SPSTEAMPULSELIVE ANALYTICS
Gust of Wind

Gust of Wind Steam metadata

Wrenchpunk Games | Jul 30, 2023 | game

Released

0players observed · 23 September 2026 - 05:03:59 UTC

ActionIndieEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)270
  • Revenue (VGI)$3,312
  • Review score89% positive

Gust of Wind metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)270
  • Revenue (VGI)$3,312
  • Review score89% positive
  • Total reviews9
  • Release dateJul 30, 2023
  • DeveloperWrenchpunk Games
  • PublisherWrenchpunk Games

Genres: Action, Indie, Early Access

Company pages: Developer: Wrenchpunk GamesPublisher: Wrenchpunk Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Gust of Wind Steam metadata

Gust of Wind metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1715390/metadata
Steam Storehttps://store.steampowered.com/app/1715390/
Steam Communityhttps://steamcommunity.com/app/1715390
PCGamingWiki search
IGDB searchSearch IGDB for Gust of Wind

Reviews, pricing, and metadata

Review summary

9 user reviews

89% positive, 8 positive, 1 negative

Price and discount

$9.99

Platforms

Windows

Categories

Single-player, Full controller support, DualShock Controller Support, Family Sharing

Achievements

Not available

Platform releases
  • Steam 30 July 2023

Latest Steam announcements

  • Patch 0.4.0 - New Mission + Features - 14 July 2026

    At long last, time for a new update... First off:4th mission addedThe new mission takes you on a 2km x 2km size terrain. On the game's standards, it's absolutely huge, but I wanted it to convey the feeling of wandering in the middle of nowhere. The terrain type is inspired by the endless monotony of dwarf birches on the highlands in northern Norway.New enemies have new tricks and so do you, so don't expect it to be just more of the same gameplay.Here's a new trailer, which is mainly targeted to new people so much of it is not new, but there are also some glimpses of new places and features.Additions and improvements:1. HandcarsFor traveling around on the huge landmass, there's a network of rail roads that would've supplied the ancient blast furnace with materials. You can select tracks with railroad switches and move objects like bombs in carts.2. Hiding in foliageIn the new mission, yo…

  • Hotfix - water physics - 10 October 2025

    I noticed using boats was broken with the last patch. Also fixed a small optimization hiccup in Mission 2.

  • Patch 0.3.6.2 - Character looks, small fixes, mission 4 sneak peek - 8 October 2025

    Change of looksI've been constantly pondering whether or not to add a hood to the main character. On one hand, having the head uncovered gives more personality to the character and makes it easier to see what you're doing. On the other hand, it doesn't help with the game looking like a stealth game.I've had some earlier attempts to design a hood (like this early 3D model), but haven't included it in the game, since it made the character blend too much in the darkness (which I guess makes sense but isn't very convenient), and I wasn't much into them.However, by adding some other apparel as well, I've finally ended up with a hood design that I like:Other changesMade the max brightness much brighterAdded crouch toggle (only on keyboard)Some changes to climbing that make jumping from rope to rope, as well as sliding in some situations, more naturalThe lightness system got another small reva…

  • Fixed a blocker bug - 9 July 2025

    I noticed and fixed a game-breaking bug: Trying to pick up a key in the second mission caused an error which blocked progress. Apologies to those affected. It came with the last updates, when I rearranged the objectives a bit. I also fixed some smaller things: torches no longer cause burning unless hit with (it would've been kind of realistic but was annoying) "big text" option was on by default unintentionally in mission 3, tavern keeper was in visible in some situations

  • 0.3.6.1 - small fixes - 27 June 2025

    added optional bigger text for smaller screens (always on on Steam Deck) camera doesn't clip to walls in leaning anymore enemy vision adjustments for the difficulty options other small fixes

  • Patch 0.3.6 - New tutorial, leaning, lighting improvements + - 23 June 2025

    It's been a long while since the last update. My freelance work required more attention, and I also made a pretty massive blog post comparing the cinematic tools of Unity and UE, which took most of the time I would've otherwise spent on the game this year. If anyone's interested in the topic, here it is.However, the last couple of weeks I've had ample time to focus on a new update.New tutorialThe first mission used to be also the tutorial. This forced me to steer the player in a certain direction with some artificial triggers and indicators, although the mission is pretty open sandbox-like in nature. Now there's a wholly new tutorial level explaining the basic things. Though it still continues a bit into the first actual mission, the tutorial elements there are much less disruptive.Update to Unity 6 and lighting improvementsI was using a pretty outdated version of Unity, so I updated to…

  • Small patch - changed tutorial back to the way it was - 11 October 2024

    I played the first level after a while and realized the new version of the tutorial was boring. I had cut out boat trips and climbing from the first scene in favor of speed, but I think it's more important to show more of the interesting mechanics right off the bat, even if they require patience and thus "thin the herd". Also, it's been a recurring problem that people play the game as if it's a Dark Souls, going straight to the first enemy instead of avoiding him. Using NPC conversations to force the idea of being stealthy to people's heads doesn't seem to be sufficient. I added a trigger that loads the game from autosave if they try to attack the first enemies instead of following the tutorial. It's a bit annoying, but it ensures players have the best possible experience in the rest of the mission. Just wanted to get these small changes pushed before more people play it.

  • Tutorial revamp - 28 September 2024

    I changed the layout of the tutorial (the route player has to go through, and updated the positions and content of the prompts). Now it's more linear and should be less confusing. The layout of the ship itself stayed almost the same. Some other tweaks in this update Doors connected to a room become invisible when exiting that room, and for a (very short) moment you see through them. Fixed by adding a black plane. Screen becomes black and white on death Lantern stayed lit when falling in water with it Stairs changed to be less of a pain for player (now the player character doesn't use any special animations in them, the NPCs still do) Map view adjustments

  • Small fixes - 19 September 2024

    In the beginning of the intro level, mayor stood up automatically due to an AI mistake in windowed mode, window size was reset to screen size on scene load getting to climb ladder at the beginning of first mission was difficult, now player snaps to the ladder automatically made it a bit more difficult to skip the climbing part of the tutorial made cranes not useable since they're just confusing and I haven't figured out a way they'd be useful walking over bodies is easier when ceiling is low throwing indicator and "ready to throw" animation got stuck in some situations preventing jumping when ceiling is low (to avoid some bugs)

  • Patch 0.3.5.0 - Steam Deck support, Difficulty options, NPC allies that fight - 24 August 2024

    A couple of months have passed just twiddling my thumbs, but not in an idle way! I got myself a Steam Deck, which definitely makes the game more fun for me to test. With numerous iterations of test builds, I've gotten the game to a great shape with optimization improvements and other polish. The game is now in a state where I'm happy to shift my full focus on just making new content after this update. However, here's what it contains: Steam Deck readiness While the "Steam Deck Verified" badge will have to wait for possible approval process whenever Valve may have time for it in the unforeseeable future, the game runs well on my Steam Deck (which has the original, 1280x800 screen) with a certain adjustment done in the device's options. In these videos, the colors are a bit blown out due to my camera, or skills of using it. I optimized the game's Medium quality to run well on the Deck. I'…

  • Small update - 16 June 2024

    These small fixes: -map view doesn't have weird extra panning movement in the beginning -made grappling hook glow in the dark, when it's not carried by player -fixed small objects not being selectable when right next to a body -grappling hook got dropped when winching, instead of attached to back -door highlights haven't been working for some time -it was possible to fall through deck in big frigate

  • Patch 0.3.4.2 - Polish all around the campaign - 25 May 2024

    I did a couple of rounds of playing through the campaign, making notes, and fixing bugs and other details. I've also been working on the new iteration of the game's website that sheds some light to the game's mechanics with shorter and longer clips of gameplay: https://gustofwindgame.com Here's a list of fixes in this patch: Small additions to 3rd mission (stealable boat, another trader) Made some pipes on the walls on Mission 2 climbable Saves now handle dialogs better (loading the current state of conversation rather than starting it from the beginning) Interaction highlight improvements, especially with doors (still room for improvement with overlapping items though) Storing the current state of time bombs in save Map view improvements Small changes to missions after a couple of playthroughs Fixed weapons dropped by passing out/dying enemies falling through floor in the mine Solved s…

  • Patch 0.3.4.1 - Mission 1 outro adjustments - 14 April 2024

    Having learned what the actual bottlenecks were in the trial and error process of optimization, it was necessary to go back on some of the changes I did on Mission 1 outro that didn't really improve frame rate but took away from the experience. I've now combined the best parts of old version and new version, without compromising frame rate. The changes of this patch have to do with character placements, dialog and objectives in that scene.

  • Patch 0.3.4.0 - More optimizations, along with a blog post - 1 April 2024

    If you're interested in how the sausage is made, here's a blog post about various tricks and techniques I've used in Gust of Wind to keep the number of shadows, draw calls, dynamic physics objects and the overall number of polygons on screen to a minimum: ːsteamthisː Pretty much all the points in the post have been in use for a long time, but here's a few optimizations added in this update: Terrain details (like rocks and trees) that are far away are more performant and look much better, because I changed them to "impostors" from low-poly meshes All doors that are not connected to the room player is currently in, are hidden A bunch of code optimizations Updating the water plugins used allowed me do improvements like disabling floating scripts from objects that don't currently need them, and disabling the water renderer when not needed (instead of masking it out from the camera) I used A…

  • Patch 0.3.3.4 - Rimlight as lightness indicator + some dialog polish - 17 March 2024

    I replaced the lightness indicator in HUD with a rim light for the third person perspective. The character is split in 8 parts corresponding the points in player that AI can see when they're lit, so that the rim light can be shown in those body parts separately. The indicator introduced in the previous update still remains in first person perspective. Here's a video of the rim light in action. As you can see, it adjusts to the color and intensity and changes in appearance depending on which direction the currently most affecting light source is. Also, this video is a bit older so it doesn't have the rim light, but it shows some changes I did to the dialog in the second part of Mission 1 (mainly making the dialogs shorter while introducing characters one by one without much of going back and forth).

  • Patch 0.3.3.3 - lighting indicator, bugfixes - 16 February 2024

    Added a lighting indicator that helps with keeping in shadows: Other changes: progress in the first mission was sometimes blocked by a notification "Enemies know the door is open, loading from save". Fixed a bug that was causing this. fixed double music sometimes on in mission 3 for mission 3, changed Behemoth layout a bit, added another guard, adjusted their paths, and made a bunch of bugfixes smoothing out this environment specifically character got stuck when jumping to shallow water sometimes lantern got extinguished just after lighting it character got stuck after canceling lighting lantern

  • Hotfix: pushing doors and some guards in mission 3 unfrozen - 7 February 2024

    Pushing open doors from inside is easier guards unfrozen in the frigate in mission 3

  • Bugfixes and a layer of overall polish - 6 February 2024

    The most visual change in this update is probably some layout changes I did for the interior of a huge frigate in the third mission. I split it into three sections divided by walls, so that only one section's contents need to be visible at a time, which helped a bunch with optimization. Here are some views of the renewed interior: I also added a carriable horn that guards can use to alert nearest enemies on a radius. The player can use it too of course, if they wish to make a grand entrance or just want to see how the enemies react. In addition, there are just lots of small bugfixes on the mechanics and missions, like the points below: AI: fixed enemy door interaction animations not working when he's coming to view from a different room fixed enemies not following player to different rooms very likely enemies now wake up more easily enemies rotated suddenly enemies don't try to find wea…

  • Patch 0.3.3.1 - Landscaping - 31 December 2023

    I made new vegetation models and textures for the island in the third mission, trying to match it close to the barren highland landscapes of northern Norway as possible. Here's what the island looks like now: If someone's interested in how the sausage is made, I added some time lapses of making the trees in the comments of this X post: https://twitter.com/GustOfWindGame/status/1737552467456336033 Optimization I also made some progress in optimization. There was a CPU-capped moment in the second part of the first mission, where there are a dozen or so NPCs visible at the same time. It's the part I've probably spent the most time banging my head against a wall with, but I finally got a substantial increase in framerate by a very simple change in the hierarchy of the scene, following the instructions of this blog post in case anyone's interested: https://blog.unity.com/engine-platform/best…

  • Patch 0.3.3.0 - "Smoother sailing" - 19 November 2023

    To start off, a couple of visual improvements. The first one I did mainly for optimization reasons. The rigging of this frigate, the Seashell, used to have 82 separate skinned mesh renderers for ropes and such. I replaced ALL of them with line renderers and static meshes (allowing me to combine the static meshes into one big one). There was some improvement for performance, but less than I hoped, to be honest. Anyway, at least those chainplates I added to the sides as new additions look pretty cool. I did the same change also to a brigantine that's featured (as different variations) in both missions 2 and 3. Here's a video showing some details in the revised ship: https://x.com/GustOfWindGame/status/1716875722172871132?s=20 Also, I changed the graphics of the objective elements: List of other bugfixes / improvements: forced camera to be in third person when climbing (afterwards it reset…

Patch notes and updates

S.noRelease datePatch nameGID number
110 October 2025Hotfix - water physics1813041031237035
29 July 2025Fixed a blocker bug1803527891919076
327 June 20250.3.6.1 - small fixes1803527891535435
411 October 2024Small patch - changed tutorial back to the way it was6931694080295559405
528 September 2024Tutorial revamp6339469370189027821
619 September 2024Small fixes6341720536503311911
716 June 2024Small update6890025005359195506
814 April 2024Patch 0.3.4.1 - Mission 1 outro adjustments6474562312192678637
917 March 2024Patch 0.3.3.4 - Rimlight as lightness indicator + some dialog polish7309977427446733204
1016 February 2024Patch 0.3.3.3 - lighting indicator, bugfixes8033928544495420710
117 February 2024Hotfix: pushing doors and some guards in mission 3 unfrozen5589599109262257929
123 September 2023Patch 0.3.2.25141476355669151055
1327 August 2023Patch 0.3.2.1 - Bugfixes (AI related and some more specific ones for Mission 2)5141475722337735708
1412 June 2022Demo build update4480532686359615752

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1715390
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$9.99
Free to playNo
Discount0%
Original price USD$9.99
Current price USD$9.99
Release dateJul 30, 2023
DeveloperWrenchpunk Games
PublisherWrenchpunk Games
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review type9 user reviews
Positive review percent89%
Positive reviews8
Negative reviews1
Total reviews9
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1715390/

Short description

Move undetected in shadows or above. Find allies in enemy compounds and complete your objectives with stealth or by force. Gust of Wind is set in a unique post-apocalyptic world of rusted sail ships, barren islands and mutant seagulls.

About this game

Lightness is measured from 8 points in your character, indicated by the outline. Stay hidden from guards to choke them from behind. After a successful knockout, don't forget to hide the body from patrolling guards. As a mutant seagull armed with opposable thumbs, you can conquer the heights by climbing. Sail ships have climbable rigging, and the pipes in mines provide alternative routes. You can also slide down ropes and select the next climbable element in junction points. Tools like grappling hooks, bombs, doze grenades, winches to lift gratings, and of course good old hand tools for some bludgeoning, can be found to clear your way. The objectives take you to sail ships, mines and rusted industrial buildings. Pick up a torch or lantern (which can be lit at stoves and burning barrels), to see where you're going. Just watch out for guards. You’re the stealth expert in a crew sent on a mission across the seas to help defend their home town against an opposing force. There are currently 4 missions + tutorial, which took me a bit over 4 hours to play through, having done that several times. 1.0 version will have one more mission.

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
28Full controller support
55DualShock Controller Support
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência Linguagem imprópria Drogas lícitas
steam germany16Drastische Gewalt Alkohol / Tabak Schimpfwörte
igrs18Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Kekerasan Penggunaan bahasa

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $9.99
  • Highest observed: $9.99

Gust of Wind's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $9.99, the highest is $9.99, and the first visible tracked price is $9.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Gust of Wind's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $9.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $9.99. The latest run records $9.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $9.99
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Gust of Wind at $9.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$9.99$9.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $9.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$9.99$9.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $9.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$9.99$9.99No discountSteam Store

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Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS229,66522 September 2026 - 23:33:30 UTC399,748Not availableBULKHEAD
Valheim131,53423 September 2026 - 02:56:05 UTC498,478533,888Iron Gate AB
Slay the Spire 254,77323 September 2026 - 01:57:03 UTC574,638199,438Mega Crit
Palworld48,73823 September 2026 - 03:43:43 UTC2,101,535451,088Pocketpair
VRChat48,27522 September 2026 - 17:27:51 UTC74,217261,953VRChat Inc.
Project Zomboid36,92123 September 2026 - 04:38:20 UTC122,811467,999The Indie Stone
Path of Exile 225,42323 September 2026 - 04:48:54 UTC578,562209,717Grinding Gear Games
ARK: Survival Ascended14,35323 September 2026 - 03:45:31 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
RuneScape: Dragonwilds13,52823 September 2026 - 06:09:11 UTC39,10324,686Jagex Ltd
The Isle13,15023 September 2026 - 05:54:22 UTC27,916111,695Afterthought LLC
R.E.P.O.8,91023 September 2026 - 05:50:39 UTC266,908420,693semiwork
BeamNG.drive8,64423 September 2026 - 05:29:56 UTC44,232392,944BeamNG

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