SPSTEAMPULSELIVE ANALYTICS
Froggo Swing 'n Grapple

Froggo Swing 'n Grapple Steam news

SmellyFrog | Nov 30, 2022 | game

Released

0players observed · 5 October 2026 - 18:00:19 UTC

ActionAdventureIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score95% positive

Froggo Swing 'n Grapple news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score95% positive
  • Total reviews20
  • Release dateNov 30, 2022
  • DeveloperSmellyFrog
  • PublisherSmellyFrog

Genres: Action, Adventure, Indie

Company pages: Developer: SmellyFrogPublisher: SmellyFrog

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Froggo Swing 'n Grapple Steam news

Froggo Swing 'n Grapple news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Boss fight tweaks, Quality of life stuff and other fixes - 1 July 2024

    Changes: Mouse cursor will now only be visible in menus. During gameplay, the cursor will be hidden and limited to be within the game window to prevent clicking outside of it on accident. Umbrella Knight changes: More friction has been applied to her. Her jump speed has been limited so she can't zip through the other side of the arena in an instant Fixes:Using the snake launcher at Cloudy Sky will cause the screen to shake drastically and send the player out of bounds. This was caused by a miscalculation to Froggo's position within the programming, which has been corrected in this patch.

  • Issue related to Steam Deck and OpenGL - 14 March 2024

    This is an issue related to trying to launch the game on a Steam Deck The game isn't able to properly load the OpenGL library upon starting up, which results in a crash. The reason why this happens is still unknown but a workaround been applied to prevent the crash: The game now uses the alternative non-OpenGL rendering method if an import error was thrown at the start. Note: A beta branch (Pyinstaller branch) is also available now in case the default branch has issues.

  • Fix an issue related to using controllers - 5 February 2024

    There was a crash that occurs when player enters a level or controller settings while connecting to a controller. This happens due to the fact the game doesn't recognize some controller names and I didn't account for that while implementing this. Now whenever using a controller that isn't recognized by the game, it will default to use the Xbox 360 controller mappings and uses text instead of glyphs to represent the button input.

  • Controller Support has been added alongside other minor changes - 9 January 2024

    Additions: Controller support! Controller support has been implemented Input can also be remapped once a controller is connected A speedrun timer will now be displayed during speedrun mode: it will start counting as soon as the beginning cutscene starts it will count even during cutscenes or pause menu final time is determined after you land the last hit on the final boss as of now the timer is only used as a frame of reference and the record won't be saved in any way Input related Fixes: Arrow keys can now be mapped Control Settings can now be cancelled by clicking outside the button The layout has been rearranged to be less cramped and slightly more organised Seperated the "interaction" input for door entrance and what not from the "down" input Entering the level in the world map now uses the remappable Jump input as supposed to just the Space Key Other Fixes: Going to the End of the…

  • Some small fixes - 25 December 2022

    There was a section in the witch tower level that can softlock the player, which is now changed so that wouldn't happen. Sakura Sanctuary has been renamed to Sakura Sandbox. Using a checkpoint now heals the player. The Spider enemy now slide a little longer before they recover. The silk balls thrown by the spider enemies now slide for a moment if they are thrown by a player. Damaged shoes will now be lost after a boss fight. Some changes to a few text boxes.

  • "Gem Collector" Achievement fix - 4 December 2022

    Originally, this achievement was intended to be unlocked after collecting all 40 gems found in each level, but due to an oversight in the programming, players were able to get this achievement when their save file completion percentage exceeds a certain number. Now it's fixed and the game properly checks your total gem count instead of the completion percentage.

  • Boss fight Difficulty adjustments - 1 December 2022

    Nerfed the final boss so it's more doable without having to keep a distance.

Patch notes and updates

S.noRelease datePatch nameGID number
11 July 2024Boss fight tweaks, Quality of life stuff and other fixes5842939267324246895
214 March 2024Issue related to Steam Deck and OpenGL7309977427433710580
35 February 2024Fix an issue related to using controllers5582843074954965469
49 January 2024Controller Support has been added alongside other minor changes5410576585198112241
525 December 2022Some small fixes5000716037453393984
64 December 2022"Gem Collector" Achievement fix4979322040026929382
71 December 2022Boss fight Difficulty adjustments4979322040014934038

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