I'm Not Jelly Playtest news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
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- Release dateSep 2, 2021
- DeveloperNot available
- PublisherNot available
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
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I'm Not Jelly Playtest Steam news
I'm Not Jelly Playtest news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- I’m Not Jelly has its own Twitch tag - 4 March 2022
Our colorfully violent roguelike has received attention from a variety of players, and we’ve been lucky enough that it has even appeared on some streams. At first, streamers had to go with the tag “roguelike” or even “just chatting”, but not anymore! I’m Not Jelly has its very own Twitch tag, so it’s easier to find, and so viewers know what game they are playing. If you download our Playtest (remember it’s an early combat test, a lot of things will change for the Beta version, and even more so in the final game), and you want to stream it on your Twitch channel or tell a friend to do it, feel free to do so! Just let us know by mentioning us on your preferred social media page, so a team member can watch it and answer questions live, when possible. Even though it’s going to be a while before the full game comes out, streamers are always welcome to try our game and tell us what they think…
- I'm Not Jelly is going to the Rogue Jam finals! - 3 March 2022
We wanted to share some exciting news: Thanks to the support of our community, I'm Not Jelly made it to the Top 3 of the Audience Choice Award at Rogue Jam! ːsteamhappyː The other nominees are Mysplaced and Cold Fortune. The contest will be broadcasted by IGN starting April 18. We will keep you posted about this process. Thank you for your support!
- We’re part of the Global Top Round 2021 Generation! - 1 March 2022
Being an indie game dev is awesome, but it also comes with some challenges. I’m Not Jelly is 1 Simple Game's most ambitious project to date, so in order to take it to the highest possible level of quality, we’ve been looking for potential partners. A program that we took a part of in 2021 was Global Top Round, where we had the fortune of making it to the Top 10 of chosen games for their acceleration program, among hundreds of entries from teams around the world. They are, in their own words, “an interactive accelerator program dedicated to supporting small studios from all over the world with the development, publishing, and fundraising expertise they need to take their content global and make their businesses sustainable.” And what does it all mean? That we’re making sure to find the right mentors and allies so I’m Not Jelly reaches its full potential.
- Version Update [0.1.5.4] - 2021-12-17 - 17 December 2021
Windows / MAC version Updated ### Changed - Adjusted background music levels and sound effects and new intro track - Modified enemy splatters color
- Version Update [0.1.5.3.1] - 2021-11-05 - 5 November 2021
Windows version Updated ### Added - Death animation sequence - New explosion VFX to Blua special attack - "Back to Lobby" and "Quit" buttons now have long-press feature, to prevent accidental quits. ### Changed - Input lock working during cinematics - Drajon now tracks character during attack anticipation - Visual color changes for each run ### Fixed - Controller vibrations no longer stuck on pause - Controller rumble nullcheck to prevent bugged invulnerability - Rabani: death animation now always completes - Rabani: modified collision detection during leap (no longer falls through the ground) - Junkie tree's audio source added to the SFX channel (gets reduced on pause)
- Version Update [0.1.5.3] - 2021-11-02 - 3 November 2021
### Added - Death animation sequence - New explosion VFX to Blua special attack - "Back to Lobby" and "Quit" buttons now have long-press feature, to prevent accidental quits. ### Changed - Input lock working during cinematics - Drajon now tracks character during attack anticipation -Visual color changes for each run ### Fixed - Controller vibrations no longer stuck on pause - Controller rumble nullcheck to prevent bugged invulnerability - Rabani: death animation now always completes - Rabani: modified collision detection during leap (no longer falls through the ground) - Junkie tree's audio source added to the SFX channel (gets reduced on pause)
- Version [0.1.5.2] - 2021-10-22 - 22 October 2021
This update contains the additions, tuning and bugfixing described below: ### Added - Transition wipes for changes between scenarios. ### Fixed - Null check fixed in ground area damage: now ground areas can kill you. - Corrections and adjustments in level colliders for all rooms. - Intro videoclip to runs no longer disappears on B/ESC press. - Lechugoids can detect enemies for obstacle collision checks: less flying around. - Static objects in scenario for improved performance - Player and enemies have improved collision detection: less flying around. - Rabani does a "Safe Collision" check after jumping: less falling through floor. - WarMap can no longer be closed while in the Pause Menu: player no longer stuck. - Ground areas wipe DPS after contact.
- Open Playtest! - 19 October 2021
Fellow NoJellian army! We are happy to announce the free access to this Demo with joy! Also to share with you the Kickstarter campaign launch! Play the early access combat test! Support us on Kickstarter! Thanks for fighting alongside us this great battle!
- Patch Update Notes for October 19: - 19 October 2021
Visual improvements General bugfixes We are happy to include a greater visual improvement that is closer to the final look we'd like to achieve.
- Patch Update Notes: - 11 October 2021
New run added General bugfixes Visual improvements Mission randomizer Lobby showroom included
- Playtest Playable Demo (0.1.3) - 22 September 2021
Minor bugfixes, visual improvements
- Playable Demo (version 0.1.1) - 3 September 2021
Bugfixes, new runs, visual polish
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 17 December 2021 | Version Update [0.1.5.4] - 2021-12-17 | 5320438099040565422 |
| 2 | 5 November 2021 | Version Update [0.1.5.3.1] - 2021-11-05 | 4186652991113772974 |
| 3 | 3 November 2021 | Version Update [0.1.5.3] - 2021-11-02 | 4186652991107360704 |
| 4 | 22 October 2021 | Version [0.1.5.2] - 2021-10-22 | 4103335143110597437 |
| 5 | 19 October 2021 | Patch Update Notes for October 19: | 4698935641774038038 |
| 6 | 11 October 2021 | Patch Update Notes: | 4069556867220409144 |
| 7 | 22 September 2021 | Playtest Playable Demo (0.1.3) | 3936699406867549185 |
| 8 | 3 September 2021 | Playable Demo (version 0.1.1) | 4020014099093239579 |
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