SPSTEAMPULSELIVE ANALYTICS
Wild West Z

Wild West Z Steam news

CHEKETA OLEKSANDR | Nov 11, 2021 | game

Released

0players observed · 22 September 2026 - 02:28:49 UTC

ActionAdventureIndieEarly Access

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available

Wild West Z news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviews4
  • Release dateNov 11, 2021
  • DeveloperCHEKETA OLEKSANDR
  • PublisherCHEKETA OLEKSANDR

Genres: Action, Adventure, Indie, Early Access

Company pages: Developer: CHEKETA OLEKSANDRPublisher: CHEKETA OLEKSANDR

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Wild West Z Steam news

Wild West Z news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Improved performance, achievements, the announcement of a sequel to the story - 27 November 2021

    Hi everyone! I want to tell you about an important update to Wild West Z, adding achievements to the game, and make an announcement about the next part of the story. Performance improvements Based on the feedback I received from players, a lot of performance issues were identified and after analyzing them, I solved most of them, while the graphics quality was not degraded, and in some places even improved. The game should now give 10-20 frames more, there should not be freezes when turning the camera, etc. . Nevertheless, all the problems have not yet been solved, so if you encounter something - write in the appropriate discussions on the community page. Adding Achievements I've decided to add the first achievements to the game, and will be adding new ones as the story progresses. Here's an example: Announcement of the continuing story In addition to fixing content that has already been…

  • Fix 0.22b - 22 November 2021

    The foliage has been redesigned. Fps should increase by 10-20 points.

  • Fix 0.22a - 18 November 2021

    Motion blur has been removed. The bug with the screamer-caller telekinesis has been fixed.

  • Improving performance and troubleshooting - 15 November 2021

    Hello everyone! Based on the feedback received from players, a number of performance issues were identified (low fps, microfreezes, etc.), as well as a number of bugs and bugs, which this update is designed to deal with: Video memory usage was reworked, which should eliminate most of the camera rotation freezes, microfreezes, and should also increase FPS a little. Added option in settings that allows you to disable the use of hair for NPCs, which can add up to 20 FPS in some scenes. Fixed a bug related to the telekinesis of the summoner screamer. Fixed bug related to incorrect damage receiving. Fixed bug related to stationary first aid kit. Fixed several bugs in UI. Fixed other smaller bugs and malfunctions. About your problems (especially related to the performance), bugs and wishes write in the corresponding discussion in the community tab.

  • Fixing major faults - 14 November 2021

    Hello everyone! Based on the feedback received from players, a number of bugs and bugs have been fixed, and some game mechanics have been redesigned for better gameplay: The collision of some environmental items, which caused bullets to "crash" into the air, has been fixed. Enemy firing accuracy and damage system has been changed. It is now impossible to die instantly from a synchronous bullet hit. The mechanics of the screamer-caller has been redesigned. He can now use telekinesis. Widening of knife's range was increased. Fixed interaction with NPCs and added more interactivity. Fixed errors in localization. Improved UI. Now displays more information in places and less errors Other smaller bugs and faults fixed. Write about your problems, bugs you've encountered and your wishes in the corresponding discussion in the community tab.

  • Wild West Z is available on Steam Early Access! - 12 November 2021

    Hi everyone, The game is now out on Steam Early Access and should be available for purchase with a 10% discount. I want to thank all people who were supporting me during development. I am hoping I will be able to live up to your expectations. There is a long road ahead fro this game. Right now the game has about 20% of the main story I plan to implement eventually. I have huge ambitions for the the game, I want it to be different, captivating and emotional for the players. I hope you enjoy Wild West Z!

  • One week till Early Access release! - 5 November 2021

    Hi everyone, Wild West Z is coming out in Early Access in a week on November 12! This is very exciting for me, and I can't wait for you to check out my game. I hope you enjoy it! See you at the release! Add it to your wish list!

Patch notes and updates

S.noRelease datePatch nameGID number
122 November 2021Fix 0.22b4227186657156746821
218 November 2021Fix 0.22a4227186657142079148

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.