Mirror's Edge™ news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players50 · 23 September 2026 - 18:17:56 UTC
- SteamPulse tracked peak3,766
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score88% positive
- Total reviews39,314
- Release dateJan 14, 2009
- DeveloperDICE
- PublisherElectronic Arts
Company pages: Developer: DICEPublisher: Electronic Arts
Mirror's Edge™ Steam news
Mirror's Edge™ news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Mirror's Edge review (2009) - 19 April 2026
By Graham Smith .. Read more.
- After years of 'extensive reverse engineering', you can play a janky Mirror's Edge prototype in all its glory - 8 April 2026
There's nothing else quite like Mirror's Edge . Not even its only sequel, Catalyst, is quite like the first Mirror's Edge. Bold colours, slick parkour, and a cheesy story that's trying a tad too hard, Mirror's Edge has gone on to become a cult classic despite EA shoving it to the back of the store room... Read more.
- Mirror's Edge's iconic art style? Yeah, turns out it was sort of an accident - 14 January 2026
It's kind of baffling how Mirror's Edge came out almost two full decades ago, and there's hardly a whisper of a game that's managed to match its art direction. The thing is just too clean, too specific, there's a purpose to every detail. It feels like the future distilled into digital form, though no one really followed suit in the years since, opting for drab, lifeless realism instead. Except, as it turns out, that's almost what Mirror's Edge looked like too. Read more
- Three Battlefield games—but not Mirror's Edge!—are being removed from sale forever - 21 March 2023
Battlefield: Bad Company 1 and 2 and Battlefield 1943 are going away forever: Electronic Arts has announced that their online services are being shut down in December, and as a result they will be removed from sale from all digital storefronts on April 28... Read more.
- UPDATE: EA to pull Battlefield 1943, Bad Company 1 & 2 - and not Mirror's Edge - from digital storefronts in April - 21 March 2023
UPDATE: EA has since told fans that Mirror's Edge will not be delisted from the PlayStation store. This is after EA said that the game would be removed from digital storefronts, alongside Battlefield 1942, Bad Company, and Bad Company 2. EA explains that the mention of Mirror's Edge in that announcement was an error , and that it has no plans to remove Mirror's Edge from digital storefronts. EA will soon pull four older DICE games from digital storefronts. According to EA, Battlefield 1943 , Bad Company , Bad Company 2 , and Mirror’s Edge will be removed from sale on April 28. Read more
- Creator of Mirror's Edge's rad achievements list believes that achievements are bad, actually - 10 January 2023
Former Mirror’s Edge achievement creator Fredrik Thylander has posted on Twitter that he believes achievements and trophies have been bad for gaming, despite his history of creating some pretty swell achievement lists in the past. His initial tweet reads as follows: “Unpopular opinion: achievements/trophies have been bad for gaming. It narrows games down, it disrupts and diverts attention, and it eats resources that could have made the game better.” In replies, he elaborated that, “games should have the reward mechanisms most suited for them, and the one-size-fits-all mandate from platform holders to make reward systems that benefit the platform makes games worse.” Hot take or not, it’s a compelling argument! We’ve all played games where achievements feel slapped on as a second thought. They can seem included just because they have to be, farmed for meaningless p…
- EA shutting down Mirror's Edge online services in January - 18 October 2022
A few more classics have made their way onto EA’s list of games they’re shutting down online services for, with Mirror’s Edge the most notable casualty for PC players. The shutdown will come into effect from January 19th, 2023, just overshooting the 13th anniversary of the game’s launch on PC. It’ll presumably affect the dystopian parkour game’s online leaderboards, and downloadable Ghosts of other players. Read more
- Check out this gorgeous Mirror's Edge inspired Unreal Engine 5 project - 13 April 2022
If you’re an old and jaded Mirror’s Edge fan, 3d environment artist Thomas Ripoll may be creating something that’ll put a big grin on your face. Built with the shiny new Unreal Engine 5 , Thomas has released screenshots of their own project onto Twitter, and it looks like they nailed it. Linked above is the tweet containing multiple screenshots of this early project, all of which features that awesome mix of minimalism and modernism with clean primary colours pasted all over a sea of bright white urban sprawl. Everything in the images above is self-made and immediately fits the Mirror’s Edge aesthetic. According to the creator, they’d like to have something playable in this loving recreation of the Mirror’s Edge style, although with no coding experience a dedicated parkour movement system may be outside of their ability for now. Nonetheless, even running around these environments would…
- Mirror's Edge is still the undisputed queen of parkour - 29 March 2022
You don’t often think about running in games, do you? Hold W to go forwards, maybe tap shift if you’re really hoofing it. Then there’s Mirror’s Edge, a game so committed to putting you in the free-running shoes of leading lady Faith Connors that you can practically feel the soles wearing out with each jump, slide, and wallrun. Parkour might not be as cool now as it was in 2008, but over a decade later, Faith is still running circles around the competition... Read more.
- Awesome Games Done Quick 2021 has begun - 4 January 2021
Get your speedrunning shoes on and prepare your glitches: Awesome Games Done Quick has arrived for its yearly speedrunning extravaganza. As with previous years, the charity event is raising money for the Prevent Cancer Foundation. It’s been live since yesterday evening and runs until this Sunday, and there are already some fab runs in the likes of Mirror’s Edge and Dragon Age: Origins to catch up on. (more…)
- Awesome Games Done Quick 2021 has begun - 4 January 2021
Get your speedrunning shoes on and prepare your glitches: Awesome Games Done Quick has arrived for its yearly speedrunning extravaganza. As with previous years, the charity event is raising money for the Prevent Cancer Foundation. It’s been live since yesterday evening and runs until this Sunday, and there are already some fab runs in the likes of Mirror’s Edge and Dragon Age: Origins to catch up on. (more…)
- Holy cow AGDQ 2021 starts this weekend - 30 December 2020
2020 is almost over. I know, yes, I'm also having a hard time believing it, but here we are, and the traditional marker of the new year is upon us: the Awesome Games Done Quick charity speedrunning marathon. AGDQ 2021 kicks off this Sunday, and while I know that sounds completely absurd at this point in time, there's a whole schedule to prove it and everything. AGDQ 2021 starts on January 3 at 9:00 PST / 12:00 EST / 17:00 GMT, though a 30-minute pre-show will begin just before that time. The show proper kicks off with an inbounds run of the parkour classic, Mirror's Edge, and the day continues with PC games including Just Cause 3, Dragon Age: Origins, and Ori and the Will of the Wisps. There are plenty of other notable titles throughout the week, including Hades, Left 4 Dead 2, and the original Warcraft 3. The show comes to a close on Saturday, January 9 with a gotta catch 'em all run o…
- A brief history of cyberpunk games - 6 December 2020
The long-awaited release of Cyberpunk 2077 brings to an end years of feverish anticipation for those who have been itching to roam the streets of Night City, but it's only the latest example of gaming's fixation with the trappings of the cyberpunk genre. It's perhaps inevitable that gaming and cyberpunk are so closely entwined, given that both were birthed in the technological boom of the 1950s and gained mainstream pop culture presence around the same time in the late 70s and early 80s. The hard part is working out how to separate the games that cherry-picked aspects of the cyberpunk aesthetic - of which there are literally hundreds - from those that are, or at least attempted to be, genuine examples of cyberpunk fiction. For that, we need to nail down the genre's key tropes; namely a dystopian outlook on the near-future, an interest in alternate digital realities, drug or technology a…
- Steam Trading Cards Added to Mirror's Edge - 11 June 2020
On June 10th, as part of the celebration of EA content (Including Mirror's Edge Catalyst) coming back to Steam, we enabled Steam trading cards for the original Mirror's Edge.
- The best platform games on PC - 27 November 2019
The biggest names in platforming used to live only on console, but it’s on PC now that the genre is thriving. Indies have taken the simple ingredients and spun them off in umpteen directions (but still normally from left to right). Below you’ll find a collection of the very best platform games on PC – including puzzle platformers, physics platformers, platformers with roguelike elements, and platformers about absolutely nothing but pixel-perfect jumping. (more…)
- Five of the Best: Zip wires - 15 November 2019
Five of the Best is a weekly series about things you don't notice when you're playing a game because you've got more pressing things to do such as saving the world. Things like hands, potions, crowds, dinosaurs - we've covered an eclectic bunch so far (and there's a Five of the Best archive where they're all compiled). But these incidentals, they're essential, and you'll find they're lodged deep in your brain. So much so that if I were to say "best maps in video games - go!" I bet you'd be able to rattle off a handful without too much trouble. And that's what I want you to do: get involved, because Five of the Best is as much about you celebrating your favourites as me celebrating mine. So here goes, prepare yourself: "Best zip wires in video games - go!" Read more
- Picking every fight in Mirror's Edge, part 3 - 20 September 2019
This diary was originally serialised in PC Gamer magazine. For more quality articles about all things PC gaming, you can subscribe now in the  UK  and the  US . This is the final part. You can read part one here , and part two here . Authoritarian regimes often pick train stations as the place to present an idealised face to the world⁠—a sort of dictator’s Instagram account. A station in a capital city is a point of entrance, a shiny front door to a society. It’s a confined space where message can be easily controlled. No expense was spared on Moscow’s famous metro system, with enough marble and chandeliers to suggest an underground ballroom. At the height of the Soviet Union, photographs of Stalin were hung from its walls.  The street facade of the central station in Pyongyang, meanwhile, has the appearance of a shrine⁠…
- Picking every fight in Mirror's Edge, part 2 - 18 September 2019
This diary was originally serialised in PC Gamer magazine. For more quality articles about all things PC gaming, you can subscribe now in the  UK  and the  US . You can read part one here , and part three is due on Friday. There’s a decommissioned nuclear bunker just outside York where the walls are painted in calming tones—designed to help its occupants keep their heads as they carried out essential logistics in the days and weeks after a hypothetical strike. It seems like wishful thinking to hope that a nice shade of paint might make the difference against the weight of the world’s end. Then again, colour associations are strong and laden with meaning. When I think of Mirror’s Edge, I tend to remember the gleaming whites and deep blues—the aspects of its palette I associate with serenity and freedom under an open sky. Now that I&#…
- Picking every fight in Mirror's Edge, part 1 - 16 September 2019
This diary was originally serialised in PC Gamer magazine.   For more quality articles about all things PC gaming, you can subscribe now in the   UK   and the   US . You can read part two here , and part three is due on Friday. Mirror’s Edge is worse off with guns. That’s the received wisdom, anyway. The theory goes like this: DICE, upon inventing the running simulator, panicked a bit. Any new series is a challenge for a AAA developer—a cacophony of newness, where a sequel builds on past successes. And this game, more than most, was an expensive unknown—one that stripped away the familiar paraphernalia of first-person games. Sticking Colts and SCARs in Mirror’s Edge was a way of anchoring it in something safe. The guns represented reassurance, both for the Battlefield developer and an audience it worried wouldn’t quite get it…
- Time Extend: Mirror's Edge - 27 May 2019
This article was originally published in issue 288 of Edge in December 2015. That means below you'll find some forward-looking references to Mirror's Edge Catalyst, which we've kept here for context. You can subscribe here for more great features like this. Mirror’s Edge arrived in 2008 as a searing white riposte to a just-ended generation of over-brown WWII shooters and firstperson trudging. It was different, and new—different partially because it was new, forming a partnership of opposites with fellow EA newcomer Dead Space. Both were fresh IP, released a month apart in a publisher’s schedule otherwise dominated by licences and sequels, and both were built upon contrasting foundations of meaningful design. Dead Space, made in California by Visceral Games, encapsulated a grounded American industrialism, a practical celebration of blue-collar capabili…
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