- Controller Rebinding! v0.34.2 - 9 February 2026
Hi folks - we've just added a feature that we've seen requested a few times: the option to rebind gamepad inputs in the controls menu.I can assure you that this task was fiddlier than any reasonable person would imagine it'd be, but hopefully it'll be a helpful feature to have.Our capacity to test this on different hardware is a bit limited, so please let us know if you run into issues with it.Thanks,Toby
- Minor update 0.34.1 - 30 January 2026
Hi folks, just a small quick update with the following:Changes in v0.34.1Bug fix: "Just Throwing It Out There" achievement not working correctly.More performance tweaks.Best,Toby
- Patch #4 - 26 January 2026
Hi folks - we’ve just pushed out a new update with some nice changes.Changes in v0.34.0Morsels is now finally available for Macs! Iggy and I have actually been making the game on Macs this whole time so it will be interesting for us to finally get to play it…A balance/polish pass on many of the game’s bosses, more different at different difficulty levels.Many lovely new sound effects made by Sam added to the game.A lot of work done on performance improvements that should have the game running more smoothly than before. We had a lot of help on this from our colleagues at 24 Bit Games, who have also been handling console porting, AND also sent me this beautiful woolly Fatberg who I love.Eel shop encounter re-addedIroned out some minor bugs related to Lidsel.Bug fix: shard data not stored properly when changing save slots.Bug fix: bad dog could get the player stuck behind trenches.Bug fix:…
- Patch #3 - 13 December 2025
Hi folks,A new patch is now ready to download, featuring a mysterious new playable morsel, Lidsel, and a shortcut tunnel that makes it so that you don’t necessarily always have to start every run from level 1, depending on your progress in the previous run. Also, a bunch of little bug fixes etc. I hope you’ll enjoy it!Changes in v0.33.4New morsel - LidselShortcut tunnel featureA couple of simple new itemsFix: wishbone/Gosel items triggering when replacing cardsFix: Uggsel sometimes can't pick up its ballOn the dev team, we’re looking forward to taking a little break for the holidays and recharging our creative batteries. Hope you all have a lovely end to the year, and see you in January!Toby
- Patch #2 - 3 December 2025
Hi folks,Our second patch is now live! It contains a bunch of fixes, balance adjustments and polish, and one quite fun new... thing.Apologies it’s arriving a little later than intended. Hopefully you will notice some nice little improvements.A couple of the nastiest bugs that we squashed in this update we were only able to pin down with the help of the reports coming in from players, so thank you all again for the continued feedback. It's always useful!We’re already working on the next patch, and with that one we’re hoping to focus more on adding some nice juicy bits of fresh content. Changes in v0.32.2Boss Tofu...Many enemy balance tweaks and polishFix: tofu was previously not spawning consistentlyGosel improvements, including a rejigged special abilityFix: weapon morb not giving weapons properly5 new burrow rooms3 new Ratcliffe challenge roomsFix: Frog of Frogs key shouldn’t be allowe…
- Nominate Morsels for the Steam Awards! - 26 November 2025
With Morsels having launched just recently, we wanted to say thank you to everyone who has already jumped in and spent time exploring its strange and colorful landscape. Seeing the game out in the wild and in your hands has truly been wonderful.Morsels’ distinct, surreal art direction is a huge part of what defines its unique world. If the art style left an impression on you, we’d be grateful if you considered nominating Morsels for Outstanding Visual Style in this year’s Steam Awards. Thanks for playing Morsels, we're thankful for your support and delighted to have you on this adventure with us.
- Patch #1 - 21 November 2025
Hi folks,Firstly, thanks very much to everyone who’s played the game already, left reviews and feedback, or engaged with it in any other miscellaneous ways. Seeing people get some joy out of our little creation really is what it’s all about.That said, our work here is not done. A bunch of issues have emerged that need fixing, and there’s been plenty of interesting design feedback. Morsels hasn’t necessarily sparked joy for everyone who’s played it, and I’m not going to be satisfied until we’ve turned at least some of those frowns upside down. Also I just have a bunch more weird stuff I want to add.So for now, we’ll keep working hard and try to improve the game from here. On that note, our first post-release patch is now live. Most of these changes are bug fixes and extra polish. We're aiming to provide another patch next week that will focus more on balance.Changes in v0.31.0*Fix: Lifse…
- Morsels is Out Now! - 18 November 2025
Morsels is out now! Begin your journey in the sewers as a hungry mouse and grow into your Morsel powers! Each run brings new forms to discover and new opportunities to climb toward the upper worlds and challenge the cats’ oppressive forces. Grab the launch discount and jump start your run today! 🐭⚔️
- Morsels Release Date Trailer - 18 August 2025
Hi folks, some exciting news to share with you: we’re releasing the game on November 18th!And here we have a lovely new trailer that will reiterate that news.Now, as some of you may be aware, this is not the first time we’ve announced a release date… but it will surely be the last.Thank you again for all the support and feedback we've received in the meantime. We’ll be seeing you at the end of the tunnel soon!Toby
- Update v0.28.13 - minor patch - 15 June 2025
Morning,Just a very minor patch to the demo build with two small fixes:Previous ticket fix also broke the ticket, sorry… fixed.Controller deadzones should now work properly.
- Update v0.28.12 - CRT shader options & small fixes - 12 June 2025
Hi folks,Firstly, thanks very much to everyone who’s already played the Morsels demo, added the game to their wishlist, or shared feedback. It’s really motivating for us to see people excited about what we’re making.We’re not going to do a huge amount of updates to this demo build, as we need to mostly focus on finishing the rest of the game, but there were a few things that came up that we wanted to fix right away. So we’ve just released an update with the following changes:Added the ability to tone down/turn off the fullscreen shader effects. I really love the lines, in my opinion they do something slightly magical with the pixel art, but I understand that it’s not everyone’s cup of tea and some people might have a hard time with them. I did also add a couple of silly options, for silly people.Bug fix: Ratcliffe was taking people to the easy challenge regardless of their choice. Apolo…
- Morsels Demo Is Here! - 9 June 2025
Next Fest is here, and so is the first bite of Morsels! The demo is officially live:In it you’ll be able to explore the various nooks and crannies of the first world, playing as a few different morsels up to the first boss. There’s a little bit of secret stuff to uncover as well… We think it gives a nice sense of what the full game will be like.This is a pretty big step for us and we’re really excited (and nervous) to see people out in the world playing our game.Over the weekend we’ve also been showing the demo in person at SGF Playdays, and it's been both lovely and educational to watch people give it a go.Work's still in progress, so any feedback is very welcome to help us learn more about what’s working well and not!See you in the sewers,Furcula