- September 23 - Demo update v0.98c5 - 23 September 2026
Thanks to everyone who played the new demo and took the time to report issues! Your feedback is hugely appreciated.Here are the fixes:Added an option to disable head bobbing.Fixed an issue where the checkpoint loading screen would not appear when starting the Home level immediately after completing the Tutorial without restarting the game session.Fixed an issue where the gamepad did not work in the Death Menu.Fixed an issue in the Parking where enemies could detect the player through walls.Keep the feedback coming, and thanks again for playing!
- COP BASTARD launches this October! - 17 September 2026
Hey everyone! I'm thrilled to finally announce that COP BASTARD is launching this October! I've also just released a brand-new trailer, so give it a watch and wishlist the game so you don't miss the release.Updated demo is out now, and it's been prepared specifically for Boomstock 2026! Whether you're playing for the first time or coming back for another run, there's plenty to try. With these changes, the action feels more lively and the game is more fun to play.Here’s what’s new in DEMO:Customizable controls - rebind your keys to suit the way you playAdjustable crosshair size - make it larger or smaller in the settingsMore language options - demo now features all languages from the full version of the gameReload cancelling - switch to another weapon without waiting for your reload to finishJohn Woo-style finishers ːsteammockingː- keep shooting enemies after the killing blow, emptying y…
- Development Update - Progress Continues! - 7 June 2026
Hello everyone!Just a quick update to let you know that development is still moving forward and everything is progressing according to plan.Over the past months I've been putting a lot of work into the game. New weapons have been added, new enemy types are being implemented, and many gameplay systems have been improved and refined.One thing I can already say with confidence: the final version of the game will be significantly better than the current demo. The demo represents only a small part of what I'm building, and many of the improvements are aimed at making the action more intense, satisfying, and polished.There is still plenty of work ahead, but progress is steady and the project is very much alive.Thank you for your patience and support. More information, screenshots, and release date updates will be shared as development continues.Stay tuned!best regards, targim.
- The Demo Just Got a Major Overhaul - 20 November 2025
Hey everyone! Been working non-stop these past months, and the demo of COP BASTARD has just received a big update. It’s now much closer to how the final game will look and feel.Here’s what’s new:A short tutorial to help you get into the flow fasterAdded checkpoints. No more full restarts after every death.Adjusted weapon balance — each gun should feel sharper and more distinct now.Reworked AI behavior and added a bit of randomness to keep fights less predictable.Refined the enemy spit mechanic — it’s nastier, but more fun to use.Tweaked the menu layout and changed some of the in-game music.Some post-processing effects can also be toggled off if you really need, though it’s recommended to keep them on to fully soak in that grimy late‑90s action vibeThe demo now better represents the direction of the full release. I’ve been continuously refining everything — gameplay, feel, balance — and…
- Cop Bastard channels John Woo for some perfectly punchy FPSing - 15 October 2024
If you've read any of my stuff by now, you'd know that I am a simple man who enjoys violence in his games. No story? Absolutely fine by me - cuts the faff. This is why I like the demo for first-person shooter Cop Bastard a lot. It's set in early 90s Japan, where you'll smoke fools with guns in straightforward homage to 90s action movies. And it has an updated demo - not officially part of the latest Steam Next Fest - out right now. Read more
- DEMO UPDATE! - 11 October 2024
The demo is updated in Steam! The demoversion of COP BASTARD has received a major update and now available! What changes have been made to the demo version: 1. Improving the behavior of AI 2. Sound fixes 3. Added "Rage meter" (press H to see what happens) 4. VFX updates 5. SFX updates 6. FOV and VSync adjustments in menu 7. Adjustments in demo level 5. and more little tweaks. I would love to hear your feedback, so please go on. Best regards, targim.
- Updated DEMO! - 27 July 2024
The demo is updated in Steam! Now you can play updated demo from Steam page! What changes have been made to the demo version: 1. Slightly adjusted the balance of weapons 2. Adjusted the difficulty of the game (now it has become a little easier to play); 3. Added some new visual effects; 4. Added new animations; 5. and more little tweaks. I would love to hear your feedback, so please go on. Best regards, targim.
- DEMO is now live! - 13 April 2024
The demo is now live on Steam! You can download it for free from Steam page! I would love to hear your feedback, so please go on. Best regards, targim.
- DEVLOG - march 2024 - 24 March 2024
Hi there! I just want you to know that I'm currently working on releasing a demo version of the game, which will be released in April! It will differ significantly in gameplay from the previous version.
- DEVLOG - february 2024 - 20 February 2024
Hi everybody! I know that many people expect more frequent updates from me on the development of my game, but unfortunately, I don’t always have enough time to share the latest changes with you. And therefore, I wanted to share with you the work that I have done in the few months since the last event. The game level is being developed. You can see the screenshots below; Weapon balance has been slightly changed; AI's behavior is now stable, more varied, and not like in the previous demo version. Some VFX effects have been corrected and supplemented; Many other changes. Also, I am now intensively updating the demo version of the game so that you can evaluate the changes that I have made recently and I assume that in about 2 months you will be able to play it. Thank you for your continued support and patience as we work diligently to make our game even better. Stay tuned for updates, and,…
- DEVLOG - october 2023 - 5 November 2023
Hello! I wanted to take a moment to share what's happening behind the scenes. Right now, I'm knee-deep in the development of new levels for our game, and it's a journey that has my full attention. The creative process has been incredibly exciting, and I can't wait to unveil these new levels to all of you. The passion and dedication from our community inspire me every day, and I'm committed to delivering an amazing gaming experience that you'll all enjoy. Thank you for your continued support and patience as we work diligently to make our game even better. Stay tuned for updates, and, as always, your feedback is invaluable. As part of the process, I'm crafting meticulously designed levels, and one of them is showcased in the screenshots:
- DEVLOG - september 2023 - 23 September 2023
Hey everyone, I wanted to give you an update on what's been happening with the game lately. I'm currently deep in the process of creating new levels to make your gaming experience even more exciting. On top of that, I've been tackling a bunch of bugs to ensure the game runs smoothly. I'm happy to report that I've already fixed the mouse sensitivity issue and a host of other minor bugs that were causing hiccups. You can sneak a peek at some screenshot from the level I'm currently crafting. Stay tuned for those! Thanks for your support as I work hard to make this game the best it can be. Your feedback is gold. ːsteamthumbsupː
- DEVLOG - august 2023 - 5 August 2023
Hello! I've started organizing Events on Steam to keep you updated with the latest developments and share small updates about the game. From now on, you can follow the game's Steam page to stay in the loop and be part of this journey as i bring the game to life. Currently, I'm fully engrossed in developing my game, investing my time and effort into coding, designing, and refining gameplay mechanics to create a true masterpiece. As part of the process, I'm crafting meticulously designed levels, and one of them is showcased in the screenshots: Additionally, I'm diligently fixing bugs and adding intricate details to enhance the overall gaming experience. Thank you for your support, and I look forward to sharing more exciting updates with you soon!ːsteamthumbsupː