Midinous news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players2 · 12 October 2026 - 03:22:51 UTC
- SteamPulse tracked peak3
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review scoreNot available
- Total reviewsNot available
- Release dateSep 28, 2021
- DeveloperNornec
- PublisherNornec
Genres: Audio Production, Utilities
Company pages: Developer: NornecPublisher: Nornec
Midinous Steam news
Midinous news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- 1.5.1.5 - More Bug Fixes and QoL! - 30 August 2026
1.5.1.5 - Bug Fixes + Small QoL Changes Bug Fixes Fixed issues with camera auto-panning to the wrong coordinates instead of its intended target (control groups, screen edge protection, "show me" dialogs, etc.) when workspace magnification wasn't 100% Fixed zooming with keyboard controls -- the project was zooming on an out-of-bounds camera position when workspace magnification wasn't 100% Fixed a bug where a delete state would be created and the delete sound would play, even if there was nothing to delete, when using the keyboard delete commands Updated tutorial preset: formatted text, changed wording Straight paths were disappearing prematurely from the screen if there was a long one that extended beyond the screen's bounds Switch initial state wasn't being saved when a performance was started then stopped Switches default to 'on' but when a sequence was started, they would immediately…
- 1.5.1.3 - Bug Fixes & A QoL Change - 17 August 2026
1.5.1.3 - Crash & Bug Fixes + A Small QoL Change Fixed crashing issues when moving Points around Fixed Points not visually appearing selected even though they were, particularly after an undo/redo Tooltips will no longer appear when creating paths. This was getting in the way of being able to effectively use the Path creation tool QoL: Added a button into the properties pane for Switch objects to flip-flop it from its initial state (on), allowing you greater control over initial conditions Some folks have had issues with MIDI clock being inaccurate. If you've experienced this, please let me know your setups and your observed clock latency either in the Steam discussions or through Discord. I'd like to work with you to help improve the clock code. Though Midinous is feature-complete, I continue to monitor reports, chats, and Discord for ideas for Quality of Life and accessibility improve…
- 1.5.1.2 Known Bugs - 20 July 2026
Hey, everyone! I've gotten a few reports about crashing behavior in the program which I'll address early this week. Currently the crashing happens when attempting to move points that have been some mix of selected/deselected. I also noticed that if you tried to undo a change to a point that was placed, the properties pane would remain open as if there was something still selected but the point technically didn't exist. This will be cleaned up. A QoL change being made is to turn off point info hover windows when in the path tool. Trying to use the path tool while the tooltips kept getting in the way was really annoying so I'm just gonna disable it while using that tool :) Also just a reminder that if you are using the in-game feedback tool (which does work!), you can report a bug directly by selecting the feedback type from the dropdown. If you select 'bug', the program will send me your…
- 1.5.1.2 Update - Bug Fixes and QoL Changes - 20 June 2026
1.5.1.2 - Bug Fixes & QoL Changes Hopefully fixed Windows users' program crashing unexpectedly or not starting at all. However on Windows systems, ASIO devices will no longer be supported. I tried many-a-thing to get this to function but people continued to crash so it simply wasn't worth it. Windows audio sucks ASS...ahem, anyway. Reset settings wasn't even working. In fact, it would open up the welcome window! This is now fixed. Also, it used to not update whatever panel you were on when resetting settings. Now it does! Midinous is now supported on higher resolutions. Changes to UI resolution require a program restart. You can change your scale-up % in the Options > General pane. To accompany larger resolutions, the maximum workspace magnification level has also been increased to 400%. If something looks weird, feel free to contact me. Though Midinous is feature-complete, I continue t…
- Midinous 1.5.1.1 - Bug Fixes - 31 March 2026
1.5.1.1 - Bug Fixes Fixed an issue where points couldn't be moved. They would just get deleted and be unrecoverable even with an undo. Fixed an issue where MIDI stop messages would not actually stop a sequence Added additional error handling to isolated users crashing when PortAudio initializes. This likely won't solve your issue, but if it happens and you let me know with log.txt, I can better diagnose the issue and we can find a solution!
- Hotfix 1510.1 - 28 March 2026
Windows only: Replaced portaudio.dll with a fixed version. Windows users should now be working as expected. As always, if not, you can revert to the previous version using the "Manage" menu in your Steam library. Respond to this post or post in discussions if you continue to have issues. Apologies for the interruptions!!
- Midinous Updated to 1.5.1.0 - 25 March 2026
1.5.1.0 Changelog New Stuff The path viewer is now updated to include spin buttons for each path which modify weight without having to edit a seperate panel. This is a QoL change. Paths with a weight of -1 are now considered 'Locked' paths with a default color of deep orange. This color can now be configured in the appearance settings ADSR controls now have time information below the sliders, allowing you to see how long each envelope is (and how long each segment is). Greatly improved performance on large projects with lots of Points and Paths and improved stability of all projects Improved performance further in general Fixes Fixed MacOS app appearing twice in the dock Fixed issues when the program closed where some exit tasks were causing the program to hang Fixed a bug where termination warnings were not working correctly due to some bad logic. Fixed a visual bug that would cause th…
- Small Fixes - 1.5.0.1 - 8 December 2025
1.5.0.1 Changelog Fixes Linux & MacOS: Fixed playback breaking after using the internal synth. The new code to create WAV files was not working on your systems and would cause the program to become non-functional: There was a missing directory All systems: Fixed crashes related to setting non-note point statuses (such as mute or pass)
- Midinous 1.5 Is Now Available! - 22 September 2025
1.5.0.0 ChangelogGeneralWindows 11 ARM users: Important! Midinous auto-installs BMIDI when it is first opened but apparently Windows 11 systems built on ARM don't automatically trigger the install of the driver. If you encounter an issue where the MIDI functions don't start, you may have to install the BMIDI driver yourself through the 3rd Party Installers folder in the install directory. Go to Midinous in your Steam library, right click, go to "Manage > Browse Local Files" to find the directory. Run the BMIDI installer found there.Added a "Hide Labels" button to the toolbox allowing you to turn off labels if there are a lot of them, or if you simply don't want to see them Added better context to log messages. They will be displayed with a prefix of WARNING, ERROR, or INFO and removed the need for log_error and log_full. everything will now go into the log.txt file. The other two log fi…
- Midinous is a 2024 MIA Winner! - 27 September 2024
Thanks to everyone who has supported and voted for Midinous during the 2024 MIDI Innovation Awards (MIA), it's a winner! Midinous was chosen among two other products to be the winner in the Commercial Software category. I can't express how grateful I am to have a community of creatives who love the product so much and want to see it succeed as I do. This is a hallmark moment for the software as I never expected to be writing this message and joined the 2024 innovation awards this year because my submission was too late last year! I have resumed development of Midinous and I will be introducing some localization features in the next update. i would not expect the entire program to be translated on first update, but there should be enough localization that most people around the world will be able to use Midinous at a top level. There will be some challenges with how things are arranged a…
- 1.2.1.0 Change Log - 31 July 2024
1.2.1.0 Patch Changelog General Changes Manual has been updated to 1.2.1.0 - If you can't access the manual in the program, you can reach it here, or on Discord: https://github.com/Nornec/Midinous-Issues LEDs now pulse with light when hit with a pulse from the logic network. It wasn't really clear whether they were being activated even though they were, just activating/deactivating ridiculously fast. Now they'll light up briefly when hit with a momentary logic pulse. The logic indicator on non-logic Points will now flash as a pulse as well. As with the LEDs activating on the logic network, its behavior was not clear enough. The "Copy Properties" button at the top of the properties pane now sets the default values for new points as well as its normal function (putting data into a buffer for use in pasting to other points). Simply hit the button on the desired Point whose properties you w…
- Vote for Midinous in the 2024 MIDI Innovation Awards - 21 June 2024
Hi y'all! The 2024 MIDI Innovation awards have now started and it's time to pick its nominees! Midinous is being featured this year in the lineup in the Commercial Software category. Please vote for Midinous to be considered as one of 3 finalists for the awards! Thank you so much for your vote. To Vote: Go here https://voting.broadjam.com/vote/midi.php, enter your email, and click "Go To Vote" Click the "Commercial Software Products" category Choose "Midinous" and two other products Confirm, and you're done! Thank you all for your support over the lifetime of the program. Your feedback, bug reports, and suggestions have been invaluable to the success of the program. As I find more time to work on the software, you'll hear more from me. Cheers, Jae ♥
- 1.2.0.1 - Patch notes - 10 May 2024
1.2.0.1 Patch Changelog Fixes Fixed a bug where default opacity for tooltips was divided by 100. If you don't see tooltips, they're probably on but their opacity is really low. Change that in the options menu. Any new users or upgraders shouldn't have this issue. Fixed a graphical bug with CC points where, when not at 1x zoom, the graphic would be off-center and look strange Fixed an issue where some people's camera was being set to, effectively, the virtual bounds of the program and it was breaking canvas functions. If the program detects your camera is at a wild position, it will set it to the origin (0,0) instead Fixed an issue with number entry in some value fields. It was behaving unexpectedly Fixed an issue where CC value swapping was swapping param number with end amount instead of param amount with end amount. Fixed an issue where path positions weren't displaying correctly on a…
- Midinous Needs Localization - 7 May 2024
Hello! Midinous is growing slowly but steadily, and something is clear: Midinous is being used worldwide by roughly 10k creatives (as of May 2024). What this means: Midinous needs to be in different languages to remain accessible to as many folks as possible With a limited budget, I need your help How It'll Work I'm asking for native language speakers (NLS), regardless of language, to help bring Midinous to a larger audience. Once the team is assembled, every NLS will have the opportunity to localize Midinous into their language of expertise. I would prefer there be two NLS for languages so that you may share ideas, but I'll be fine starting the effort with only one. Midinous has language in need of localization in the following areas: Official documentation Tooltip text Menu items Error messages (and logs) What I Can Offer You This is unfortunately where I fall short. As much as I'd lo…
- Midinous 1.2! - Better Performance, Better Logic, Better Code - 3 May 2024
1.2.0.0 Changelog General Manual has been updated to 1.2.0.0 - If you can't access the manual in the program, you can reach it here, or on Discord: https://github.com/Nornec/Midinous-Issues As of this update and future updates (not retroactive), the Steam DRM has been removed and the demo version is now a different program. You should now be able to launch Midinous without having Steam open. However, if you want to keep receiving automatic updates, I recommend opening Steam occasionally to keep the program up to date. Windows: Changed the way Midinous behaves if BMIDI is not available (BMIDI is the MIDI backend required to run Midinous). BMIDI will automatically try to install, or reinstall, when the program starts if there is an issue detecting or starting BMIDI on the system. On some systems, there may be a small delay as the system waits for BMIDI to become available or reinstall. Th…
- 2024 Roadmap - 13 January 2024
Happy 2024! I hope everyone had a nice holiday. Mine was incredibly busy but thankfully things are quieting down now. I come to you today to tell you my plans for Midinous in 2024. I had an extremely successful 2023 and it really helped me to continue to improve the program to 1.1.7.0 -- I do have feature and improvement plans for 2024 but I would expect updates to be fairly sparse. Midinous is reaching a point where I feel it is feature complete. In keeping with wanting to offer a program that is easy to pick up and not overly complex, I feel the best way to keep it this way is to stop updating it. There's really not much more I would want to do with an app like this anyway. It works fantastically and has exceeded so many of my expectations. What I've seen y'all do with it is truly astounding. Several people have made a computer and even an 8-bit counter...holy moly. I also want to mov…
- Pricing Decisions on a Global Scale - 4 December 2023
Hey all, Recently I sat down and thought very hard about what my goals for Midinous were, are, and could be. I have always wanted Midinous to be a program that is accessible to as many people as I can provide it to. I don't have the best support or knowledge to localize Midinous or its documentation, and I do apologize to any non-English speakers. I wanted to really analyze the way Midinous is priced in certain regions and for certain people. I recognize that compared to other software or games created by independent developers, Midinous is on the expensive side, but in terms of an audio utility is quite the steal. I think a lot of the audio community is almost desensitized to the constant insane prices for plugins and I just don't agree with charging that much for a powerful tool. Why would we not want to get the tool in as many hands as possible? With that being said, I have carefully…
- Midinous Version 1.1.7.0 Is Here! - Change Log - 25 November 2023
1.1.7.0 Changelog - Fixes & New Things General Manual has been updated to 1.1.7.0 - If you can't access the manual in the program, you can reach it here, or on Discord: https://github.com/Nornec/Midinous-Issues A new MIDI port (Midinous Thru Port) will now take the input from whatever MIDI device you are using and send it out on this port. So if you are using a keyboard, the keyboard's MIDI will be mirrored on this port. Added a point ID indicator to the Properties Pane Tempo changes now correctly reflect traveler time in the program. Additionally, this changed logic means that moving points around in the program now also immediately updates all travelers along that path's time to live, meaning live editing is now even more accurate! I'm still working on how Midinous can sync externally to clock messages with tempo and not just transport controls. Expect this in a future update. Logs ha…
- Midinous 30% Off! (until November 28th) - 21 November 2023
Hey y'all! Midinous is 30% off this week, and I'm still working on the next update. There are definitely some complex problems I'm trying to solve but I am making headway on them. I think the most exciting thing coming in 1.1.7.0 is the ability to have a MIDI Thru port for data coming in the input MIDI port along with tempo changes while the sequence is running working exactly as it should (no more out of sync sequences when changing tempo or subdivision). This lays the foundation for being able to sync Midinous to an external clock and not just transport controls. I'm still working on this but because I'm using C# and not a real-time language, it's hard to get precise. There seems to be a way to do it using something called delay-locked loop, or DLL, but that is way beyond me right now. I just need more time with it i think. Anyway, enjoy the sale this week and we'll talk soon! Cheers,…
- Feedback Form Temporarily Unavailable - 11 October 2023
Hey y'all, I'm in the process of deleting all of my Gmail accounts in an attempt to get away from Google services and stop using them for good. This means that the email you've used in the past to send me feedback from the program (midinousinfogmailcom) is going away forever. The nice part is that I own the midinous.com domain name and I now have a fully functional mail server. The new address is: [email protected] If you need to reach me, you can use that address. Also a note, because I do see some people using the feedback forms as if I could respond, which I'm unable to (unless you include some information for me to return your message), the feedback form is a one-way line to me, which means I can't respond to you but I can see what you sent. There are also multiple types of feedback you can send. The drop-down that says "Comment" by default allows you to pick from "Suggestion" and "…
Patch notes and updates
Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.
