- Steamdeck tested. - 4 October 2022
Tested with my steamdeck. Untested : Connecting a keyboard to the steamdeck and reconfiguring that.
- Steamdeck build in theory - 4 October 2022
Steamdeck didn't really work before, this is the first attempt to fix it.
- Full Release build - 7 September 2022
With the addition of of the tutorial levels, taking the level count to 200 + 10 tutorial levels. It's all done and ready. Hopefully you enjoy it. NB. This is meant to be a hard game so expect after level 60 or so to have to puzzle out and think your way around the problems.
- Patch 1.02 - 22 August 2022
Added some tutorial levels in at the start so 10 more levels total to 200.
- Beta Max! - 13 July 2022
All levels done, one known bug left, and they just went out the door. So everything is done, just waiting on feedback if any bugs come back, if nothing major, then the full release will happen in about a week or two ːsteamhappyː
- Release 1.28 Crabtastic - 8 February 2022
Another 10 levels, new enemy, the crab. 170/200 levels now at first pass. Some new visuals, few bugs stomped. Powers worked on a bit, some QOL getting nearer ready.
- Build 1.27 - 24 January 2022
+20 levels, Total meow 160 main levels. +3 monsters AI added. +20 new backgrounds added ability to skip levels to in game pause menu. Some of the Bugs fixed. Pirate skeletons now fall between gaps correctly if they are charging. Dragon new level spawn movement paused sometimes. Stars show correctly in main game and the character selection screen.(Needs a good testing) New game - Full wipe now wipes money and stars collected and puts all the cats back into their bubbles.
- Three is the magic number. - 3 January 2022
Added a Yeti, a book mimic and a dragon this week with the normal 20 levels. This brings the level count to around 139ish + 10 hidden levels. Nearly all the enemies still need an SFX pass and VFX pass too. The other enemies artwise are there in the level editor, I think that'll be enough to hit 200. The other enemies however all have basic mushroom AI. I'm hoping to do more than 20 levels this week. After the levels are up to 200, then it's time to stomp more bugs, as there are some I really don't like that I know about.
- Demo updated to alpha 1.25 version. - 28 December 2021
I thought everything in the demo was fine till last Sunday when someone told me of the problem which related to dying and respawning. A quick bug track later and I'm doing a facepalm ːsteamfacepalmː wondering how many people this annoyed. Turns out I had a log string going to d:\downloads folder left in. I have a d:\downloads folder on 2 of my machines, so I didn't notice anything even when testing on the steam build. My friend though noticed and thankfully I found it quickly and fixed it. So here is the later version of the demo, hope you have fun ːsteamhappyː
- Level breaking on death fixed. - 27 December 2021
Class A : Bug listed in the last patch notes is now fixed. This update fixes that bug only. The bug was caused by me leaving in a log file outputting to d:\downloads, if you had d:\downloads everything went great, if not, well the level didn't work very well after you died.
- Happy Holidays - Update To 1.24 Mushrooms and mummys! - 25 December 2021
Happy Holidays! 120 levels now in with a further 10 hidden ones. +20 levels +2 new enemies (If you haven't guessed a mushroom and a mummy) ːlunar2019grinningpigː Custom levels now defaults correctly and on difficulty selection, go back to change modes if you are continuing. Couple of bug fixes as well.
- Revision 1.23 - 20 more levels, 2 more enemies. - 20 December 2021
Added more 20 more levels ːsteamhappyː Added a couple more enemies ː8bitheartː Couple of small bug fixes ːsteamfacepalmː This week was mainly adding in a few levels and prepping some enemies and doing AI for 2 of the enemies so I could make the level mechanics different. Next week will be roughly the same, with hopefully more bug fixes.
- Release 1.22 A few levels more. - 15 December 2021
Release 1.22 79 /200 levels. (+24 new levels), 10 moved to hidden. Powers activated. Dev panel added to main menu. The pace is picking up, the levels are now getting much harder. Some levels require normal powers. ːLotusː At the moment the powers require activation in order OR via the dev panel. The dev panel can also unlock all levels, or you can view them in the editor. The focus for the next release 1.23 is going to be levels and a couple of new enemies. ːcozycrashfishː
- Update to Feline Sweet - 6 December 2021
Update to 1.21, after messing up the upload somehow ːsteamfacepalmː Main things this week. ːcozybethesdaː Some of the powers are added in. ːcozydarkseerː Dev unlock panel. Video tutorial on how to play. ːSBpenguinː Few functional improvements to the level editor. Character select unlocks now function and powers are unlocked if available in game. Various bugfixes listed in the revisionhistoryandnotes.txt in the install directory. Anyways that's it for this week, hopefully get more levels towards the end of this week, aiming for 20, if I can though I'd like more but I'll see how bug stomping goes.
- Early access for feline sweet. - 1 December 2021
Initial early access release is here. The cats are almost herded. Below is the editor for the main game. At present there is around 50 of the 200 main planned levels in the game. There is actually 65 total levels to play, some are going to become hidden levels later on. Hope you enjoy what's there so far. The game is early access and is a work in progress. It is STRONGLY suggested you play the demo first to see if you like the game before purchase. This game is not for everyone and becomes difficult later on, a taste of which is in the demo but those are still classified as normal levels. This will also ensure the game works on your machine. EARLY ACCESS and what this means to me. 1) The game is feature incomplete, there's stuff to add in, make available to the player. 2) There are known bugs. 3) Some artwork needs replaced. 4) Things may change, for example the ability to edit normal l…