- Platypus Adventures 1.39 - 21 July 2026
Platypus Adventures 1.39Minor update focused on optimisation and gameplayCore upgradesEngine upgraded to Unreal Editor 5.8Soundtrack extended: "Unfolding Inferno" has been remixed and extended to better suit the scene its played inEnabled "MegaLights", an optimisation to the lighting systemEnabled Texture LOD GraphicsReworked Ms. Platy's textures. Notably cleaned up some texture smudging around the top of her billDefaulted to Lumen Lite for global illumination OptimisationsReduced the global actor count on the overworldReduced the amount of ticks used in the gameVarious UI optimisationsEliminated un-needed widget removalsSimplified Platy's animation blueprintOptimised landscape material, by switching the material blend mode from Masked to OpaqueAdjustmentsReworked the scene at the start of the game where Croc burns down the treeRemoved a few of the loose items on the overworldAdjusted t…
- Platypus Adventures 1.38 - 2 June 2026
Platypus Adventures 1.38Minor update focused on optimisationCore upgradesEngine upgraded to Unreal Editor 5.7.4 OptimisationsOptimised the various character animation blueprints to enable thread-safe animationVarious screen space based optimisations for charactersEnabled Update Rate Optimizations for characters, allowing frames to be skipped from animations for performanceSimplified animations for distant charactersAdjustments to grass LOD distancesReduced global foliage amount AdjustmentsAdjusted character lighting at nightAdjustments to grass material GameplayWhen health drops below 75HP, a prompt appears in the health bar instructing you to heal with the quick use buttonObjectives no longer disappear after 1 minute, and will remain onscreen until completedA special thanks to the Platypus Adventures Discord server for continuing to play and share the game, and for helping me to identi…
- Platypus Adventures 1.37 - 31 October 2025
Platypus Adventures 1.37Minor update focused on fixesFixesFixed a soft lock in the rapidsFixed an issue where a prompt would appear to pickup the underwater rock while it was on the landFixed an issue where a glitch would occur while jumping off the moving ship going to Blackrock IslandFixed an issue where the fireplace after defeating snake wouldn't burn Platy if stepping into the flamesFixed a boundary issue during the Sea Eagle boss fightFixed a minor character continuity issue in the Desert A special thanks to the Platypus Adventures discord server for continuing to play and share the game, and for helping me to identify issues 🙏Thanks for reading! - David
- Platypus Adventures 1.36 - 30 September 2025
Platypus Adventures 1.36Minor update focused on graphics and general polishGraphicsAdded character lights and more world lighting (Windows version only)Adjusted underwater effects (Windows version only)Increased opacity of original cloud artwork to bring it out moreAdjusted star colourAdjusted sun and moon positionsReduced Foliage instances across the mapStopped rendering certain non-critical objects for low effects settingsAdjustments and AdditionsAdded idle animation while enemies are nearbyAdded an in-game input popup for rest items, and removed the previous tutorial style popupAdded more dialogue when switching between characters at Platy's homeAdded some more light into Platy's homeAdjustments to the overall sound mix levelsMain Menu scene has been simplified with some subtle changesYou can click on Platy in the main menu and trigger an attack animationAdjusted camera positionFixes…
- Platypus Adventures 1.35 - 3 July 2025
Platypus Adventures 1.35 Minor update focused on sound, music and general polish Core upgradesEngine upgraded to Unreal Engine 5.6Upgraded to DirectX 12 (Windows)Switched to modernized Xcode (Mac)ContentAdded a few more musical beatsExtended a few of the songsGameplayThe music system reacts to gameplay in a more dynamic wayExtractor stone energy discharges abduct nearby critters and itemsIncreased the turning speed in rapids and a few other minor changes to the rapids systemAdjustmentsMoved Photomode to the pause menuExtractor stone energy discharges have been reworked to show the blue beams for much longerContextual controls display on the screen while idle. This can also be triggered by pressing Tab or D Pad RightAdjusted underwater sound mix and updated a few watery sound samplesAdjusted water undersurface materialSimplified main menu sceneVisual adjustments to the Volcano sceneFixes…
- Platypus Adventures 1.34 - 10 April 2025
Platypus Adventures 1.34 Minor update focused on balance Adjustments - Changes to underwater foliage material, fixing a graphic artifact from occurring at waterline - Platy now responds to the Koala Doctor when requesting a heal - Increased the ambient lighting during afternoon time - Adjusted the speed of the day / night transition - Increased Bush Tomato HP restoration (5HP increased to 15HP) - Increased Macadamia Nut HP restoration (42HP increased to 75HP) - Decreased Quandong Berry HP restoration (20HP decreased to 15HP) Fixes - Fixed a grammar issue with the Koala Doctor - Fixed an issue where the Koala Doctor would play an incorrect animation - Fixed some texture issues on Mac
- Platypus Adventures 1.33 - 10 March 2025
Platypus Adventures 1.33 Minor update focused on optimization, stability and quality of life Adjustments - Optimization pass focused on LOD's, Shadows, Foliage Density, Textures and Effects to increase overall performance and stability - Fixed a performance issue with the Canoe - Increased the range that buckets refill with water, allowing for easier refills during the tree burning mission - Added a text prompt when buckets refill with water, to better communicate their status - Reduced Tiger Shark speed - Reduced Tiger Shark damage (45 to 40)
- Platypus Adventures 1.32 - 10 February 2025
Minor update focused on adjustments and fixes Adjustments - Reduced the spawn rate of enemies during the final boss fight with Crocodile - Reduced Blue Tongue HP (50 to 45) - Reduced Golden Orb HP (70 to 50) - Reduced Goanna HP (80 to 70) - Reduced Goanna Attack Damage (27 to 25) - Adjusted the default resolution from 1080p to whatever your monitor resolution is - Removed shadows from foliage to improve performance Fixes - Fixed an issue where the slingshot ammo slot was not always saving - Fixed an issue where moving inventory items would incorrectly set the slingshot ammo slot - Fixed an issue where platy would get stuck after climbing up a ledge, in the middle of the rapids area - Fixed an issue with the crab bucket quest re-appearing after completion if you respawned
- Platypus Adventures 1.31 - 10 January 2025
Platypus Adventures 1.31 Minor update focused on fixes Adjustments - A few more dialogues added to a Snail character, at the start of The Underworld's glowcaves - Some adjustments to the Platy select screen - Some more changes to the Mac version to improve performance Fixes - Fixed an issue where Platy could become stuck in the climbing pose - Fixed an issue where Colour Blind would not show the correct colour deficiency - Fixed an issue where Platy could grab onto a ledge and clip through the terrain at the beginning of the game
- Platypus Adventures 1.3 - The Underworld - 14 October 2024
Explore deep beneath the Boondaburra Forest, and discover The Underworld! An old cave network that leads through a spectacular aquifer, filled with mystery and wonder. Update 1.3 In addition to the new area, I've also added new items and equipment, re-worked the boss fights, added a good variety of new wildlife and a bunch of new quality of life and accessibility features. I hope you dig this update, and as always feedback is always appreciated! Share it with me in the Platypus Adventures discord server: https://discord.gg/euQg72B Platypus Adventures 1.3 patch notes Core changes - Upgraded engine to Unreal Engine 5.4.3 - Added colour blind accessibility options - Added an optional contextual controls overlay - Added auto detect graphics settings to scale graphics based on the system - Added resolution settings and automatic resolution detection - Added a "Cayote Time" system to improve…
- Patch 1.3 incoming! - 3 October 2024
I'm excited to share that patch 1.3 will be releasing this month, on the 15th! I've been testing it extensively, and am satisfied with the new content and hope you will enjoy it. There's 13 new animals, a whole new area to explore "The Underworld" and a wide range of new features and improvements! Split screen mode I've given alot of attention to, refining the gamemode more and I added some new playable characters for splitscreen aswell! Can't wait to get it out to people and hear your opinion! Cheers, David https://discord.gg/euQg72B
- Platypus Adventures 1.24 - 10 November 2023
Platypus Adventures 1.24 Minor update focused on balance and fixes Adjustments - Disabled the Bonechiefs during Crocodiles fight on Easy mode - Increased the time between Bonechief entrances for Crocodile's fight - Reduced all Bonechief's attack damage Fixes - Fixed an issue where the vine in the desert was not being cut down with the Boomerang - Fixed an issue where the difficulty selection was not always setting the correct difficulty
- Platypus Adventures 1.23 - 11 October 2023
Platypus Adventures 1.23 Minor update focused on balance and fixes Adjustments - Increased Snake's Health - Increased Snake's Attack Damage - Adjusted Leafball score to win from 10 points to 5 points Fixes - Fixed an issue where fall damage was occurring when Platy lands in water at high speed - Fixed an issue where a bonechief was causing Platy to become stuck on a climb vine - Fixed an issue where the climb vine widget could become stuck on the screen - Fixed an issue where Platy couldn't pickup the bucket, for crab's bird bath quest - Fixed an issue where the camera would snap to Snake's location on death - Fixed an issue that could cause Platy to fall through the world at Blackrock Island - Fixed an issue where the lighthouse quest could not be completed at Blackrock Island - Fixed an issue where sharks could be out-run too easily at Blackrock Island
- Platypus Adventures 1.22 - 27 September 2023
Platypus Adventures 1.22 Minor update focused on general polish Core upgrades - Engine upgraded to Unreal Engine 5.3 Adjustments - Added item descriptions in the inventory - Added bubbles to Platy at high speed while underwater - Added auto-run to gamepad controls (D-Pad Left) - Re-worked a lot of the visual elements in the area after the final fight with Crocodile - Slightly adjusted the dialogue exchange in the final boss battle - Disabled selecting inventory slots with no items in them - Adjusted the look of Crocodile's Crystal on the top of the staff Fixes - Fixed an issue where a cooked meal was not visible after Kangaroo cooks it - Fixed an issue where Blackrock Island was not affected by View Distance settings - Fixed an issue where Echidna sometimes would not spawn at Blackrock Island
- Platypus Adventures 1.21 - 19 August 2023
Platypus Adventures 1.21 Minor update focused on quality of life Core upgrades - Engine upgraded to Unreal Engine 5.2.1 Adjustments - Added an enemy spawner at the energy blast points - Added auto run, toggle with "o" key - Added background element to world text for better readability - Added new HUD animations when picking up items - Added a function to automatically assign the next available health item with the quick use button - Disabled automatic inventory closing when performing action inside inventory - Increased enemy randomized damage range - Added "Graphics Quality" options to graphics settings - Added "Reflections" options to graphics settings Fixes - Fixed an issue where player was soft locked for longer than necessary after a load screen - Fixed an issue where giant clams would leave text stuck to the screen - Removed some out of place geometry in the Forest area - Fixed an…
- Platypus Adventures Update 1.2 - Blackrock Island - 20 May 2023
Set sail and discover the new explorable region, Blackrock Island! I've worked hard on this update since the launch of the game, and I'm happy to finally share it with you! I would like to thank everyone who purchased the game and has supported it with your feedback, live streams, videos and artwork! Update 1.2 The focus of this update was the new Blackrock Island region, but a significant amount of work has gone into the original campaign too, upgrading it to Unreal Engine 5 was a big task for me but I am really happy with the results. The new lighting system "Lumen" has created a really great result on the world, resulting in a huge visual upgrade in all of the older areas. I've spent some time addressing a wide range of accumulated feedback gathered from the community to improve the quality of life in the game. I hope you enjoy this update, and as always feedback is always appreciate…
- Platypus Adventures 1.14 - 9 September 2022
Platypus Adventures 1.14 Minor update focused on aesthetics, adjustments and fixes Adjustments - Added "Quit to desktop" button in pause menu - Adjusted Mac version post processing settings - Adjusted waterfalls aesthetic - Adjusted ocean beach aesthetic - Adjusted ocean wave aesthetic - Adjusted some lines of sight in the forest, improving objective visibility - Random items will spawn at wave crashing locations - Adjusted boulder hazard damage, negating 1 hit kills on Easy and Normal mode - Adjusted palm tree hazard damage, negating 1 hit kills on Easy and Normal mode Fixes - Fixed an issue where the swinging vine would sometimes fail to deploy - Fixed an issue where the player could bypass the meteorite impact event - Fixed an issue where the chef would request an invalid ingredient
- Platypus Adventures 1.13 Minor update - 30 August 2022
Platypus Adventures 1.13 Minor update focused on balance and gameplay Adjustments - Added a trench in the ocean area leading to the entrance of the deep sea - Added a few more pickups on the early path out of Platy's home - Reduced the amount of spawned enemies at green hill, in the forest - Reduced standard enemies attack range - lowered snake's health and damage - Adjusted the swinging vine to automatically release at the correct exit point Fixes - Fixed an issue where the player could get stuck with a swinging vine - Fixed an issue where the player could skip ahead in the story at the beginning - Fixed an issue where the cassowary mount would move too fast
- Platypus Adventures 1.12 minor update - 22 August 2022
Platypus Adventures 1.12 Minor update focused on balance and gameplay Adjustments - Starting a challenge mode session will overright previously saved data - Reduced the size of the Challenge Mode UI ingame - Reduced attack speed for standard enemies - Standard enemies will drop random single items when knocked out - Bonechiefs drop multiple items when knocked out - Reduced Crocodiles attack damage - Added log bundles to Crocodiles fight for an environmental method of damaging opponents - Reworked main menu scene Fixes - Fixed an issue in the main menu where clicking on different buttons could result in overlapped messages - Fixed an issue where an incorrect tutorial message would popup after picking up a new hat - Fixed an issue where faded black rectangles could be observed in the deep sea
- Platypus Adventures 1.11 Minor update - 18 August 2022
Platypus Adventures version 1.11 Minor update focused on quality of life improvements Adjustments - Added Figtree Digital title card to opening sequence (can be skipped) - Added theme song "Adventurous" to main menu - Reworked the main menu scene - Re-worked the starting area underwater collision - Disabled idle waiting animation override during early cut scene with Crocodile - Removed some flashing artifacts from the main menu - Broad re-work of the global level to increase performance and remove out-of-place assets - Recoloured the keybinding text in the pause settings menu, to highlight the function and added more text for a clearer explanation of the keybinding system Fixes - Fixed an issue where wearing a hat could interfere with raindrops from appearing - Fixed an issue where jumping onto a ledge while taking damage could cause a glitch - Fixed an issue where using the vine skip a…