Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 1721000 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | April 2027 |
| Developer | SimDevs |
| Publisher | SimDevs |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Not available |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | Yes |
| Linux support | Yes |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
Build or purchase a property and manage it effectively. Make strategic decisions to maintain and improve the property, and address any issues that arise.
About this game
WISHLIST & FOLLOW FOR UPDATES About the Game Send the wrong worker and watch it all go wrong. Build a tower. Fill it with guests. Hire the people who keep it standing and find out what happens when you put a builder on the reception desk. TWO WAYS TO PLAY Scenarios - You're handed a building in a state. Fix it, clean it, get it fit to open, then keep it running once the doors are unlocked and the guests are real. Sandbox - Empty lot, no deadline, no one telling you what to build. Go as far up as you can afford. HIRE FROM THE PAPER Staff comes from the classifieds, and every one of them has skills they're good at and skills they aren't. The ad won't always tell you which is which. ASSIGN CAREFULLY Anyone can be put on any job. That doesn't mean they should be. A worker with no repair skill will take longer on the pipe and might fail outright. A builder at reception can't handle people. The queue grows, and guests leave before they ever check in. THEN IT BREAKS Pipes burst. Power fails. Things wear out on their own schedule and never one at a time. When three problems land at once and you have two people free, you find out what you're willing to let fail. THE BREAK ROOM When there's nothing to fix, your staff go and sit down. Watching them in there while the building falls apart around them is its own kind of feedback. MIND THE MONEY Electricity costs. Repairs cost. Wages cost. Rents have to cover all of it, and a room priced too high is a room nobody's in.
Supported languages
English
