- PlayForm - Update 13 - Adventure Level - "Chasm Clamber" - 25 June 2026
Version 13 - June 24th 2025: PlayForm Version 13: Added: Level: Added a new adventure level named Chasm Clamber. Will you make it to the top or die trying? A level that's hard as rock.Improvements:Object Physics: Seesaws now correct themselves and work better in general.
- PlayForm - Update 12 - Adventure Level - "Pendulum Panic", Sandbox Level "Slide" - 12 July 2025
Version 12 - July 12th 2025: PlayForm Version 12: Added: Levels: Added a new level named Pendulum Panic. Can you survive the gauntlet? This new adventure level is not for the faint of heart. Levels: Added a new level named Slide. A sandbox level featuring a series of giant slides and slopes to tumble down onImprovements:Lighting: Pendulum Panic features new volumetric fog and lightingCharacter Physics: Player now moves on rotating and tilting platforms betterUpgraded to Unity 2022 LTSMoving obstacles now have improved collisionOptimized Grassland Gallop Level
- PlayForm - Update 11 - New Sandbox Levels, Ramp, Pit, Drop, Stairs, Green Screen - 9 August 2024
Version 11 - August 8th 2024: PlayForm Version 11: Added: Levels: Added a new level named Ramp. A large ramp that is fun to toss physics objects down. Levels: Added a new level named Pit. A deep pit, try not to fall in. Levels: Added a new level named Drop. A place to drop your ragdolls. Levels: Added a new level named Stairs. Let's take the stairs. Active ragdolls love the stairs. Levels: Added a new level named Black Screen. This level is meant to make easy screenshots of in game content. Levels: Added a new level named Green Screen. This level is meant to take gameplay video of the game and easily filter out the background to apply it into real world videos for fun. Improvements: Character Physics: Tweaked balance forces to help improve the naturalness and expressivity of character reactions.
- PlayForm - Update 10 - New Sandbox Levels, Waves, Ocean, and Sea! - 1 March 2024
Version 10 - February 29th 2024: PlayForm Version 10: Added: Levels: Added a new level named Waves. A chaotic experience of large walls of water, crashing, and surging across a vast area. Levels: Added a new level named Ocean. Try stay afloat on the platforms, visit the harbor, or jump off a really high platform into the depths below. Levels: Added a new level named Sea. A glassy tranquil body of water that wishes not to be disturbed.
- PlayForm Update 9 - New Sandbox Levels, Megacity, RagTown, Complex and more! - 24 December 2023
v1.9 - December 23rd 2023: PlayForm 1.9: Added: Levels: Added a new level named Megacity, a giant city level where you can swing between the buildings using your grappling hook, bungee jump with the rope gun, or just do some parkour. Levels: Added a new level named Ragtown, an idyllic town where you can relax or knock over all the contents of the different houses. Levels: Added a new level named Complex, a mix of a tower, grass, water, parkade, and buildings. Levels: Added a new level named City Detailed, every building can be entered in this small city level. Improvements: Breakable Windows: The windows of the city towers which can be entered are breakable.
- PlayForm Update 8 - 300+ New Sandbox Objects to Play With - 11 July 2023
v1.8 - July 10th 2023: PlayForm 1.8: Added Metal Objects: Steel Axel Steel Banner Blue Steel Banner Red Steel Base Bottom Steel Base U Steel Base Steel Beam 2 Steel Beam Brace Inside Steel Beam Brace Outside Steel Beam Brace Side Angled Steel Beam Brace Side L Steel Beam Brace Side T Steel Beam H Steel Beam L Steel Beam Panel Steel Beam Solid H Steel Beam Solid O Steel Beam Solid T Steel Beam Solid Thick L Steel Beam Solid Thick T Steel Beam Solid U Steel Beam Solid Wall Steel Beam Solid Steel Beam Stabilizer Steel Beam T Steel Beam Truss H Steel Beam Truss L Inside Steel Beam Truss O Steel Beam Truss Outside Steel Beam Truss U Steel Beam U Steel Beam U2 Steel Beam Steel Brace Arc Steel Brace Arm Steel Brace Cylinder Steel Brace Inverse U Steel Brace U Arc Steel Brace U Steel Brace Steel Cap Steel Chassis Train Steel Chassis Steel Corner Beveled Up Steel Corner Beveled Steel Corner L Be…
- PlayForm Update 7 - New Level "Grassland Gallop", Teleport Item, Checkpoint Flag - 15 March 2023
v1.7 - March 14th 2023: PlayForm 1.7: Added: Levels: Added a new level named Grassland Gallop, which features large rotating cylindrical terrain platforms, sharp spike fields, and purple toxic ponds. Items: Added placeable teleporters. When an object teleports from one location to another, its velocity relative to the entrance teleporter is maintained relative to the exit teleporter. In other words, a fast moving object will exit with the same speed that it entered, and the velocity and rotation of the teleporters themselves will affect the trajectory of objects passing through them. Items: Added a telescoping checkpoint flag. This functions similarly to the original checkpoint item, but has a flag that will extend and glow when unlocked. These can be placed by players in Sandbox Mode and are featured in built-in levels. Items: Added start pads. These function like regular checkpoints,…
- PlayForm Update 6 - New Level "Rotating Ridge", A.I Behaviors - 23 December 2022
v1.6 - December 23rd 2022: Added: Levels: Added a new level named "Rotating Ridge", which features wind tunnels and multiple giant rotating propellers. Characters: Added AI-controlled characters with multiple behavior modes. AI: Added multiple behavior presets: Idle, Follower, Evader, Wanderer, Explorer, Wanderer Jumper, Follower Jumper, Hyper Ninja and Angry. AI, Inspection: AI behaviors can be tweaked in the inspector. AI: Players can set what AI behavior their own character attains when entering God Mode. AI, Inspection: You can configure what objects are targeted by cannons and AI characters by assigning tags to targets, and tag filters to targeting behaviors. Inspection: Player jump strength values are editable. Inspection: Player walk and run speed values are editable. Inspection: Stan's acceleration multipliers are editable. Inspection: Players can edit the animation playback spe…
- PlayForm Update 5 - Inspector Tool - 7 November 2022
PlayForm 1.5: Added: Inspector Tool: When equipped, you may edit the properties of objects in the level. For example, you can change an object's mass. Item Library Inspector: When selecting an object in the library, its properties will be displayed for editing in the right column beneath the description. All new objects will use these properties when they are placed. Saving: If you modify the properties of objects in a level, these values will be saved with the level. Inspection: Exposed editable properties for some objects including Rigidbodies, Hinge Joints, Slammers, Cannons, Explosions, Lights and Audio Sources. Improvements: Item Library 3D Preview: Objects shown in the 3D preview will be rendered to imply scale by varying the viewing distance and angle of the preview viewport. UI: Improved the automatic layout algorithm for dynamically placed UI elements, e.g. item lists, settings…
- PlayForm Update 4 - Workshop & Wheels - 6 October 2022
v1.4 - October 6th, 2022: Workshop In-game created levels and character skins can now be shared and downloaded from the Workshop! Here are some guides we made to help you get started: https://steamcommunity.com/sharedfiles/filedetails/?id=2870237931 https://steamcommunity.com/sharedfiles/filedetails/?id=2870267105 https://steamcommunity.com/sharedfiles/filedetails/?id=2870692096 https://steamcommunity.com/sharedfiles/filedetails/?id=2871052658 Wheel Placer Tool We added the ability to attach wheels to pretty much any object in the game. The wheels are controlable (Forward, Unpowered, Backward), have suspension and are easy to tweak with the new joint editing redesign! For details, please view this guide: https://steamcommunity.com/sharedfiles/filedetails/?id=2871774845 Added: Added a wheel placer tool that activates when a wheel is equipped. Wheels with suspension and controllable speed…
- PlayForm Update 3 - Steam API & Input Prompts - 24 August 2022
v1.3 - August 23rd, 2022: Added: Steamworks - Updated to the Unity Steamworks API to the latest version. Steamworks - Added more detailed error reporting if the Steamworks API encounters trouble. Input Prompts - Added contextually important input prompts can now show prominently at the bottom center of the screen. Input Prompts - Added contextual prompts to water slides that inform the player on how to slide. Input Prompts - Added contextual prompts inside deep pits that inform the player on how to respawn. Input Prompts - Added contextual prompts to the climbing obstacle in Active Playground's green fortress that inform the player on how to climb. Input Prompts - Added a contextual prompt to the player's guide item (which is placed in the hotbar when starting in Sandbox Mode) that informs the player to read the guide for help. Increased the NPC budget from 24 to 100. Fixed: Steamworks…
- PlayForm Update 2 - The Galleon Update - 12 August 2022
v1.2 -August 11th 2022: Added: Added a dynamic version of the Galleon item. (The previous Galleon, now known as "Galleon (Stationary)", was static and unaffected by forces.) Added an empty-decked version of the Galleon as "Galleon Platform". Thrusters can now be controlled by the player similarly to motors. Added Ball Pit Balls to Sandbox Added Bar Slammer to Sandbox Added Gear to Sandbox Added Geo Roller to Sandbox Added Snake to Sandbox Added Spring Platform to Sandbox Added Swivel Platform to Sandbox Added Top Spinner to Sandbox Added Top Spinner (Wide) to Sandbox Added Tumbler to Sandbox Added Tumbler (Narrow) to Sandbox Changed: When you scale objects with joints and motors, the force and torque parameters now scale correctly with the object to make their behavior more consistent between different scales. The maximum thrust output of thrusters is now overall stronger. Take caution…
- PlayForm Update 1 - 30 July 2022
v1.1 - July 30th 2022: Fixes: Joints will now save and load correctly. Joints, Motors, Hinges, etc... no longer break and face North saving and loading. Decreased base volume of music. Unmuting music will instantly begin a track, if one plays in the scene. Fixed a hole in the Runtime Underground show room shelves. Fixed the sliding limits of Beach Bench foot rests. Text items now stick to surfaces more reliably, and the tack is a little bit harder to break loose. Thrusters with no longer disappear on save / load.
- PlayForm is out now on Steam! - 27 July 2022
PlayForm is out now on Steam! We look forward to everyone playing the game! :) The blue guy, named Stan, is a physically simulated character, also known as an "active ragdoll". An active ragdoll is basically a ragdoll with motor skills: He is constantly figuring out what muscular forces to apply to keep himself standing upright in response to gravity, collision, friction, impacts and whatever other physical challenges the world imposes. For example, if he is standing on an object that suddenly begins to move, you'll see him shift his weight to stay balanced, using his hands to get back on his feet if needed. If he is thrown into a wall - or a wall is thrown into him - he'll often brace for the impending impact by reaching in the direction it's coming from. A challenge was making sure the character moves with the sort of agility you'd expect as a player. He still does things we don't ant…
- Steam Release Date Reveal! Giant Waterslides! - 12 July 2022
PlayForm is coming to Steam July 27th 2022! After celebrating, Stan decided to have some fun at his local Waterpark! To make flowing water for the waterslide, we placed several water volumes along the length of the slide. Then we can define the flow velocity for each volume in the direction and speed that feels appropriate for sliding. Buoyant objects will derive the flow from the water volume nearest to their center of mass. River rendering by R.A.M - River Auto Material - https://assetstore.unity.com/packages/tools/terrain/r-a-m-river-auto-material-101205#description Thanks for watching our development progress and your comments! Subscribe on Youtube: https://www.youtube.com/channel/UCv2LUqlC-q14LwUixjbgbGA Follow us on Twitter: https://twitter.com/Hatchery_Tweets
- Massive Real-Time Buoyancy Simulation and Tessellated Dynamic Waves - 9 July 2022
Created a Massive Real-Time Buoyancy Simulation that creates a water turbulence hazard for our Active Ragdoll. Water impacts also produce tessellated dynamic waves! We wrote a custom buoyancy simulation that can simulate the buoyancy and drag forces of hundreds of rigidbodies (including the body parts of characters) in real time. Bodies of water can have their own individual densities, viscosities and velocities. The size and density of objects will affect their interactions with the water. Larger objects have more surface area and thus produce greater drag when moving through water. Heavier objects however have more inertia and thus can bore through these forces without slowing down. If an object has a lower density than the fluid it resides in, it will float. Likewise, if it has a higher density, it will sink. All of the forces applied by the buoyancy simulation are then processed int…
- Water and Swimming - 7 July 2022
I added water and swimming. By sampling from the velocity and height field of nearby water surfaces, the character calculates what forces to apply. You can feel the waves crashing into you as you swim through them! The character transitions to a swimming state depending on his current level of submergence in water. When in this state the character will orient his body in the direction of thrust. Notice when Stan grabs the underwater propeller, you can see the effect water drag has on his body in contrast to air drag. It forces his body to take a much more narrow profile. I also wanted to work on the water acoustics so I made it when the camera dips below the water, an audio dampening effect is applied designed to mimic the sound of your ear hitting the water. Ocean rendering and wave animations by Crest Ocean System - https://assetstore.unity.com/publishers/41652 Thanks for watching our…
- The Human Hamster Wheel Experiment - 22 June 2022
During development, I wanted to test how the character responded to moving surfaces. The easiest solution seemed to be to create a rotating hollow cylinder as it had a constant predictable velocity, but kept the player contained within it. Turns out, it is also a lot of fun to mess around in! You'll notice that some objects seem "stuck" to the inside of the cylinder. This happens due to centrifugal forces and can happen with the character as well - unless you can run fast enough to remain stationary. Thanks for watching our development progress and your comments! Subscribe on Youtube: https://www.youtube.com/channel/UCv2LUqlC-q14LwUixjbgbGA Follow us on Twitter: https://twitter.com/Hatchery_Tweets
- Made an Procedural Climbing System! - 10 June 2022
When making the procedural climbing system, I wanted to ensure that Stan (our physically simulated human) could climb and grab on to both moving objects and complex surfaces. Once he reaches the top, he can vault over it without any additional effort by the player. I also made it so that he transitions between hanging and climbing seamlessly. I wanted to try something different that allows me to have this work with very minimal effort, no matter how complex the colliders are! This gives us the benefit of climbing working in real-time player created levels and also saves time when making levels. Thanks for watching our development progress and your comments! Subscribe on Youtube: https://www.youtube.com/channel/UCv2LUqlC-q14LwUixjbgbGA Follow us on Twitter: https://twitter.com/Hatchery_Tweets
- People Fight in the Chemical Plant Zone - 3 June 2022
Some more progress on development, we improved grabbing people in the game. Thanks for watching our development progress and your comments! Subscribe on Youtube: https://www.youtube.com/channel/UCv2LUqlC-q14LwUixjbgbGA Follow us on Twitter: https://twitter.com/Hatchery_Tweets