- Quality of Life update - Build 0.910 - 2 October 2026
Features and Changes Item Tracker We have added an item tracker that allows players to keep track of which equipment combinations they have won runs with. And perhaps the item tracker holds a secret of its own... Difficulty Changes have been made so that only the number of defeated bosses determines difficulty, equipped items and rings no longer have an effect on it. There is also a new game plus option, meaning the difficulty can be raised on the second playthrough, and from then on every subsequent playthrough will be locked on that difficulty. Tutorials and Tips Added a tutorial for certain gameplay elements, every new main-hand and off-hand item, excluding Swords and Shields. Each tutorial appears once when the item is first obtained. Added an option in the Settings to disable these tutorials. Starting Equipment We’ve made changes to the starting equipment. New characters only have…
- Build 0.902 Patch Notes - 23 September 2026
Fixes Fixed an issue where attacking a Frozen enemy, or ending the turn while an enemy was frozen could soft lock the game Fixed being able to copy Sacred Relic Fixed Crystal boon not reducing the cost of some cards properly Fixed Burn's visual effect affecting icons under enemies Scorching Ground no longer requires targeting
- Build 0.901 Patch Notes - 22 September 2026
Fixes Fixed Dragon Rage's animation always playing on the side the player was facing Fixed enemies' trigger icons not triggering a popup on hover Fixed Fire Wand burning The Undertaker
- Wand Update: The Final Main-Hand Weapon - 21 September 2026
This patch brings: New main-hand weapon Essence system 4 different Essence types New keywords and mechanics New cards New Boons designed around Wand builds New achievements Bugfixes and improvements across the board New Content: Wand A main-hand weapon built around Essence extraction, resource accumulation, and escalating power. Once per turn, you can Extract a card from your hand. The card is temporarily removed from your hand, and its Essence is added to your Wand. At the start of your next turn, the extracted card returns to your hand. Each card has one of four Essence types: Fire Frost Aether Void Each type provides its own bonuses, allowing you to build your Wand around a specific Essence or combine different types to unlock additional effects. New Keywords Awakened Extracting this card activates its extra ability when the card returns to your hand. Surge Surge cards become stronge…
- Build 0.842 Patch Notes - 25 June 2026
Updates Side selection graphics are now aligned to the player instead of the center of the screen Certain boon icons on the top panel will animate when their ability activates The Corruption icon also animates when an ability triggers that was gained from Corruption Upgrades gained from Overchaged Coil are now skippable and adaptation icons on the Crossroads reward display gain an extra indicator when Overcharged Coil is active Stealth stack is now previewed under the player Stance card popups now show what the player can't do in that particular stance Fixes Fixed the description of Weight cards being inaccurate when they had certain bonuses Fixed Cut Through being able to hang the game Cards displayed when Scrying no longer show the Duplicated keyword Fixed the Thorns preview being inaccurate in some situations Fixed Ferocity boon not counting enemy Vulnerability when dealing Finishing…
- Build 0.84 Patch Notes - 9 June 2026
Fixes Fixed an issue with Omega and Weakened revenge abilities hanging the game Fixed the game getting stuck when abandoning the run on the Crossroads while a quest was active Fixed an issue where the settings dropdowns wouldn't populate properly on some machines Fixed various visual bugs connected to Step: enemies sliding together, animations being offset, and Step causing cards to get stuck on the victory screen Fixed a bug where the AOE damage preview would show on enemies while dragging a card that targets random enemies Added various visual fixes having to do with card popups, card descriptions and localization
- Update to Unity 6 - Build 0.82 Patch Notes - 3 June 2026
We've upgraded the project from Unity 2020 to Unity 6 to ensure better compatibility with future content updates and long-term development support. This engine upgrade lays the foundation for upcoming features, gameplay improvements, and technical enhancements while helping us maintain a more stable and efficient development pipeline. Players can expect some performance related improvements, faster loading times and an overall smoother gameplay experience. Improvements Updated the game engine from Unity 2020 to Unity 6 Reduced loading times across multiple game areas Improved overall game stability Fixed several engine-related issues introduced by the older Unity version Gameplay & Combat Fixes Fixed an issue where the enemy HP bar highlight could become stuck while targeting. Fixed an issue where multi-life enemies could become stuck after losing HP Charges. Fixed an issue where Battle…
- Build 0.81.2 Patch Notes - 12 May 2026
Fixes Next Attack icon gained a counter to show how many of the same effect have been played Fixed an issue where the item upgrade panel couldn't be skipped during Tipsy Tavern and Cornered Beast events, allowing for an infinite heal bug Fixed Trap card not damaging the attacking enemy Fixed the Thorns preview when Barricade talent is active Fixed card outlines getting stuck when switching grips with a pistol Fixed Lifetap and Red Curse not checking for an achievement properly Fixed The Twins getting stuck when dying from Backing Blows damage Various card and boon text fixes Updates Malice has been limited to 999 The end of run reward display has been updated to show extra shards gained from boons and events together
- Build 0.81 Patch Notes - 6 May 2026
Fixes Fixed an issue where the Turn the Page card gained from Book of Spirits could interfere with Brew, causing the game to hang Mist Veil no longer consumes Malice when not on Page 6 Fixed an issue where items weren't displayed properly after clicking them on the character sheet in the inventory Balance no longer places modification icons on Gripstrikes Player and various enemy colliders have been adjusted Various text and description fixes Updates Pistol automatically switches grip back to shot at the end of the turn Seance boon now has a counter on its icon
- Tome Update: The Offhand Line Is Complete - 4 May 2026
The third and final offhand weapon has arrived at the Monastery, and it changes the tempo of every fight you bring it into. Tome is built around delayed power. You stockpile resources across turns, hold them, then release everything in a single decisive moment. Where shields keep you alive and daggers keep you fast, Tome rewards patience with massive payoffs. This patch brings: 48 new cards 3 new Books (Spirits, Bones, Flesh) 6 new keywords 10 new Boons designed around Tome builds New achievements Bugfixes and improvements across the board New Content: Tome An offhand category built around spellcraft, timing, and scaling. Tome rewards players who plan two or three turns ahead and punishes those who burn through their hand. New Keywords Ward Absorbs 25% of incoming damage. Every time Ward negates damage, gain 1 Malice. Malice A stored resource used exclusively by Tome cards. Malice does…
- Quality of Life Update - Build 0.74 Patch Notes - 22 April 2026
Based on your feedback and our internal testing, we've rolled out a batch of quality of life improvements and new features. This update is also coming to the demo version. Features and changes A randomize button has been added to the character creator, speeding up character creation for those who don't want to go through all the options separately. The End Turn button now pulses when no enemies remain and none will spawn this turn. Card artwork now grays out when the card is unplayable (insufficient stamina, etc). Icons under units now show a flashing animation when their effect is triggered Backstabber damage values now update live based on their position relative to the player. You can now filter and sort your deck during battle and at the Crossroads. The Crossroads now shows run progress, including total length, current position, and upcoming elite and boss fights. Fixes Fixed quest…
- New Mechanic: Every Step Leaves a Trail. Every Trail Has a Cost. - 23 March 2026
The Forest biome introduces a new risk mechanic. Trail System At every Crossroads, both paths are assigned a Trail value. The chosen path’s value is added to the player’s current Trail. If the number reaches or exceeds 5, the wolves have discovered the player through the tracks they left behind, and an 'Exposed' card is added to the player's deck. Trail comes with a new card: Exposed. Exposed Card Cost: 1 Stamina On draw: All enemies gain +2 Power. Draw 1 card. Cannot be removed, duplicated, or obtained as a reward Torch Interaction Discovering a path with a Torch reduces Trail by 1 Boss Scaling In the final combat, each remaining Trail grants +2 Power to the Boss/Elite Design Intent The Trail system creates constant tension between: Short-term gains vs. long-term penalties Deck pollution vs. stronger Boss encounters Fixes and Updates Fixed an issue with Dazing block's effect where the…
- Demo Update - 17 March 2026
The Monastery demo just got an update! We've been polishing things up based on your feedback. Here's what changed: Reduced shop prices so you can experiment more freely Asset bundles implemented, slightly reducing download size Various bugfixes If you haven't tried the demo yet, here's what's waiting for you: 3-4 hours of gameplay across 2 handcrafted areas 3 elite enemies and 1 boss in each area 3 swords, 3 shields, 3 heavy armors to build your playstyle around Rings and trinkets in the shop to fine-tune your loadout We'd love to hear what you think. Every bit of feedback helps us make Monastery better. Coming Monday: The Forest grows darker. Something new awaits.
- Build 0.72 Patch Notes & Music Update - 17 February 2026
Music Update The soundtrack has been updated with 10 new tracks. The album now includes all music currently available in the game, allowing players to listen to every track individually outside of gameplay. Each area features a distinct musical tone and atmosphere. Whether you prefer electric guitar driven themes or lean more toward brass focused compositions, you’ll be able to find your favorite style. More exciting endgame tracks are planned for future updates. Bog of the Dead Damp Pulse Fuguelity Longing for Peace Marsh Dirge Mire Procession Muddy Pipes Overture of Violence Psychotic Thoughts Sinking Shield Fixes Fixed a bug where players could take more trophies to battle than they had slots available Fixed the sound effects not playing properly when the Omage performed a multistrike attack Adrenalin no longer shows a Power popup
- Build 0.71 Patch Notes - 13 February 2026
Updates Mantra has been updated so that the effect only lasts until the next card has been played. Afterwards, another Mantra can be used but the cost of a single card can only be reduced by one Mantra at a time. Fixes Meditation no longer shows Protection preview when player is not in Lotus Rage no longer shows Power preview Mantra tooltip clarification; it only lasts for a turn Various small visual bugfixes on the Crossroads having to do with the new Torch icon Small visual bug fixes on the Map and run preview Various text fixes
- The Final Armor Piece: Light Armor - 10 February 2026
A new item type has been added: Light Armor, the third and final armor category. Light Armor focuses on Protection-based defense and card recursion through combo mechanics. New Gameplay Mechanics Mantra (new universal Light Armor card) Skill • 0 Stamina • Exhaust • Remain Return the next non-Talent card you play to your hand (except Mantra). It costs 1 less. Does not grant benefit points. Trance: Triggers if a card with a Trance ability is played after a Mantra. New Content Armor Types Coat At the beginning of your turn, if you have no Protection, gain 1. −50 Max Health. Aegis Coat Radiant Coat Astral Coat Cloth Armor Start each battle with a Mantra in hand. Blessed Mantle Hallowed Mantle Sanctified Mantle Padded Armor When you first discard a card each turn, return it to your hand. Celestial Padding Lustrous Padding Luminous Padding New Cards 28 new cards have been added to the game. N…
- The Final Armor Piece: Light Armor Coming Soon! - 3 February 2026
The next update introduces a brand new item type: Light Armor, the third and final armor category in the game! This armor blends Protection-based defense with combo-oriented card recursion mechanics, opening up entirely new build possibilities. What Makes Light Armor Special? Its core mechanic, Trance, lets you replay key cards and chain together satisfying combos and loops. If you love builds that feel clever instead of chunky, this one’s for you. Light Armor shines when you: Stack Protection Trigger effects by discarding cards Win fights through clever control and passive damage Light Armor Types Three new variants. Three ways to dominate. Which will you master? THE COAT: For the untouchable. Gain Protection every single turn, but beware it comes at a heavy cost of -50 Max Health. Don't get hit. THE CLOTH ARMOR: For the tactician. Start every battle with a Mantra in your hand. Con…
- Build 0.66 Patch Notes - 20 January 2026
Fixes More issues with continuing runs at the Crossroads have been addressed Updates The reward panel at the end of the run has been updated to reflect if the player doesn't receive any shards because of Gravebound Token
- Build 0.65 Patch Notes - 19 January 2026
Fixes Fixed the game crashing when continuing a run at the Crossroads, after playing in a different region Gravebound Token no longer gives shards after resurrection Update The UI has been updated on the map: the overview now shows the defeated bosses of each zone the title graphic of each region shows if the next run will include a boss battle, and it will also indicate if the zone is cleared
- Build 0.64 Patch Notes - 14 January 2026
Fixes Fixed the game freezing when using the Sacred Relic card Updates An effect icon under the player now indicates when Mirror Shield is active Optimizations have been added to further reduce memory usage