- UPDATE - 13 August 2025
Update: Voiceover, Optimization, and Bug Fixes!Friends! We’re back with a new patch and want to start by apologizing for the long silence. Thank you for your patience and support!This update includes: Full Russian voiceover — experience the game’s atmosphere fully localized in Russian!Bug fixes and error corrections reported by the community.Improved optimization for smoother and more stable performance across different systems.We truly appreciate your feedback — it helps us make the game even better!
- News - 13 March 2025
Dear Sentinels, Starting tomorrow, our game will be available at a discount! We invite you to visit the world of our game, either alone or with friends. We sincerely thank you for your patience and continuous support during this challenging time. Unfortunately, we have experienced some losses within our team, and we are a bit smaller now, but despite this, we are still working hard to improve the game. At the moment, we are focused on several important tasks: Code refactoring — to improve stability and enhance the game's performance. Bug fixing to make your gaming experience even better and more enjoyable. Voiceover localization for other languages, to make the game accessible to even more players worldwide. One of the reasons for the delay is our preparation for the GDC event in San Francisco from March 15 to 21. This is a significant event that will open new opportunities for our proj…
- New Year - 16 January 2025
Hello, Sentinels We would like to extend our belated holiday greetings and thank you for the feedback you have shared with us. We wish you plenty of positive emotions in the year ahead. Right now we are developing a new patch for the Tracery of Fate. Please stay tuned for the further updates. ~ Tracery of Fate Team ~
- Out of Early Access - 19 December 2024
Difficult path Our small team has spent several years chasing our dream — to create a game that will touch the hearts of players. It was not an easy journey: economic challenges, sleepless nights of development, and the constant struggle to balance work, family, and the project. At times, it felt like our dream would remain just an idea, but what kept us going was the belief that our world would find its audience. We became a family, learning to support one another, and every achievement — from a well-crafted model to the first positive feedback from testers — gave us the strength to move forward. This is the result of our faith, hard work, and love. Thank you to everyone who stood by us. Our world is now open to you, and we hope it brings you the same emotions we experienced while creating it. But this is not the end of Alfira's story. And there might be more ahead. Trailer Changelog R…
- Dev Diary 003 - 17 December 2024
Within only a few days remaining until the release of Tracery of Fate, it feels like the right moment to pause and reflect on everything we’ve gone through to bring this project to life. Final Touches We’re now at the stage where every little detail feels crucial. Testing is running around the clock, and though we strive for perfection, we know there may still be something we miss. We kindly ask for your understanding as we work swiftly to address any issues post-release. It was vital for us to make the game accessible in multiple languages so players worldwide can immerse themselves in the story of this universe in their native tongue without missing a thing. We’ve also worked hard to enhance and expand multiplayer features, develop engaging puzzles, refine the combat system, and so much more. Whether you prefer to explore Alfira solo or with up to four friends, the choice is yours. Th…
- Steam Scream 3D Demo - 28 October 2024
Hello, Sentinels! We're excited to share our special themed Demo, created especially for the Steam Scream 3D Fest! Alongside some fun holiday elements, this update includes several bug fixes and a new Recall feature, accessible from the palm menu. Use it if you get lost, stuck, or simply want to skip back to cleared areas. In just a few seconds, it will return you to the Sentinel Stronghold . Currently, translations into German, French, and Russian are under review, with more languages in the queue. Enjoy the festival! https://store.steampowered.com/app/2065540
- Dev Diary 002 - 27 October 2024
Multiplayer From the very beginning, we wanted to create a multiplayer game. We had to do some serious brainstorming to allow players to freely join the same adventure, regardless of their main progression. Flexibility This is why we incorporated a flexible system for switching active abilities and passive skills within the game’s design, along with a shared gold resource and storage. Thanks to this, a player joining mid-game can still participate equally with others. Difficulty In multiplayer mode, the difficulty increases as all enemies automatically scale their stats. Revival Remember, in multiplayer mode, you can revive a fallen teammate by simply standing nearby for 5 seconds. Otherwise, after a limited time, they will return to the last Guardian’s House they visited. Performance Since many calculations are processed on the host player’s computer, it makes sense to create the game…
- Dev Diary 001 - 11 October 2024
Hello everyone! In the first part of our dev diary, we'd like to briefly introduce you to the world of our game and share a little bit about its story. The Story In the grim world of Alfira, life is fading as it is torn apart by the Bane. A long-standing struggle against demons ended in their banishment, but the goddess Elfira, exhausted from battle, was unable to shield the world from the curse they left behind. Now, the Blight slowly consumes all living things, swallowing entire cities, devastating humans, elves, and orcs, and turning them into monsters. Only a few pockets of life, protected by the Stones of Life, still resist the dark force. However, the threat extends beyond just the curse. A former ally, the mad necromancer Margud, seeks to exploit Elfira's weakness and become the new god. He aims to transform all the living into the undead — beings that know no fear, no pain, and…
- Plans - 25 September 2024
Greetings, Sentinels Dear players, we would like to thank you for your patience and support throughout the time we've been working on our game. It is very important to us that each of you has the best possible gaming experience, and that is why development took longer than expected. We continuously faced new challenges that required additional resources and time to overcome. Our goal is not just to release a game, but to make it unique, engaging, and technically stable. We've updated the graphics, reworked the mechanics, added new content, and conducted numerous tests to ensure everything runs smoothly. We hope you will enjoy the game as soon as it becomes available. Once again, thank you for your patience and dedication to our project! Our upcoming plans: Full release from Early Access on December 19, 2024. Developer diaries every two weeks. The first developer diary will be released o…
- Happy New Year - 29 December 2023
Dear, Sentinels We wish to thank all of you for your support and your interest! Tracery of Fate will be released in the second quarter of the year 2024. We wish you all the best in this weekend. Happy New Year everyone! ~~ Sign Narva Team ~~
- Moving forward - 27 October 2023
Dear, Sentinels We are extremely grateful to all of you for your interest in our game. We have been negotiating with publishers for some time now. As you understand, such things as the release date of a game depend not only on its technical readiness, but also on various marketing activities. So, unfortunately, in this matter there are reasons beyond our control. At this time, we still do not have all the information we need to share with you. But we can say for sure that our immediate goal is to take part in Steam VR Fest 2023. We really hope that by then all issues will be resolved. Thank you for staying with us. ~ Sign Narva Team ~
- Hello everyone - 22 October 2023
Greetings The clock is ticking. However some circumstances required additional efforts from us. This Thursday we will present a vision for the future of our game.
- Approaching the release - 22 September 2023
Hello, Dear Sentinels Sorry for not being publicly active these days. We have come a long way leading to this moment. We learned a lot. Seriously. In three weeks we are going to announce the Tracery of Fate release date! Thank your for your time and patience!
- Stay tuned - 16 August 2023
Hello, Sentinels! It's been a while since the last update. But we are here and working to befriend Tracery of Fate with other platforms. There will be news soon. Stay tuned!
- Hotfix - 13 July 2023
Hello, Sentinels! We discovered that our previous update contains multiplayer bug. Loading screen does not disappear for the client character pawn. Now it is fixed. We apologize for any inconvenience caused. ~Tracery of Fate team
- Hotfix - 30 June 2023
Hello Fixes Sound will no longer disappear if game window is out of focus Climbing up final phase will not make you fall for a second Exploding mushrooms fixed Loading screens added Streaming mode renamed to LIV mode. More haptic effects Heartbeat on receiving damage while low on health Normal recoil for shooting the revolver and strong recoil for firing with active ability enabled Parry enemy attacks with axe or shield Potion drinking Mask effect for the teleportation or restoration Object grabbing or pickup
- June Update - 22 June 2023
Hello, Sentinels Maptasks We've fixed several objective handling events. Thanks to your reports. ❤ Fixed achievement You reported that the Chain Reaction Bomb was not filling the Steam achievements bar. Now it is fixed. Performance There are performance improvements. We found a way to apply cheaper calculation methods to dynamic objects. bHaptics We are glad to introduce bHaptics hardware support. Now you will be able to feel the game more. Currently TactSuit, TactVisor and Tactosy for Arms are supported. 🌎 https://www.bhaptics.com/ LIV Now we support LIV streaming software. You can enable "Streamer mode" if you'd like to replace main character body with your avatar. 🌎 https://www.liv.tv/
- Future Improvements - 12 June 2023
Hello, Sentinels Here are some of our thoughts on future Tracery of Fate updates.
- Fixed -hmd starting option - 19 May 2023
Latest patch caused -hmd starting option to freeze the game (e.g. -hmd=SteamVR). Now it should work again.
- May Update - 15 May 2023
Hello Sentinels Please welcome our new Maptask feature. You can call it by grabbing a "Scroll" from the Quick menu. This will show you the map of current location. Areas visited by you or your teammates will be colored. However area you are currently in will be also highlighted. As you will see, there are many objectives, and now you know that you have a lot to do! This feature took longer to implement than we expected, so other features will have to wait until the next update. Minor changes are also applied: Starting music volume reduced NPC voices boosted Bastion Hall invisible blocking volume in front of the Chest removed Merchant starting monologue fixed Climbing system rewritten Stay tuned.