- Small fixes/changes - 7 July 2022
Fixes: * FIXED most Prestige Galaxy Window scaling issues. * Claim entrepreneur rewards button showing when it wasn't supposed to. * Entrepreneur rewards now work with the holy thread cap. * Fixed the holy thread cap research values display * Other small irrelevant changes. Changes: * Changed the cost of unlocking manager training (120 -> 2000), this may change again. * You can now fire unactivated entrepreneurs at no cost.
- Manager Training Beginnings, Entrepreneurs, and much more! - 7 July 2022
Hey there! This update took much longer than expected due to external reasons, but here we are! The main focus of this update is the Manager Training system, which introduces Entrepreneurs. This will act as the basis for lots of future late-game content. Much will stem off of this, future content is much easier to add with all of this in place. Some Entrepreneur Explanation will be at the bottom of this post (if you're interested) Additions * Manager Rework (Fixed many of their interactions with related buffs, added traits, and more.) * Manager Training Area, unlockable at the top of the managers hiring screen. * Entrepreneurs (occurs when you fully train a manager, and enter a rift.) * Added a couple of new research nodes (holy-thread gainable cap increaser & boost duration) * Added more value to the Holy Thread IAP packages. (tokens) * Started adding loads of statistic tracking for fu…
- Robotics Area + Bug Fixes + Balancing - 14 June 2022
Hey there! Sorry for delaying this update. I took a weekend off to refresh and get ready for all the new reworking I have planned. Lots of goodies are on the way, check out the Discord #Content-Roadmap to follow along! Here is what's in this update, nothing too crazy as a lot of the changes are not visible ːsteamthumbsupː Additions * Robot Unlocking area, this is unlocked via dimensional rifts. They are fully working, but are still in their primitive stage(s). Future updates will contain upgrading for these robots in specific areas of your choosing. (Eventually being very customizable) * Added Tingleweens ( new currency ), obtainable from the "Flybot". Currently, there is no way to spend it, nor increase the rate of obtaining it. However, it would be smart to stockpile, as it will be used for the future Manager changes. (Kept on Rifting) * Added a scrollbar to the computer-related menus…
- Bug Fixes + Balancing/Changes - 9 June 2022
Thanks to everyone for reporting bugs, and writing suggestions in the discord! Many of these suggestions are being worked on right now
- QOL, Balancing, Alterations, Many Fixes & the material converter. - 7 June 2022
This update was primarily focused on cleaning up many areas of the game, thanks to feedback from the community. Much balancing and quality of life changes were made, and it's just a start. There were also many additions to current features, balancing, and bug fixes. + the addition of the material-converter. The game is starting to feel a lot more stable, which makes the addition of more drastic alterations, balancing, and new content much easier to do. There will be loads of changes within the upcoming days/weeks. For those wondering, the next update will contain the "Save-Manager", where you can set up many "save-profiles" and swap between them. This will be the basis for future "events" as well. Additions * Floob -> Holy Thread Converter now RESETS after entering a new Rift. * Material Converter (from the Black-market shop) * Variable buy-counts added for both Glipbops, and Zapping. *…
- Small Content Additions + Balance Changes + Fixes - 4 June 2022
Heyo! There are many much-needed fixes that were done in this update. Along with some bits of new content within the Black-Market, as well as some teasers as to what will be in that shop in the future. I was planning to not release an update until some of the new content was fully incorporated, but there were some fixes that I really wanted to release. And I think it's better to commit more testing to the new features until they go live. Additions: * Added 3 new working Black-Market items that you can mess around with. * LOADS of balancing and fine-tuning. * Reworked game saving to make it more performant. * Added the backbone to loads of SPICY new content, which is not yet fully within the game. But is teased. (more testing needs to be done before live) * Added back-ups and data-security. Fixes: * Made it so users who are missing VIP badges, to have them rewarded once again. No matter…
- Dimensional Rifts USABLE! + Many Additions & Fixes! - 3 June 2022
Dimensional Rifts are now USABLE! When entering a rift, everything not marked with a "**" will be wiped, and you will be rewarded with some special Crystals. This reward scales off of your net worth in many different areas. You can trade these crystals on the Black Market which only has a few upgrades in it for now but will be the home to many new pieces of content, such as (new bonuses, unfolding content, minigames, etc...) These new items will be trickling in every update for the next while. Additions * Dimensional Rifts are now usable! * Added a Material Drop Rate Increase modifier within the warehouse Zap machine. * Reworked the Holy-thread drop chance modifier * Added the Black Market which will be home to LOADS of new content in the upcoming updates, for now, there are only a few standard upgrades within it. * All Achievement unlocks have now been fixed, every achievement that you…
- Quality of Life Hovering + Small bug fixes + Disabled Dimensional Rift Additions - 2 June 2022
Dimensional Rifts have been created, BUT The action of Rifting will be DISABLED during this patch so that further testing can be done, seeing as it is very important to have something that wipes your progress to be working well, lol. ːsteamhappyː Additions *Added the ability to hover the materials used to make Glipbops, to show you how many you own. (thanks to Lee) * The hover tooltips have been fully created and will start seeping their way through many areas of the - game in future updates. As well as info '?' Tips. * Added the Dimensional Rift Background Screen * Added the Dimensional Rift Activation window (Entering disabled for now) * Added Dimensional Shards which will be used within the future Rift Blackmarket Fixes * Fixed some more potential crash-related issues. * Glipbop, not enough funds popup is now accurate * Many, many more little things Again, thanks to everyone for bein…
- Hotfix - 2 June 2022
Read the previous update Log for proper documentation. This was a Quick fix for some steam profiles having crashes.
- MASSIVE BUG FIXES + Glipbop Synthesizing & more - 2 June 2022
SO many bugs have been fixed within this update, massive thanks to the community members for helping find them! There is also some new content in this patch, but nothing too major as it is all precursors to the larger Dimensional Rift update (next update) (It was originally going to be this update, but the bugs took priority. ) Fixes: * Fixed the biggest bug where users were losing galaxy boost values after prestiging under very particular circumstances. * Fixed many bugs related to daily tasks. (They all can be completed now) * Improved the scaling of daily tasks, and now it properly utilizes the galaxy buff. * Fixed being able to receive negative holy thread from a task bug. * Fixed how you were able to receive duplicate "loved managers" within the zap area. - (Players have been given Holy-Thread if they encountered this issue). * Made it so Galaxy boost values do not refresh upon clo…
- Material Fix + Small UI Adjustments - 1 June 2022
Fixes: * Fixed how materials could end up a negative number. * Fixed how you were still able to try and craft owned galaxy rugs. Additions * Added dimensional rift sprite * Set up the backend to allow for the dimensional rift update. * Made the Zap area UI more clear in how it works. Thanks to: Raynbock for reporting the material bug.
- Crashes Hotfix + Security Additions - 1 June 2022
Fixes: * Fixed how users were having crashed games after crafting multiple Galaxy Rugs. * Fixed some time-related issues. * Fixed other misc crashes. Additions * Security Additions * Prepping for future updates * other misc things. Sorry if you were inconvenienced by these crashes! Special thanks to: Lee and Lord_Flufferton
- Bug Fixes, Balancing, QOL Shop, Rift Prep, and FUTURE ROADMAP - 1 June 2022
Hello again! Sorry for all the issues, and rough balancing but it's getting better! Here is what was recently changed, and what our plan is for the next couple of updates. Bug Fixes: * Fixed how old achievements were not unlocking. * Fixed some Objectives not completing/progressing. * Fixed crashing when zapping certain rugs within the warehouse. * Fixed Buy max not allowing you to get to the MAX value (it takes 2 clicks now, this will get better) * Many other little fixes. Other additions: * Added 1 item to the Galaxy Shop (Quality of Life), this removes the unlocking animation within the computer. (this shop button is located in the Gallatarium, this will be moved in the future. ) * Started data alterations to get ready for the start of Dimensional Rifts, this will likely be released in the next update. Roadmap: * Complete the Dimensional Rift rewards and shop ( this will make the exp…
- Achievements Fixed! - 31 May 2022
Achievements are now working properly! Everyone can get their tea-tapping on now. There are potentially certain achievements that should've been unlocked previously that will not correct themselves, and those guys will be fixed in the next update. Cheers!
- Balancing Trials + Fixes - 31 May 2022
Trying out some new balancing changes in regards to the Galaxy-Rewards. * For the RP (vials), it has now changed from a static reward to scaling with your progress. This should reduce the need for "prestiging" so often. * The Galaxy-Reward Percentages have been changed drastically, they were much too OP before. This is still a very experimental area, we will try out its current scaling for a while. Once you reach 100B, its growth rate decreases. * Some steam-achievements alterations, hopefully, this solves some issues. Achievements are now checked for every 15s, as well as upon completion. If the issue persists we will try something else. With all of these changes, we are hoping to extend the early game for many hours, to push progression more towards the lab/warehouse. This will still require much more alterations, but this is a good step. Please let us know how you feel about it. Disc…
- Bug Hotfixes - 31 May 2022
Bug Fixes: * Fixed issues when you own a MAX amount of a rug. (It now locks you from purchasing more, and adjusts the buy-display) * Made further MAX adjustments. * Fixed it when better-RP would not work. * Fixed the game-crashing when you would roll perfectly with the "Super Galaxies" unlock. * Added a few fail-safes related to these recent bugs, this re-adjusts your data on startup. * Some other small things. * Fixed some publish settings that didn't remove certain files before release. UI Additions: * Added some markers '*' to help know what is lost on prestige, and what is not. Special thanks to: "Dubu" on the discord for helping us find these issues. And to those writing in the discussions section on steam :) Sorry if your experience was lessened due to these bugs, if you reach any other issues in the future please let us know in the discord :) Thank you!
- Release Announcement - 31 May 2022
Roy's Rugs is now officially live and ready to grow! We are excited to add lots of new content, so expect loads of updates! We have released the game with all of it's core-components in place, but it can be improved upon. There's a lot of balancing to be done to refine the experience. This will come in time. If you would like to share your suggestions you can do so here: Discord: https://discord.gg/UwNfXhWRYc Email: [email protected] Thanks for reading, have fun my fellow Roys' :)