SPSTEAMPULSELIVE ANALYTICS
Annihilate The Spance

Annihilate The Spance Steam metadata

Skyglow Softworks | Jan 14, 2025 | game

Released

2players observed · 5 October 2026 - 12:43:03 UTC

IndieStrategyEarly AccessBase-BuildingSpaceSteam Store

  • Latest observed players2 · 5 October 2026 - 12:43:03 UTC
  • SteamPulse tracked peak125
  • Units sold (VGI)10,667
  • Revenue (VGI)$245,000
  • Review score90% positive

Annihilate The Spance metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players2 · 5 October 2026 - 12:43:03 UTC
  • SteamPulse tracked peak125
  • Units sold (VGI)10,667
  • Revenue (VGI)$245,000
  • Review score90% positive
  • Total reviews296
  • Release dateJan 14, 2025
  • DeveloperSkyglow Softworks
  • PublisherSkyglow Softworks

Genres: Indie, Strategy, Early Access

Company pages: Developer: Skyglow SoftworksPublisher: Skyglow Softworks

Top Steam chartsTop 100 gamesGame directorySteam Store page

Annihilate The Spance Steam metadata

Annihilate The Spance metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1706360/metadata
Steam Storehttps://store.steampowered.com/app/1706360/
Steam Communityhttps://steamcommunity.com/app/1706360
PCGamingWiki search
IGDB searchSearch IGDB for Annihilate The Spance

Reviews, pricing, and metadata

Review summary

Very Positive

90% positive, 267 positive, 29 negative

Price and discount

$29.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Includes level editor, Family Sharing

Achievements

24

Platform releases
  • Steam 14 January 2025

Latest Steam announcements

  • August 2026 Development Update - Side Campaigns - 27 August 2026

    Hello everyone, Luke here.Unstable BranchA remind that regular unstable updates are pushed to the Unstable branch.ATS > Properties > Versions > UnstableIf you want to learn more about unstable updates, come join our Discord server, speaking of...Reminder about updates posted on Discord.We spend a lot of our time on our community Discord server. Discussing the latest Unstable changes, talking to people, testers, and posting internal updates on things to come. Which is why I often forget to post updates on Steam. Please come join our server (even as a faceless anonymous) so you can stay up to date with our changes to UnstableCampaign Progress: Apocrypha and White TowerThe Apocrypha and White Tower side campaigns have finally entered testing on our private tester branch after a lot of rewriting, rebuilding, and unit work. The Fryhart non-player faction has received a lot of tuning and fanc…

  • Unstable [2714] - Better Movement, Better Missiles, Better Bang - 22 April 2026

    Hey, Luke here.Got an update regarding the unstable branch. Which you can access via:Right Click ATS > Properties > Versions > UnstableWhat's up?Over the last two months we've been working on a heavy overhaul of ships movement. You know how sometimes your Tollies will charge right at a hostile battleship, then as it starts to retreat they get a little timid and scared about chasing after? Every seen a drone kind of just not get in range of a target that's fleeing? Or just rocket out into a weird orbit that doesn't help it? Ever seen a Partell just refuse to continue along this mortal coil and freezer perfectly in place? Well that's a rather large and annoying issue, and it's been my job to handle movement code for the last eternity of years that we've been working on this game. So let me tell you it's not a trivial problem. There are a lot of unique units in this game that all want to d…

  • Tester/Unstable version rename and re-opt and experiment ship movement changes. - 4 March 2026

    Hey people, Luke here.We're messing with some new movement system changes over on the new Unstable branch that are really experimental. But fix some very long-standing issues with how some of our ships approach, chase and track targets in respect to velocity and acceleration. Especially impactful on Drones and Lights. Sadly, this does have a lot of teething issues making the game somewhat unplayable while we get feedback and testing data on it. But that's the whole point of tester.Since Default is now the actual stable version of the game, and tester is very unstable, we're going to go ahead and rename the Tester branch. This is going to kick everyone off it - and make sure no one is still on it thinking it's safe - but you can just opt back into the new Unstable branch if you want to help out and give feedback.Cheers.Luke AP

  • Patch [2641] - Comms bug fix, HUD alerts last longer, and mission tweak - 13 February 2026

    - Fixed (I hope) a long-standing uncommon bug, where exiting out of a mission with a communication playing, would not correctly clear the black backing or unpause the game enough. - HUD Alerts (top right) now persist for double the time. - Delayed the initial attack wave on Kreydell mission 2003 by 20s, was unreasonably harsh on slower players. Partial oversight from earlier version of the mission where you got control of the outposts automatically. - Achievements menu should now more reliably adapt to resolution.

  • Hotpatch [2639] - 13 February 2026

    - Fixed a stupid mistake on my part, breaking the in-mission achievement display.

  • Patch [2638] - Achievement Difficulty Labels - 13 February 2026

    - Kreydell Rock , significantly reduced the amount of time the threat waits before attacking you. - Adjusted the wording of some achievements for clarity. - Added a difficulty label to Hard and Brutal achievements. - Adjusted main menu physical title tracking smoothing.

  • Patch [2637] - Crash Resistance, System Optimisations, new Main Menu - 12 February 2026

    Luke here, I'm pushing out a general optimization and crash resolution patch for ATS.We are still working to increase ATS's "heavy-load crash resistance".Casual campaign gameplay should (I hope) no longer crash. Or at least take 8x longer to crash.Gameplay under very heavy load (huge volumes of units) should take 8x longer to crash.The game should run a bit faster also.- Large amount of work across the project to reduce the generation of (this is technical) junk transitional archetypes during prefab>entity conversion, unit setup, damage application, health processing, hud operations, entity-entity messaging, and various other systems.- Updated Unity to 6000.3.8f1- ECS updated to 1.4.4, modded for 64MB allocator budget.- New main menu scene. (sub_bg_mainMenu, for the level editors out there)- Old main menu is now (sub_bg_greenGiant)As mentioned in past posts, the recurrent crashes that p…

  • ATS v0.91 Released - Revamped campaign missions, modding, and many other things. - 1 February 2026

    Hey people, Luke here.Welcome to 0.91A vast update.Achievements: A whole set of interesting, challenging, and sometimes just odd challenges.Modding, making your own ships, weapons, factions, putting them in your own custom maps.Tychon is playable (but still incomplete) in Skirmish, with it's unique port-based building system.Rewritten campaign missions for Kreydell, updated briefings, comms, remade maps, updated maps, rough but acceptable challenge versions of 12/15 missions (Relaxed/Trauma)New Skirmish maps.Heavily improved visuals for ship damage, explosions, general combat and scene visuals like map backgrounds, spance clouds, etc.Updated Level Editor with new capabilities.Crash fixes, bug fixes, performance improvements, etc.Faction balance and adjustments to many many units.Rewritten tactical tooltips for all the factions.New mini-faction The Fryhart (made for Apocrypha which can n…

  • 2026 and the final stretch of the road to the 0.91 Update. - 9 January 2026

    Hey people, Luke here.Update 0.91 to the Live (default) Branch is coming.A real update to live. we have been aiming for the 14th, but we are lagging a bit behind (map reworks still being refined) so may need another week. But come hell or high water an update is going out in Jan.Welcome to 2026By the 14th it will be the one-year anniversary of ATS's release. We've managed to actually make a living off this insane project of ours and have continued to dump thousands of manhours into improving a vast amount of stuff in ATS that we simply didn't have the time to deal with before release.Huge enhancements to unit visuals, damage effects, weapons, unit behaviors, unit balance, visual niceties like rotating parts and pistons on buildings. Entirely new scene backgrounds with different spance-cloud tech. Overhaueld missions and plot-points, human-made-character-art.An uncountable number of adju…

  • New stable updating coming soon, and 21+ new Achievements! - 19 September 2025

    Hey People! Luke here.I know it's been almost a year, but an actual update to the stable version of the game is coming!!! (ironic because tester version is more stable, though level balance is direly needed so the baseline experience for a new player is pretty bad)With any luck, I'll finish my cleanup work on Shallows and Kreydell by October 10th, but no promises sadly I'm one guy working on Kreydell and there's a lot to get done. I'd love for this to have all been done months ago but it ain't so easy.Since the last 8 months have been about overhauling the game's internals and adding a whole lot of new visual fidelity and stuff, there wouldn't be much to replay if you'd already beaten ATS. (there are overhauled levels but only 3) So......Achievements!While I'm updating all our levels across the entire game, what better time to get some achievements setup for people to have fun with.We h…

  • Tester build [2340] released - 0.91 Modding, Fixes and Awesome Stuff - 11 August 2025

    Hey people, Luke here.A reminder that you can play the latest \ build of ATS by: right-click on ATS > properties > Betas > Beta Participation > None > tester - unstable( Reminder that campaign balance is a mess due to past changes, and may crash due to bugs )Alright let me catch you up on the last few months of work.Modding! (experimental)Yes, modding is here. You can make your own Faction and Units. Though still buggy and incomplete, I've put together a rather approachable "character sheet" modding system for creating new units and factions with their own models, behaviours, stats and weapons. All without you needing to write any code at all! The (very incomplete) Example Glaves Mod on the Discord contains everything you need to start making a full faction. Modded factions can even be put into Custom Maps. Just remember that the player needs a copy of the mod in order to run it.The mod…

  • Many [Tester] updates, crash resolution progress, hows the next campaign? - 7 June 2025

    Hey people, Luke here.Been a while, let me catch you up on some things you might have missed over on the \ branch.(Campaign progress at the end.)= = =A reminder that the \ beta branch is available and regularly updated. If you want to help us sort out crashes, find issues, and test horribly broken campaign missions then swap over to \ and join the Discord to chat with us about your findings.(Note campaign balance is broken due to a wide variety of fixes and balance adjustments.)= = =v0.91 progressI've been deep in the code jungle for the last few months. Owl has been working on general game balance, Apocrypha and the Vaalkorei. Aleks has been away but is now back finally.I've been rooting out a rather massive set of issues and problems caused by our engine update. (Which was very necessary regardless of the price I've had to pay in sanity.)A lot of crashes have been resolved thanks to o…

  • 0.91 build 20250320 available for [public testing]. - 26 March 2025

    Hello everyone, Luke here. = = = You can join the Tester beta via: Steam > Right click ATS > Properties > Betas > none > tester - unstable Bare in mind can contain SPOILERS, CRASHES, and other nonsense going on. = = = Brendan is writing out an update message for what we've been up to and what we're doing, so that should be out soon. But let me give you a quick overview. Beta 0.91 is available for public testing. This includes a large internal engine update, performance improvements, instability, visual ship and structure damage effects, among other things. Attempts to fix various crashes... still haven't fixed the main leak crash, pain in the butt. I have completed a rather massive update to the game's engine code (Unity 2021 > Unity 6000) including updates to Unity ECS (v0.51 > v1.3.10) including a variety of system improvements. We had hoped this would help solve our infamous crashes.…

  • Patch 2205 - Kreydell 14 difficulty fix - 9 February 2025

    Kreydell mission 14 : Corrected an AI related issue causing the mission to be harder than intended. Also toned down some other things at the same time. Let us know how that feels.

  • UPDATE: All those skipped moments, like... dust, in, Spance. - 8 February 2025

    Hey, Luke here. Yes, the update name is a Blade Runner reference. Since the game is out, is reasonably stable, and people quite like it (92% review score!) We've finally had some time to relax, and deal with a large number of back-burner issues. Brendan and I have been working away on a lot of stuff over the last few weeks. We have some unit behavioral adjustments, some balance changes, mission dialogue overhauls, general design updates for the final 2 kreydell missions, and a whole bunch of UI and HUD stuff. Build - ATS_win_2025_02_08_0437_ACTUAL Patch General Updates Crash Handling - We've identified the general source of the crashes on some people's hardware. We're working to resolve it but need more time than we had for this update. Will be coming as soon as possible. Quality of Life - Fast Forward. Holding Shift during cutscenes will fast forward time by 2x. I can't make it go fast…

  • What we're working on / things to come - 31 January 2025

    Hello everyone, Brendan/Owlfeathers here. While we don't have a full roadmap laid out, here's a little update on what we're currently working on and what additions and improvements you can expect in the near future. Apocrypha Side Story The next major bit of content (at least for campaign-enjoyers); this should be out within the next few weeks. Set between The Shallows and Kreydell chronologically, Apocrypha takes you out of Junior's shoes and has you following a small Vaalkorei Coalition task force, sent to discover the fate of a missing archaeological expedition deep in the Spance. This will be a string of six missions with full Relaxed/Normal/Trauma difficulty options. QoL Improvements There's been lots of great community feedback since our early access launch, and we're adding in a bunch of features that have been widely requested. You'll be able to select the production of yards be…

  • Memory Leak Crash on some systems, and how to avoid it for now. - 22 January 2025

    Hello everyone, Luke here. There's a memory leak in our rendering systems when clearing the play field and it's proving very difficult to hunt down. Over time it will use up ATS's Memory reserve and crash ATS. Some systems don't seem to crash - which is frustrating me because it makes it even harder to pin down - however systems with high memory (16+ GIGs) *should* notice this less unless you play for a very long time - open very big custom maps - or already have most of your memory used up by other programs (internet tabs). If you're hitting crashes regularly, open Task Manager and keep an eye on ATS. If it's Memory usage is going above 4 GIGs (or more if you have a lot of memory), kill it and restart. You can of course let it run on until your system runs out of memory to allocate to it, but that's risking a crash. I am working to fix this, and losing no small quantity of my hair in d…

  • Fight Me More, Fight Me Less, But Do Fight Me - 20 January 2025

    Hey, Luke here with our first post release update. Did you know the build number is just the time I make the build? ...Yes I will get some sleep now... Build `ATS_win_2025_01_20_0402_ACTUAL` patch `2169` Fixes - Tried my best to locate and resolve the memory leak causing crashes to people. Please let me know if you keep crashing. - Controllable units (Hemedall) no longer self-eviscerate from reality itself when ordered to hold position. Changes: - Skirmish AI build rate range greatly increased, you can make them a lot easier. - Skirmish team income multiplier for matter. Go ahead, to a 1v4 with 4x matter income. Kreydell - Heavily overhauled mission 3, it was quite ugly and too unrefined. - Added Relaxed/Trauma variants for missions 1, 2, 3, 4. Let me know if they're too easy. - Reduced difficulty of Vein Rebellion somewhat. - Heavy Mortar changes should make mission 11 somewhat more ch…

  • Annihilate The Spance is released, take a moment with my reflections. - 15 January 2025

    Hello everyone, Luke here. Four years, three guys, and a tiny budget. Welcome to the Spance. I'm Luke, and along with Brendan, and Aleks we've been piecing this game together for what has felt like eternity. I don't really remember the times before ATS, and at the rate we've been working to get this thing done to release yesterday I can hardly remember last week! We released last night, content and happy in a Discord call bridging three continents, we hit the release button. After finally sleeping for the first time in a few days I thought I'd give a little look back over the last years and reflect a bit on how it's been going. To be clear, we've been working on this for four years out of our own pockets, and to finally be here today with ATS released and - potentially - earning us something to live on... is a relief hard to express. I would like to quickly mention our testers, who have…

  • I reckon you autobattler sickos will like Annihilate The Spance, probably you RTS nutters too - 14 January 2025

    The "spance" of Annihilate The Spance is apparently “an ancient, roiling storm of matter and energy” that harbours both “extreme and inexplicable phenomena” and “unfathomable riches”. I’m happy to discover this explanation, because at first I thought that “spance” was just a litigation-avoiding, supermarket rebrand of “space”. I was bracing to send the good news to developers Skyglow Softworks that, so far, nobody has managed to copyright “space”, though I’m sure somebody’s tried. Maybe, um, God? It’s a relief to know that God won’t be suing Skyglow Softworks for breach of copyright, because off the back of two demo missions, Annihilate The Spance is worryingly compelling. It’s a mixture of space RTS and autobattler, wherein you construct bases that produce spanceships who autopilot towards the nearest and largest c…

Patch notes and updates

S.noRelease datePatch nameGID number
113 February 2026Patch [2641] - Comms bug fix, HUD alerts last longer, and mission tweak1824644522840568
213 February 2026Hotpatch [2639]1824644522839421
313 February 2026Patch [2638] - Achievement Difficulty Labels1824644522837696
49 February 2025Patch 2205 - Kreydell 14 difficulty fix1790848102717000

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1706360
Live current players2
SteamPulse tracked peak125
Live count (today's peak floor)2
Price$29.99
Free to playNo
Discount0%
Original price USD$29.99
Current price USD$29.99
Release dateJan 14, 2025
DeveloperSkyglow Softworks
PublisherSkyglow Softworks
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeVery Positive
Positive review percent90%
Positive reviews267
Negative reviews29
Total reviews296
Steam recommendations348
Achievements24
Average playtime forever2,675 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1706360/

Short description

An RTS base builder with huge battles, constant production, and autonomous ships. The Spance approaches, a vast and mysterious storm at the edge of humanity. Who shall claim its riches? Brave the perils of the depths in a story-rich singleplayer campaign with numerous distinct factions and bosses.

About this game

Featuring: OE-Like Constant endless unit production from your shipyards. Each ship is autonomous, they seek your opponents and prioritize what they are best suited to fight. Witness vast battles. Though you cannot directly control your units in the interference of the Spance, you can create waypoint chains to direct where shipyards send your fleets. Inspired by the gameplay of Obliterate Everything by CWWallis. Full Campaign A fast-paced singleplayer campaign with over 40 missions where you fight both with and against each of the main factions. Delve the secrets of the Spance, and annihilate your opposition. Overcome the horrors of the storm and wield the might of interstellar armadas. The Gameplay Annihilate The Spance is a real-time strategy game focused on a singleplayer campaign that sees you handle base building, economy, and armadas of autonomous starships. In ATS your units cannot be commanded individually, but you have many solutions to direct them towards your goals. Each ship has its own intelligent AI, and will attempt to do its best alongside its brethren in the heat of battle. Test your ability to respond to situations as they change and shift in the chaotic tide of a 3D battlefield. ATS features an unlocked height plane, allowing starships to fly up, down, and around their enemies. Battles are multiple stories high, and can bend and shift as new vessels with unique capabilities arrive upon the battlefield. ATS has a greatly varied unit scale, ranging from tiny drones to kilometers-long capital ships that can level entire bases multiple times over. Each ship in ATS is autonomous, targeting and attacking on its own initiative while you focus on making higher-level strategic decisions. Plan your fleet composition carefully. Calculate build cycles. Make tactical positioning decisions. There is no single ship that can win this battle. Compose a mixture of ships from across your entire selection of blueprints. Exploit your enemies' weaknesses and capitalize on your strengths to annihilate the enemy. The Story ATS is set in a future embroiled in conflict following the discovery of a mysterious, ultra-dense nebula-like anomaly known as the Spance.…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
17Includes level editor
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência
steam germany12Gewalt Schimpfwörte
igrs13Penggunaan bahasa Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 5, 2026 to Oct 5, 2026
  • Lowest observed: $29.99
  • Highest observed: $29.99

Annihilate The Spance's USD price history spans from Oct 5, 2026 to Oct 5, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $29.99, the highest is $29.99, and the first visible tracked price is $29.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Annihilate The Spance's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $29.99, from Oct 5, 2026 through Oct 5, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $29.99. The latest run records $29.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $29.99
  • Current list price: $29.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Annihilate The Spance at $29.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$29.99$29.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $29.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$29.99$29.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $29.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-05$29.99$29.99No discountSteam Store

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Valheim105,0325 October 2026 - 14:05:25 UTC498,478533,888Iron Gate AB
Slay the Spire 284,8825 October 2026 - 14:25:33 UTC574,638199,438Mega Crit
Palworld60,4535 October 2026 - 13:57:34 UTC2,101,535451,088Pocketpair
Project Zomboid44,0105 October 2026 - 11:25:53 UTC122,811467,999The Indie Stone
VRChat43,8955 October 2026 - 12:56:42 UTC74,217269,026VRChat Inc.
ARK: Survival Ascended25,9505 October 2026 - 14:35:32 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
Path of Exile 224,3355 October 2026 - 13:36:10 UTC578,562209,717Grinding Gear Games
R.E.P.O.22,6225 October 2026 - 14:42:36 UTC266,908420,693semiwork
BeamNG.drive15,5335 October 2026 - 11:39:48 UTC44,232392,944BeamNG
The Isle13,8625 October 2026 - 08:21:59 UTC27,916121,501Afterthought LLC
RuneScape: Dragonwilds9,8675 October 2026 - 11:52:57 UTC39,10324,686Jagex Ltd

RTS

GameLatest observed playersTracked peakReviewsDeveloper
EA SPORTS FC™ 2763,0435 October 2026 - 14:11:58 UTC90,706842EA CANADA, EA Romania
VRChat43,8955 October 2026 - 12:56:42 UTC74,217269,026VRChat Inc.
EA SPORTS FC™ 2641,5724 October 2026 - 16:39:52 UTC159,35063,186EA Canada, EA Romania
Football Manager 2627,8815 October 2026 - 13:17:10 UTC82,75036,155Sports Interactive
Russian Fishing 420,6285 October 2026 - 12:55:06 UTC27,90689,773FishSoft LLC
Forza Horizon 617,5925 October 2026 - 14:41:45 UTC302,645100,307Playground Games
NBA 2K2715,1975 October 2026 - 14:02:36 UTC31,139Not availableVisual Concepts
Football Manager 202415,1815 October 2026 - 14:00:51 UTC88,89428,373Sports Interactive
eFootball™15,0535 October 2026 - 12:47:39 UTC33,925108,764KONAMI
Assetto Corsa9,1765 October 2026 - 13:15:11 UTC20,019169,192Kunos Simulazioni
Rocket League®7,6005 October 2026 - 08:02:39 UTC146,902579,707Psyonix LLC
F1® 257,3405 October 2026 - 14:42:10 UTC17,19527,609Codemasters

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat173,8555 October 2026 - 13:13:50 UTC193,859110,826Marcel Zurawka, Julius Krüger
WARDOGS143,1945 October 2026 - 14:22:29 UTC399,748Not availableBULKHEAD
Rust118,7065 October 2026 - 14:20:16 UTC259,6461,403,838Facepunch Studios
Wallpaper Engine108,2885 October 2026 - 14:35:13 UTC150,2711,008,495Wallpaper Engine Team
Valheim105,0325 October 2026 - 14:05:25 UTC498,478533,888Iron Gate AB
Slay the Spire 284,8825 October 2026 - 14:25:33 UTC574,638199,438Mega Crit
Stardew Valley82,9375 October 2026 - 13:35:38 UTC236,6141,016,067ConcernedApe
TBH: Task Bar Hero75,8245 October 2026 - 12:30:01 UTC546,13043,714Nugem Studio, Tesseract Studio
The Outlast Trials69,2635 October 2026 - 12:30:38 UTC90,646101,323Red Barrels
Palworld60,4535 October 2026 - 13:57:34 UTC2,101,535451,088Pocketpair
How to Fish53,3625 October 2026 - 12:53:50 UTC373,97130,342Dazed Games
Don't Starve Together49,1495 October 2026 - 14:34:50 UTC122,662531,182Klei Entertainment

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