- Localization Improvements Update & See You at BitSummit - 19 May 2026
We’re getting very close to the console release of Castle of Alchemists, and as we approach this exciting milestone, we’re happy to be together with you at BitSummit!Based on your feedback, we’ve refreshed all language localizations, and an updated build with improved language support will be available for you today.We’ll continue listening to your feedback for Castle of Alchemists, and stay tuned for our upcoming new titles as well.Greetings from the developers :)
- Castle of Alchemists is Coming To Consoles! - 10 March 2026
We are very happy to announce that Castle of Alchemists will be coming to PS5 and Nintendo Switch with the support of our amazing publishing partner, Game Source Entertainment (GSE)!We aim to release console versions at Q4 of 2026. Stay tuned for further updates!We are also participating at Steam Tower Defense Festival, with a 50% discount for 7 days. Perfect time to buy or if you have already bought, recommend to a friend!Here is a link to console announcement trailer:
- Nominate Castle of Alchemists for Steam Awards! - 25 November 2025
Do you people wanna nominate dear Bellator for its infamous difficulty? Here is your chance!Seriously we couldn't really pick any other categories but you can still nominate us for those too, maybe for awesome soundtrack and visuals too? Bellator would really appreciate it!!
- Patch 1.05 - Minor Balance Changes - 7 August 2025
Here are the patch notes for our 1.05 patch:Bug FixesWe have finally managed to track down and fix the infamous "Freeze Bug" on Old Mines and Crossroads. A certain enemy type (Stone Knight) was the culprit.If the situation continues please feel free to report to us.Level BalancingOld MinesStarting Resource is increased to 600 and reward for waves increased to 400 at minimum.CrossroadsStarting Resource is increased to 1200 and reward for waves increased to 800 at minimum.Points for the level are increased from 35 to 40.Enemy BalancingArboreal ShamanHp is increased from 550 to 650.Rock Summon damage is increased from 175 to 225.Poison Flower summon's active duration is decreased from 6 seconds to 2.5 seconds.Poison Flower summon's radius is decreased from 2.5 to 2.Stone KnightHp is reduced from 2500 to 2250.Stone Knight takes 250% damage from melee attacks (previously it was 200%).Royal G…
- HERE COMES THE BELLATOR PLUSHIE! - 19 June 2025
https://plushifylab.com/products/bellator-plushYou like Bellator? You wanted to feel his gaze while working on your projects?You wanted to know that he protects you from the imaginary dragons and monsters, unlike any other teddy bear plushies?Now here is your chance to make it a reality and get your handmade Bellator plushie!We are running a 3-week LIMITED EDITION campaign with Plushify that will go live at 9.00 pm (GMT -4) on the 19th of June!We need 200 pre-orders for the campaign to succeed. Plushies will ship internationally in 2-3 months when the campaign ends.We got our one early since we are the devs and look how happy we are! (Halil's head is a bit messy cuz he immediately wrestled the plushie, though he lost cuz cmone it is Bellator.)Do you want to be this happy, feel this safe too? Order yours below now!https://plushifylab.com/products/bellator-plush
- Path 1.01 - Respec Cost reduction and more. - 17 April 2025
Here are the patch note for our small patch: Respec cost has been reduced from 50/15/10 to 35/0/0. Arboreal Shaman now only summon Poison Flower when they see you. Poision Flower active and primed durations reduced from 10/20 to 6/12. Lantern Magus now only summon Lanterns when they see you. Spider-Mine Clockworks now explode after 5 seconds if they cannot reach their target. Earth Spirits now blow up if they cannot reach within a lifetime (20 for regular, 12 for Boss summons). Lecture Room Booby Trap challenge number has been fixed. Some missing descriptions have been fixed. Potential fix deployed for Royal Guard invincibility bug. We are working on further refinements for balancing and changes. Stay tuned!
- 1.0 UPDATE!!! - 10 April 2025
Here comes the great 1.0 update to finalize Castle of Alchemists Early Access period!! Thank you people for sticking with us through this 6-month-planned-actually-took-22-months-23-days journey! Here are the patch note: CASTLE OF ALCHEMISTS 1.0 PATCH NOTES TECHNICAL Since we have revamped a lot of systems at the background and the progression, you will require a brand new save. Cloud Saves Game now supports cloud saves, tested on Steam Deck too. NEW ENEMY FACTION : DRUIDS! We finalize our enemy line up with earth themed faction, druids, with 13 new monsters. NEW BOSSES : BALOR & YMIR! New faction comes with its new boss, Balor the Evil Eye with its heavy ranged attacks and summons across the arena. And Arctic Faction finally gets its boss, Ymir, Lord of Jotun, raining down ice and bringing pain with its fists! NEW LEVELS We are adding 4 completely new levels : Crystal Mines, populated b…
- 1.0 update is coming April 10th! - 31 March 2025
We are about to bring full pain to invaders with upcoming 1.0 release of Castle of Alchemists at April 10th! 1.0 patch will include: Support for cloud saves! Brand new levels with revamped level progression A whole new faction with 13 new enemies 2 new bosses Revamped Skill Trees New abilities for enemies to debuff Bellator A long list of balance changes A closure to the events at the castle. Due to extensive changes we made about progression, you will require a brand new save file, meaning your older save files will not transfer to 1.0 release. Get ready to rumble!
- vEA_09b Update - 12 November 2024
Hello folks! We are bringing some of the requested quality of life changes as well as bug fixes. Here are the patch notes: Quality of Life Updates Trap Selection section of the Workshop now displays what the trap does with a video when you hover over type selection for the trap. You can now skip tutorials indivually at main base. You still need to play the movement tutorials and introduction level at the beginning. We are working on a way that you can skip whole tutorials when you start a new save file. Win Screen at the end of the level now shows how many Dual Mix, Triad and Elemental Flux combos you got. Hovering over the combo symbols now shows a small description for what you need to do to achieve these combo types. Hovering over Victory Skulls at the Win Screen now displays a small information screen right below, showing what needs to be done for Flawless Victory and your score com…
- vEA_09a - Hotfix - 4 November 2024
Here are the notes for small hotfix for the new patch: Ironworks Storage wave balance has been adjusted. It no longer has Lantern Magus (lantern summoning mages), instead Veiled Magus (fire ball throwing mage). Iron grates on the ground that are present in the levels (Warehouse Floors, West Warehouse, Blacksmith Wings and Magma Reserves) now conduct electiricity. A bug where the new levels do not count towards finished levels for 2nd scroll has been fixed. Main menu visuals have been updated.
- vEA_09 - SULTAN UPDATE - 3 November 2024
Hello good folk! Here comes our new boss for Flame Faction, Grinning Sultan, 9 new traps and lots of item reworks! Here are the patch notes: NEW BOSS : GRINNING SULTAN Our second boss has been added to the game, Grinning Sultan, leading the flame faction. You can reach him after Magma Reserves and defeating him is required to unlock 3rd scroll if you haven't already. NEW ENEMIES Ice Faction Enemies Added a new enemy, Arctic Jotun Warlord. Armored version of the Jotun with a devastating area of effect ice attack. NEW LEVELS Added a new level to the 2nd scroll, Iron Mines, as a branch for Blacksmith Wings. Added a new level to the 2nd scroll, Magma Chambers, as the arena of the new boss. NEW TRAPS Trap Bases Brand new trap type, Impaler Trap, has been added to the game. Hits a single enemy for massive damage, if it kills a non-heavy unit, its corpse is impaled on the trap. After a brief m…
- vEA_08d - Gauntlet Update - 22 August 2024
With this update we are bringing a brand new melee weapon, a pair of fast-hitting power gauntlets! New Melee Weapon - Power Gauntlets A fast hitting weapon with a 7 hit combo. Gathers charge by hitting enemies. You can spend gathered charge for alternative attacks. Variants as follows: Power Gauntlets - Quake Alternative hits pounds the ground, dealing damage in a large radius. Each hit requires 25% charge, and can be alternated withouth breaking your attack combo. Power Gauntlets - Smash Alternative hits smashes the ground, slowing enemies in a large radius for 10 seconds at 50% charge, stunning them at 100% charge. Power Gauntlets - Haymaker At 100% charge, alternative hit kills the first non-heavy enemy it connects, sending its corpse flying back damaging any enemy it hits for 350 physical damage. Power Gauntlets unlocks after you beat Magma Reserves. If you already beat it, it comes…
- Castle of Alchemists in Tower Defense Fest! - 30 July 2024
What's better time to experience all the new stuff we have implemented since our EA launch back in a year than this time? As Castle of Alchemists we partake in the Steam Tower Defense Fest! Don the armor of Bellator, craft your Tier 4 equipment, delve into Castle and cleanse the hordes of enemies! During the festival, Castle of Alchemists is 50% off !! Make sure to grab it or notify your friend who might like it before the fest ends! https://store.steampowered.com/app/1724770/Castle_Of_Alchemists/
- A brand new bundle, Steam Tower Defense Fest, PixElated Festival and more! - 29 July 2024
A brand new bundle!!! We are very happy to announce a new bundle with our good friend at ichbinhamma and their game Dwarves: Glory, Death and Loot ! You can buy the bundle with a discount of 10% at our page! Festivals! We are proud to announce we will be participating 2 festivals : Steam Tower Defense Fest & PixElated Festival ! Between 29th of July and 5th of August, we will be at a discount for 50%!! What we are working on! Aside from that, we are working on bringing a brand new melee weapon; Power Gauntlets! A fast hitting melee weapon with 7 attack combo, that gathers kinetic energy with each hit to enemy and can spend that to create different effects. Coming with 3 alternative choices: Power Gauntlets - Quake Alternative hits at 25% charge pounds the ground, dealing damage in a circular area around Bellator! Power Gauntlets - Smashing Alternative hit at 50% charge smashes the groun…
- vEA_08c Update - 18 July 2024
Hello good folk! We are bringing traps, balance and QoL changes. Here are the patch notes: New Traps We reworked the Ceiling Acid Trap and brought its variants in. Ceiling Acid Trap has been renamed to Ceiling Liquid Trap - Acid. It is now a 2x2 instead of 3x2 placement, and it's damage has been reduced from 1800 acid damage over 3 seconds to 1600 acid damage in 4 seconds. New variant for the Ceiling Liquid Trap, Water Jet - Deals 100 physical damage per second, and wets enemies underneath, lasting 6 seconds. While hitting, it is conductive and travels electricity. New variant for the Ceiling Liquid Trap, Burning Oil - Applies oiled condition to enemeis and immediately ignites them. It can also ignite other ignitables. Balance Changes Small balance changes for Crank Gun and a rework for one of the Mechanical Booby Trap variants. Crank gunk reload system has been changed from constantly…
- Castle of Alchemists is a part of IGF Celebration Days! - 13 July 2024
We are excited and happy to share that we partake in IGF Celebrations Days, a digital showcase on Steam that celebrates upcoming indie games, Independent Games Festival nominees and winners as well as the players who love indie games! The event is hosted on Steam between July 11 and 20. Check the event here!
- vEA_08b Update - 27 June 2024
Hello good folk! We are bringing some stuff with new update! Here are the patch notes. New Visual Effects New effects are added for aura buffs on the enemies for the following enemies. Wolf Banner Rider Slave Giant Armored Slave Giant These enemies provide aura effect buffs, making allies near them immune to Chill (Slave Giant) or Slow (Wolf Banner Rider). Another effect is ready for an unannounced enemy, providing Fire Immunity to allies nearby. Updated "On Trigger" Properties Updates mentioned here applies to all similar abilities on different "Triggers", such as "On Acrobatics", "On Reload" etc. On "Trigger" Flame Explosion area is increased by 200%. On "Trigger" Flame Explosion damage is increased from 100-120 to 300-360. On "Trigger" Chill Explosion area is increased by 200%. On "Trigger" Cluster Bombs' damage per bomb increased from 75-85 to 175-275. On "Trigger" Cluster Bombs' nu…
- vEA_08a - Hotfix - 8 June 2024
Fixed a bug which prevents continuing after Endless Wave Break at endless levels
- Pause Menu Update - 8 June 2024
Hello folks! We are making a small update for Castle of Alchemists to update the Pause Menu with new features, as well as bringing some small bug fixes and balancing changes for the new boss. Here are the patch notes: UPDATED PAUSE MENU Pause menu now includes your equipment. You can check the stats on them by simply hovering over them. Pause menu now includes options for Music Volume, SFX Volume, Shake Amount, Windowed Mode, and CRT effects. Pause menu now includes the Challenges for the given map. BALANCE CHANGES Deadly Blow effect reduced from "25% of Current Health as damage" to "2.5% of Current Health as damage" for bosses only. Culling Blow deals flat +500 unrestricted damage to bosses instead of instantly killing them if they are below 35% of maximum hit points. BUG FIXES Fixed a minor bug where the boss gets stuck in an animation after killing the main character. Fixed a couple…
- WE ARE WAITING YOUR FEEDBACK! - 6 June 2024
We are preparing a new update that will bring an expanded Pause Screen which will include long-requested quality of life changes, which will be effective for both main and prologue versions of the game. As an addition to this, we are eager to shape Castle of Alchemists with your feedback. New stuff you want to see in the game, stuff you want to be changed or balancing changes, anything is fair game. You can reach us through Discussions on Steam, or even better yet, in our Discord for feedback. We await you!