- Closed Alpha Update 4 and Open Alpha News! - 14 August 2026
UPDATE 4 (0.0.14)- Implemented Shields- Implemented all False Limbs- Implemented Physicians- Implemented Quest system (No quests/journal yet)- Dynamic Music system v1 (not yet active)- Fixed Playername in texts not getting updated upon loading- Fixed being able to manipulate and use items while both arms are missing- Fixed object seletion running while camera is fading in/out and during Prison sequence- Fixed flogging not being clamped to max 60 minutes- Fixed being able to talk to your captor in Prison if you're quick- Fixed Character Approaching having higher priority in NPC behaviours than Suspicions- Made sure one assaulted character can only count as 1 Assault crime- Required NPCs to see the button they want to press before they can press it- Added Gamepad deadzone slider- Fixed sold items appearing as stolen in the Trader UI- Made non-stackable items get marked as Stolen by defaul…
- Closed Alpha Update 3 - 17 July 2026
Hey hey Everyone! It's been a while. Sorry about the relative radio silence, but I've been chipping away at Update 3, which ended up being a giant in its own terms. Aside from the Crime System itself, which is the main course of this Update, I've also been doing tons of improvements and other updates to the base systems. Making everything more robust, strengthening the foundations to support the Crime System and the upcoming additions. Some people notified me that many of you may not have seen that the Alpha had already received 2 other Updates prior to this, because I've been posting the patch notes to the main page instead of the playtest's page - so from Update 3 on, I'll post them on both pages to ensure it appears where it needs to. Finally - I'd like to mention that I very rarely get the time to go through Steam and other places, but the awesome Mods do check in there from time to…
- Closed Alpha Update 2 - 28 May 2026
Hey hey Everyone!Update 2 is here at last! The first few Spells, Scrolls, Damage Types, overhauls to existing systems, dozens of fixes and updates based on feedback - Check out the full changelog below!---------------I'd like to take this moment also to introduce someone new to the project - some of you might already know him. The composer for the full Sword Hero OST will be Adam Dziezyk, creator of incredible works such as the soundtrack of the Gothic 2 mod, Goddess Heart and more! You can already hear a small taste of his work in today's video.The next Update is going to be about Crimes, Laws and NPC reactions--------------Finally, a bit of BackerKit PSA, as usual :). There are still 485 backers who did not claim their order along with their account where their rewards will arrive, including the Alpha Key. If you personally know someone who backed, but haven't yet filled out their Sur…
- Closed Alpha Update 1 - 4 May 2026
Hey Hey Everyone! It took a bit longer than originally planned due to the sheer amount of fixes, but here it is - Update 1 Next up - Update 2, which will be the Damage Types Update, along with some other cool features, such as the first 3 spells, which sadly didn't make it into Update 1 due to the volume.Very big thanks to Oddly and everyone on Discord for the reports you've been making so far, it was very-very useful. -------------- I'd like to take this moment to talk a bit about the BackerKit too - Almost everyone who bought Alpha access had received their key already, which is awesome, and overall we're at 92% completeness for the Surveys. If you haven't yet claimed your key, it is highly likely that it was delivered to you shortly after you completed the survey, and you can find it on your account. --------------- I'll continue to be on the lookout for feedback and reports on Disco…
- v.0.0.9x "03.03" - 3 March 2026
=v.0.0.9x "03.03"= - Fixed NPCs going after items that are lifted- Fixed decimal formatting on Armor weight comparisons- Blocked inputs while going into next Tournament round- Made stacked ground items display their plural name properly- Made archers switch to Melee a bit sooner instead of continuing to dodge- Potential fix for Item Glow affecting worn items and inventory icons on certain GPUs- \
- Ardenfall X Sword Hero - 27 February 2026
Hey hey Everyone! I’ve got some exciting news to share today. Many of you are probably already exploring all the amazing demos during Steam Next Fest, and I’ve teamed up with our friends from Ardenfall to do something special together. Ardenfall is an indie first-person RPG inspired by Morrowind and is set in a world of intricate politics and ancient cultures. Their demo is live right now on Steam as part of the festival. As part of this collaboration, they’ve hidden Sword Hero-themed collectibles inside their demo for you to discover. During the festival, there will be limited-time collectible challenges featuring objects from Sword Hero. Each item will only be available for 24 hours, and when one goes live, I’ll share location hints here on Discord to help you begin your hunt. If you manage to find them, you’ll be able to place them in your Ardenfall home once the full game launches.…
- The Final 24 Hours! - 25 February 2026
Hey hey everyone!We are in the final 24 hours of the Sword Hero Kickstarter campaign.That’s it. The last stretch of this journey is here. https://www.kickstarter.com/projects/itspossible/sword-hero First of all - thank you. Truly. The level of support, messages, shares, discussions, and belief in this project has been unreal.And while the campaign is closing in on its final hours, development is not slowing down. Work on the first Alpha is moving at full speed. Systems are being refined, core gameplay is being tightened, and I’m pushing hard to bring you the first playable Alpha as soon as possible. I can’t wait for you to finally get your hands on it, and have it bloom into the full game in front of all of us. - ForestWare
- v.0.0.9x "02.23" - 23 February 2026
=v.0.0.9x "02.23"=- Fixed being able to go into next round while using Bed- Fixed hiding spots- Fixed bodypart health percentages- Fixed character getting back their armor on when being done with sleeping- Fixed flails floating when placed on the bed- Fixed weight difference missing a decimal- Fixed level of Warrior test character- Fixed camera appearing to spin faster while looking down/up- Added a "scare" command for testing purposes
- v.0.0.9x "02.22" - 22 February 2026
=v.0.0.9x "02.22"=- Fixed being able to start new round while getting up from bed.- Fixed NPCs not going to positions they need to investigate.- Fixed Wallspikes causing characters to ragdoll when grazed.- Fixed Tournament progress losing if the round you died in weren't the highest- Fixed drowning if godMode is enabled- Fixed appearance of foliage dithering when Pixelization is used
- =v.0.0.9x "02.19"= - 19 February 2026
=v.0.0.9x "02.19"=- Made Arcane eyes actually glow- Changed Telekinesis description- Made it easier to hit smaller creatures- Updated local avoidance (Tournament/Arena pathfinding running around fix)- Fixed NPCs not properly turning during their dodge-followup- Fixed falling through ground if cancelling sleep sequence
- 0.0.9x "Archer Patch" - 18 February 2026
This patch includes some quick adjustments to make combat feel more "fair" - a large portion of such unfairness was validly appointed to the stuff enemy archers pulled off - it should be way milder now all over the board. Sword Hero is still pre-alpha. Combat animations/timings are placeholder, most game systems are being worked on on a daily basis, etc. - If you feel like something doesn't feel right, please, don't make your first instinct be calling it a piece of shit - ping me to let me know your thoughts. It is most likely that the thing that makes you frustrated is either placeholder or was just unintended, in which case I can check it out, and if it is indeed not intended, I can, and will fix it. 0.0.9x "Archer Patch"- Archer fire rate adjusted- Lowered active archer count to 1- Fixed archers still occasionally releasing arrow at point-blank range- Slightly nerfed enemy NPC combat…
- 'We lost things such as physics in games:' The dev behind my most anticipated RPG thinks players are craving more interactive games, not just 'moving around in a static 3D environment' - 14 February 2026
Csaba "ForestWare" Székely's Sword Hero is one of the most exciting upcoming games : An ambitious, open-ended RPG with complex NPC behaviors, physics interactions, and emergent gameplay—the Hungarian developer affectionately referred to it as a "eurojank" game, a label applied to ambitious, but often flawed attempts by European developers to replicate or advance '90s PC design sensibilities... Read more.
- The dev behind my top upcoming RPG is a Hungarian chef who thought 'if not now, then when?' and learned coding from scratch to make his dream 'eurojank' masterpiece - 14 February 2026
Sword Hero is the type of game I was put on this Earth to play: A hyper-ambitious, systems-driven RPG set in a bracingly weird fantasy world and, until now, largely made by a single guy. An open world, complex physics interactions, deep character building with multiple viable play styles, and—apologies to stone cold classics like Morrowind or Gothic—actually good combat... Read more.
- 0.0.98 - 5 February 2026
=v.0.0.98=- Fixed Sun flare occasionally showing through solid obstacles and vibrating when viewed through grating, for example- Added "Override Resolution Limit" option - which can be used if your system reports an incorrect max resolution to your monitor- Added 1h/2h to weapon type description- Adjusted fall damage calculation- Fixed "Miss!" spam when an enemy dodges a projectile- Made Poise Break interrupt abilities properly- Made enemies more purposefully attempt to dodge if they can - Made all bodyparts liftable- Further Optimizations, especially around the "Take All" situation- Fixed Human Limb default health
- =v.0.0.97= - 4 February 2026
=v.0.0.97=- Plate armors won't morph to female shape- Fixed Inspector Helmet cutting hair too low- Fixed lower body disappearing without pants on- Fixed some wounds not appearing under specific conditions- Ensured strike mode can't be entered accidentally while cheat console is open- Fixed severed lower body appearing with extra 2 legs- Fixed first Barks not playing- Fixed being able to "lift yourself" by standing on the tip of a Cauldron and lifting it- Fixed Hotbar disappearing when it's disappearance is interrupted- Fixed multiplying items by spamming click on Loot Window- More robust moveset handling - fixed NPCs occasionally using weapons with the unarmed moveset- Made it so that time speed-up only begins after camera fade during sleep sequence- Showing date/time when interacting with a bed- Made it so that the sleeping animation only begins once a sleep time has been selected- Mad…
- Tournament Update - Playable Female characters - 3 February 2026
=v.0.0.96=- New Body textures- Added playable Female characters to Tournament- Fixed mouse wheel trying to cycle lock targets outside of lock-on- Fixed dislodging arrows not disappearing- Disabled encumberance in Tournament mode- Enabled Arrow damage scaling by STR, to mirror Rune damage calculation
- Balancing focused little patch - 2 February 2026
0.0.95Fixed Hotbar hanging off of screen on Widescreen resolutionsFixed lightnings spawning during sleep sequenceFixed being able to get locked if you get knocked out of your bed while sleeping (By a lightning for example)Overhauled hitbox approach - Fixing weird missed attacks, both enemies and player, especially when huggingEnsured resolution will be capped at highest resolution supported by monitor, to avoid black screen startupsStarted using the same stat scaling in Tournament as Open World will - The previous scaling assumed all Tiers have according armors, but Tier3 and higher sets are not implemented yet.Made archers only nock arrow if they see their target.
- This patch is a smaller one :) - 31 January 2026
0.0.88- Removed speed scaling from Dex (experimental, let me know how you like it)- Fixed NPC 1 handed counter to cause NPC to linger in charged attack and cancel out- Unified, shorter stagger anim duration, independent of weapon type (30 frames stagger for all movesets)- Increased Poise bar blinking threshold to 50%- Fixed not losing velocity when not grounded- Ensured Death Message closes when game leaves gameplay mode- Fixed character getting locked if leaving tournament while using an item- Fixed deactivated characters not being removed from targeting lists, which could result in the Combat music staying, and NPCs thinking their target is being attacked by more enemies than they are actually attacked by.- Fixed a bug which would cause an NPC to stay out of combat and wander aimlessly if one of its previous iterations had their legs cut off.
- I've already put 10 hours into this upcoming RPG's demo because it has the best combat I've seen outside a FromSoft game - 30 January 2026
I had to stop playing 1v1 PvP in Armored Core 6 because it was a detriment to my health: The knife's edge, million miles an hour duels filled me with so much adrenaline I'd have trouble sleeping if I played too late in the evening. Other games—and for a few minutes right after playing, real life—would feel so slow I had trouble adjusting... Read more.
- Tournament Patch 3 - 30 January 2026
v.0.0.85- Balancing of enemy and player equipment in Tournament mode- Adjusted attacking behaviour of higher Tier enemies- Fixed NPCs not leaning to hit targets- Added new Combat behaviour reaction - Reaction to Dodges (should be noticeable only on higher tier enemies)- More consistent dodge-followup attack for NPCs- Added a group behaviour that will cause only the 2 closest Melee and 2 closest Ranged NPCs to attack actively, if more than them share the same target.- Enabled friendly fire for all creatures- Fixed character occasionally turning a bit after stopping- Fixed helmet icons- Fixed being able to drag "Read only" readables- Made it so that the Poise bar will flash if Poise goes under the third of its Max.- Fixed being able to terminate dialogues with Esc- Fixed being able to use the bed in Tournament during combat and after the last round.- Fixed the character's mouth moving whi…