- Patch 1.3.2r4 - 19 September 2026
Trade Traders can now offer any tech and talent in the game, not just a small curated set (147 talents and 134 techs, up from 11 and 10). Resource and mercenary offers keep their share of the offers. Talents gained through trade now ignore your civ age's rune slot limit and building requirements. They still respect the Runeforge page capacity, exclusive talents, the King's weapon lock, and the cap. A traded talent now shows in its socket even past your unlocked slots. Tech gained through trade ignores building requirements, but still needs its prerequisite tech. If an offer becomes unobtainable while your trader is away, the trader returns empty-handed and your gold is refunded, with a notification. The refund is subtracted from your gold spent on trade in Statistics. Buying an offer that is no longer available now shows "This offer is no longer available." Trading with a location you c…
- 1.3.2: Guard Posts, Cart-Riding Soldiers & So Many Improvements - 17 September 2026
Defensible WallsIdle Tunnel Scouts and Grenadiers now automatically garrison the nearest wall with an open spot, and will leave a Formation Post to do it.Select a wall to choose which unit types it accepts, and how many.Units on a wall can be box-selected while that wall is selected.New icons for Walls, Wall Corners, Diagonal Walls, Defensible Walls, Gates, and Towers.Defensible Walls can now also be entered from their rear tiles.Guard Post (new)A small post where up to 4 military units can stand. Like the Formation Post, it can be set to accept or refuse each unit type, and units resting there can eat as if at a Tavern.\ now also works with a completed Guard Post.Units standing on Formation Posts and Guard Posts no longer sink into the platform.Cosmetic BuildingsAll cosmetic buildings now increase the tax revenue of nearby houses. A house counts once at least 2 of its tiles are in rang…
- Patch 1.3.11 - 1 December 2025
This small patch fixes a number of bugs and issues that were left over from the 1.3.1 content update. Most, if not all, issues should be fixed. Any futher remaining problems will be fixed in the next major content update (1.3.2). Make sure you check out the discord server for active discussion on future content! Gameplay - Custom affix selection now works correctly in Custom Game mode. - Fixed an issue where the final raid indicator from a previous game would appear as the first raid in a new game. - Loading a save file from an older version now displays a compatibility warning. - The Unholy affix no-longer causes hostile units to stop moving entirely. - Fixed an issue where bloodworms would fail to spawn. - Resolved a bug where invasion elements would not clear from the right side of the invasion bar. - Unit selection logic updated to correctly match units in the game. - Camera zoom no…
- Version 1.3.1 Update - 7 November 2025
After a long delay, we're happy to announce that our first post-launch patch is finally ready! It contains a number of new features, as well as major performance improvements. Check out the full patch notes, and make sure to check out the what's coming in the future section at the end!Cave Decorations (new)All caves now have a number of visual decorations which give them a much stronger visual theme. Some cave decorations also have colliders, blocking line of sight or pathing. Cave decorations often have lights or illuminating components which are turned on when a cave is broken into.All caves now have new ground textures. Heart of the Mountain RedesignThe bottom floor is now entirely dedicated to the final fight with the demon. The demon at the bottom floor no-longer has imps by default, but still summons them during combat. Completely overhauled the visual theme of the HOTM. Rotworm C…
- Version 1.3A - Bug Fixes - 8 March 2024
Bug Fixes March 8th - Unlocking an achievement on a difficulty now unlocks it at all lower difficulties - Fixed an issue where the wrong challenge mode was loaded from save files - Fixed an issue where challenges could be active while in standard mode - Fixed a bug that caused cheat detection to trigger accidentally - Fixed a bug that prevented current progress elements from having the correct icons - Fixed an issue with civilization ages on subsequent games - Fixed an issue with save files not being at the bottom of the save game list after saving - Fixed an issue with save files not having summary icons after saving - Fixed a bug that made it possible to bypass cheat detection
- Version 1.3 - 5 March 2024
New Game Modes - Challenge modes offer a variety of ways to test your skill as a dwarven leader. - Speedrun mode offers a hardcore challenge for the best BTM players. Challenge Modes - There are now multiple challenge modes available. - Each of these challenge modes is designed to restrict the player and create more interesting gameplay decisions. - Each of these challenges can be defeated on easy, normal, hard, or nightmare difficulty. - There are Steam achievements linked to each of these challenges, for each difficulty. Speedrun Mode - This new game mode is designed for hardcore players that want to test their BTM skills. - In speedrun mode both time-pausing and saving are disabled. The game is meant to be played continuously without interruption. - Your best speedrun times for normal, hard, and nightmare difficulty are tracked within Steam stats. - Location and affixes are completel…
- Version 1.2.9F_r - 2 October 2023
Bug fixes and AI improvements
- Version 1.2.9C - 28 September 2023
Bug fixes from the previous patch, reduced Barracks size, and improved unit AI
- Version 1.2.8 Update - 20 September 2023
Performance Optimization - Overall major increases in frame-rate on most systems. Map Generation - There are now multiple entrance directions. - Stair down locations limited to one per floor. - Each stair down location opens into an empty cave with no creatures. - All caves now have a minimum distance from the starting room. - All holes moved away from entrance tunnels. - Offset the point at which entrance tunnels converge on the starting room. Consumables - All Explosives and Potions are now consumables. - Units have a set number of consumable slots. - Consumables are purchased with gold. - There is an interface to configure consumable purchase options (default Z). - Units restock consumables when out of combat. - Units standing at Formation Grounds may restock from there. Mercenary Units - We've added some new unit types to Greenskin invaions. Most invasion groups will feature some me…
- Version 1.2.7 Update - 3 June 2023
Map & Difficulty Changes - The map is the same size on all difficulties. - Starting gold is the same on all difficulties. - Gold/Silver is the same for each map on all difficulties. - Multiple adjustments to cave and invasion settings for Hard and Nightmare mode. - Map generation now leaves a certain amount of minimum distance between the starting room and nearby caves. This makes the beginning much safer and more consistent. Affixes - Hard mode and Nightmare mode now feature random Affixes. These systems change how the game plays and offers new challenges. - Rampage: makes invading orcs enrage after dealing or taking damage. - Torment: whenever a creature dies it curses nearby units dealing a percentage of its max health over time. - Unholy: a slow but steady trickle of undead assault the mountain from the entrance. - Bloodworms: whenever a creature dies there's a chance to spawn blood…
- Patch 1.2.6 Notes - 12 March 2023
Geomancers - This new unit harnesses earth magic to strengthen allies and defeat foes. - Earthen Assault: baseline ability for Geomancers that lets them throw additional stones for each spell cast. - Soften Rock: baseline ability for Geomancers that lets them reduce the hardness of stone cubes permanently. - Earth Shield: baseline ability for Geomancers that offers sustain and mana regen. Geomancer's Sanctum - This new building allows you to train up to 4 Geomancers. - Earthcaster's Amulet: grants critical strike and buffs their base ability. - Manacrystal Band: grants mana regeneration to both Geomancer's and Runepriests. - Runes of Roknir: grants cooldown reduction and makes Earth Shield better. - Earthbreaker's Staff: grants crit and gives Soften Rock a chance to reset itself. - Obsidian Geostave: gives a way to apply consistent area based damage on the Geomancer's base ability. Alch…
- Bug Fixes - 17 December 2022
Small UI fixes for the difficulty slider and the Options UI.
- Patch 1.2.5 Notes - 14 December 2022
The King - Whirlwind: is now baseline but does less damage per hit. - Shout: is now baseline but only affects a certain number of units. - Inspiring Pressence: is now baseline but only affects a certain number of units. Runeforge Interface - Summary: the runeforge now has a summary section at the top, showing which talents you selected, and in which order. This is useful for sharing builds. - Search: the runeforge now has a search box so that you can filter talents by keywords, like 'axe' or 'runepriest', or 'armor, shield'. Runeforge Talents (King) - Ancestral Axe: now buffs the king as well as all other dwarves that can critically strike. - Hearforged Hammer: now also buffs all shield-bearing dwarves. - Dire Repercussions: now gives threat, block chance, and a chance to reset the king's auto attack, while scaling the damage with his level. - Recklessness: now increases all damage done…
- Patch 1.2.5 - 14 December 2022
The King - Whirlwind: is now baseline but does less damage per hit. - Shout: is now baseline but only affects a certain number of units. - Inspiring Pressence: is now baseline but only affects a certain number of units. Runeforge Interface - Summary: the runeforge now has a summary section at the top, showing which talents you selected, and in which order. This is useful for sharing builds. - Search: the runeforge now has a search box so that you can filter talents by keywords, like 'axe' or 'runepriest', or 'armor, shield'. Runeforge Talents (King) - Ancestral Axe: now buffs the king as well as all other dwarves that can critically strike. - Hearforged Hammer: now also buffs all shield-bearing dwarves. - Dire Repercussions: now gives threat, block chance, and a chance to reset the king's auto attack, while scaling the damage with his level. - Recklessness: now increases all damage done…
- Patch 1.2.4 - 19 October 2022
Performance Optimization - Significant improvement in framerate due to optimization of floor tiles and building lights. More performance improvements are in development. Light Changes - We've added a mouse light to help you explore in the dark. Additionally, many buildings have had their lights adjusted to improve performance as well as visibility. Tutorial System - The tutorial system is now available. It teaches the basic elements of the game to new players. Tax System - Taxes: are automatically collected every 25 days. Houses and buildings that produce resources contribute to taxes. Buildings that produce more resources generate more tax revenue. Buildings - Treasury: has been re-worked and is no-longer a drop off point for miners. Instead, it doubles the amount of taxes that are collected. - Formation Grounds (New): allows you to organize military units easily. Units standing at for…
- Patch 1.2.3C - 30 September 2022
Bug Fixes - Fixed the length of runeforge lines on ultra-wide monitors. - Fixed an issue loading games when selecting the Glorious Kingdom talent. - Fixed an issue with workshop colliders that caused pathing issues for units. - Fixed a bug related to engineers that would prevent games from loading correctly. - Fixed a bug that caused engineers to hop out of mining carts suddenly. Invasions - Frame-rate drop during the start of invasions has been reduced or eliminated entirely. - Invasions are now generated for up to 10 hours, up from 5.
- Beneath the Mountain Developer Twitch Stream - 14 June 2022
Beneath the Mountain is a dwarven city-builder and real-time-strategy game. Mine your way into the mountain, discover gold and silver, construct buildings, recruit an army, build traps, and defeat the vile creatures that lurk in the dark caves of the mountain. Most importantly, find the heart of the mountain before the orcs destroy your kingdom. My name is Max, and I'm the developer for the game. Come join me on Thursday and Friday as I play BTM, share some of the possible builds and tactics, and discuss future content. twitch.tv/Failosipher 10AM - 2PM EST
- Beneath the Mountain Developer Twitch Stream - 14 June 2022
Beneath the Mountain is a dwarven city-builder and real-time-strategy game. Mine your way into the mountain, discover gold and silver, construct buildings, recruit an army, build traps, and defeat the vile creatures that lurk in the dark caves of the mountain. Most importantly, find the heart of the mountain before the orcs destroy your kingdom. My name is Max, and I'm the developer for the game. Come join me on Thursday and Friday as I play BTM, share some of the possible builds and tactics, and discuss future content. twitch.tv/Failosipher 10AM - 2PM EST