bugfixes - Version 80rev116 - 30 January 2026

    Fixed a rare crash bug in the wizard skill tree, which happened when clicking another skill while the apply animation is still running.Fixed an bug in the settings UI not saving the graphics quality.Fixed a bug in the map editor when either copying or renaming a map.

  • Eventmanager/Story and Bugfixes - Version 80rev115 - 29 January 2026

    Please note that this patch makes old savegames obsolete. Sorry :/.This patch introduces a new event type to the game. The event can trigger a specific story dialogue and then ask the player to make a decision which can have different consequences. The event type is not yet used, but will be in further updates.Eventmanager and Story DialogueAdded new Auras and adjusted aura data to be able to change population happiness.Added a new event type which can trigger a story and then ask for a player decision.Added a player decision event dialogue including a tooltip which shows costs and rewards.Added a new tooltip to show rewards and costs for event decisions.Added new static trigger data for checking the current game cycle.Added a new icon for negative mood/happiness for auras/spelleffects and for the new event.Added: Event data can now hold rewards and costs for resources, spell effects an…

  • Improvements and Bugfixes - Version 80rev113 - 21 January 2026

    Improved: Iron stance behaviour (Pikes) is not applying the enchantment stance anymore, this is done by the melee attack behaviour.Improved: Mana Tree Income is now properly shown inside the resource tooltip.Improved refactored code for upkeep and resource gain calculations. This was a bit of technical debt which accumulated over the years.Improved: Hamlet research output is now dependent on the happiness of the population.Improved: Playtest map now has a bit easier start as not all the research is unlocked from the start for the NPC wizard.Improved the projectile offsets of all mages.Improved: Adjusted pushback strength for several projectiles and spells.Balancing: Increased the damage of the Spikes upgrade.Balancing: Reduced the range of the Frost Halberd of Shard MaidensBalancing: Increased the range of the Golem Arcane Hammer.Balancing: Increased the range of the Hell Hound Fire Bre…

  • Improvements and Bugfixes - Version 80rev105 - 17 January 2026

    Added new frozen effects FX for siege machines and golems.Balancing: Siege weapons now have a 50% resistance to water/ice attacks.Improved flying arc calculation for push back behaviour.Improved: Several projectiles had incorrectly set that pushbacks only happen on critical attacks.Fixed a bug in unit view when aligning positions to the ground, this would also happen during pushbacks.Fixed a bug in building view when building catch fire, sometimes not all or wrong mesh renderers would get a assigned to the fire particle.Fixed a bug in regards to siege units getting stuck after the freeze DoT resolved.Fixed a rare crash bug when upkeep for buildings could not be paid.Fixed a rare crash bug when buildings did not have an upkeep list set in their data object.

  • Hotfix - Version 80rev104 - 9 January 2026

    - Fixed a bug with the new upkeep system where squads inside formations would sometimes lose morale without having failed the upkeep payment.

  • Improvements and Bugfixes - Version 80rev102 - 8 January 2026

    Added several new parameters to provinces and buildings to save some specific worker settings.,Added a confirmation request for destroying building upgrades. Improved all trees, preventing LOD fading, due to artefacts when they are moving in the wind.Improved upkeep calculation for population.Improved: Separated upkeep calculation and failed upkeep effects for workers, troops and buildings.Improved ambient occlusion full-screen effect settings.Improved repair behaviour when setting and resetting max workers.Improved: Tutorial quests are now on as a default for new players.Improved: Placing a new building now starts with the correct worker amount set by copy settings.Improved: Full wizard customisation now only allows skill trees which make sense for the configured wizard.Improved several wizard skill trees to remove blocking skills with too many requirements.Improved: Reworked how upkee…

  • Small Improvements and Bugfixes - Version 80rev98 - 19 December 2025

    Improved the empire UI where the Jump To Wizard button was hardly to distinct from the actual wizard character UI button.Improved: The standard button to place multiple buildings is now the SHIFT key instead of the CTRL key. Improved: placing cropfields tutorial now shows when the shift button is pressed. Improved minimap performance and warning, as well as selection indicators. Improved minimap is now using UI elements instead of sprites, which work a lot better. Improved: The resource statistics display in the map editor is now updated when a resource slider has been changed. Balancing: The earthquake event is now happening earlier, and replenishing more resources.Balancing: Earthquake event now has a cooldown of 75 cycles instead of 100. Balancing: Changed some resource node amounts on the playtest map. Fixed a rare crash bug when loading a saved game.Fixed a crash bug when somebody…

  • Bugfixes and smaller improvements - Version 80rev94 - 17 December 2025

    Improved: Portal can now also transport squads when the start and target provinces are not connected via the navigation mesh.Improved: Big mana trees now generate double the amount of mana as standard mana trees.Improved: Several smaller performance optimisations which should improve framerates in the late game, especially with >300 workers.Balancing: Beacon of Courage aura moral buff has been reduced as it was far too high.Balancing: All squads' portal costs have been reduced to very low mana values.Balancing: Increased the conquer bonus for Fire and Water Elementals. Fixed a bug in temple aura, where additional auras from the building data list would not be applied correctly. This led to mana trees not working again.Fixed a bug with forest fires not getting completely removed even though all trees or buildings were either extinguished or burned down.Fixed a bug for the AI when placing…

  • Bugfixes Version 80rev92 - 15 December 2025

    Fixed a bug where sometimes building would still have a fire particle system active when placed. Fixed a bug where squads could not be selected inside tents when more than a certain number of squads were inside a tent. Fixed a particular issue with forest fires and growing trees, sometimes increasing tree scale so that the tree was as big as the whole level.Fixed a bug where the conquer progress bar would sometimes get stuck at 95% even though the province was already conquered and the bar would stay visible.Fixed a bug in the spell tempest whisper where the fire suppression effect didn't work.

  • Hotfix v80rev90 - 15 December 2025

    - Fixed a very rare crash bug when a worker releases his job position, and the job object was a province for firefighting.

  • Hotfix Version 80rev89 - 14 December 2025

    - Fixed a crash bug which was introduced by the last update.

  • Small improvements and bugfixes - Version 80rev88 - 14 December 2025

    Improved the tutorial quest description for beautify hamlet.Balancing: Common - Legendary ruins give fewer resource rewards.Fixed a severe bug with area of effect spells, which would not collide on terrain and would not do any damage. This also happened for trap spells.Fixed a severe bug with units which had a push back behaviour but not a DoT behaviour. Those could get stuck in their pushback/DoT state while fighting.Fixed a bug for the fire wizard, as it had been assigned the wrong skill tree. The fire wizard has fire and nature books, but the skill tree has some arcane skills instead of nature skills.Fixed a bug where units, while frozen, would be teleported into a reserve building.Fixed a bug where units dying while frozen would not correctly play their dead animation.Fixed a bug where units would still play their idle animations while frozen.Fixed a bug where, in the message UI, th…

  • Hotfix Version 80rev85 - 14 December 2025

    - Fixed a rare crash bug when a province is conquered, but additional troops come in the second before the owner is set.

Patch notes and updates

S.noRelease datePatch nameGID number
129 July 2026Small Improvement and Bugfixes - Version 081rev102-1051839676055882400
216 February 2026Population Bark System and other Improvements - Version 80rev1351824644522845727
330 January 2026Bugfixes - Version 80rev1161823191198604293
429 January 2026Eventmanager/Story and Bugfixes - Version 80rev1151823191198603437
521 January 2026Improvements and Bugfixes - Version 80rev1131822556746156424
617 January 2026Improvements and Bugfixes - Version 80rev1051821922921818792
79 January 2026Hotfix - Version 80rev1041821288646581217
88 January 2026Improvements and Bugfixes - Version 80rev1021821288646578666
919 December 2025Small Improvements and Bugfixes - Version 80rev981819386365097075
1017 December 2025Bugfixes and smaller improvements - Version 80rev941819386365088042
1115 December 2025Bugfixes Version 80rev921818752592133704
1215 December 2025Hotfix v80rev901818752592132875
1314 December 2025Hotfix Version 80rev891818752592131890
1414 December 2025Small improvements and bugfixes - Version 80rev881818752592131688
1514 December 2025Hotfix Version 80rev851818752592131085
1613 December 2025Hotifx Version 80rev841818752592129396
1712 December 2025Hotfix version 80rev831818752592128600
1828 April 2025Autosave and a bunch of improvements and bugfixes - 077rev1151797820624589492
1924 April 2025New starting unit, improvements and bugfixes. - 077rev1141797820624459850
2022 April 2025Smaller Improvement and fixes - 077rev111a1797185861807669

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