- DR4X Is Out Of Early Access - 25 June 2025
I’m starting writing this devlog on October 28, 2024.It’s been several months since I last made an update to DR4X, and probably many more will have passed by the time this is posted. I’m writing to let you know that this is the final devlog for dr4x, a project I spent four years of my life on a game that, I love having worked on, despite its flaws. That I learned a lot from.Unless something unexpected happened. This update removes all references to future chapters, leaving the ending of the first chapter as the end of the game. I’ve likely added loads of new achievements and probably lowered the price even further. I imagine it took me a long time to shake off this funk I’ve been in. But life just works that way sometimes. A lot of characters don’t have their stories fully wrapped up, and that’s okay. dr4x was overambitious from the start. If you care enough, maybe you can try piecing i…
- Sorry Speedrunners...I fixed a bug. - 30 October 2024
Hi folks, I won’t go into toO much detail about why I’ve been away recently suffice to say– my motivatioN took quite a hit from the massive obscurity and then other projects started taking priority. But now that people are pLaYing the game again and finding bugs, I’m here with a bug fix update. DR4X is still my baby heh Changes: Fixed a major bug that allowed access to dialogue Options that shouldn’t have beeN available at that point in convErsations. This issue even enabled speedrunning to the ending of the game by skipping significant parts of the unConventional route. THanks to Tiruin for finding this bug and reporting it to me on my discord. I’d like to mention that I prefer people join my discord server rAther than dming me directly (hence why I’m usually in hidden mode on discord People). But in this case, iT was alright! I just want to avoid getting hundrEds of messages, haha. Ho…
- More tweaks... - 25 June 2024
Hello again. Changes: -tweaked pop up messages when you type at the "wrong time" -Exclamation marks are now allowed during ending sequence lol. Im sure loads of folks shouted like they were told and it didnt work because exclamation points broke it lmao. I still want to implement those new achievements. I also plan to make it so that when you start up the game after the update, you are retroactively rewarded achievements you have already completed. It will be interesting to code that up...
- Fixed major bug with ending sequence. - 25 June 2024
Hey folks! It's been a month since i've made a devlog.. Just a quick update: I enjoyed my vacation, it was really nice. However, I discovered that I had accidentally broken the ending sequence in DR4X several months ago. I've now corrected it, so everything should be working properly again. ANd just in time for steam summer sale O_O This is kinda a major bug that got overlooked. So this is a major update heh. Changes: -Fixed major bug -Added better hints -Added cheat code for person who pointed it out to me
- "DR4X" Art STream - 31 May 2024
No nose off my skin. https://www.twitch.tv/natch_evil
- Learned a lesson - 29 May 2024
I wnat to summarize my thoughts on something and my thoughts on this experiance: I made a few notable mistakes when I started out that I have learned from now: 1. DR4X is way too ambitious. If I want to finish it, it will take another 4 years at minimum, to be honest (and for some reason, I still want to do that, even though it's highly likely I won't finish it). 2. I released into Early Access too early. Everyone says to get your Steam page up ASAP, but no, actually, Early Access isn’t for prototypes or alpha games anymore. It's nearly complete, already compelling games that just need a few bug fixes nowadays—it isn't what it used to be. Feels like a trap. 3. Architecture.I just didn't design it to be extensible enough for it to stay easy to expand later (it's clear now that I still haven't finished Chapter 2 ewven though i think its perfectly doable). 4. The price was way too high for…
- Reduced DR4X Price for foreseeable future. - 29 May 2024
To encourage more people to experience DR4X, I've decided to lower the price. Personally, I believe it's worth the original $10, but since sales have mostly occurred during discounts, I've chosen to reduce it by 50%, likely until its out of early access. I'm not in this for the money, so this change doesn't bother me too much. Hopefully this allows for more players to enjoy the game!
- Plans, and changes: DR4X Devlog 5/28/2024 - 28 May 2024
My stressful work project is still ongoing, but after June 3rd, it should be all right and no longer as stressful. This means game development can pick up again! I haven't been idle, though. I have loads of art ready for new achievements that I want to add. I plan to include an achievement for every campaign mission victory and unconventional victory to see how far folks get so i know what to iterate on. This is a challenge because pretty much no one is playing dr4x so i cant really see my changes have an effect in real time. Man, its almost like you should tell people this game exists and stuff. ;) Some Game Dev Wisdom: I can't afford to hire real playtesters, and I only have about four close friends who are all bored of DR4X at this point and way more interested in the side project. The pains of releasing on Steam too early—I certainly learned my lesson there. Everyone says, "get that…
- DR4X Art Stream and DR4X Complain About AI Art Stream - 24 May 2024
Join us in the sorta weekly art stream fellow humans. https://www.twitch.tv/natch_evil
- An interesting refund note... - 21 May 2024
Hello folks, today I'd like to talk about something. I recently received this refund note. Now, I know, I know, it's not common practice for devs to point out specific refund notes like this, but I think it's important to convey something here. And I'm not a normal dev. To whoever made that note, this isn't making fun of you; it's about showing you how to save the dog. The dog can be saved. You just have to think "unconventionally" just like he told you. The meta aspect of the game isn't common or expected, but it's crucial to the story. The whole campaign (with its unconventional routes) is about saving people by thinking "unconventionally". I even made a guide on how to save the dog. The fact that you refunded right away is okay, but you might want to give it another shot. I dont know if i should classify this as a massive spoiler. But I wanted to nip in in the bud. That'll be all. Tr…
- Whats been going on? DR4X Changelog! 5/18/2024 - 19 May 2024
Hey folks! I apologize for the lack of communication over the past month. My "real life" job has had me working on a big project for the last several months, and the workload on it has increased significantly in the past month. I volunteered for the project, so it's my own fault, heh.But due to the sheer size of the project (and no, I won't go into details, as I want to keep my real-life software engineering work separate from my own endeavors. You know how it is—sometimes companies prefer not to share any details to prevent the leakage of proprietary information etc.). I just havent been able to work on the game. TLDR, I've been working from 9 am to 10 pm on this project soem days, which, as you can imagine, leaves little time for game development. On the personal side of things, my adorable doggo Bella hasn't been as energetic lately. She used to beg me to play every five minutes, but…
- DR4X Art stream. - 10 May 2024
Join the weeklyish dr4x art stream. https://www.twitch.tv/natch_evil
- New intro and shorter load times. DR4X Changelog! 4/27/2024 - 27 April 2024
I think i've gone through like 4or 5 different styles of changelog at this point. Heh Anyway. Hi there. Man that last devlog got a lot of upvotes. It is good to be honest I suppose! I want to return to bi-weekly changelogs so here's one today! Some major updates: I added a new, pretty nerve-wracking intro to the game that I'm really proud of. Also tweaked a few things, introduced a new program to the terminal, and added a hint on the main menu that shows you how to "exit" DR4X to the new start screen, I also sped up loaidng times. Plus, I made a bunch of other small changes here and there. Changes: -Added a new intro sequence to the game that introduces some concepts that were lost on some players. -Game asks for 'operator name' now, which is used in...some spots for sure. -Tweaked hints and other such things. -Fixed a bug when running the aboutRBI program on NodeOS (not ProNode) -Corre…
- DR4X Art stream. - 25 April 2024
Join the weeklyish dr4x art stream. https://www.twitch.tv/natch_evil
- What happens when I die? - 20 April 2024
In my last devlog i was like "the next couple weeks should calm down so i can work on the game more" or some such thing to that effect. Well I was wrong. Work stayed super ridiculously busy this week, delaying game dev further. *sigh* Sometimes i feel like giving up ya know. Anyway. Put out a tiny update today, New batch of art is in, its great woo. (There are 3 new ones but i won't paste them all it will ruin the fun!) Changes: -art woo -made tile effect descriptions a consistent text size -buffed rosebud tavern more -Improved hints for things, ya know none of these weird things about DR4X are unintentional right? They all have meaning they are all pointing to something. Ugh Added more hints as folks clearly need more guidance towards finding the good and bad endings. There are points where i literally S=G P=X E=Q L=L L=L it out for ya ya know. Like 8 times or something. Heh, maybe not…
- DR4X Art stream. - 19 April 2024
Join the weeklyish dr4x art stream. https://www.twitch.tv/natch_evil
- DR4X Devlog 4/14/2024 - 14 April 2024
Hey folks! My "real life" work has been quite tiring the last few weeks so I haven't gotten much done since the major update. Things should calm down in the next few weeks though! Changes: -Loads of new art, and removed all noderooms placeholder art Some examples: -UI improvements to tolltips, they now have a more logical order and layout that prioritizes whats important -Improved look of resource map mode, to indicate what is and isn't exploited etc. -Dark forest tiles (Ancient and normal) now have a falling ash particle effect -When in noderooms all references to "wind" are now replaced with "draft" why you ask? I M M E R S I O N -Fixed bug with "well rested" buff, where it referred to units as instead of well, their actual name lol Plans The current plan is to keep fleshing out this stuff for the next while. I've still got some "secret" ideas up my sleeve that I'm not spilling just y…
- DR4X Art stream. - 11 April 2024
Join the weeklyish dr4x art stream. I'm working right now (Yeah i have a full time job in addition to this) so i wont join til 5ish myself but he plans to go long today. https://www.twitch.tv/natch_evil
- DR4X NodeOs Art stream. - 5 April 2024
Join us in the dr4x art stream. https://www.twitch.tv/natch_evil
- Itty Bitty Hotfix - 31 March 2024
Welp, I guess i should have expected something to break lmao. The curse of massive updates. Even with beta testing lmao. Changes: -Vending Machine and Liminal Grocery Store have proper icons now when by themselves in effects tooltip -Fixed horrible movement bug oversight with artifacts. Honestly have no clue how i didnt run into it previously lol --Basically if a henchman dropped an artifact it could permanently zero out their movement points, which was just incredibly silly