Nikhil Murthy's Syphilisation news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score86% positive
- Total reviews7
- Release dateSep 1, 2024
- DeveloperWhy Not Games
- PublisherWhy Not Games
Genres: Indie, Simulation, Strategy
Company pages: Developer: Why Not GamesPublisher: Why Not Games
Nikhil Murthy's Syphilisation Steam news
Nikhil Murthy's Syphilisation news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Bugfixes - 2 February 2025
You know the drill.
- Minor bugfix - 26 January 2025
More bugfixes. If you send them to me, I will fix them.
- Minor bugfix - 15 January 2025
Just a minor bugfix in this one.
- v1.05 - Bugfixes - 14 November 2024
There are just some minor bugfixes in this one. Please keep sending me bugs so that I can fix them.
- Fact Pack! - 25 September 2024
No major changes in this, just some bonus facts to discover!
- v1.03 - Tutorial Update - 11 September 2024
Some minor tutorial updates from player feedback.
- Minor Bugfixes - 7 September 2024
Just a couple of minor bugfixes in this one.
- Nikhil Murthy's Syphilisation is a ferociously in-depth, empathic reworking of Civilization and other 4X games - 4 September 2024
Nikhil Murthy's Syphilisation is a "postcolonial 4X game", which might sound like a contradiction in terms. While approaches to 4X and grand strategy vary hugely between games, factions and players, the genre as a whole is firmly wedded to imperial conquest, both structurally and at the level of narrative aspects and set-dressing. Many 4X games are triumphal re-enactments of specific periods of colonial settlement and expansion. All of which is to say that Syphilisation is fascinating. It's a reworking of the genre which dismantles and reconstructs concepts such as diplomacy, research and production. It's also just left early access - find more details and a playthrough video below. Read more
- Syphilisation Full Release - 1 September 2024
Syphilisation, a postcolonial 4X game in which you play a student doing a group report on Gandhi, Churchill and the Raj, is now out of early access! What is this? Syphilisation is a postcolonial 4X game. In this game, I went through the standard patterns of 4X games and devised postcolonial alternatives. In particular, I try to show that the ideas of winner-take-all and growth-for-the-sake-of-growth that underpin most of the genre have viable alternatives. It's a game that allows you to try empathy. What does that mean? In practical terms, this resulted in the following features: Cooperative win conditions. World-ending climate change events. Autonomous districts. Region control determined by popular support. A group report that covers real facts about the Indian Independence Movement. Multiple combat types. Nonviolent conflict resolution. Unit choices affect relationships. Popular supp…
- v1.0 - 28 August 2024
Here's a sneak peek at the 1.0 release. This only has minor changes, most notably a buff to delivering fabric to quests and a minimap tweak. Syphilisation is getting out of Early Access in September 1st and so I'm putting the final build live a bit early to test it out a bit.
- Live Achievements - 2 August 2024
I just put in achievements for completing views. Good luck getting all of them. I also updated conversations so that both players get the results. It should be easier now to have other players generating quiet if you're trying to avoid climate change. You can also inspire on a sanctum to get and complete new quests. There are a few other minor fixes in this update.
- Syphilisation v0.900 - 19 July 2024
We're in the final stretch before release right now. The only planned features left are all infrastructure stuff like achievements and save sharing. If you have any feedback or anything you want changed, now is the best time to tell me. This update is also mostly playability fixes but the quiet path is much more viable now than before. It might take a couple of things breaking your way, but you should find it very doable now. It plays very differently, so check it out!
- Syphilisation Update - 2024-07-02 - 2 July 2024
Bug fixes, flow changes and UI improvements.
- Syphilisation Update - 202-06-14 - 14 June 2024
- More tutorializing - Better Combat AI - Pollution fixes. - Minor streamlining.
- Update - 2024-05-18 - 18 May 2024
- Lots of fixes to the flow. The game moves much faster now. - Major fixes to the fabric economy. You should be able to generate fabric as you need now. - QoL fixes across the board.
- Update - 2024-04-23 - 23 April 2024
I tuned a lot of the numbers of the game, cut out some of the pieces that didn't do as much as I wanted and cleaned up some of the UI for this update. Pollution is no longer back-breaking and you should be able to get to the end of the game without losing to it as long as you pay some attention to the systems. I've pruned the campaigns as well and the currency economy is also more permissive now. All in all, it should be a quicker, easier play than it was before.
- Update 2024-03-29 - 29 March 2024
This continues the streamlining work of the previous updates. The stickiness of the early game is now gone. I dramatically trimmed the tech tree to keep it from being overwhelming. I also updated the relationship flow to smoothen that out and make it easier to approach and understand. There are a lot of small flow updates in this as well. I'm still working on making the game more approachable so please tell me if there's anywhere that you feel stuck.
- Quick Fix - 2024-03-13 - 13 March 2024
This is just a quick update with some bugfixes but I was working on a larger update that streamlines a lot of the content, so a lot of that is in here too. Have fun!
- Update 2024-02-03 - 2 March 2024
I put in a number of small changes to make mechanics clearer and the early game easier to get into. I've got a big parameter change on deck to make it less overwhelming as well. If you find yourself stuck with anything or any unclear mechanics, please tell me and I'll streamline it for the next update.
- Combat Upgrade - 3 February 2024
I've made a lot of changes to the combat systems and params. I still have a lot of tweaks to add to it but I wanted to put up something to try out in the meantime.
Patch notes and updates
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